mirror of
https://github.com/ppy/osu
synced 2025-01-02 04:12:13 +00:00
Merge branch 'master' into results-dynamic-pp-calc
This commit is contained in:
commit
73b290aca3
@ -16,9 +16,9 @@
|
||||
<EmbeddedResource Include="Resources\**\*.*" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Code Analysis">
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.0" PrivateAssets="All" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.1" PrivateAssets="All" />
|
||||
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.0.0" PrivateAssets="All" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.3.1" PrivateAssets="All" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Code Analysis">
|
||||
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>
|
||||
|
@ -34,6 +34,8 @@ If you are looking to install or test osu! without setting up a development envi
|
||||
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS(iOS 10+)](https://osu.ppy.sh/home/testflight) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
|
||||
| ------------- | ------------- | ------------- | ------------- | ------------- |
|
||||
|
||||
- The iOS testflight link may fill up (Apple has a hard limit of 10,000 users). We reset it occasionally when this happens. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements of link resets.
|
||||
|
||||
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore31&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
|
||||
|
||||
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
|
||||
|
@ -5,6 +5,6 @@
|
||||
"version": "3.1.100"
|
||||
},
|
||||
"msbuild-sdks": {
|
||||
"Microsoft.Build.Traversal": "2.1.1"
|
||||
"Microsoft.Build.Traversal": "2.2.3"
|
||||
}
|
||||
}
|
@ -51,7 +51,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1016.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1019.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1029.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -35,6 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
objects.Add(new Note { StartTime = time });
|
||||
|
||||
// don't hit the first note
|
||||
if (i > 0)
|
||||
{
|
||||
frames.Add(new ManiaReplayFrame(time + 10, ManiaAction.Key1));
|
||||
|
@ -6,20 +6,20 @@
|
||||
"EndTime": 2750.0,
|
||||
"Column": 1,
|
||||
"NodeSamples": [
|
||||
["normal-hitnormal"],
|
||||
["soft-hitnormal"],
|
||||
["drum-hitnormal"]
|
||||
["Gameplay/normal-hitnormal"],
|
||||
["Gameplay/soft-hitnormal"],
|
||||
["Gameplay/drum-hitnormal"]
|
||||
],
|
||||
"Samples": ["-hitnormal"]
|
||||
"Samples": ["Gameplay/-hitnormal"]
|
||||
}, {
|
||||
"StartTime": 1875.0,
|
||||
"EndTime": 2750.0,
|
||||
"Column": 0,
|
||||
"NodeSamples": [
|
||||
["soft-hitnormal"],
|
||||
["drum-hitnormal"]
|
||||
["Gameplay/soft-hitnormal"],
|
||||
["Gameplay/drum-hitnormal"]
|
||||
],
|
||||
"Samples": ["-hitnormal"]
|
||||
"Samples": ["Gameplay/-hitnormal"]
|
||||
}]
|
||||
}, {
|
||||
"StartTime": 3750.0,
|
||||
@ -27,7 +27,7 @@
|
||||
"StartTime": 3750.0,
|
||||
"EndTime": 3750.0,
|
||||
"Column": 3,
|
||||
"Samples": ["normal-hitnormal"]
|
||||
"Samples": ["Gameplay/normal-hitnormal"]
|
||||
}]
|
||||
}]
|
||||
}
|
@ -6,10 +6,10 @@
|
||||
"EndTime": 1500.0,
|
||||
"Column": 0,
|
||||
"NodeSamples": [
|
||||
["normal-hitnormal"],
|
||||
["Gameplay/normal-hitnormal"],
|
||||
[]
|
||||
],
|
||||
"Samples": ["normal-hitnormal"]
|
||||
"Samples": ["Gameplay/normal-hitnormal"]
|
||||
}]
|
||||
}, {
|
||||
"StartTime": 2000.0,
|
||||
@ -18,10 +18,10 @@
|
||||
"EndTime": 3000.0,
|
||||
"Column": 2,
|
||||
"NodeSamples": [
|
||||
["drum-hitnormal"],
|
||||
["Gameplay/drum-hitnormal"],
|
||||
[]
|
||||
],
|
||||
"Samples": ["drum-hitnormal"]
|
||||
"Samples": ["Gameplay/drum-hitnormal"]
|
||||
}]
|
||||
}]
|
||||
}
|
@ -5,17 +5,17 @@
|
||||
"StartTime": 8470.0,
|
||||
"EndTime": 8470.0,
|
||||
"Column": 0,
|
||||
"Samples": ["normal-hitnormal", "normal-hitclap"]
|
||||
"Samples": ["Gameplay/normal-hitnormal", "Gameplay/normal-hitclap"]
|
||||
}, {
|
||||
"StartTime": 8626.470587768974,
|
||||
"EndTime": 8626.470587768974,
|
||||
"Column": 1,
|
||||
"Samples": ["normal-hitnormal"]
|
||||
"Samples": ["Gameplay/normal-hitnormal"]
|
||||
}, {
|
||||
"StartTime": 8782.941175537948,
|
||||
"EndTime": 8782.941175537948,
|
||||
"Column": 2,
|
||||
"Samples": ["normal-hitnormal", "normal-hitclap"]
|
||||
"Samples": ["Gameplay/normal-hitnormal", "Gameplay/normal-hitclap"]
|
||||
}]
|
||||
}]
|
||||
}
|
||||
|
41
osu.Game.Rulesets.Osu.Tests/TestPlayfieldBorder.cs
Normal file
41
osu.Game.Rulesets.Osu.Tests/TestPlayfieldBorder.cs
Normal file
@ -0,0 +1,41 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestPlayfieldBorder : OsuTestScene
|
||||
{
|
||||
public TestPlayfieldBorder()
|
||||
{
|
||||
Bindable<PlayfieldBorderStyle> playfieldBorderStyle = new Bindable<PlayfieldBorderStyle>();
|
||||
|
||||
AddStep("add drawables", () =>
|
||||
{
|
||||
Child = new Container
|
||||
{
|
||||
Size = new Vector2(400, 300),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new PlayfieldBorder
|
||||
{
|
||||
PlayfieldBorderStyle = { BindTarget = playfieldBorderStyle }
|
||||
}
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
AddStep("Set none", () => playfieldBorderStyle.Value = PlayfieldBorderStyle.None);
|
||||
AddStep("Set corners", () => playfieldBorderStyle.Value = PlayfieldBorderStyle.Corners);
|
||||
AddStep("Set full", () => playfieldBorderStyle.Value = PlayfieldBorderStyle.Full);
|
||||
}
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Configuration
|
||||
{
|
||||
@ -19,6 +20,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
|
||||
Set(OsuRulesetSetting.SnakingInSliders, true);
|
||||
Set(OsuRulesetSetting.SnakingOutSliders, true);
|
||||
Set(OsuRulesetSetting.ShowCursorTrail, true);
|
||||
Set(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None);
|
||||
}
|
||||
}
|
||||
|
||||
@ -26,6 +28,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
|
||||
{
|
||||
SnakingInSliders,
|
||||
SnakingOutSliders,
|
||||
ShowCursorTrail
|
||||
ShowCursorTrail,
|
||||
PlayfieldBorderStyle,
|
||||
}
|
||||
}
|
||||
|
@ -56,7 +56,18 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
LayerBelowRuleset.Add(distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both });
|
||||
LayerBelowRuleset.AddRange(new Drawable[]
|
||||
{
|
||||
new PlayfieldBorder
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
|
||||
},
|
||||
distanceSnapGridContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
});
|
||||
|
||||
selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy();
|
||||
selectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid();
|
||||
|
@ -11,7 +11,6 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
@ -31,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
private OsuInputManager inputManager;
|
||||
|
||||
private GameplayClock gameplayClock;
|
||||
private IFrameStableClock gameplayClock;
|
||||
|
||||
private List<OsuReplayFrame> replayFrames;
|
||||
|
||||
|
@ -64,8 +64,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
/// </summary>
|
||||
private const float target_clamp = 1;
|
||||
|
||||
private readonly float targetBreakMultiplier = 0;
|
||||
private readonly float easing = 1;
|
||||
private readonly float targetBreakMultiplier;
|
||||
private readonly float easing;
|
||||
|
||||
private readonly CompositeDrawable restrictTo;
|
||||
|
||||
@ -86,6 +86,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
this.restrictTo = restrictTo;
|
||||
this.beatmap = beatmap;
|
||||
|
||||
targetBreakMultiplier = 0;
|
||||
easing = 1;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -38,20 +39,25 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
protected void ApplyTraceableState(DrawableHitObject drawable, ArmedState state)
|
||||
{
|
||||
if (!(drawable is DrawableOsuHitObject drawableOsu))
|
||||
if (!(drawable is DrawableOsuHitObject))
|
||||
return;
|
||||
|
||||
var h = drawableOsu.HitObject;
|
||||
|
||||
//todo: expose and hide spinner background somehow
|
||||
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableHitCircle circle:
|
||||
// we only want to see the approach circle
|
||||
using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
|
||||
circle.CirclePiece.Hide();
|
||||
applyCirclePieceState(circle, circle.CirclePiece);
|
||||
break;
|
||||
|
||||
case DrawableSliderTail sliderTail:
|
||||
applyCirclePieceState(sliderTail);
|
||||
break;
|
||||
|
||||
case DrawableSliderRepeat sliderRepeat:
|
||||
// show only the repeat arrow
|
||||
applyCirclePieceState(sliderRepeat, sliderRepeat.CirclePiece);
|
||||
break;
|
||||
|
||||
case DrawableSlider slider:
|
||||
@ -61,6 +67,13 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
}
|
||||
}
|
||||
|
||||
private void applyCirclePieceState(DrawableOsuHitObject hitObject, IDrawable hitCircle = null)
|
||||
{
|
||||
var h = hitObject.HitObject;
|
||||
using (hitObject.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
|
||||
(hitCircle ?? hitObject).Hide();
|
||||
}
|
||||
|
||||
private void applySliderState(DrawableSlider slider)
|
||||
{
|
||||
((PlaySliderBody)slider.Body.Drawable).AccentColour = slider.AccentColour.Value.Opacity(0);
|
||||
|
@ -17,12 +17,16 @@ using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuPlayfield : Playfield
|
||||
{
|
||||
private readonly PlayfieldBorder playfieldBorder;
|
||||
private readonly ProxyContainer approachCircles;
|
||||
private readonly ProxyContainer spinnerProxies;
|
||||
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
|
||||
@ -33,12 +37,19 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
|
||||
|
||||
private readonly Bindable<bool> playfieldBorderStyle = new BindableBool();
|
||||
|
||||
private readonly IDictionary<HitResult, DrawablePool<DrawableOsuJudgement>> poolDictionary = new Dictionary<HitResult, DrawablePool<DrawableOsuJudgement>>();
|
||||
|
||||
public OsuPlayfield()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
playfieldBorder = new PlayfieldBorder
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 3
|
||||
},
|
||||
spinnerProxies = new ProxyContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
@ -76,6 +87,12 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
AddRangeInternal(poolDictionary.Values);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuRulesetConfigManager config)
|
||||
{
|
||||
config?.BindWith(OsuRulesetSetting.PlayfieldBorderStyle, playfieldBorder.PlayfieldBorderStyle);
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
h.OnNewResult += onNewResult;
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
@ -39,6 +40,11 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
LabelText = "Cursor trail",
|
||||
Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorTrail)
|
||||
},
|
||||
new SettingsEnumDropdown<PlayfieldBorderStyle>
|
||||
{
|
||||
LabelText = "Playfield border style",
|
||||
Current = config.GetBindable<PlayfieldBorderStyle>(OsuRulesetSetting.PlayfieldBorderStyle),
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
get
|
||||
{
|
||||
foreach (var name in source.LookupNames)
|
||||
yield return $"taiko-{name}";
|
||||
yield return name.Insert(name.LastIndexOf('/') + 1, "taiko-");
|
||||
|
||||
foreach (var name in source.LookupNames)
|
||||
yield return name;
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Performance;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
@ -410,13 +410,13 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
var hitObjects = decoder.Decode(stream).HitObjects;
|
||||
|
||||
Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
|
||||
Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
|
||||
Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
|
||||
Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[3]).LookupNames.First());
|
||||
Assert.AreEqual("Gameplay/normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
|
||||
Assert.AreEqual("Gameplay/normal-hitnormal", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
|
||||
Assert.AreEqual("Gameplay/normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
|
||||
Assert.AreEqual("Gameplay/normal-hitnormal", getTestableSampleInfo(hitObjects[3]).LookupNames.First());
|
||||
|
||||
// The control point at the end time of the slider should be applied
|
||||
Assert.AreEqual("soft-hitnormal8", getTestableSampleInfo(hitObjects[4]).LookupNames.First());
|
||||
Assert.AreEqual("Gameplay/soft-hitnormal8", getTestableSampleInfo(hitObjects[4]).LookupNames.First());
|
||||
}
|
||||
|
||||
static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
|
||||
@ -432,9 +432,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
var hitObjects = decoder.Decode(stream).HitObjects;
|
||||
|
||||
Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
|
||||
Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
|
||||
Assert.AreEqual("normal-hitnormal3", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
|
||||
Assert.AreEqual("Gameplay/normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
|
||||
Assert.AreEqual("Gameplay/normal-hitnormal2", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
|
||||
Assert.AreEqual("Gameplay/normal-hitnormal3", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
|
||||
}
|
||||
|
||||
static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
|
||||
@ -452,7 +452,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
|
||||
Assert.AreEqual("hit_1.wav", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
|
||||
Assert.AreEqual("hit_2.wav", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
|
||||
Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
|
||||
Assert.AreEqual("Gameplay/normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
|
||||
Assert.AreEqual("hit_1.wav", getTestableSampleInfo(hitObjects[3]).LookupNames.First());
|
||||
Assert.AreEqual(70, getTestableSampleInfo(hitObjects[3]).Volume);
|
||||
}
|
||||
|
@ -821,15 +821,13 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
await manager.Import(temp);
|
||||
|
||||
var imported = manager.GetAllUsableBeatmapSets();
|
||||
var importedSet = await manager.Import(temp);
|
||||
|
||||
ensureLoaded(osu);
|
||||
|
||||
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
|
||||
|
||||
return imported.LastOrDefault();
|
||||
return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID);
|
||||
}
|
||||
|
||||
private void deleteBeatmapSet(BeatmapSetInfo imported, OsuGameBase osu)
|
||||
|
@ -81,8 +81,8 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
private class TestHitObjectWithCombo : ConvertHitObject, IHasComboInformation
|
||||
{
|
||||
public bool NewCombo { get; set; } = false;
|
||||
public int ComboOffset { get; } = 0;
|
||||
public bool NewCombo { get; set; }
|
||||
public int ComboOffset => 0;
|
||||
|
||||
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
|
||||
|
||||
|
@ -0,0 +1,196 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Background
|
||||
{
|
||||
public class TestSceneSeasonalBackgroundLoader : ScreenTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private SessionStatics statics { get; set; }
|
||||
|
||||
[Cached(typeof(LargeTextureStore))]
|
||||
private LookupLoggingTextureStore textureStore = new LookupLoggingTextureStore();
|
||||
|
||||
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
|
||||
|
||||
private SeasonalBackgroundLoader backgroundLoader;
|
||||
private Container backgroundContainer;
|
||||
|
||||
// in real usages these would be online URLs, but correct execution of this test
|
||||
// shouldn't be coupled to existence of online assets.
