mirror of https://github.com/mpv-player/mpv
fullscreen fixes and GUI support for vo_gl
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@13844 b3059339-0415-0410-9bf9-f77b7e298cf2
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0e49449d13
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1a7a3f8b38
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@ -17,3 +17,101 @@ void glAdjustAlignment(int stride) {
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glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment);
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}
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#ifndef GL_WIN32
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/**
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* Returns the XVisualInfo associated with Window win.
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* \param win Window whose XVisualInfo is returne.
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* \return XVisualInfo of the window. Caller must use XFree to free it.
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*/
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static XVisualInfo *getWindowVisualInfo(Window win) {
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XWindowAttributes xw_attr;
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XVisualInfo vinfo_template;
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int tmp;
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XGetWindowAttributes(mDisplay, win, &xw_attr);
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vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual);
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return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp);
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}
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/**
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* \brief Changes the window in which video is displayed.
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* If possible only transfers the context to the new window, otherwise
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* creates a new one, which must be initialized by the caller.
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* \param vinfo Currently used visual.
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* \param context Currently used context.
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* \param win window that should be used for drawing.
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* \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT.
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* In case of SET_WINDOW_REINIT the context could not be transfered
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* and the caller must initialize it correctly.
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*/
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int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win)
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{
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XVisualInfo *new_vinfo;
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GLXContext new_context = NULL;
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int keep_context = 0;
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// should only be needed when keeping context, but not doing glFinish
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// can cause flickering even when we do not keep it.
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glFinish();
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new_vinfo = getWindowVisualInfo(win);
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if (*context && *vinfo && new_vinfo &&
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(*vinfo)->visualid == new_vinfo->visualid) {
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// we can keep the GLXContext
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new_context = *context;
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XFree(new_vinfo);
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new_vinfo = *vinfo;
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keep_context = 1;
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} else {
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// create a context
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new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True);
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if (!new_context) {
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mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
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XFree(new_vinfo);
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return SET_WINDOW_FAILED;
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}
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}
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// set context
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if (!glXMakeCurrent(mDisplay, vo_window, new_context)) {
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mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
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if (!keep_context) {
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glXDestroyContext (mDisplay, new_context);
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XFree(new_vinfo);
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}
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return SET_WINDOW_FAILED;
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}
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// set new values
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vo_window = win;
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{
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Window root;
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int tmp;
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XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp,
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&vo_dwidth, &vo_dheight, &tmp, &tmp);
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}
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if (!keep_context) {
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if (*context)
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glXDestroyContext(mDisplay, *context);
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*context = new_context;
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if (*vinfo)
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XFree(*vinfo);
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*vinfo = new_vinfo;
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// and inform that reinit is neccessary
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return SET_WINDOW_REINIT;
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}
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return SET_WINDOW_OK;
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}
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/**
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* \brief free the VisualInfo and GLXContext of an OpenGL context.
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*/
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void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) {
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if (*vinfo)
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XFree(*vinfo);
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*vinfo = NULL;
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if (*context)
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glXDestroyContext(mDisplay, *context);
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*context = 0;
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}
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#endif
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@ -1,8 +1,29 @@
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#ifndef __GL_COMMON_H__
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#define __GL_COMMON_H__
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#include "mp_msg.h"
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#include "config.h"
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#include <GL/gl.h>
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#include "video_out.h"
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#ifndef GL_WIN32
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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#include "x11_common.h"
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#endif
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void glAdjustAlignment(int stride);
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//! could not set new window, will continue drawing into the old one.
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#define SET_WINDOW_FAILED -1
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//! new window is set, could even transfer the OpenGL context.
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#define SET_WINDOW_OK 0
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//! new window is set, but the OpenGL context needs to be reinitialized.
