noil755
6a21b87ebc
module value commands now have text component usage for hover display of descriptions
2019-11-30 02:37:20 -05:00
noil755
34ba087107
new aliases for velocity values
2019-11-30 01:41:27 -05:00
noil755
c51b36f1b4
lots more fixes for values, fixed enum loading and saving, arraylist metadata now looks different, added new metadata to velocity
2019-11-30 00:24:25 -05:00
noil755
bd1e1d5ca5
all finished, now we fix bugs
2019-11-29 23:47:25 -05:00
noil755
7f560b58c2
Misc Finished, fixed togglecommand, commandmanager, updated value
2019-11-29 23:06:11 -05:00
noil755
8be3cd4dad
Player
2019-11-29 20:44:31 -05:00
noil755
b6871bd02b
Render
2019-11-29 20:31:22 -05:00
Rigamortis
03d27f12ea
Part of misc and hidden
2019-11-29 16:12:59 -09:00
Rigamortis
2bd6709e8e
Combat
2019-11-29 15:58:39 -09:00
noil755
88c53cd921
world modules
2019-11-29 19:31:05 -05:00
noil755
2f25168640
fix config, module manager, module
2019-11-29 19:09:58 -05:00
noil755
005e2da01e
remove old values, whole project optimize imports, lots of errors
2019-11-29 18:45:01 -05:00
Daniel E
b4bd314350
Fixed HUGE MASSIVE bug...
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nah jk lol !
2019-11-28 14:13:32 -07:00
noil755
e0633b1896
un-did last commit bc it breaks toggling on startup now, looking into it
2019-11-25 21:43:24 -05:00
noil755
42d5933299
hud module is now enabled by default
2019-11-25 21:34:17 -05:00
noil755
fd9d470bdd
Remove old code causing client not to compile
2019-11-25 21:29:13 -05:00
noil
6ef80261b9
Update readme.md
2019-11-24 21:20:41 -05:00
Daniel E
04522e1fe1
Updated some unneeded variables
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Cleaned up some of the function code inside of ObsidianReplace.
2019-11-24 18:54:58 -07:00
noil
0688680866
remove hud config notification (now automatically bound to GRAVE); fix ignored manager causing concurrent modification errors
2019-11-21 20:44:48 -05:00
noil
cdc51afaf2
rename crystals option in wallhack, format classes code
2019-11-21 18:12:57 -05:00
noil
cc93e8c1b5
Merge pull request #11 from Cuhnt/CrystalPR
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Add Endcrystals to Wallhack
2019-11-21 18:06:04 -05:00
Daniel E
3b653bba22
Removed placement request assertion
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It literally won't be null but I think IntelliJ is having a difficult time processing the function logic? Who knows...
2019-11-21 14:53:24 -07:00
Daniel E
39c4d8d26e
Merge pull request #12 from ethug/master
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Rewrote ObsidianReplaceModule
2019-11-21 14:32:04 -07:00
Daniel E
b8024431ee
Removed useless comments
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Do not need those in the pull request.
2019-11-21 14:27:10 -07:00
noil
e7bdbeeb0f
Update readme.md
2019-11-20 22:32:43 -05:00
noil
85164b7a73
fix for wallhack spamming null pointer error
2019-11-20 22:27:31 -05:00
Daniel E
a0f2abe3d1
Fixed opening block containers
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There was an issue with the incorrect block being used due to some silly logic error by myself.
2019-11-19 21:38:59 -07:00
noil
4acfdcb46c
new apimanager, updated joinleavemanager to use it
2019-11-19 23:24:45 -05:00
noil
cd3f0dd3ae
Change networkutil username function to use mojang api
2019-11-19 21:04:24 -05:00
Rigamortis
fee42cc291
Fixed accuracy issue with logout spots, Added blur shader toggle for the HudEditor Gui
2019-11-19 16:42:31 -09:00
Daniel E
30718da330
Clearing placements on disable
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Optimization when we don't want to cache block placements that we don't need.
2019-11-19 18:34:34 -07:00
Daniel E
06252a45af
Updated clamp exception message
2019-11-19 18:18:35 -07:00
Cuhnt
390f3bf418
Add Endcrystals to wallhack
2019-11-19 16:36:29 -08:00
Daniel E
c8fdd8f472
Reinforced the face boundary checks
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Now throws an exception when the function encounters an impossible situation.
2019-11-19 16:17:28 -07:00
Daniel E
59b16c2877
Reversed face placement calculation
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The EnumFacing.getOpposite() call was really dumb to have and I feel like it may be correct to do it this way? If not, let me know and I'll correct it.
2019-11-19 16:11:00 -07:00
Daniel E
58f46be359
Forgot to update local usage
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Created a local player variable and forgot to update the older references.
2019-11-19 15:41:12 -07:00
Daniel E
a478d6a6b5
Renamed calculateReachDistance in ObsidianReplaceModule
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That wasn't calculating reach distance at all, it's just calculating the distance between a Vec3d and 3 integers.
2019-11-19 15:39:41 -07:00
Daniel E
8070ce9470
No longer extended reach
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I removed the 0.5 extension to block reach a while ago, so I'm not sure why I left it named that.
2019-11-19 15:37:37 -07:00
Daniel E
0bb08e035d
One less Vec3d
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Didn't really want to make a new Vec3d every time to convert the BlockPos, so we just made a simple function that compares both for distance.
2019-11-19 15:30:55 -07:00
Daniel E
82296cd221
Updated HandSwapContext
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Members better reflect what they're for.
2019-11-19 15:24:53 -07:00
Daniel E
ef066e8753
Fixed block distance calculations
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Block reach distance is calculated from eye position to the block.
2019-11-19 15:23:47 -07:00
Daniel E
d15a93a7f6
Renamed worldBlockDistance in ObsidianReplaceModule
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Name describes what the variable is more, the distance from the player to the block.
2019-11-19 14:47:38 -07:00
Daniel E
186d4ed7f8
Usage of different Vec3d instance
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Found an already zero'd out constant Vec3d instance.
2019-11-19 14:44:04 -07:00
Daniel E
4e9d6bdae3
Rewrote ObsidianReplace partially
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It's nowhere near complete but it's in a state where anything is very easy to accomplish with it. I'm tempted to completely redesign the automatic mode because it is just really lacking in functionality, currently.
2019-11-19 14:36:36 -07:00
Rigamortis
16d36e916a
Removed player icons from logout spots
2019-11-18 19:59:21 -09:00
riga
557b3f967a
New Events, Changed name API, NotificationsComponent text centers on anchors properly, Lagger NBT mode fixed, Added VisualRange, Updated LogoutSpots, Added fade option to Holes, Added WorldPatch(untested mappings)
2019-11-18 19:43:30 -09:00
noil
1c07097367
add elytra fly state check to elytrafly
2019-11-17 20:18:06 -05:00
noil
b91cfa4fcf
fix comment
2019-11-17 18:44:30 -05:00
noil
1d22f8bf2b
updates to new eltrafly
2019-11-17 18:43:41 -05:00
noil
cfe8d0d026
set default elytrafly speed to 1
2019-11-17 18:00:11 -05:00