|
||||
private static readonly List<string> seasonal_background_urls = new List<string>
|
||||
{
|
||||
"Backgrounds/bg2",
|
||||
"Backgrounds/bg4",
|
||||
"Backgrounds/bg3"
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LargeTextureStore wrappedStore)
|
||||
{
|
||||
textureStore.AddStore(wrappedStore);
|
||||
|
||||
Add(backgroundContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
});
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
// reset API response in statics to avoid test crosstalk.
|
||||
statics.Set<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
|
||||
textureStore.PerformedLookups.Clear();
|
||||
dummyAPI.SetState(APIState.Online);
|
||||
|
||||
backgroundContainer.Clear();
|
||||
});
|
||||
|
||||
[TestCase(-5)]
|
||||
[TestCase(5)]
|
||||
public void TestAlwaysSeasonal(int daysOffset)
|
||||
{
|
||||
registerBackgroundsResponse(DateTimeOffset.Now.AddDays(daysOffset));
|
||||
setSeasonalBackgroundMode(SeasonalBackgroundMode.Always);
|
||||
|
||||
createLoader();
|
||||
|
||||
for (int i = 0; i < 4; ++i)
|
||||
loadNextBackground();
|
||||
|
||||
AddAssert("all backgrounds cycled", () => new HashSet<string>(textureStore.PerformedLookups).SetEquals(seasonal_background_urls));
|
||||
}
|
||||
|
||||
[TestCase(-5)]
|
||||
[TestCase(5)]
|
||||
public void TestNeverSeasonal(int daysOffset)
|
||||
{
|
||||
registerBackgroundsResponse(DateTimeOffset.Now.AddDays(daysOffset));
|
||||
setSeasonalBackgroundMode(SeasonalBackgroundMode.Never);
|
||||
|
||||
createLoader();
|
||||
|
||||
assertNoBackgrounds();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSometimesInSeason()
|
||||
{
|
||||
registerBackgroundsResponse(DateTimeOffset.Now.AddDays(5));
|
||||
setSeasonalBackgroundMode(SeasonalBackgroundMode.Sometimes);
|
||||
|
||||
createLoader();
|
||||
|
||||
assertAnyBackground();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSometimesOutOfSeason()
|
||||
{
|
||||
registerBackgroundsResponse(DateTimeOffset.Now.AddDays(-10));
|
||||
setSeasonalBackgroundMode(SeasonalBackgroundMode.Sometimes);
|
||||
|
||||
createLoader();
|
||||
|
||||
assertNoBackgrounds();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDelayedConnectivity()
|
||||
{
|
||||
registerBackgroundsResponse(DateTimeOffset.Now.AddDays(30));
|
||||
setSeasonalBackgroundMode(SeasonalBackgroundMode.Always);
|
||||
AddStep("go offline", () => dummyAPI.SetState(APIState.Offline));
|
||||
|
||||
createLoader();
|
||||
assertNoBackgrounds();
|
||||
|
||||
AddStep("go online", () => dummyAPI.SetState(APIState.Online));
|
||||
|
||||
assertAnyBackground();
|
||||
}
|
||||
|
||||
private void registerBackgroundsResponse(DateTimeOffset endDate)
|
||||
=> AddStep("setup request handler", () =>
|
||||
{
|
||||
dummyAPI.HandleRequest = request =>
|
||||
{
|
||||
if (dummyAPI.State.Value != APIState.Online || !(request is GetSeasonalBackgroundsRequest backgroundsRequest))
|
||||
return;
|
||||
|
||||
backgroundsRequest.TriggerSuccess(new APISeasonalBackgrounds
|
||||
{
|
||||
Backgrounds = seasonal_background_urls.Select(url => new APISeasonalBackground { Url = url }).ToList(),
|
||||
EndDate = endDate
|
||||
});
|
||||
};
|
||||
});
|
||||
|
||||
private void setSeasonalBackgroundMode(SeasonalBackgroundMode mode)
|
||||
=> AddStep($"set seasonal mode to {mode}", () => config.Set(OsuSetting.SeasonalBackgroundMode, mode));
|
||||
|
||||
private void createLoader()
|
||||
=> AddStep("create loader", () =>
|
||||
{
|
||||
if (backgroundLoader != null)
|
||||
Remove(backgroundLoader);
|
||||
|
||||
Add(backgroundLoader = new SeasonalBackgroundLoader());
|
||||
});
|
||||
|
||||
private void loadNextBackground()
|
||||
{
|
||||
SeasonalBackground background = null;
|
||||
|
||||
AddStep("create next background", () =>
|
||||
{
|
||||
background = backgroundLoader.LoadNextBackground();
|
||||
LoadComponentAsync(background, bg => backgroundContainer.Child = bg);
|
||||
});
|
||||
|
||||
AddUntilStep("background loaded", () => background.IsLoaded);
|
||||
}
|
||||
|
||||
private void assertAnyBackground()
|
||||
{
|
||||
loadNextBackground();
|
||||
AddAssert("background looked up", () => textureStore.PerformedLookups.Any());
|
||||
}
|
||||
|
||||
private void assertNoBackgrounds()
|
||||
{
|
||||
AddAssert("no background available", () => backgroundLoader.LoadNextBackground() == null);
|
||||
AddAssert("no lookups performed", () => !textureStore.PerformedLookups.Any());
|
||||
}
|
||||
|
||||
private class LookupLoggingTextureStore : LargeTextureStore
|
||||
{
|
||||
public List<string> PerformedLookups { get; } = new List<string>();
|
||||
|
||||
public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
{
|
||||
PerformedLookups.Add(name);
|
||||
return base.Get(name, wrapModeS, wrapModeT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,65 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneDrawableStoryboardSprite : SkinnableTestScene
|
||||
{
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
|
||||
[Cached]
|
||||
private Storyboard storyboard { get; set; } = new Storyboard();
|
||||
|
||||
[Test]
|
||||
public void TestSkinSpriteDisallowedByDefault()
|
||||
{
|
||||
const string lookup_name = "hitcircleoverlay";
|
||||
|
||||
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = false);
|
||||
|
||||
AddStep("create sprites", () => SetContents(
|
||||
() => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
|
||||
|
||||
assertSpritesFromSkin(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAllowLookupFromSkin()
|
||||
{
|
||||
const string lookup_name = "hitcircleoverlay";
|
||||
|
||||
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
|
||||
|
||||
AddStep("create sprites", () => SetContents(
|
||||
() => createSprite(lookup_name, Anchor.Centre, Vector2.Zero)));
|
||||
|
||||
assertSpritesFromSkin(true);
|
||||
}
|
||||
|
||||
private DrawableStoryboardSprite createSprite(string lookupName, Anchor origin, Vector2 initialPosition)
|
||||
=> new DrawableStoryboardSprite(
|
||||
new StoryboardSprite(lookupName, origin, initialPosition)
|
||||
).With(s =>
|
||||
{
|
||||
s.LifetimeStart = double.MinValue;
|
||||
s.LifetimeEnd = double.MaxValue;
|
||||
});
|
||||
|
||||
private void assertSpritesFromSkin(bool fromSkin) =>
|
||||
AddAssert($"sprites are {(fromSkin ? "from skin" : "from storyboard")}",
|
||||
() => this.ChildrenOfType<DrawableStoryboardSprite>()
|
||||
.All(sprite => sprite.ChildrenOfType<SkinnableSprite>().Any() == fromSkin));
|
||||
}
|
||||
}
|
@ -9,7 +9,6 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@ -22,11 +21,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
DrawableSlider slider = null;
|
||||
DrawableSample[] samples = null;
|
||||
ISamplePlaybackDisabler gameplayClock = null;
|
||||
ISamplePlaybackDisabler sampleDisabler = null;
|
||||
|
||||
AddStep("get variables", () =>
|
||||
{
|
||||
gameplayClock = Player.ChildrenOfType<FrameStabilityContainer>().First();
|
||||
sampleDisabler = Player;
|
||||
slider = Player.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First();
|
||||
samples = slider.ChildrenOfType<DrawableSample>().ToArray();
|
||||
});
|
||||
@ -43,16 +42,16 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
return true;
|
||||
});
|
||||
|
||||
AddAssert("sample playback disabled", () => gameplayClock.SamplePlaybackDisabled.Value);
|
||||
AddAssert("sample playback disabled", () => sampleDisabler.SamplePlaybackDisabled.Value);
|
||||
|
||||
// because we are in frame stable context, it's quite likely that not all samples are "played" at this point.
|
||||
// the important thing is that at least one started, and that sample has since stopped.
|
||||
AddAssert("all looping samples stopped immediately", () => allStopped(allLoopingSounds));
|
||||
AddUntilStep("all samples stopped eventually", () => allStopped(allSounds));
|
||||
|
||||
AddAssert("sample playback still disabled", () => gameplayClock.SamplePlaybackDisabled.Value);
|
||||
AddAssert("sample playback still disabled", () => sampleDisabler.SamplePlaybackDisabled.Value);
|
||||
|
||||
AddUntilStep("seek finished, sample playback enabled", () => !gameplayClock.SamplePlaybackDisabled.Value);
|
||||
AddUntilStep("seek finished, sample playback enabled", () => !sampleDisabler.SamplePlaybackDisabled.Value);
|
||||
AddUntilStep("any sample is playing", () => Player.ChildrenOfType<PausableSkinnableSound>().Any(s => s.IsPlaying));
|
||||
}
|
||||
|
||||
|
@ -2,29 +2,23 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneHUDOverlay : SkinnableTestScene
|
||||
public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
|
||||
{
|
||||
private HUDOverlay hudOverlay;
|
||||
|
||||
private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
|
||||
|
||||
// best way to check without exposing.
|
||||
private Drawable hideTarget => hudOverlay.KeyCounter;
|
||||
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
|
||||
@ -37,17 +31,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
createNew();
|
||||
|
||||
AddRepeatStep("increase combo", () =>
|
||||
{
|
||||
foreach (var hud in hudOverlays)
|
||||
hud.ComboCounter.Current.Value++;
|
||||
}, 10);
|
||||
AddRepeatStep("increase combo", () => { hudOverlay.ComboCounter.Current.Value++; }, 10);
|
||||
|
||||
AddStep("reset combo", () =>
|
||||
{
|
||||
foreach (var hud in hudOverlays)
|
||||
hud.ComboCounter.Current.Value = 0;
|
||||
});
|
||||
AddStep("reset combo", () => { hudOverlay.ComboCounter.Current.Value = 0; });
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -77,7 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
createNew();
|
||||
|
||||
AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
|
||||
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
|
||||
|
||||
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
|
||||
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
|
||||
@ -86,20 +72,42 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMomentaryShowHUD()
|
||||
{
|
||||
createNew();
|
||||
|
||||
HUDVisibilityMode originalConfigValue = HUDVisibilityMode.HideDuringGameplay;
|
||||
|
||||
AddStep("get original config value", () => originalConfigValue = config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
|
||||
|
||||
AddStep("set hud to never show", () => config.Set(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
|
||||
|
||||
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
|
||||
|
||||
AddStep("trigger momentary show", () => InputManager.PressKey(Key.ControlLeft));
|
||||
AddUntilStep("wait for visible", () => hideTarget.IsPresent);
|
||||
|
||||
AddStep("stop trigering", () => InputManager.ReleaseKey(Key.ControlLeft));
|
||||
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
|
||||
|
||||
AddStep("set original config value", () => config.Set(OsuSetting.HUDVisibilityMode, originalConfigValue));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExternalHideDoesntAffectConfig()
|
||||
{
|
||||
bool originalConfigValue = false;
|
||||
HUDVisibilityMode originalConfigValue = HUDVisibilityMode.HideDuringGameplay;
|
||||
|
||||
createNew();
|
||||
|
||||
AddStep("get original config value", () => originalConfigValue = config.Get<bool>(OsuSetting.ShowInterface));
|
||||
AddStep("get original config value", () => originalConfigValue = config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
|
||||
|
||||
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
|
||||
AddAssert("config unchanged", () => originalConfigValue == config.Get<bool>(OsuSetting.ShowInterface));
|
||||
AddAssert("config unchanged", () => originalConfigValue == config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
|
||||
|
||||
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
|
||||
AddAssert("config unchanged", () => originalConfigValue == config.Get<bool>(OsuSetting.ShowInterface));
|
||||
AddAssert("config unchanged", () => originalConfigValue == config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -113,14 +121,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("set keycounter visible false", () =>
|
||||
{
|
||||
config.Set<bool>(OsuSetting.KeyOverlay, false);
|
||||
hudOverlays.ForEach(h => h.KeyCounter.AlwaysVisible.Value = false);
|
||||
hudOverlay.KeyCounter.AlwaysVisible.Value = false;
|
||||
});
|
||||
|
||||
AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
|
||||
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
|
||||
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
|
||||
AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
|
||||
|
||||
AddStep("set showhud true", () => hudOverlays.ForEach(h => h.ShowHud.Value = true));
|
||||
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
|
||||
AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
|
||||
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
|
||||
|
||||
@ -131,22 +139,17 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
AddStep("create overlay", () =>
|
||||
{
|
||||
SetContents(() =>
|
||||
{
|
||||
hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
|
||||
hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
|
||||
|
||||
// Add any key just to display the key counter visually.
|
||||
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
|
||||
// Add any key just to display the key counter visually.
