0bb08e035d
Didn't really want to make a new Vec3d every time to convert the BlockPos, so we just made a simple function that compares both for distance. |
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gradle/wrapper | ||
res | ||
src/main | ||
.gitignore | ||
LICENSE | ||
build.gradle | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
readme.md |
readme.md
Seppuku is a free, lightweight, open-source Minecraft Forge client-side mod for Minecraft 1.12.2. Oriented towards 9B9T, this is a full-featured anarchy mod with an external plugin API, unique exploits, and a solid community.
Requirements
- JDK 8 (https://adoptopenjdk.net/, https://aws.amazon.com/corretto/)
- (optional) Git
Building
Linux / Mac
- Clone the repository
git clone git@github.com:seppukudevelopment/seppuku.git
- Run
gradlew setupDecompWorkspace
- Edit
src/main/java/me/rigamortis/seppuku/impl/fml/core/SeppukuClassTransformer.java
changePatchManager.Environment.IDE
toPatchManager.Environment.RELEASE
- Run
gradlew build
Windows
Highly recommend using a git shell for Windows and using the linux guide above. (https://git-scm.com/downloads)
IDE
- Clone the repository
- Import the project through Gradle via
build.gradle
(simple tutorials online for intellij, eclipse, etc.) - Run the gradle command
setupDecompWorkspace
via the IDE or gradlew.bat file (via command prompt:gradlew.bat setupDecompWorkspace
) - Refresh the project (reload ide / refresh gradle workspace)
- Edit
src/main/java/me/rigamortis/seppuku/impl/fml/core/SeppukuClassTransformer.java
changePatchManager.Environment.IDE
toPatchManager.Environment.RELEASE
- Run the gradle command
build
via the IDE or gradlew.bat file (via command prompt:gradlew.bat build
)
Debugging
- Use VM arg
-Dfml.coreMods.load=me.rigamortis.seppuku.impl.fml.core.SeppukuLoadingPlugin
- Ensure field
PATCH_MANAGER
in SeppukuClassTransformer.java is set toPatchManager.Environment.IDE