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#define SET_WINDOW_REINIT 1
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#ifndef GL_WIN32
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int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win);
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#endif
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#endif
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131
libvo/vo_gl.c
131
libvo/vo_gl.c
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@ -24,6 +24,9 @@
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#include "gl_common.h"
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#include "x11_common.h"
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#include "aspect.h"
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#ifdef HAVE_NEW_GUI
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#include "Gui/interface.h"
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#endif
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static vo_info_t info =
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{
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@ -35,7 +38,8 @@ static vo_info_t info =
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LIBVO_EXTERN(gl)
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static GLXContext wsGLXContext;
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static XVisualInfo *gl_vinfo = NULL;
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static GLXContext gl_context = 0;
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static int wsGLXAttrib[] = { GLX_RGBA,
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GLX_RED_SIZE,1,
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GLX_GREEN_SIZE,1,
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@ -172,26 +176,54 @@ static int find_gl_format (uint32_t format)
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return 1;
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}
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/**
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* \brief Initialize a (new or reused) OpenGL context.
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*/
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static int initGl(uint32_t d_width, uint32_t d_height) {
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unsigned char *ImageData = NULL;
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texture_width = 32;
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while (texture_width < image_width ||
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texture_width < image_height)
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texture_width *= 2;
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texture_height = texture_width;
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glDisable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glDepthMask(GL_FALSE);
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glDisable(GL_CULL_FACE);
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glEnable(GL_TEXTURE_2D);
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mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",
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texture_width, texture_height);
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glAdjustAlignment(texture_width * image_bytes);
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ImageData = malloc(texture_width * texture_height * image_bytes);
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memset(ImageData, 0, texture_width * texture_height * image_bytes);
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glTexImage2D(GL_TEXTURE_2D, 0, gl_texfmt, texture_width, texture_height, 0,
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gl_format, gl_type, ImageData);
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free (ImageData);
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// set alignment as default is 4 which will break some files
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glAdjustAlignment(image_width * image_bytes);
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resize(d_width, d_height);
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glClearColor( 0.0f,0.0f,0.0f,0.0f );
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glClear( GL_COLOR_BUFFER_BIT );
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}
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/* connect to server, create and map window,
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* allocate colors and (shared) memory
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*/
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static uint32_t
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config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
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{
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unsigned char *ImageData=NULL;
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// int screen;
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unsigned int fg, bg;
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XSizeHints hint;
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XVisualInfo *vinfo;
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XEvent xev;
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// XGCValues xgcv;
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image_height = height;
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image_width = width;
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find_gl_format (format);
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vo_dwidth = d_width;
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vo_dheight = d_height;
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sub_bg_alpha = 255; // We need alpha = 255 for invisible part of the OSD
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int_pause = 0;
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@ -207,6 +239,26 @@ config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uin
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// aspect(&d_width,&d_height,A_ZOOM);
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// }
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#endif
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#ifdef HAVE_NEW_GUI
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if (use_gui) {
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// GUI creates and manages window for us
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vo_dwidth = d_width;
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vo_dheight= d_height;
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guiGetEvent(guiSetShVideo, 0);
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setGlWindow(&gl_vinfo, &gl_context, vo_window);
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initGl(vo_dwidth, vo_dheight);
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return 0;
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}
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#endif
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if ( vo_window == None ) {
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unsigned int fg, bg;
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XSizeHints hint;
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XVisualInfo *vinfo;
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XEvent xev;
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vo_dwidth = d_width;
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vo_dheight = d_height;
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hint.x = 0;
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hint.y = 0;
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hint.width = d_width;
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if ( vo_window == None )
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{
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vo_window = vo_x11_create_smooth_window(mDisplay, mRootWin, vinfo->visual, hint.x, hint.y, hint.width, hint.height,