|
||||
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
|
||||
|
||||
hudOverlay.ComboCounter.Current.Value = 1;
|
||||
hudOverlay.ComboCounter.Current.Value = 1;
|
||||
|
||||
action?.Invoke(hudOverlay);
|
||||
action?.Invoke(hudOverlay);
|
||||
|
||||
return hudOverlay;
|
||||
});
|
||||
Child = hudOverlay;
|
||||
});
|
||||
}
|
||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
@ -35,6 +36,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private TestPlayerLoaderContainer container;
|
||||
private TestPlayer player;
|
||||
|
||||
private bool epilepsyWarning;
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; }
|
||||
|
||||
@ -59,6 +62,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
beforeLoadAction?.Invoke();
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
Beatmap.Value.BeatmapInfo.EpilepsyWarning = epilepsyWarning;
|
||||
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
|
||||
mod.ApplyToTrack(Beatmap.Value.Track);
|
||||
@ -251,6 +255,38 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("wait for player load", () => player.IsLoaded);
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestEpilepsyWarning(bool warning)
|
||||
{
|
||||
AddStep("change epilepsy warning", () => epilepsyWarning = warning);
|
||||
AddStep("load dummy beatmap", () => ResetPlayer(false));
|
||||
|
||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||
|
||||
AddAssert($"epilepsy warning {(warning ? "present" : "absent")}", () => this.ChildrenOfType<EpilepsyWarning>().Any() == warning);
|
||||
|
||||
if (warning)
|
||||
{
|
||||
AddUntilStep("sound volume decreased", () => Beatmap.Value.Track.AggregateVolume.Value == 0.25);
|
||||
AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEpilepsyWarningEarlyExit()
|
||||
{
|
||||
AddStep("set epilepsy warning", () => epilepsyWarning = true);
|
||||
AddStep("load dummy beatmap", () => ResetPlayer(false));
|
||||
|
||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||
|
||||
AddUntilStep("wait for epilepsy warning", () => loader.ChildrenOfType<EpilepsyWarning>().Single().Alpha > 0);
|
||||
AddStep("exit early", () => loader.Exit());
|
||||
|
||||
AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1);
|
||||
}
|
||||
|
||||
private class TestPlayerLoaderContainer : Container
|
||||
{
|
||||
[Cached]
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -12,11 +13,13 @@ using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -33,6 +36,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private TestReplayRecorder recorder;
|
||||
|
||||
[Cached]
|
||||
private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap());
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
@ -166,6 +172,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
playbackManager?.ReplayInputHandler.SetFrameFromTime(Time.Current - 100);
|
||||
}
|
||||
|
||||
[TearDownSteps]
|
||||
public void TearDown()
|
||||
{
|
||||
AddStep("stop recorder", () => recorder.Expire());
|
||||
}
|
||||
|
||||
public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
|
||||
{
|
||||
public TestFramedReplayInputHandler(Replay replay)
|
||||
|
@ -2,17 +2,20 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -25,6 +28,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private readonly TestRulesetInputManager recordingManager;
|
||||
|
||||
[Cached]
|
||||
private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap());
|
||||
|
||||
public TestSceneReplayRecording()
|
||||
{
|
||||
Replay replay = new Replay();
|
||||
|
@ -0,0 +1,99 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneSkinnableHUDOverlay : SkinnableTestScene
|
||||
{
|
||||
private HUDOverlay hudOverlay;
|
||||
|
||||
private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
|
||||
|
||||
// best way to check without exposing.
|
||||
private Drawable hideTarget => hudOverlay.KeyCounter;
|
||||
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
[Test]
|
||||
public void TestComboCounterIncrementing()
|
||||
{
|
||||
createNew();
|
||||
|
||||
AddRepeatStep("increase combo", () =>
|
||||
{
|
||||
foreach (var hud in hudOverlays)
|
||||
hud.ComboCounter.Current.Value++;
|
||||
}, 10);
|
||||
|
||||
AddStep("reset combo", () =>
|
||||
{
|
||||
foreach (var hud in hudOverlays)
|
||||
hud.ComboCounter.Current.Value = 0;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFadesInOnLoadComplete()
|
||||
{
|
||||
float? initialAlpha = null;
|
||||
|
||||
createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha);
|
||||
AddUntilStep("wait for load", () => hudOverlay.IsAlive);
|
||||
AddAssert("initial alpha was less than 1", () => initialAlpha < 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHideExternally()
|
||||
{
|
||||
createNew();
|
||||
|
||||
AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
|
||||
|
||||
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
|
||||
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
|
||||
|
||||
// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
|
||||
AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent);
|
||||
}
|
||||
|
||||
private void createNew(Action<HUDOverlay> action = null)
|
||||
{
|
||||
AddStep("create overlay", () =>
|
||||
{
|
||||
SetContents(() =>
|
||||
{
|
||||
hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
|
||||
|
||||
// Add any key just to display the key counter visually.
|
||||
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
|
||||
|
||||
hudOverlay.ComboCounter.Current.Value = 1;
|
||||
|
||||
action?.Invoke(hudOverlay);
|
||||
|
||||
return hudOverlay;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
}
|
||||
}
|
@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
skinSource = new TestSkinSourceContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide"))
|
||||
Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("Gameplay/normal-sliderslide"))
|
||||
},
|
||||
};
|
||||
});
|
||||
|
361
osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs
Normal file
361
osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs
Normal file
@ -0,0 +1,361 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneSpectatorPlayback : OsuManualInputManagerTestScene
|
||||
{
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
private TestRulesetInputManager playbackManager;
|
||||
private TestRulesetInputManager recordingManager;
|
||||
|
||||
private Replay replay;
|
||||
|
||||
private IBindableList<int> users;
|
||||
|
||||
private TestReplayRecorder recorder;
|
||||
|
||||
private readonly ManualClock manualClock = new ManualClock();
|
||||
|
||||
private OsuSpriteText latencyDisplay;
|
||||
|
||||
private TestFramedReplayInputHandler replayHandler;
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private SpectatorStreamingClient streamingClient { get; set; }
|
||||
|
||||
[Cached]
|
||||
private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap());
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
replay = new Replay();
|
||||
|
||||
users = streamingClient.PlayingUsers.GetBoundCopy();
|
||||
users.BindCollectionChanged((obj, args) =>
|
||||
{
|
||||
switch (args.Action)
|
||||
{
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
foreach (int user in args.NewItems)
|
||||
{
|
||||
if (user == api.LocalUser.Value.Id)
|
||||
streamingClient.WatchUser(user);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Remove:
|
||||
foreach (int user in args.OldItems)
|
||||
{
|
||||
if (user == api.LocalUser.Value.Id)
|
||||
streamingClient.StopWatchingUser(user);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}, true);
|
||||
|
||||
streamingClient.OnNewFrames += onNewFrames;
|
||||
|
||||
Add(new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
||||
{
|
||||
Recorder = recorder = new TestReplayRecorder
|
||||
{
|
||||
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
|
||||
},
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.Brown,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "Sending",
|
||||
Scale = new Vector2(3),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new TestInputConsumer()
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
playbackManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
||||
{
|
||||
Clock = new FramedClock(manualClock),
|
||||
ReplayInputHandler = replayHandler = new TestFramedReplayInputHandler(replay)
|
||||
{
|
||||
GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos),
|
||||
},
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.DarkBlue,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "Receiving",
|
||||
Scale = new Vector2(3),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new TestInputConsumer()
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Add(latencyDisplay = new OsuSpriteText());
|
||||
});
|
||||
|
||||
private void onNewFrames(int userId, FrameDataBundle frames)
|
||||
{
|
||||
Logger.Log($"Received {frames.Frames.Count()} new frames ({string.Join(',', frames.Frames.Select(f => ((int)f.Time).ToString()))})");
|
||||
|
||||
foreach (var legacyFrame in frames.Frames)
|
||||
{
|
||||
var frame = new TestReplayFrame();
|
||||
frame.FromLegacy(legacyFrame, null, null);
|
||||
replay.Frames.Add(frame);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasic()
|
||||
{
|
||||
}
|
||||
|
||||
private double latency = SpectatorStreamingClient.TIME_BETWEEN_SENDS;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (latencyDisplay == null) return;
|
||||
|
||||
// propagate initial time value
|
||||
if (manualClock.CurrentTime == 0)
|
||||
{
|
||||
manualClock.CurrentTime = Time.Current;
|
||||
return;
|
||||
}
|
||||
|
||||
if (replayHandler.NextFrame != null)
|
||||
{
|
||||
var lastFrame = replay.Frames.LastOrDefault();
|
||||
|
||||
// this isn't perfect as we basically can't be aware of the rate-of-send here (the streamer is not sending data when not being moved).
|
||||
// in gameplay playback, the case where NextFrame is null would pause gameplay and handle this correctly; it's strictly a test limitation / best effort implementation.
|
||||
if (lastFrame != null)
|
||||
latency = Math.Max(latency, Time.Current - lastFrame.Time);
|
||||
|
||||
latencyDisplay.Text = $"latency: {latency:N1}";
|
||||
|
||||
double proposedTime = Time.Current - latency + Time.Elapsed;
|
||||
|
||||
// this will either advance by one or zero frames.
|
||||
double? time = replayHandler.SetFrameFromTime(proposedTime);
|
||||
|
||||
if (time == null)
|
||||
return;
|
||||
|
||||
manualClock.CurrentTime = time.Value;
|
||||
}
|
||||
}
|
||||
|
||||
[TearDownSteps]
|
||||
public void TearDown()
|
||||
{
|
||||
AddStep("stop recorder", () =>
|
||||
{
|
||||
recorder.Expire();
|
||||
streamingClient.OnNewFrames -= onNewFrames;
|
||||
});
|
||||
}
|
||||
|
||||
public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
|
||||
{
|
||||
public TestFramedReplayInputHandler(Replay replay)
|
||||
: base(replay)
|
||||
{
|
||||
}
|
||||
|
||||
public override void CollectPendingInputs(List<IInput> inputs)
|
||||
{
|
||||
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
|
||||
inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
|
||||
}
|
||||
}
|
||||
|
||||
public class TestInputConsumer : CompositeDrawable, IKeyBindingHandler<TestAction>
|
||||
{
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
private readonly Box box;
|
||||
|
||||
public TestInputConsumer()
|
||||
{
|
||||
Size = new Vector2(30);
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
box = new Box
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
Position = e.MousePosition;
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
public bool OnPressed(TestAction action)
|
||||
{
|
||||
box.Colour = Color4.White;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void OnReleased(TestAction action)
|
||||
{
|
||||
box.Colour = Color4.Black;
|
||||
}
|
||||
}
|
||||
|
||||
public class TestRulesetInputManager : RulesetInputManager<TestAction>
|
||||
{
|
||||
public TestRulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
: base(ruleset, variant, unique)
|
||||
{
|
||||
}
|
||||
|
||||
protected override KeyBindingContainer<TestAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
=> new TestKeyBindingContainer();
|
||||
|
||||
internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
|
||||
{
|
||||
public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.MouseLeft, TestAction.Down),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public class TestReplayFrame : ReplayFrame, IConvertibleReplayFrame
|
||||
{
|
||||
public Vector2 Position;
|
||||
|
||||
public List<TestAction> Actions = new List<TestAction>();
|
||||
|
||||
public TestReplayFrame(double time, Vector2 position, params TestAction[] actions)
|
||||
: base(time)
|
||||
{
|
||||
Position = position;
|
||||
Actions.AddRange(actions);
|
||||
}
|
||||
|
||||
public TestReplayFrame()
|
||||
{
|
||||
}
|
||||
|
||||
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
|
||||
{
|
||||
Position = currentFrame.Position;
|
||||
Time = currentFrame.Time;
|
||||
if (currentFrame.MouseLeft)
|
||||
Actions.Add(TestAction.Down);
|
||||
}
|
||||
|
||||
public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
|
||||
{
|
||||
ReplayButtonState state = ReplayButtonState.None;
|
||||
|
||||
if (Actions.Contains(TestAction.Down))
|
||||
state |= ReplayButtonState.Left1;
|
||||
|
||||
return new LegacyReplayFrame(Time, Position.X, Position.Y, state);
|
||||
}
|
||||
}
|
||||
|
||||
public enum TestAction
|
||||
{
|
||||
Down,
|
||||
}
|
||||
|
||||
internal class TestReplayRecorder : ReplayRecorder<TestAction>
|
||||
{
|
||||
public TestReplayRecorder()
|
||||
: base(new Replay())
|
||||
{
|
||||
}
|
||||
|
||||
protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<TestAction> actions, ReplayFrame previousFrame)
|
||||
{
|
||||
return new TestReplayFrame(Time.Current, mousePosition, actions.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -135,7 +135,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
|
||||
|
||||
public IBindableList<Room> Rooms { get; } = null;
|
||||
public IBindableList<Room> Rooms => null;
|
||||
|
||||
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
|
||||
{
|
||||
|
@ -3,14 +3,13 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays.Dashboard.Friends;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Users;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Allocation;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Dashboard.Friends;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -36,7 +35,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestOffline()
|
||||
{
|
||||
AddStep("Populate", () => display.Users = getUsers());
|
||||
AddStep("Populate with offline test users", () => display.Users = getUsers());
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -80,14 +79,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
private class TestFriendDisplay : FriendDisplay
|
||||
{
|
||||
public void Fetch()
|
||||
{
|
||||
base.APIStateChanged(API, APIState.Online);
|
||||
}
|
||||
|
||||
public override void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
}
|
||||
public void Fetch() => PerformFetch();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestOnlineStateVisibility()
|
||||
{
|
||||
AddStep("set status to online", () => ((DummyAPIAccess)API).State = APIState.Online);
|
||||
