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gl_common: allow compilation on Mac OS 10.6
Define just enough constants to allow compilation on OS X Snow Leopard. mpv's OpenGL autodetection features should make the rest.
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@ -34,8 +34,11 @@
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#include "csputils.h"
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#if defined(CONFIG_GL_COCOA) && !defined(CONFIG_GL_X11)
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#include <OpenGL/gl.h>
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#ifdef GL_VERSION_3_0
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#include <OpenGL/gl3.h>
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#else
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#include <OpenGL/gl.h>
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#endif
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#include <OpenGL/glext.h>
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#else
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#include <GL/gl.h>
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@ -229,3 +229,17 @@
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#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
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#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
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#endif
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// Define just enough constants to make the OpenGL 3 code compile against
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// older SDKs. Values are taken straight from OpenGL/gl3.h
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#if defined __APPLE__ && !(defined GL_VERSION_3_0)
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#define GL_RGBA16F 0x881A
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#define GL_RGB16F 0x881B
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#define GL_MAJOR_VERSION 0x821B
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#define GL_MINOR_VERSION 0x821C
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#define GL_NUM_EXTENSIONS 0x821D
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#ifndef GL_ARB_framebuffer_sRGB
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#define GL_FRAMEBUFFER_SRGB 0x8DB9
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#endif
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#endif
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