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vinfo->depth, XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone));
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XSetStandardProperties(mDisplay, vo_window, title, title, None, NULL, 0, &hint);
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/* Map window. */
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XMapWindow(mDisplay, vo_window);
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if ( flags&1 ) vo_x11_fullscreen();
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#ifdef HAVE_XINERAMA
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vo_x11_xinerama_move(mDisplay,vo_window);
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#endif
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while (xev.type != MapNotify || xev.xmap.event != vo_window);
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XSelectInput(mDisplay, vo_window, NoEventMask);
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}
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if ( vo_config_count ) glXDestroyContext( mDisplay,wsGLXContext );
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wsGLXContext=glXCreateContext( mDisplay,vinfo,NULL,True );
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glXMakeCurrent( mDisplay,vo_window,wsGLXContext );
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XSync(mDisplay, False);
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vo_x11_selectinput_witherr(mDisplay, vo_window, StructureNotifyMask | KeyPressMask | PointerMotionMask
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| ButtonPressMask | ButtonReleaseMask | ExposureMask
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);
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texture_width=32;
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while(texture_width<image_width || texture_width<image_height) texture_width*=2;
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texture_height=texture_width;
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ImageData=malloc(texture_width*texture_height*image_bytes);
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memset(ImageData,0,texture_width*texture_height*image_bytes);
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glDisable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glDepthMask(GL_FALSE);
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glDisable(GL_CULL_FACE);
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glEnable(GL_TEXTURE_2D);
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// set alignment as default is 4 which will break some files
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glAdjustAlignment(image_width * image_bytes);
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mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",texture_width,texture_height);
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#if 1
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// glBindTexture(GL_TEXTURE_2D, texture_id);
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, gl_texfmt, texture_width, texture_height, 0,
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gl_format, gl_type, ImageData);
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#endif
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free (ImageData);
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resize(d_width,d_height);
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glClearColor( 0.0f,0.0f,0.0f,0.0f );
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glClear( GL_COLOR_BUFFER_BIT );
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// printf("OpenGL setup OK!\n");
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}
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if (vo_ontop) vo_x11_setlayer(mDisplay, vo_window, vo_ontop);
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vo_x11_nofs_sizepos(0, 0, d_width, d_height);
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if (vo_fs ^ (flags & VOFLAG_FULLSCREEN))
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vo_x11_fullscreen();
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setGlWindow(&gl_vinfo, &gl_context, vo_window);
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initGl(vo_dwidth, vo_dheight);
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return 0;
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}
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uninit(void)
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{
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if ( !vo_config_count ) return;
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releaseGlContext(&gl_vinfo, &gl_context);
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vo_x11_uninit();
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}
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@ -612,6 +627,8 @@ static uint32_t control(uint32_t request, void *data, ...)
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case VOCTRL_RESUME: return (int_pause=0);
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case VOCTRL_QUERY_FORMAT:
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return query_format(*((uint32_t*)data));
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case VOCTRL_GUISUPPORT:
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return VO_TRUE;
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case VOCTRL_ONTOP:
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vo_x11_ontop();
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return VO_TRUE;
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@ -1133,6 +1133,21 @@ int vo_x11_check_events(Display * mydisplay)
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return ret;
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}
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/**
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* \brief sets the size and position of the non-fullscreen window.
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*/
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void vo_x11_nofs_sizepos(int x, int y, int width, int height)
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{
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if (vo_fs) {
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vo_old_x = x;
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vo_old_y = y;
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vo_old_width = width;
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vo_old_height = height;
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}
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else
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XMoveResizeWindow(mDisplay, vo_window, x, y, width, height);
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}
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void vo_x11_sizehint(int x, int y, int width, int height, int max)
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{
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vo_hint.flags = PPosition | PSize | PWinGravity;
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@ -52,6 +52,7 @@ extern void vo_hidecursor ( Display* , Window );
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extern void vo_showcursor( Display *disp, Window win );
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extern void vo_x11_decoration( Display * vo_Display,Window w,int d );
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extern void vo_x11_classhint( Display * display,Window window,char *name );
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extern void vo_x11_nofs_sizepos(int x, int y, int width, int height);
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extern void vo_x11_sizehint( int x, int y, int width, int height, int max );
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extern int vo_x11_check_events(Display *mydisplay);
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extern void vo_x11_selectinput_witherr(Display *display, Window w, long event_mask);
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