AddStep("set status to online", () => ((DummyAPIAccess)API).SetState(APIState.Online));
|
||||
|
||||
AddUntilStep("children are visible", () => onlineView.ViewTarget.IsPresent);
|
||||
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingSpinner.IsPresent);
|
||||
@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestOfflineStateVisibility()
|
||||
{
|
||||
AddStep("set status to offline", () => ((DummyAPIAccess)API).State = APIState.Offline);
|
||||
AddStep("set status to offline", () => ((DummyAPIAccess)API).SetState(APIState.Offline));
|
||||
|
||||
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
|
||||
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingSpinner.IsPresent);
|
||||
@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestConnectingStateVisibility()
|
||||
{
|
||||
AddStep("set status to connecting", () => ((DummyAPIAccess)API).State = APIState.Connecting);
|
||||
AddStep("set status to connecting", () => ((DummyAPIAccess)API).SetState(APIState.Connecting));
|
||||
|
||||
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
|
||||
AddUntilStep("loading animation is visible", () => onlineView.LoadingSpinner.IsPresent);
|
||||
@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestFailingStateVisibility()
|
||||
{
|
||||
AddStep("set status to failing", () => ((DummyAPIAccess)API).State = APIState.Failing);
|
||||
AddStep("set status to failing", () => ((DummyAPIAccess)API).SetState(APIState.Failing));
|
||||
|
||||
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
|
||||
AddUntilStep("loading animation is visible", () => onlineView.LoadingSpinner.IsPresent);
|
||||
|
@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
}
|
||||
}
|
||||
},
|
||||
new AccuracyCircle(score)
|
||||
new AccuracyCircle(score, true)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -103,7 +103,7 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
|
||||
private void addPanelStep(ScoreInfo score, PanelState state = PanelState.Expanded) => AddStep("add panel", () =>
|
||||
{
|
||||
Child = panel = new ScorePanel(score)
|
||||
Child = panel = new ScorePanel(score, true)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -18,13 +18,13 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 1.23 }),
|
||||
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 2.34 }),
|
||||
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 3.45 }),
|
||||
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 4.56 }),
|
||||
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 5.67 }),
|
||||
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 6.78 }),
|
||||
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 10.11 }),
|
||||
new StarRatingDisplay(new StarDifficulty(1.23, 0)),
|
||||
new StarRatingDisplay(new StarDifficulty(2.34, 0)),
|
||||
new StarRatingDisplay(new StarDifficulty(3.45, 0)),
|
||||
new StarRatingDisplay(new StarDifficulty(4.56, 0)),
|
||||
new StarRatingDisplay(new StarDifficulty(5.67, 0)),
|
||||
new StarRatingDisplay(new StarDifficulty(6.78, 0)),
|
||||
new StarRatingDisplay(new StarDifficulty(10.11, 0)),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
@ -40,6 +41,12 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
this.rulesets = rulesets;
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestManyPanels()
|
||||
{
|
||||
loadBeatmaps(count: 5000, randomDifficulties: true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestKeyRepeat()
|
||||
{
|
||||
@ -707,21 +714,22 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
checkVisibleItemCount(true, 15);
|
||||
}
|
||||
|
||||
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null, Func<FilterCriteria> initialCriteria = null, Action<BeatmapCarousel> carouselAdjust = null)
|
||||
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null, Func<FilterCriteria> initialCriteria = null, Action<BeatmapCarousel> carouselAdjust = null, int? count = null, bool randomDifficulties = false)
|
||||
{
|
||||
createCarousel(carouselAdjust);
|
||||
|
||||
if (beatmapSets == null)
|
||||
{
|
||||
beatmapSets = new List<BeatmapSetInfo>();
|
||||
|
||||
for (int i = 1; i <= set_count; i++)
|
||||
beatmapSets.Add(createTestBeatmapSet(i));
|
||||
}
|
||||
|
||||
bool changed = false;
|
||||
AddStep($"Load {(beatmapSets.Count > 0 ? beatmapSets.Count.ToString() : "some")} beatmaps", () =>
|
||||
|
||||
createCarousel(c =>
|
||||
{
|
||||
carouselAdjust?.Invoke(c);
|
||||
|
||||
if (beatmapSets == null)
|
||||
{
|
||||
beatmapSets = new List<BeatmapSetInfo>();
|
||||
|
||||
for (int i = 1; i <= (count ?? set_count); i++)
|
||||
beatmapSets.Add(createTestBeatmapSet(i, randomDifficulties));
|
||||
}
|
||||
|
||||
carousel.Filter(initialCriteria?.Invoke() ?? new FilterCriteria());
|
||||
carousel.BeatmapSetsChanged = () => changed = true;
|
||||
carousel.BeatmapSets = beatmapSets;
|
||||
@ -807,7 +815,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
private bool selectedBeatmapVisible()
|
||||
{
|
||||
var currentlySelected = carousel.Items.Find(s => s.Item is CarouselBeatmap && s.Item.State.Value == CarouselItemState.Selected);
|
||||
var currentlySelected = carousel.Items.FirstOrDefault(s => s.Item is CarouselBeatmap && s.Item.State.Value == CarouselItemState.Selected);
|
||||
if (currentlySelected == null)
|
||||
return true;
|
||||
|
||||
@ -820,7 +828,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddAssert("Selection is visible", selectedBeatmapVisible);
|
||||
}
|
||||
|
||||
private BeatmapSetInfo createTestBeatmapSet(int id)
|
||||
private BeatmapSetInfo createTestBeatmapSet(int id, bool randomDifficultyCount = false)
|
||||
{
|
||||
return new BeatmapSetInfo
|
||||
{
|
||||
@ -834,42 +842,37 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Title = $"test set #{id}!",
|
||||
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
|
||||
},
|
||||
Beatmaps = new List<BeatmapInfo>(new[]
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = id * 10,
|
||||
Version = "Normal",
|
||||
StarDifficulty = 2,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 3.5f,
|
||||
}
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = id * 10 + 1,
|
||||
Version = "Hard",
|
||||
StarDifficulty = 5,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 5,
|
||||
}
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = id * 10 + 2,
|
||||
Version = "Insane",
|
||||
StarDifficulty = 6,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 7,
|
||||
}
|
||||
},
|
||||
}),
|
||||
Beatmaps = getBeatmaps(randomDifficultyCount ? RNG.Next(1, 20) : 3).ToList()
|
||||
};
|
||||
}
|
||||
|
||||
private IEnumerable<BeatmapInfo> getBeatmaps(int count)
|
||||
{
|
||||
int id = 0;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
float diff = (float)i / count * 10;
|
||||
|
||||
string version = "Normal";
|
||||
if (diff > 6.6)
|
||||
version = "Insane";
|
||||
else if (diff > 3.3)
|
||||
version = "Hard";
|
||||
|
||||
yield return new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = id++ * 10,
|
||||
Version = version,
|
||||
StarDifficulty = diff,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = diff,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private BeatmapSetInfo createTestBeatmapSetWithManyDifficulties(int id)
|
||||
{
|
||||
var toReturn = new BeatmapSetInfo
|
||||
@ -908,10 +911,25 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
private class TestBeatmapCarousel : BeatmapCarousel
|
||||
{
|
||||
public new List<DrawableCarouselItem> Items => base.Items;
|
||||
|
||||
public bool PendingFilterTask => PendingFilter != null;
|
||||
|
||||
public IEnumerable<DrawableCarouselItem> Items
|
||||
{
|
||||
get
|
||||
{
|
||||
foreach (var item in ScrollableContent)
|
||||
{
|
||||
yield return item;
|
||||
|
||||
if (item is DrawableCarouselBeatmapSet set)
|
||||
{
|
||||
foreach (var difficulty in set.DrawableBeatmaps)
|
||||
yield return difficulty;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => Enumerable.Empty<BeatmapSetInfo>();
|
||||
}
|
||||
}
|
||||
|
@ -197,8 +197,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
private class TestHitObject : ConvertHitObject, IHasPosition
|
||||
{
|
||||
public float X { get; } = 0;
|
||||
public float Y { get; } = 0;
|
||||
public float X => 0;
|
||||
public float Y => 0;
|
||||
public Vector2 Position { get; } = Vector2.Zero;
|
||||
}
|
||||
}
|
||||
|
@ -507,7 +507,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
var selectedPanel = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First(s => s.Item.State.Value == CarouselItemState.Selected);
|
||||
|
||||
// special case for converts checked here.
|
||||
return selectedPanel.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().All(i =>
|
||||
return selectedPanel.ChildrenOfType<FilterableDifficultyIcon>().All(i =>
|
||||
i.IsFiltered || i.Item.Beatmap.Ruleset.ID == targetRuleset || i.Item.Beatmap.Ruleset.ID == 0);
|
||||
});
|
||||
|
||||
@ -606,10 +606,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First();
|
||||
});
|
||||
|
||||
DrawableCarouselBeatmapSet.FilterableDifficultyIcon difficultyIcon = null;
|
||||
FilterableDifficultyIcon difficultyIcon = null;
|
||||
AddStep("Find an icon", () =>
|
||||
{
|
||||
difficultyIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>()
|
||||
difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
|
||||
.First(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex());
|
||||
});
|
||||
|
||||
@ -634,13 +634,13 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
}));
|
||||
|
||||
BeatmapInfo filteredBeatmap = null;
|
||||
DrawableCarouselBeatmapSet.FilterableDifficultyIcon filteredIcon = null;
|
||||
FilterableDifficultyIcon filteredIcon = null;
|
||||
|
||||
AddStep("Get filtered icon", () =>
|
||||
{
|
||||
filteredBeatmap = songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First(b => b.BPM < maxBPM);
|
||||
int filteredBeatmapIndex = getBeatmapIndex(filteredBeatmap.BeatmapSet, filteredBeatmap);
|
||||
filteredIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().ElementAt(filteredBeatmapIndex);
|
||||
filteredIcon = set.ChildrenOfType<FilterableDifficultyIcon>().ElementAt(filteredBeatmapIndex);
|
||||
});
|
||||
|
||||
AddStep("Click on a filtered difficulty", () =>
|
||||
@ -674,10 +674,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
return set != null;
|
||||
});
|
||||
|
||||
DrawableCarouselBeatmapSet.FilterableDifficultyIcon difficultyIcon = null;
|
||||
FilterableDifficultyIcon difficultyIcon = null;
|
||||
AddStep("Find an icon for different ruleset", () =>
|
||||
{
|
||||
difficultyIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>()
|
||||
difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
|
||||
.First(icon => icon.Item.Beatmap.Ruleset.ID == 3);
|
||||
});
|
||||
|
||||
@ -725,10 +725,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
return set != null;
|
||||
});
|
||||
|
||||
DrawableCarouselBeatmapSet.FilterableGroupedDifficultyIcon groupIcon = null;
|
||||
FilterableGroupedDifficultyIcon groupIcon = null;
|
||||
AddStep("Find group icon for different ruleset", () =>
|
||||
{
|
||||
groupIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableGroupedDifficultyIcon>()
|
||||
groupIcon = set.ChildrenOfType<FilterableGroupedDifficultyIcon>()
|
||||
.First(icon => icon.Items.First().Beatmap.Ruleset.ID == 3);
|
||||
});
|
||||
|
||||
@ -821,9 +821,9 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmap);
|
||||
|
||||
private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, DrawableCarouselBeatmapSet.FilterableDifficultyIcon icon)
|
||||
private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, FilterableDifficultyIcon icon)
|
||||
{
|
||||
return set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().ToList().FindIndex(i => i == icon);
|
||||
return set.ChildrenOfType<FilterableDifficultyIcon>().ToList().FindIndex(i => i == icon);
|
||||
}
|
||||
|
||||
private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@ -27,6 +28,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
OsuSpriteText category;
|
||||
OsuSpriteText genre;
|
||||
OsuSpriteText language;
|
||||
OsuSpriteText extra;
|
||||
OsuSpriteText ranks;
|
||||
OsuSpriteText played;
|
||||
|
||||
Add(control = new BeatmapListingSearchControl
|
||||
{
|
||||
@ -46,6 +50,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
category = new OsuSpriteText(),
|
||||
genre = new OsuSpriteText(),
|
||||
language = new OsuSpriteText(),
|
||||
extra = new OsuSpriteText(),
|
||||
ranks = new OsuSpriteText(),
|
||||
played = new OsuSpriteText()
|
||||
}
|
||||
});
|
||||
|
||||
@ -54,6 +61,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
control.Category.BindValueChanged(c => category.Text = $"Category: {c.NewValue}", true);
|
||||
control.Genre.BindValueChanged(g => genre.Text = $"Genre: {g.NewValue}", true);
|
||||
control.Language.BindValueChanged(l => language.Text = $"Language: {l.NewValue}", true);
|
||||
control.Extra.BindCollectionChanged((u, v) => extra.Text = $"Extra: {(control.Extra.Any() ? string.Join('.', control.Extra.Select(i => i.ToString().ToLowerInvariant())) : "")}", true);
|
||||
control.Ranks.BindCollectionChanged((u, v) => ranks.Text = $"Ranks: {(control.Ranks.Any() ? string.Join('.', control.Ranks.Select(i => i.ToString())) : "")}", true);
|
||||
control.Played.BindValueChanged(p => played.Text = $"Played: {p.NewValue}", true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -4,19 +4,24 @@
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tournament.Components
|
||||
{
|
||||
public class DrawableTeamFlag : Sprite
|
||||
public class DrawableTeamFlag : Container
|
||||
{
|
||||
private readonly TournamentTeam team;
|
||||
|
||||
[UsedImplicitly]
|
||||
private Bindable<string> flag;
|
||||
|
||||
private Sprite flagSprite;
|
||||
|
||||
public DrawableTeamFlag(TournamentTeam team)
|
||||
{
|
||||
this.team = team;
|
||||
@ -27,7 +32,18 @@ namespace osu.Game.Tournament.Components
|
||||
{
|
||||
if (team == null) return;
|
||||
|
||||
(flag = team.FlagName.GetBoundCopy()).BindValueChanged(acronym => Texture = textures.Get($@"Flags/{team.FlagName}"), true);
|
||||
Size = new Vector2(75, 50);
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
Child = flagSprite = new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill
|
||||
};
|
||||
|
||||
(flag = team.FlagName.GetBoundCopy()).BindValueChanged(acronym => flagSprite.Texture = textures.Get($@"Flags/{team.FlagName}"), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,9 +4,7 @@
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Tournament.Models;
|
||||
@ -17,7 +15,7 @@ namespace osu.Game.Tournament.Components
|
||||
{
|
||||
public readonly TournamentTeam Team;
|
||||
|
||||
protected readonly Sprite Flag;
|
||||
protected readonly Container Flag;
|
||||
protected readonly TournamentSpriteText AcronymText;
|
||||
|
||||
[UsedImplicitly]
|
||||
@ -27,12 +25,7 @@ namespace osu.Game.Tournament.Components
|
||||
{
|
||||
Team = team;
|
||||
|
||||
Flag = new DrawableTeamFlag(team)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit
|
||||
};
|
||||
|
||||
Flag = new DrawableTeamFlag(team);
|
||||
AcronymText = new TournamentSpriteText
|
||||
{
|
||||
Font = OsuFont.Torus.With(weight: FontWeight.Regular),
|
||||
|
@ -27,6 +27,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
|
||||
AcronymText.Origin = Anchor.TopCentre;
|
||||
AcronymText.Text = team.Acronym.Value.ToUpperInvariant();
