osu/osu.Game/Screens
Dean Herbert ab308d28d2 Debounce calls to UpdateTernaryStates
Just something I noticed in passing recently which may help with
reducing performance overhead of some batch operations.
2020-11-03 01:08:36 +09:00
..
Backgrounds Fix potential null reference when loading background 2020-10-31 22:51:35 +09:00
Edit Debounce calls to UpdateTernaryStates 2020-11-03 01:08:36 +09:00
Menu Fix disclaimer potentially running same code from two different threads 2020-10-06 12:33:57 +09:00
Multi Resolve CA2249 inspections 2020-11-01 18:54:44 +01:00
Play Change default value of requestedByUser to false 2020-11-02 14:56:50 +09:00
Ranking Merge branch 'master' into results-dynamic-pp-calc 2020-11-02 14:47:33 +09:00
Select Rename IsUserPaused -> UserPauseRequested 2020-11-02 16:08:59 +09:00
BackgroundScreen.cs Add spaces to comments 2020-05-04 18:36:24 -07:00
BackgroundScreenStack.cs
IOsuScreen.cs Expose an immutable bindable in interface. 2020-09-02 19:55:46 +02:00
Loader.cs Add original sprite and visualiser 2020-06-02 21:06:41 +02:00
OsuScreen.cs Fix and add XMLDoc 2020-09-02 20:55:26 +02:00
OsuScreenDependencies.cs Fix OsuScreenDependencies not caching non-leased versions 2019-12-13 20:05:54 +09:00
OsuScreenStack.cs Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00