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added gl_common for code used by both vo_gl.c and vo_gl2.c.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@13654 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2004-10-17 13:28:22 +00:00
parent 4a1200b8ea
commit 0164758aa8
5 changed files with 41 additions and 30 deletions

4
configure vendored
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@ -3526,9 +3526,9 @@ if test "$_gl" = yes ; then
_def_gl='#define HAVE_GL 1'
if test "$_gl_win32" = yes ; then
_def_gl_win32='#define GL_WIN32 1'
_vosrc="$_vosrc vo_gl2.c w32_common.c"
_vosrc="$_vosrc vo_gl2.c w32_common.c gl_common.c"
else
_vosrc="$_vosrc vo_gl.c vo_gl2.c"
_vosrc="$_vosrc vo_gl.c vo_gl2.c gl_common.c"
fi
_vomodules="opengl $_vomodules"
else

19
libvo/gl_common.c Normal file
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@ -0,0 +1,19 @@
#include "gl_common.h"
/**
* \brief adjusts the GL_UNPACK_ALGNMENT to fit the stride.
* \param stride number of bytes per line for which alignment should fit.
*/
void glAdjustAlignment(int stride) {
GLint gl_alignment;
if (stride % 8 == 0)
gl_alignment=8;
else if (stride % 4 == 0)
gl_alignment=4;
else if (stride % 2 == 0)
gl_alignment=2;
else
gl_alignment=1;
glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment);
}

8
libvo/gl_common.h Normal file
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@ -0,0 +1,8 @@
#ifndef __GL_COMMON_H__
#define __GL_COMMON_H__
#include <GL/gl.h>
void glAdjustAlignment(int stride);
#endif

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@ -21,6 +21,7 @@
#include <GL/gl.h>
#include "gl_common.h"
#include "x11_common.h"
#include "aspect.h"
@ -180,7 +181,6 @@ config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uin
XSizeHints hint;
XVisualInfo *vinfo;
XEvent xev;
GLint gl_alignment;
// XGCValues xgcv;
@ -280,15 +280,7 @@ config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uin
glEnable(GL_TEXTURE_2D);
// set alignment as default is 4 which will break some files
if ((image_width * image_bytes) % 8 == 0)
gl_alignment=8;
else if ((image_width * image_bytes) % 4 == 0)
gl_alignment=4;
else if ((image_width * image_bytes) % 2 == 0)
gl_alignment=2;
else
gl_alignment=1;
glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment);
glAdjustAlignment(image_width * image_bytes);
mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",texture_width,texture_height);
@ -330,7 +322,8 @@ static void create_osd_texture(int x0, int y0, int w, int h,
unsigned char *src, unsigned char *srca,
int stride)
{
int sx = 1, sy = 1;
// initialize to 8 to avoid special-casing on alignment
int sx = 8, sy = 8;
GLfloat xcov, ycov;
char *clearTexture;
while (sx < w) sx *= 2;
@ -346,16 +339,16 @@ static void create_osd_texture(int x0, int y0, int w, int h,
memset(clearTexture, 0, sx * sy);
// create Textures for OSD part
glAdjustAlignment(stride);
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
glGenTextures(1, &osdtex[osdtexCnt]);
glBindTexture(GL_TEXTURE_2D, osdtex[osdtexCnt]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, sx, sy, 0,
GL_LUMINANCE, GL_UNSIGNED_BYTE, clearTexture);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_LUMINANCE,
GL_UNSIGNED_BYTE, src);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
#ifndef FAST_OSD
glGenTextures(1, &osdatex[osdtexCnt]);
@ -364,11 +357,11 @@ static void create_osd_texture(int x0, int y0, int w, int h,
GL_LUMINANCE, GL_UNSIGNED_BYTE, clearTexture);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_ALPHA,
GL_UNSIGNED_BYTE, srca);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
#endif
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glAdjustAlignment(image_width * image_bytes);
glBindTexture(GL_TEXTURE_2D, 0);
free(clearTexture);

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@ -31,6 +31,7 @@
#endif
#include <errno.h>
#include "gl_common.h"
#ifdef GL_WIN32
#include "w32_common.h"
#else
@ -96,7 +97,6 @@ static GLint gl_bitmap_format;
static char * gl_bitmap_format_s;
static GLint gl_bitmap_type;
static char * gl_bitmap_type_s;
static int gl_alignment;
static int isGL12 = GL_FALSE;
static int gl_bilinear=1;
@ -821,16 +821,7 @@ static int initGl(uint32_t d_width, uint32_t d_height)
* may give a little speed up for a kinda burst read ..
* Also, the default of 4 will break some files.
*/
if( (image_width*image_bytes)%8 == 0 )
gl_alignment=8;
else if( (image_width*image_bytes)%4 == 0 )
gl_alignment=4;
else if( (image_width*image_bytes)%2 == 0 )
gl_alignment=2;
else
gl_alignment=1;
glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment);
glAdjustAlignment(image_width*image_bytes);
glEnable (GL_TEXTURE_2D);
@ -842,9 +833,9 @@ static int initGl(uint32_t d_width, uint32_t d_height)
free (ImageData);
ImageData = NULL;
mp_msg(MSGT_VO, MSGL_V, "[gl2] Using image_bpp=%d, image_bytes=%d, isBGR=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\tgl_alignment=%d, rgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n",
mp_msg(MSGT_VO, MSGL_V, "[gl2] Using image_bpp=%d, image_bytes=%d, isBGR=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n",
image_bpp, image_bytes, image_mode==MODE_BGR,
gl_bitmap_format_s, gl_bitmap_type_s, gl_alignment,
gl_bitmap_format_s, gl_bitmap_type_s,
rgb_sz, r_sz, g_sz, b_sz, a_sz, gl_internal_format_s);
resize(&d_width, &d_height);