|
||||
AcronymText.Font = OsuFont.Torus.With(weight: FontWeight.Bold, size: 10);
|
||||
Flag.Scale = new Vector2(0.48f);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
|
||||
var anchor = flip ? Anchor.TopLeft : Anchor.TopRight;
|
||||
|
||||
Flag.RelativeSizeAxes = Axes.None;
|
||||
Flag.Size = new Vector2(60, 40);
|
||||
Flag.Scale = new Vector2(0.8f);
|
||||
Flag.Origin = anchor;
|
||||
Flag.Anchor = anchor;
|
||||
|
||||
|
@ -63,7 +63,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
|
||||
this.losers = losers;
|
||||
Size = new Vector2(150, 40);
|
||||
|
||||
Flag.Scale = new Vector2(0.9f);
|
||||
Flag.Scale = new Vector2(0.54f);
|
||||
Flag.Anchor = Flag.Origin = Anchor.CentreLeft;
|
||||
|
||||
AcronymText.Anchor = AcronymText.Origin = Anchor.CentreLeft;
|
||||
|
@ -288,8 +288,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Flag.RelativeSizeAxes = Axes.None;
|
||||
Flag.Size = new Vector2(300, 200);
|
||||
Flag.Scale = new Vector2(0.3f);
|
||||
Flag.Scale = new Vector2(1.2f);
|
||||
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
|
@ -90,11 +90,10 @@ namespace osu.Game.Tournament.Screens.TeamWin
|
||||
{
|
||||
new DrawableTeamFlag(match.Winner)
|
||||
{
|
||||
Size = new Vector2(300, 200),
|
||||
Scale = new Vector2(0.5f),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Position = new Vector2(-300, 10),
|
||||
Scale = new Vector2(2f)
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
|
@ -50,9 +50,9 @@ namespace osu.Game.Audio
|
||||
get
|
||||
{
|
||||
if (!string.IsNullOrEmpty(Suffix))
|
||||
yield return $"{Bank}-{Name}{Suffix}";
|
||||
yield return $"Gameplay/{Bank}-{Name}{Suffix}";
|
||||
|
||||
yield return $"{Bank}-{Name}";
|
||||
yield return $"Gameplay/{Bank}-{Name}";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -10,14 +10,14 @@ namespace osu.Game.Audio
|
||||
/// </summary>
|
||||
public class SampleInfo : ISampleInfo
|
||||
{
|
||||
private readonly string sampleName;
|
||||
private readonly string[] sampleNames;
|
||||
|
||||
public SampleInfo(string sampleName)
|
||||
public SampleInfo(params string[] sampleNames)
|
||||
{
|
||||
this.sampleName = sampleName;
|
||||
this.sampleNames = sampleNames;
|
||||
}
|
||||
|
||||
public IEnumerable<string> LookupNames => new[] { sampleName };
|
||||
public IEnumerable<string> LookupNames => sampleNames;
|
||||
|
||||
public int Volume { get; } = 100;
|
||||
}
|
||||
|
@ -92,6 +92,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public bool LetterboxInBreaks { get; set; }
|
||||
public bool WidescreenStoryboard { get; set; }
|
||||
public bool EpilepsyWarning { get; set; }
|
||||
|
||||
// Editor
|
||||
// This bookmarks stuff is necessary because DB doesn't know how to store int[]
|
||||
|
@ -63,7 +63,7 @@ namespace osu.Game.Beatmaps
|
||||
if (checkLocalCache(set, beatmap))
|
||||
return;
|
||||
|
||||
if (api?.State != APIState.Online)
|
||||
if (api?.State.Value != APIState.Online)
|
||||
return;
|
||||
|
||||
var req = new GetBeatmapRequest(beatmap);
|
||||
|
@ -47,7 +47,10 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
private readonly IReadOnlyList<Mod> mods;
|
||||
|
||||
private readonly bool shouldShowTooltip;
|
||||
private readonly IBindable<StarDifficulty> difficultyBindable = new Bindable<StarDifficulty>();
|
||||
|
||||
private readonly bool performBackgroundDifficultyLookup;
|
||||
|
||||
private readonly Bindable<StarDifficulty> difficultyBindable = new Bindable<StarDifficulty>();
|
||||
|
||||
private Drawable background;
|
||||
|
||||
@ -70,10 +73,12 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to show the difficulty of.</param>
|
||||
/// <param name="shouldShowTooltip">Whether to display a tooltip when hovered.</param>
|
||||
public DifficultyIcon([NotNull] BeatmapInfo beatmap, bool shouldShowTooltip = true)
|
||||
/// <param name="performBackgroundDifficultyLookup">Whether to perform difficulty lookup (including calculation if necessary).</param>
|
||||
public DifficultyIcon([NotNull] BeatmapInfo beatmap, bool shouldShowTooltip = true, bool performBackgroundDifficultyLookup = true)
|
||||
{
|
||||
this.beatmap = beatmap ?? throw new ArgumentNullException(nameof(beatmap));
|
||||
this.shouldShowTooltip = shouldShowTooltip;
|
||||
this.performBackgroundDifficultyLookup = performBackgroundDifficultyLookup;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
@ -112,9 +117,13 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
|
||||
Icon = (ruleset ?? beatmap.Ruleset)?.CreateInstance()?.CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle }
|
||||
},
|
||||
new DelayedLoadUnloadWrapper(() => new DifficultyRetriever(beatmap, ruleset, mods) { StarDifficulty = { BindTarget = difficultyBindable } }, 0),
|
||||
};
|
||||
|
||||
if (performBackgroundDifficultyLookup)
|
||||
iconContainer.Add(new DelayedLoadUnloadWrapper(() => new DifficultyRetriever(beatmap, ruleset, mods) { StarDifficulty = { BindTarget = difficultyBindable } }, 0));
|
||||
else
|
||||
difficultyBindable.Value = new StarDifficulty(beatmap.StarDifficulty, 0);
|
||||
|
||||
difficultyBindable.BindValueChanged(difficulty => background.Colour = colours.ForDifficultyRating(difficulty.NewValue.DifficultyRating));
|
||||
}
|
||||
|
||||
|
@ -175,6 +175,10 @@ namespace osu.Game.Beatmaps.Formats
|
||||
case @"WidescreenStoryboard":
|
||||
beatmap.BeatmapInfo.WidescreenStoryboard = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
|
||||
case @"EpilepsyWarning":
|
||||
beatmap.BeatmapInfo.EpilepsyWarning = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -417,7 +417,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
string sampleFilename = samples.FirstOrDefault(s => string.IsNullOrEmpty(s.Name))?.LookupNames.First() ?? string.Empty;
|
||||
int volume = samples.FirstOrDefault()?.Volume ?? 100;
|
||||
|
||||
sb.Append(":");
|
||||
sb.Append(':');
|
||||
sb.Append(FormattableString.Invariant($"{customSampleBank}:"));
|
||||
sb.Append(FormattableString.Invariant($"{volume}:"));
|
||||
sb.Append(FormattableString.Invariant($"{sampleFilename}"));
|
||||
|
@ -48,6 +48,10 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
switch (section)
|
||||
{
|
||||
case Section.General:
|
||||
handleGeneral(storyboard, line);
|
||||
return;
|
||||
|
||||
case Section.Events:
|
||||
handleEvents(line);
|
||||
return;
|
||||
@ -60,6 +64,18 @@ namespace osu.Game.Beatmaps.Formats
|
||||
base.ParseLine(storyboard, section, line);
|
||||
}
|
||||
|
||||
private void handleGeneral(Storyboard storyboard, string line)
|
||||
{
|
||||
var pair = SplitKeyVal(line);
|
||||
|
||||
switch (pair.Key)
|
||||
{
|
||||
case "UseSkinSprites":
|
||||
storyboard.UseSkinSprites = pair.Value == "1";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleEvents(string line)
|
||||
{
|
||||
var depth = 0;
|
||||
@ -331,7 +347,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
/// <param name="line">The line which may contains variables.</param>
|
||||
private void decodeVariables(ref string line)
|
||||
{
|
||||
while (line.IndexOf('$') >= 0)
|
||||
while (line.Contains('$'))
|
||||
{
|
||||
string origLine = line;
|
||||
|
||||
|
17
osu.Game/Configuration/HUDVisibilityMode.cs
Normal file
17
osu.Game/Configuration/HUDVisibilityMode.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
public enum HUDVisibilityMode
|
||||
{
|
||||
Never,
|
||||
|
||||
[Description("Hide during gameplay")]
|
||||
HideDuringGameplay,
|
||||
|
||||
Always
|
||||
}
|
||||
}
|
@ -90,7 +90,7 @@ namespace osu.Game.Configuration
|
||||
|
||||
Set(OsuSetting.HitLighting, true);
|
||||
|
||||
Set(OsuSetting.ShowInterface, true);
|
||||
Set(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always);
|
||||
Set(OsuSetting.ShowProgressGraph, true);
|
||||
Set(OsuSetting.ShowHealthDisplayWhenCantFail, true);
|
||||
Set(OsuSetting.FadePlayfieldWhenHealthLow, true);
|
||||
@ -131,6 +131,7 @@ namespace osu.Game.Configuration
|
||||
Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
|
||||
|
||||
Set(OsuSetting.MenuBackgroundSource, BackgroundSource.Skin);
|
||||
Set(OsuSetting.SeasonalBackgroundMode, SeasonalBackgroundMode.Sometimes);
|
||||
}
|
||||
|
||||
public OsuConfigManager(Storage storage)
|
||||
@ -170,6 +171,7 @@ namespace osu.Game.Configuration
|
||||
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
|
||||
{
|
||||
new TrackedSetting<bool>(OsuSetting.MouseDisableButtons, v => new SettingDescription(!v, "gameplay mouse buttons", v ? "disabled" : "enabled")),
|
||||
new TrackedSetting<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode, m => new SettingDescription(m, "HUD Visibility", m.GetDescription())),
|
||||
new TrackedSetting<ScalingMode>(OsuSetting.Scaling, m => new SettingDescription(m, "scaling", m.GetDescription())),
|
||||
};
|
||||
}
|
||||
@ -190,7 +192,7 @@ namespace osu.Game.Configuration
|
||||
AlwaysPlayFirstComboBreak,
|
||||
ScoreMeter,
|
||||
FloatingComments,
|
||||
ShowInterface,
|
||||
HUDVisibilityMode,
|
||||
ShowProgressGraph,
|
||||
ShowHealthDisplayWhenCantFail,
|
||||
FadePlayfieldWhenHealthLow,
|
||||
@ -239,5 +241,6 @@ namespace osu.Game.Configuration
|
||||
HitLighting,
|
||||
MenuBackgroundSource,
|
||||
GameplayDisableWinKey,
|
||||
SeasonalBackgroundMode
|
||||
}
|
||||
}
|
||||
|
23
osu.Game/Configuration/SeasonalBackgroundMode.cs
Normal file
23
osu.Game/Configuration/SeasonalBackgroundMode.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
public enum SeasonalBackgroundMode
|
||||
{
|
||||
/// <summary>
|
||||
/// Seasonal backgrounds are shown regardless of season, if at all available.
|
||||
/// </summary>
|
||||
Always,
|
||||
|
||||
/// <summary>
|
||||
/// Seasonal backgrounds are shown only during their corresponding season.
|
||||
/// </summary>
|
||||
Sometimes,
|
||||
|
||||
/// <summary>
|
||||
/// Seasonal backgrounds are never shown.
|
||||
/// </summary>
|
||||
Never
|
||||
}
|
||||
}
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
/// <summary>
|
||||
@ -12,12 +14,19 @@ namespace osu.Game.Configuration
|
||||
{
|
||||
Set(Static.LoginOverlayDisplayed, false);
|
||||
Set(Static.MutedAudioNotificationShownOnce, false);
|
||||
Set<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
|
||||
}
|
||||
}
|
||||
|
||||
public enum Static
|
||||
{
|
||||
LoginOverlayDisplayed,
|
||||
MutedAudioNotificationShownOnce
|
||||
MutedAudioNotificationShownOnce,
|
||||
|
||||
/// <summary>
|
||||
/// Info about seasonal backgrounds available fetched from API - see <see cref="APISeasonalBackgrounds"/>.
|
||||
/// Value under this lookup can be <c>null</c> if there are no backgrounds available (or API is not reachable).
|
||||
/// </summary>
|
||||
SeasonalBackgrounds,
|
||||
}
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Database
|
||||
/// Whether this write usage will commit a transaction on completion.
|
||||
/// If false, there is a parent usage responsible for transaction commit.
|
||||
/// </summary>
|
||||
public bool IsTransactionLeader = false;
|
||||
public bool IsTransactionLeader;
|
||||
|
||||
protected void Dispose(bool disposing)
|
||||
{
|
||||
|
103
osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs
Normal file
103
osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs
Normal file
@ -0,0 +1,103 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Graphics.Backgrounds
|
||||
{
|
||||
public class SeasonalBackgroundLoader : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when background should be changed due to receiving backgrounds from API
|
||||
/// or when the user setting is changed (as it might require unloading the seasonal background).
|
||||
/// </summary>
|
||||
public event Action SeasonalBackgroundChanged;
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
private Bindable<SeasonalBackgroundMode> seasonalBackgroundMode;
|
||||
private Bindable<APISeasonalBackgrounds> seasonalBackgrounds;
|
||||
|
||||
private int current;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, SessionStatics sessionStatics)
|
||||
{
|
||||
seasonalBackgroundMode = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode);
|
||||
seasonalBackgroundMode.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke());
|
||||
|
||||
seasonalBackgrounds = sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds);
|
||||
seasonalBackgrounds.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke());
|
||||
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(fetchSeasonalBackgrounds, true);
|
||||
}
|
||||
|
||||
private void fetchSeasonalBackgrounds(ValueChangedEvent<APIState> stateChanged)
|
||||
{
|
||||
if (seasonalBackgrounds.Value != null || stateChanged.NewValue != APIState.Online)
|
||||
return;
|
||||
|
||||
var request = new GetSeasonalBackgroundsRequest();
|
||||
request.Success += response =>
|
||||
{
|
||||
seasonalBackgrounds.Value = response;
|
||||
current = RNG.Next(0, response.Backgrounds?.Count ?? 0);
|
||||
};
|
||||
|
||||
api.PerformAsync(request);
|
||||
}
|
||||
|
||||
public SeasonalBackground LoadNextBackground()
|
||||
{
|
||||
if (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Never
|
||||
|| (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Sometimes && !isInSeason))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var backgrounds = seasonalBackgrounds.Value?.Backgrounds;
|
||||
if (backgrounds == null || !backgrounds.Any())
|
||||
return null;
|
||||
|
||||
current = (current + 1) % backgrounds.Count;
|
||||
string url = backgrounds[current].Url;
|
||||
|
||||
return new SeasonalBackground(url);
|
||||
}
|
||||
|
||||
private bool isInSeason => seasonalBackgrounds.Value != null && DateTimeOffset.Now < seasonalBackgrounds.Value.EndDate;
|
||||
}
|
||||
|
||||
[LongRunningLoad]
|
||||
public class SeasonalBackground : Background
|
||||
{
|
||||
private readonly string url;
|
||||
private const string fallback_texture_name = @"Backgrounds/bg1";
|
||||
|
||||
public SeasonalBackground(string url)
|
||||
{
|
||||
this.url = url;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LargeTextureStore textures)
|
||||
{
|
||||
Sprite.Texture = textures.Get(url) ?? textures.Get(fallback_texture_name);
|
||||
// ensure we're not loading in without a transition.
|
||||
this.FadeInFromZero(200, Easing.InOutSine);
|
||||
}
|
||||
}
|
||||
}
|
@ -21,7 +21,7 @@ namespace osu.Game.Graphics.Containers
|
||||
/// Allows controlling the scroll bar from any position in the container using the right mouse button.
|
||||
/// Uses the value of <see cref="DistanceDecayOnRightMouseScrollbar"/> to smoothly scroll to the dragged location.
|
||||
/// </summary>
|
||||
public bool RightMouseScrollbar = false;
|
||||
public bool RightMouseScrollbar;
|
||||
|
||||
/// <summary>
|
||||
/// Controls the rate with which the target position is approached when performing a relative drag. Default is 0.02.
|
||||
|
@ -44,6 +44,11 @@ namespace osu.Game.Graphics.UserInterface
|
||||
// blocking scroll can cause weird behaviour when this layer is used within a ScrollContainer.
|
||||
case ScrollEvent _:
|
||||
return false;
|
||||
|
||||
// blocking touch events causes the ISourcedFromTouch versions to not be fired, potentially impeding behaviour of drawables *above* the loading layer that may utilise these.
|
||||
// note that this will not work well if touch handling elements are beneath this loading layer (something to consider for the future).
|
||||
case TouchEvent _:
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.IO.Archives
|
||||
return null;
|
||||
|
||||
byte[] buffer = new byte[input.Length];
|
||||
await input.ReadAsync(buffer, 0, buffer.Length);
|
||||
await input.ReadAsync(buffer);
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
|
@ -67,6 +67,7 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
|
||||
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
|
||||
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
|
||||
};
|
||||
|
||||
public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
|
||||
@ -187,5 +188,8 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
[Description("Timing Mode")]
|
||||
EditorTimingMode,
|
||||
|
||||
[Description("Hold for HUD")]
|
||||
HoldForHUD,
|
||||
}
|
||||
}
|
||||
|
508
osu.Game/Migrations/20201019224408_AddEpilepsyWarning.Designer.cs
generated
Normal file
508
osu.Game/Migrations/20201019224408_AddEpilepsyWarning.Designer.cs
generated
Normal file
@ -0,0 +1,508 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
{
|
||||
[DbContext(typeof(OsuDbContext))]
|
||||
[Migration("20201019224408_AddEpilepsyWarning")]
|
||||
partial class AddEpilepsyWarning
|
||||
{
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder
|
||||
.HasAnnotation("ProductVersion", "2.2.6-servicing-10079");
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<float>("ApproachRate");
|
||||
|
||||
b.Property<float>("CircleSize");
|
||||
|
||||
b.Property<float>("DrainRate");
|
||||
|
||||
b.Property<float>("OverallDifficulty");
|
||||
|
||||
b.Property<double>("SliderMultiplier");
|
||||
|
||||
b.Property<double>("SliderTickRate");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("BeatmapDifficulty");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<double>("AudioLeadIn");
|
||||
|
||||
b.Property<double>("BPM");
|
||||
|
||||
b.Property<int>("BaseDifficultyID");
|
||||
|
||||
b.Property<int>("BeatDivisor");
|
||||
|
||||
b.Property<int>("BeatmapSetInfoID");
|
||||
|
||||
b.Property<bool>("Countdown");
|
||||
|
||||
b.Property<double>("DistanceSpacing");
|
||||
|
||||
b.Property<bool>("EpilepsyWarning");
|
||||
|
||||
b.Property<int>("GridSize");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<bool>("Hidden");
|
||||
|
||||
b.Property<double>("Length");
|
||||
|
||||
b.Property<bool>("LetterboxInBreaks");
|
||||
|
||||
b.Property<string>("MD5Hash");
|
||||
|
||||
b.Property<int?>("MetadataID");
|
||||
|
||||
b.Property<int?>("OnlineBeatmapID");
|
||||
|
||||
b.Property<string>("Path");
|
||||
|
||||
b.Property<int>("RulesetID");
|
||||
|
||||
b.Property<bool>("SpecialStyle");
|
||||
|
||||
b.Property<float>("StackLeniency");
|
||||
|
||||
b.Property<double>("StarDifficulty");
|
||||
|
||||
b.Property<int>("Status");
|
||||
|
||||
b.Property<string>("StoredBookmarks");
|
||||
|
||||
b.Property<double>("TimelineZoom");
|
||||
|
||||
b.Property<string>("Version");
|
||||
|
||||
b.Property<bool>("WidescreenStoryboard");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("BaseDifficultyID");
|
||||
|
||||
b.HasIndex("BeatmapSetInfoID");
|
||||
|
||||
b.HasIndex("Hash");
|
||||
|
||||
b.HasIndex("MD5Hash");
|
||||
|
||||
b.HasIndex("MetadataID");
|
||||
|
||||
b.HasIndex("OnlineBeatmapID")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("RulesetID");
|
||||
|
||||
b.ToTable("BeatmapInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Artist");
|
||||
|
||||
b.Property<string>("ArtistUnicode");
|
||||
|
||||
b.Property<string>("AudioFile");
|
||||
|
||||
b.Property<string>("AuthorString")
|
||||
.HasColumnName("Author");
|
||||
|
||||
b.Property<string>("BackgroundFile");
|
||||
|
||||
b.Property<int>("PreviewTime");
|
||||
|
||||
b.Property<string>("Source");
|
||||
|
||||
b.Property<string>("Tags");
|
||||
|
||||
b.Property<string>("Title");
|
||||
|
||||
b.Property<string>("TitleUnicode");
|
||||
|
||||
b.Property<string>("VideoFile");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("BeatmapMetadata");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("BeatmapSetInfoID");
|
||||
|
||||
b.Property<int>("FileInfoID");
|
||||
|
||||
b.Property<string>("Filename")
|
||||
.IsRequired();
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("BeatmapSetInfoID");
|
||||
|
||||
b.HasIndex("FileInfoID");
|
||||
|
||||
b.ToTable("BeatmapSetFileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<DateTimeOffset>("DateAdded");
|
||||
|
||||
b.Property<bool>("DeletePending");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int?>("MetadataID");
|
||||
|
||||
b.Property<int?>("OnlineBeatmapSetID");
|
||||
|
||||
b.Property<bool>("Protected");
|
||||
|
||||
b.Property<int>("Status");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("DeletePending");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("MetadataID");
|
||||
|
||||
b.HasIndex("OnlineBeatmapSetID")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("BeatmapSetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Key")
|
||||
.HasColumnName("Key");
|
||||
|
||||
b.Property<int?>("RulesetID");
|
||||
|
||||
b.Property<int?>("SkinInfoID");
|
||||
|
||||
b.Property<string>("StringValue")
|
||||
.HasColumnName("Value");
|
||||
|
||||
b.Property<int?>("Variant");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("SkinInfoID");
|
||||
|
||||
b.HasIndex("RulesetID", "Variant");
|
||||
|
||||
b.ToTable("Settings");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int>("ReferenceCount");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("ReferenceCount");
|
||||
|
||||
b.ToTable("FileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("IntAction")
|
||||
.HasColumnName("Action");
|
||||
|
||||
b.Property<string>("KeysString")
|
||||
.HasColumnName("Keys");
|
||||
|
||||
b.Property<int?>("RulesetID");
|
||||
|
||||
b.Property<int?>("Variant");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("IntAction");
|
||||
|
||||
b.HasIndex("RulesetID", "Variant");
|
||||
|
||||
b.ToTable("KeyBinding");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
|
||||
{
|
||||
b.Property<int?>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("Available");
|
||||
|
||||
b.Property<string>("InstantiationInfo");
|
||||
|
||||
b.Property<string>("Name");
|
||||
|
||||
b.Property<string>("ShortName");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Available");
|
||||
|
||||
b.HasIndex("ShortName")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("RulesetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("FileInfoID");
|
||||
|
||||
b.Property<string>("Filename")
|
||||
.IsRequired();
|
||||
|
||||
b.Property<int?>("ScoreInfoID");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("FileInfoID");
|
||||
|
||||
b.HasIndex("ScoreInfoID");
|
||||
|
||||
b.ToTable("ScoreFileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<double>("Accuracy")
|
||||
.HasColumnType("DECIMAL(1,4)");
|
||||
|
||||
b.Property<int>("BeatmapInfoID");
|
||||
|
||||
b.Property<int>("Combo");
|
||||
|
||||
b.Property<DateTimeOffset>("Date");
|
||||
|
||||
b.Property<bool>("DeletePending");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int>("MaxCombo");
|
||||
|
||||
b.Property<string>("ModsJson")
|
||||
.HasColumnName("Mods");
|
||||
|
||||
b.Property<long?>("OnlineScoreID");
|
||||
|
||||
b.Property<double?>("PP");
|
||||
|
||||
b.Property<int>("Rank");
|
||||
|
||||
b.Property<int>("RulesetID");
|
||||
|
||||
b.Property<string>("StatisticsJson")
|
||||
.HasColumnName("Statistics");
|
||||
|
||||
b.Property<long>("TotalScore");
|
||||
|
||||
b.Property<long?>("UserID")
|
||||
.HasColumnName("UserID");
|
||||
|
||||
b.Property<string>("UserString")
|
||||
.HasColumnName("User");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("BeatmapInfoID");
|
||||
|
||||
b.HasIndex("OnlineScoreID")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("RulesetID");
|
||||
|
||||
b.ToTable("ScoreInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("FileInfoID");
|
||||
|
||||
b.Property<string>("Filename")
|
||||
.IsRequired();
|
||||
|
||||
b.Property<int>("SkinInfoID");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("FileInfoID");
|
||||
|
||||
b.HasIndex("SkinInfoID");
|
||||
|
||||
b.ToTable("SkinFileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Creator");
|
||||
|
||||
b.Property<bool>("DeletePending");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<string>("Name");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("DeletePending");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("SkinInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
|
||||
.WithMany()
|
||||
.HasForeignKey("BaseDifficultyID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
|
||||
.WithMany("Beatmaps")
|
||||
.HasForeignKey("BeatmapSetInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||
.WithMany("Beatmaps")
|
||||
.HasForeignKey("MetadataID");
|
||||
|
||||
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
|
||||
.WithMany()
|
||||
.HasForeignKey("RulesetID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
|
||||
.WithMany("Files")
|
||||
.HasForeignKey("BeatmapSetInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||
.WithMany()
|
||||
.HasForeignKey("FileInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||
.WithMany("BeatmapSets")
|
||||
.HasForeignKey("MetadataID");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Skinning.SkinInfo")
|
||||
.WithMany("Settings")
|
||||
.HasForeignKey("SkinInfoID");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||
.WithMany()
|
||||
.HasForeignKey("FileInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Scoring.ScoreInfo")
|
||||
.WithMany("Files")
|
||||
.HasForeignKey("ScoreInfoID");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapInfo", "Beatmap")
|
||||
.WithMany("Scores")
|
||||
.HasForeignKey("BeatmapInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
|
||||
.WithMany()
|
||||
.HasForeignKey("RulesetID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||
.WithMany()
|
||||
.HasForeignKey("FileInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Skinning.SkinInfo")
|
||||
.WithMany("Files")
|
||||
.HasForeignKey("SkinInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
23
osu.Game/Migrations/20201019224408_AddEpilepsyWarning.cs
Normal file
23
osu.Game/Migrations/20201019224408_AddEpilepsyWarning.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
{
|
||||
public partial class AddEpilepsyWarning : Migration
|
||||
{
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<bool>(
|
||||
name: "EpilepsyWarning",
|
||||
table: "BeatmapInfo",
|
||||
nullable: false,
|
||||
defaultValue: false);
|
||||
}
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "EpilepsyWarning",
|
||||
table: "BeatmapInfo");
|
||||
}
|
||||
}
|
||||
}
|
@ -57,6 +57,8 @@ namespace osu.Game.Migrations
|
||||
|
||||
b.Property<double>("DistanceSpacing");
|
||||
|
||||
b.Property<bool>("EpilepsyWarning");
|
||||
|
||||
b.Property<int>("GridSize");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
@ -78,26 +78,8 @@ namespace osu.Game.Online.API
|
||||
|
||||
private void onTokenChanged(ValueChangedEvent<OAuthToken> e) => config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);
|
||||
|
||||
private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
|
||||
|
||||
internal new void Schedule(Action action) => base.Schedule(action);
|
||||
|
||||
/// <summary>
|
||||
/// Register a component to receive API events.
|
||||
/// Fires <see cref="IOnlineComponent.APIStateChanged"/> once immediately to ensure a correct state.
|
||||
/// </summary>
|
||||
/// <param name="component"></param>
|
||||
public void Register(IOnlineComponent component)
|
||||
{
|
||||
Schedule(() => components.Add(component));
|
||||
component.APIStateChanged(this, state);
|
||||
}
|
||||
|
||||
public void Unregister(IOnlineComponent component)
|
||||
{
|
||||
Schedule(() => components.Remove(component));
|
||||
}
|
||||
|
||||
public string AccessToken => authentication.RequestAccessToken();
|
||||
|
||||
/// <summary>
|
||||
@ -109,7 +91,7 @@ namespace osu.Game.Online.API
|
||||
{
|
||||
while (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
switch (State)
|
||||
switch (State.Value)
|
||||
{
|
||||
case APIState.Failing:
|
||||
//todo: replace this with a ping request.
|
||||
@ -131,12 +113,12 @@ namespace osu.Game.Online.API
|
||||
// work to restore a connection...
|
||||
if (!HasLogin)
|
||||
{
|
||||
State = APIState.Offline;
|
||||
state.Value = APIState.Offline;
|
||||
Thread.Sleep(50);
|
||||
continue;
|
||||
}
|
||||
|
||||
State = APIState.Connecting;
|
||||
state.Value = APIState.Connecting;
|
||||
|
||||
// save the username at this point, if the user requested for it to be.
|
||||
config.Set(OsuSetting.Username, config.Get<bool>(OsuSetting.SaveUsername) ? ProvidedUsername : string.Empty);
|
||||
@ -162,20 +144,20 @@ namespace osu.Game.Online.API
|
||||
failureCount = 0;
|
||||
|
||||
//we're connected!
|
||||
State = APIState.Online;
|
||||
state.Value = APIState.Online;
|
||||
};
|
||||
|
||||
if (!handleRequest(userReq))
|
||||
{
|
||||
if (State == APIState.Connecting)
|
||||
State = APIState.Failing;
|
||||
if (State.Value == APIState.Connecting)
|
||||
state.Value = APIState.Failing;
|
||||
continue;
|
||||
}
|
||||
|
||||
// The Success callback event is fired on the main thread, so we should wait for that to run before proceeding.
|
||||
// Without this, we will end up circulating this Connecting loop multiple times and queueing up many web requests
|
||||
// before actually going online.
|
||||
while (State > APIState.Offline && State < APIState.Online)
|
||||
while (State.Value > APIState.Offline && State.Value < APIState.Online)
|
||||
Thread.Sleep(500);
|
||||
|
||||
break;
|
||||
@ -224,7 +206,7 @@ namespace osu.Game.Online.API
|
||||
|
||||
public void Login(string username, string password)
|
||||
{
|
||||
Debug.Assert(State == APIState.Offline);
|
||||
Debug.Assert(State.Value == APIState.Offline);
|
||||
|
||||
ProvidedUsername = username;
|
||||
this.password = password;
|
||||
@ -232,7 +214,7 @@ namespace osu.Game.Online.API
|
||||
|
||||
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
|
||||
{
|
||||
Debug.Assert(State == APIState.Offline);
|
||||
Debug.Assert(State.Value == APIState.Offline);
|
||||
|
||||
var req = new RegistrationRequest
|
||||
{
|
||||
@ -276,7 +258,7 @@ namespace osu.Game.Online.API
|
||||
req.Perform(this);
|
||||
|
||||
// we could still be in initialisation, at which point we don't want to say we're Online yet.
|
||||
if (IsLoggedIn) State = APIState.Online;
|
||||
if (IsLoggedIn) state.Value = APIState.Online;
|
||||
|
||||
failureCount = 0;
|
||||
return true;
|
||||
@ -293,27 +275,12 @@ namespace osu.Game.Online.API
|
||||
}
|
||||
}
|
||||
|
||||
private APIState state;
|
||||
private readonly Bindable<APIState> state = new Bindable<APIState>();
|
||||
|
||||
public APIState State
|
||||
{
|
||||
get => state;
|
||||
private set
|
||||
{
|
||||
if (state == value)
|
||||
return;
|
||||
|
||||
APIState oldState = state;
|
||||
state = value;
|
||||
|
||||
log.Add($@"We just went {state}!");
|
||||
Schedule(() =>
|
||||
{
|
||||
components.ForEach(c => c.APIStateChanged(this, state));
|
||||
OnStateChange?.Invoke(oldState, state);
|
||||
});
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// The current connectivity state of the API.
|
||||
/// </summary>
|
||||
public IBindable<APIState> State => state;
|
||||
|
||||
private bool handleWebException(WebException we)
|
||||
{
|
||||
@ -343,9 +310,9 @@ namespace osu.Game.Online.API
|
||||
// we might try again at an api level.
|
||||
return false;
|
||||
|
||||
if (State == APIState.Online)
|
||||
if (State.Value == APIState.Online)
|
||||
{
|
||||
State = APIState.Failing;
|
||||
state.Value = APIState.Failing;
|
||||
flushQueue();
|
||||
}
|
||||
|
||||
@ -362,10 +329,6 @@ namespace osu.Game.Online.API
|
||||
lock (queue) queue.Enqueue(request);
|
||||
}
|
||||
|
||||
public event StateChangeDelegate OnStateChange;
|
||||
|
||||
public delegate void StateChangeDelegate(APIState oldState, APIState newState);
|
||||
|
||||
private void flushQueue(bool failOldRequests = true)
|
||||
{
|
||||
lock (queue)
|
||||
@ -392,7 +355,7 @@ namespace osu.Game.Online.API
|
||||
// Scheduled prior to state change such that the state changed event is invoked with the correct user present
|
||||
Schedule(() => LocalUser.Value = createGuestUser());
|
||||
|
||||
State = APIState.Offline;
|
||||
state.Value = APIState.Offline;
|
||||
}
|
||||
|
||||
private static User createGuestUser() => new GuestUser();
|
||||
|
@ -53,5 +53,13 @@ namespace osu.Game.Online.API
|
||||
}
|
||||
|
||||
public bool Equals(IMod other) => Acronym == other?.Acronym;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
if (Settings.Count > 0)
|
||||
return $"{Acronym} ({string.Join(',', Settings.Select(kvp => $"{kvp.Key}:{kvp.Value}"))})";
|
||||
|
||||
return $"{Acronym}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Bindables;
|
||||
@ -21,34 +20,25 @@ namespace osu.Game.Online.API
|
||||
|
||||
public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
|
||||
|
||||
public bool IsLoggedIn => State == APIState.Online;
|
||||
public string AccessToken => "token";
|
||||
|
||||
public bool IsLoggedIn => State.Value == APIState.Online;
|
||||
|
||||
public string ProvidedUsername => LocalUser.Value.Username;
|
||||
|
||||
public string Endpoint => "http://localhost";
|
||||
|
||||
private APIState state = APIState.Online;
|
||||
|
||||
private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
|
||||
|
||||
/// <summary>
|
||||
/// Provide handling logic for an arbitrary API request.
|
||||
/// </summary>
|
||||
public Action<APIRequest> HandleRequest;
|
||||
|
||||
public APIState State
|
||||
{
|
||||
get => state;
|
||||
set
|
||||
{
|
||||
if (state == value)
|
||||
return;
|
||||
private readonly Bindable<APIState> state = new Bindable<APIState>(APIState.Online);
|
||||
|
||||
state = value;
|
||||
|
||||
Scheduler.Add(() => components.ForEach(c => c.APIStateChanged(this, value)));
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// The current connectivity state of the API.
|
||||
/// </summary>
|
||||
public IBindable<APIState> State => state;
|
||||
|
||||
public DummyAPIAccess()
|
||||
{
|
||||
@ -72,17 +62,6 @@ namespace osu.Game.Online.API
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public void Register(IOnlineComponent component)
|
||||
{
|
||||
Scheduler.Add(delegate { components.Add(component); });
|
||||
component.APIStateChanged(this, state);
|
||||
}
|
||||
|
||||
public void Unregister(IOnlineComponent component)
|
||||
{
|
||||
Scheduler.Add(delegate { components.Remove(component); });
|
||||
}
|
||||
|
||||
public void Login(string username, string password)
|
||||
{
|
||||
LocalUser.Value = new User
|
||||
@ -91,13 +70,13 @@ namespace osu.Game.Online.API
|
||||
Id = 1001,
|
||||
};
|
||||
|
||||
State = APIState.Online;
|
||||
state.Value = APIState.Online;
|
||||
}
|
||||
|
||||
public void Logout()
|
||||
{
|
||||
LocalUser.Value = new GuestUser();
|
||||
State = APIState.Offline;
|
||||
state.Value = APIState.Offline;
|
||||
}
|
||||
|
||||
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
|
||||
@ -105,5 +84,7 @@ namespace osu.Game.Online.API
|
||||
Thread.Sleep(200);
|
||||
return null;
|
||||
}
|
||||
|
||||
public void SetState(APIState newState) => state.Value = newState;
|
||||
}
|
||||
}
|
||||
|
@ -11,14 +11,21 @@ namespace osu.Game.Online.API
|
||||
{
|
||||
/// <summary>
|
||||
/// The local user.
|
||||
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
|
||||
/// </summary>
|
||||
Bindable<User> LocalUser { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The current user's activity.
|
||||
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
|
||||
/// </summary>
|
||||
Bindable<UserActivity> Activity { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve the OAuth access token.
|
||||
/// </summary>
|
||||
string AccessToken { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether the local user is logged in.
|
||||
/// </summary>
|
||||
@ -35,7 +42,11 @@ namespace osu.Game.Online.API
|
||||
/// </summary>
|
||||
string Endpoint { get; }
|
||||
|
||||
APIState State { get; }
|
||||
/// <summary>
|
||||
/// The current connection state of the API.
|
||||
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
|
||||
/// </summary>
|
||||
IBindable<APIState> State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Queue a new request.
|
||||
@ -61,18 +72,6 @@ namespace osu.Game.Online.API
|
||||
/// <param name="request">The request to perform.</param>
|
||||
Task PerformAsync(APIRequest request);
|
||||
|
||||
/// <summary>
|
||||
/// Register a component to receive state changes.
|
||||
/// </summary>
|
||||
/// <param name="component">The component to register.</param>
|
||||
void Register(IOnlineComponent component);
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters a component to receive state changes.
|
||||
/// </summary>
|
||||
/// <param name="component">The component to unregister.</param>
|
||||
void Unregister(IOnlineComponent component);
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to login using the provided credentials. This is a non-blocking operation.
|
||||
/// </summary>
|
||||
|
@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetSeasonalBackgroundsRequest : APIRequest<APISeasonalBackgrounds>
|
||||
{
|
||||
protected override string Target => @"seasonal-backgrounds";
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Online.API.Requests.Responses
|
||||
{
|
||||
public class APISeasonalBackgrounds
|
||||
{
|
||||
[JsonProperty("ends_at")]
|
||||
public DateTimeOffset EndDate;
|
||||
|
||||
[JsonProperty("backgrounds")]
|
||||
public List<APISeasonalBackground> Backgrounds { get; set; }
|
||||
}
|
||||
|
||||
public class APISeasonalBackground
|
||||
{
|
||||
[JsonProperty("url")]
|
||||
public string Url { get; set; }
|
||||
}
|
||||
}
|
@ -1,11 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.BeatmapListing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
@ -21,6 +25,14 @@ namespace osu.Game.Online.API.Requests
|
||||
|
||||
public SearchLanguage Language { get; }
|
||||
|
||||
[CanBeNull]
|
||||
public IReadOnlyCollection<SearchExtra> Extra { get; }
|
||||
|
||||
public SearchPlayed Played { get; }
|
||||
|
||||
[CanBeNull]
|
||||
public IReadOnlyCollection<ScoreRank> Ranks { get; }
|
||||
|
||||
private readonly string query;
|
||||
private readonly RulesetInfo ruleset;
|
||||
private readonly Cursor cursor;
|
||||
@ -35,7 +47,10 @@ namespace osu.Game.Online.API.Requests
|
||||
SortCriteria sortCriteria = SortCriteria.Ranked,
|
||||
SortDirection sortDirection = SortDirection.Descending,
|
||||
SearchGenre genre = SearchGenre.Any,
|
||||
SearchLanguage language = SearchLanguage.Any)
|
||||
SearchLanguage language = SearchLanguage.Any,
|
||||
IReadOnlyCollection<SearchExtra> extra = null,
|
||||
IReadOnlyCollection<ScoreRank> ranks = null,
|
||||
SearchPlayed played = SearchPlayed.Any)
|
||||
{
|
||||
this.query = string.IsNullOrEmpty(query) ? string.Empty : System.Uri.EscapeDataString(query);
|
||||
this.ruleset = ruleset;
|
||||
@ -46,6 +61,9 @@ namespace osu.Game.Online.API.Requests
|
||||
SortDirection = sortDirection;
|
||||
Genre = genre;
|
||||
Language = language;
|
||||
Extra = extra;
|
||||
Ranks = ranks;
|
||||
Played = played;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
@ -66,6 +84,15 @@ namespace osu.Game.Online.API.Requests
|
||||
|
||||
req.AddParameter("sort", $"{SortCriteria.ToString().ToLowerInvariant()}_{directionString}");
|
||||
|
||||
if (Extra != null && Extra.Any())
|
||||
req.AddParameter("e", string.Join('.', Extra.Select(e => e.ToString().ToLowerInvariant())));
|
||||
|
||||
if (Ranks != null && Ranks.Any())
|
||||
req.AddParameter("r", string.Join('.', Ranks.Select(r => r.ToString())));
|
||||
|
||||
if (Played != SearchPlayed.Any)
|
||||
req.AddParameter("played", Played.ToString().ToLowerInvariant());
|
||||
|
||||
req.AddCursor(cursor);
|
||||
|
||||
return req;
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
@ -22,7 +23,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Online.Leaderboards
|
||||
{
|
||||
public abstract class Leaderboard<TScope, TScoreInfo> : Container, IOnlineComponent
|
||||
public abstract class Leaderboard<TScope, TScoreInfo> : Container
|
||||
{
|
||||
private const double fade_duration = 300;
|
||||
|
||||
@ -242,16 +243,13 @@ namespace osu.Game.Online.Leaderboards
|
||||
|
||||
private ScheduledDelegate pendingUpdateScores;
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
api?.Register(this);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
api?.Unregister(this);
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(onlineStateChanged, true);
|
||||
}
|
||||
|
||||
public void RefreshScores() => UpdateScores();
|
||||
@ -260,9 +258,9 @@ namespace osu.Game.Online.Leaderboards
|
||||
|
||||
protected abstract bool IsOnlineScope { get; }
|
||||
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||
{
|
||||
switch (state)
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case APIState.Online:
|
||||
case APIState.Offline:
|
||||
@ -271,7 +269,7 @@ namespace osu.Game.Online.Leaderboards
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
protected void UpdateScores()
|
||||
{
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -14,7 +15,7 @@ namespace osu.Game.Online
|
||||
/// A <see cref="Container"/> for displaying online content which require a local user to be logged in.
|
||||
/// Shows its children only when the local user is logged in and supports displaying a placeholder if not.
|
||||
/// </summary>
|
||||
public abstract class OnlineViewContainer : Container, IOnlineComponent
|
||||
public abstract class OnlineViewContainer : Container
|
||||
{
|
||||
protected LoadingSpinner LoadingSpinner { get; private set; }
|
||||
|
||||
@ -34,8 +35,10 @@ namespace osu.Game.Online
|
||||
this.placeholderMessage = placeholderMessage;
|
||||
}
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
@ -46,18 +49,14 @@ namespace osu.Game.Online
|
||||
Alpha = 0,
|
||||
}
|
||||
};
|
||||
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(onlineStateChanged, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
API.Register(this);
|
||||
}
|
||||
|
||||
public virtual void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
switch (state)
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case APIState.Offline:
|
||||
PopContentOut(Content);
|
||||
@ -79,7 +78,7 @@ namespace osu.Game.Online
|
||||
placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
/// Applies a transform to the online content to make it hidden.
|
||||
@ -90,11 +89,5 @@ namespace osu.Game.Online
|
||||
/// Applies a transform to the online content to make it visible.
|
||||
/// </summary>
|
||||
protected virtual void PopContentIn(Drawable content) => content.FadeIn(transform_duration, Easing.OutQuint);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
API?.Unregister(this);
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
20
osu.Game/Online/Spectator/FrameDataBundle.cs
Normal file
20
osu.Game/Online/Spectator/FrameDataBundle.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Replays.Legacy;
|
||||
|
||||
namespace osu.Game.Online.Spectator
|
||||
{
|
||||
[Serializable]
|
||||
public class FrameDataBundle
|
||||
{
|
||||
public IEnumerable<LegacyReplayFrame> Frames { get; set; }
|
||||
|
||||
public FrameDataBundle(IEnumerable<LegacyReplayFrame> frames)
|
||||
{
|
||||
Frames = frames;
|
||||
}
|
||||
}
|
||||
}
|
34
osu.Game/Online/Spectator/ISpectatorClient.cs
Normal file
34
osu.Game/Online/Spectator/ISpectatorClient.cs
Normal file
@ -0,0 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Online.Spectator
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface defining a spectator client instance.
|
||||
/// </summary>
|
||||
public interface ISpectatorClient
|
||||
{
|
||||
/// <summary>
|
||||
/// Signals that a user has begun a new play session.
|
||||
/// </summary>
|
||||
/// <param name="userId">The user.</param>
|
||||
/// <param name="state">The state of gameplay.</param>
|
||||
Task UserBeganPlaying(int userId, SpectatorState state);
|
||||
|
||||
/// <summary>
|
||||
/// Signals that a user has finished a play session.
|
||||
/// </summary>
|
||||
/// <param name="userId">The user.</param>
|
||||
/// <param name="state">The state of gameplay.</param>
|
||||
Task UserFinishedPlaying(int userId, SpectatorState state);
|
||||
|
||||
/// <summary>
|
||||
/// Called when new frames are available for a subscribed user's play session.
|
||||
/// </summary>
|
||||
/// <param name="userId">The user.</param>
|
||||
/// <param name="data">The frame data.</param>
|
||||
Task UserSentFrames(int userId, FrameDataBundle data);
|
||||
}
|
||||
}
|
44
osu.Game/Online/Spectator/ISpectatorServer.cs
Normal file
44
osu.Game/Online/Spectator/ISpectatorServer.cs
Normal file
@ -0,0 +1,44 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Online.Spectator
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface defining the spectator server instance.
|
||||
/// </summary>
|
||||
public interface ISpectatorServer
|
||||
{
|
||||
/// <summary>
|
||||
/// Signal the start of a new play session.
|
||||
/// </summary>
|
||||
/// <param name="state">The state of gameplay.</param>
|
||||
Task BeginPlaySession(SpectatorState state);
|
||||
|
||||
/// <summary>
|
||||
/// Send a bundle of frame data for the current play session.
|
||||
/// </summary>
|
||||
/// <param name="data">The frame data.</param>
|
||||
Task SendFrameData(FrameDataBundle data);
|
||||
|
||||
/// <summary>
|
||||
/// Signal the end of a play session.
|
||||
/// </summary>
|
||||
/// <param name="state">The state of gameplay.</param>
|
||||
Task EndPlaySession(SpectatorState state);
|
||||
|
||||
/// <summary>
|
||||
/// Request spectating data for the specified user. May be called on multiple users and offline users.
|
||||
/// For offline users, a subscription will be created and data will begin streaming on next play.
|
||||
/// </summary>
|
||||
/// <param name="userId">The user to subscribe to.</param>
|
||||
Task StartWatchingUser(int userId);
|
||||
|
||||
/// <summary>
|
||||
/// Stop requesting spectating data for the specified user. Unsubscribes from receiving further data.
|
||||
/// </summary>
|
||||
/// <param name="userId">The user to unsubscribe from.</param>
|
||||
Task EndWatchingUser(int userId);
|
||||
}
|
||||
}
|
26
osu.Game/Online/Spectator/SpectatorState.cs
Normal file
26
osu.Game/Online/Spectator/SpectatorState.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using osu.Game.Online.API;
|
||||
|
||||
namespace osu.Game.Online.Spectator
|
||||
{
|
||||
[Serializable]
|
||||
public class SpectatorState : IEquatable<SpectatorState>
|
||||
{
|
||||
public int? BeatmapID { get; set; }
|
||||
|
||||
public int? RulesetID { get; set; }
|
||||
|
||||
[NotNull]
|
||||
public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
|
||||
|
||||
public bool Equals(SpectatorState other) => BeatmapID == other?.BeatmapID && Mods.SequenceEqual(other?.Mods) && RulesetID == other?.RulesetID;
|
||||
|
||||
public override string ToString() => $"Beatmap:{BeatmapID} Mods:{string.Join(',', Mods)} Ruleset:{RulesetID}";
|
||||
}
|
||||
}
|
274
osu.Game/Online/Spectator/SpectatorStreamingClient.cs
Normal file
274
osu.Game/Online/Spectator/SpectatorStreamingClient.cs
Normal file
@ -0,0 +1,274 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.AspNetCore.SignalR.Client;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Online.Spectator
|
||||
{
|
||||
public class SpectatorStreamingClient : Component, ISpectatorClient
|
||||
{
|
||||
/// <summary>
|
||||
/// The maximum milliseconds between frame bundle sends.
|
||||
/// </summary>
|
||||
public const double TIME_BETWEEN_SENDS = 200;
|
||||
|
||||
private HubConnection connection;
|
||||
|
||||
private readonly List<int> watchingUsers = new List<int>();
|
||||
|
||||
public IBindableList<int> PlayingUsers => playingUsers;
|
||||
|
||||
private readonly BindableList<int> playingUsers = new BindableList<int>();
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
|
||||
private bool isConnected;
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[CanBeNull]
|
||||
private IBeatmap currentBeatmap;
|
||||
|
||||
[Resolved]
|
||||
private IBindable<RulesetInfo> currentRuleset { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IBindable<IReadOnlyList<Mod>> currentMods { get; set; }
|
||||
|
||||
private readonly SpectatorState currentState = new SpectatorState();
|
||||
|
||||
private bool isPlaying;
|
||||
|
||||
/// <summary>
|
||||
/// Called whenever new frames arrive from the server.
|
||||
/// </summary>
|
||||
public event Action<int, FrameDataBundle> OnNewFrames;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(apiStateChanged, true);
|
||||
}
|
||||
|
||||
private void apiStateChanged(ValueChangedEvent<APIState> state)
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case APIState.Failing:
|
||||
case APIState.Offline:
|
||||
connection?.StopAsync();
|
||||
connection = null;
|
||||
break;
|
||||
|
||||
case APIState.Online:
|
||||
Task.Run(connect);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private const string endpoint = "https://spectator.ppy.sh/spectator";
|
||||
|
||||
private async Task connect()
|
||||
{
|
||||
if (connection != null)
|
||||
return;
|
||||
|
||||
connection = new HubConnectionBuilder()
|
||||
.WithUrl(endpoint, options =>
|
||||
{
|
||||
options.Headers.Add("Authorization", $"Bearer {api.AccessToken}");
|
||||
})
|
||||
.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; })
|
||||
.Build();
|
||||
|
||||
// until strong typed client support is added, each method must be manually bound (see https://github.com/dotnet/aspnetcore/issues/15198)
|
||||
connection.On<int, SpectatorState>(nameof(ISpectatorClient.UserBeganPlaying), ((ISpectatorClient)this).UserBeganPlaying);
|
||||
connection.On<int, FrameDataBundle>(nameof(ISpectatorClient.UserSentFrames), ((ISpectatorClient)this).UserSentFrames);
|
||||
connection.On<int, SpectatorState>(nameof(ISpectatorClient.UserFinishedPlaying), ((ISpectatorClient)this).UserFinishedPlaying);
|
||||
|
||||
connection.Closed += async ex =>
|
||||
{
|
||||
isConnected = false;
|
||||
playingUsers.Clear();
|
||||
|
||||
if (ex != null) await tryUntilConnected();
|
||||
};
|
||||
|
||||
await tryUntilConnected();
|
||||
|
||||
async Task tryUntilConnected()
|
||||
{
|
||||
while (api.State.Value == APIState.Online)
|
||||
{
|
||||
try
|
||||
{
|
||||
// reconnect on any failure
|
||||
await connection.StartAsync();
|
||||
|
||||
// success
|
||||
isConnected = true;
|
||||
|
||||
// resubscribe to watched users
|
||||
var users = watchingUsers.ToArray();
|
||||
watchingUsers.Clear();
|
||||
foreach (var userId in users)
|
||||
WatchUser(userId);
|
||||
|
||||
// re-send state in case it wasn't received
|
||||
if (isPlaying)
|
||||
beginPlaying();
|
||||
|
||||
break;
|
||||
}
|
||||
catch
|
||||
{
|
||||
await Task.Delay(5000);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Task ISpectatorClient.UserBeganPlaying(int userId, SpectatorState state)
|
||||
{
|
||||
if (!playingUsers.Contains(userId))
|
||||
playingUsers.Add(userId);
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
Task ISpectatorClient.UserFinishedPlaying(int userId, SpectatorState state)
|
||||
{
|
||||
playingUsers.Remove(userId);
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
Task ISpectatorClient.UserSentFrames(int userId, FrameDataBundle data)
|
||||
{
|
||||
OnNewFrames?.Invoke(userId, data);
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public void BeginPlaying(GameplayBeatmap beatmap)
|
||||
{
|
||||
if (isPlaying)
|
||||
throw new InvalidOperationException($"Cannot invoke {nameof(BeginPlaying)} when already playing");
|
||||
|
||||
isPlaying = true;
|
||||
|
||||
// transfer state at point of beginning play
|
||||
currentState.BeatmapID = beatmap.BeatmapInfo.OnlineBeatmapID;
|
||||
currentState.RulesetID = currentRuleset.Value.ID;
|
||||
currentState.Mods = currentMods.Value.Select(m => new APIMod(m));
|
||||
|
||||
currentBeatmap = beatmap.PlayableBeatmap;
|
||||
beginPlaying();
|
||||
}
|
||||
|
||||
private void beginPlaying()
|
||||
{
|
||||
Debug.Assert(isPlaying);
|
||||
|
||||
if (!isConnected) return;
|
||||
|
||||
connection.SendAsync(nameof(ISpectatorServer.BeginPlaySession), currentState);
|
||||
}
|
||||
|
||||
public void SendFrames(FrameDataBundle data)
|
||||
{
|
||||
if (!isConnected) return;
|
||||
|
||||
lastSend = connection.SendAsync(nameof(ISpectatorServer.SendFrameData), data);
|
||||
}
|
||||
|
||||
public void EndPlaying()
|
||||
{
|
||||
isPlaying = false;
|
||||
currentBeatmap = null;
|
||||
|
||||
if (!isConnected) return;
|
||||
|
||||
connection.SendAsync(nameof(ISpectatorServer.EndPlaySession), currentState);
|
||||
}
|
||||
|
||||
public void WatchUser(int userId)
|
||||
{
|
||||
if (watchingUsers.Contains(userId))
|
||||
return;
|
||||
|
||||
watchingUsers.Add(userId);
|
||||
|
||||
if (!isConnected) return;
|
||||
|
||||
connection.SendAsync(nameof(ISpectatorServer.StartWatchingUser), userId);
|
||||
}
|
||||
|
||||
public void StopWatchingUser(int userId)
|
||||
{
|
||||
watchingUsers.Remove(userId);
|
||||
|
||||
if (!isConnected) return;
|
||||
|
||||
connection.SendAsync(nameof(ISpectatorServer.EndWatchingUser), userId);
|
||||
}
|
||||
|
||||
private readonly Queue<LegacyReplayFrame> pendingFrames = new Queue<LegacyReplayFrame>();
|
||||
|
||||
private double lastSendTime;
|
||||
|
||||
private Task lastSend;
|
||||
|
||||
private const int max_pending_frames = 30;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (pendingFrames.Count > 0 && Time.Current - lastSendTime > TIME_BETWEEN_SENDS)
|
||||
purgePendingFrames();
|
||||
}
|
||||
|
||||
public void HandleFrame(ReplayFrame frame)
|
||||
{
|
||||
if (frame is IConvertibleReplayFrame convertible)
|
||||
pendingFrames.Enqueue(convertible.ToLegacy(currentBeatmap));
|
||||
|
||||
if (pendingFrames.Count > max_pending_frames)
|
||||
purgePendingFrames();
|
||||
}
|
||||
|
||||
private void purgePendingFrames()
|
||||
{
|
||||
if (lastSend?.IsCompleted == false)
|
||||
return;
|
||||
|
||||
var frames = pendingFrames.ToArray();
|
||||
|
||||
pendingFrames.Clear();
|
||||
|
||||
SendFrames(new FrameDataBundle(frames));
|
||||
|
||||
lastSendTime = Time.Current;
|
||||
}
|
||||
}
|
||||
}
|
@ -30,6 +30,7 @@ using osu.Game.Database;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Resources;
|
||||
using osu.Game.Rulesets;
|
||||
@ -76,6 +77,8 @@ namespace osu.Game
|
||||
|
||||
protected IAPIProvider API;
|
||||
|
||||
private SpectatorStreamingClient spectatorStreaming;
|
||||
|
||||
protected MenuCursorContainer MenuCursorContainer;
|
||||
|
||||
protected MusicController MusicController;
|
||||
@ -191,9 +194,9 @@ namespace osu.Game
|
||||
dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Audio, new NamespacedResourceStore<byte[]>(Resources, "Skins/Legacy")));
|
||||
dependencies.CacheAs<ISkinSource>(SkinManager);
|
||||
|
||||
API ??= new APIAccess(LocalConfig);
|
||||
dependencies.CacheAs(API ??= new APIAccess(LocalConfig));
|
||||
|
||||
dependencies.CacheAs(API);
|
||||
dependencies.CacheAs(spectatorStreaming = new SpectatorStreamingClient());
|
||||
|
||||
var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);
|
||||
|
||||
@ -252,8 +255,11 @@ namespace osu.Game
|
||||
|
||||
FileStore.Cleanup();
|
||||
|
||||
// add api components to hierarchy.
|
||||
if (API is APIAccess apiAccess)
|
||||
AddInternal(apiAccess);
|
||||
AddInternal(spectatorStreaming);
|
||||
|
||||
AddInternal(RulesetConfigCache);
|
||||
|
||||
MenuCursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -17,7 +18,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class AccountCreationOverlay : OsuFocusedOverlayContainer, IOnlineComponent
|
||||
public class AccountCreationOverlay : OsuFocusedOverlayContainer
|
||||
{
|
||||
private const float transition_time = 400;
|
||||
|
||||
@ -30,10 +31,13 @@ namespace osu.Game.Overlays
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, IAPIProvider api)
|
||||
{
|
||||
api.Register(this);
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(apiStateChanged, true);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -97,9 +101,9 @@ namespace osu.Game.Overlays
|
||||
this.FadeOut(100);
|
||||
}
|
||||
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
private void apiStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||
{
|
||||
switch (state)
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case APIState.Offline:
|
||||
case APIState.Failing:
|
||||
@ -112,6 +116,6 @@ namespace osu.Game.Overlays
|
||||
Hide();
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -130,6 +130,9 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
searchControl.Category.BindValueChanged(_ => queueUpdateSearch());
|
||||
searchControl.Genre.BindValueChanged(_ => queueUpdateSearch());
|
||||
searchControl.Language.BindValueChanged(_ => queueUpdateSearch());
|
||||
searchControl.Extra.CollectionChanged += (_, __) => queueUpdateSearch();
|
||||
searchControl.Ranks.CollectionChanged += (_, __) => queueUpdateSearch();
|
||||
searchControl.Played.BindValueChanged(_ => queueUpdateSearch());
|
||||
|
||||
sortCriteria.BindValueChanged(_ => queueUpdateSearch());
|
||||
sortDirection.BindValueChanged(_ => queueUpdateSearch());
|
||||
@ -179,7 +182,10 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
sortControl.Current.Value,
|
||||
sortControl.SortDirection.Value,
|
||||
searchControl.Genre.Value,
|
||||
searchControl.Language.Value);
|
||||
searchControl.Language.Value,
|
||||
searchControl.Extra,
|
||||
searchControl.Ranks,
|
||||
searchControl.Played.Value);
|
||||
|
||||
getSetsRequest.Success += response =>
|
||||
{
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
@ -28,6 +29,12 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
|
||||
public Bindable<SearchLanguage> Language => languageFilter.Current;
|
||||
|
||||
public BindableList<SearchExtra> Extra => extraFilter.Current;
|
||||
|
||||
public BindableList<ScoreRank> Ranks => ranksFilter.Current;
|
||||
|
||||
public Bindable<SearchPlayed> Played => playedFilter.Current;
|
||||
|
||||
public BeatmapSetInfo BeatmapSet
|
||||
{
|
||||
set
|
||||
@ -48,6 +55,9 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
private readonly BeatmapSearchFilterRow<SearchCategory> categoryFilter;
|
||||
private readonly BeatmapSearchFilterRow<SearchGenre> genreFilter;
|
||||
private readonly BeatmapSearchFilterRow<SearchLanguage> languageFilter;
|
||||
private readonly BeatmapSearchMultipleSelectionFilterRow<SearchExtra> extraFilter;
|
||||
private readonly BeatmapSearchScoreFilterRow ranksFilter;
|
||||
private readonly BeatmapSearchFilterRow<SearchPlayed> playedFilter;
|
||||
|
||||
private readonly Box background;
|
||||
private readonly UpdateableBeatmapSetCover beatmapCover;
|
||||
@ -105,6 +115,9 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
categoryFilter = new BeatmapSearchFilterRow<SearchCategory>(@"Categories"),
|
||||
genreFilter = new BeatmapSearchFilterRow<SearchGenre>(@"Genre"),
|
||||
languageFilter = new BeatmapSearchFilterRow<SearchLanguage>(@"Language"),
|
||||
extraFilter = new BeatmapSearchMultipleSelectionFilterRow<SearchExtra>(@"Extra"),
|
||||
ranksFilter = new BeatmapSearchScoreFilterRow(),
|
||||
playedFilter = new BeatmapSearchFilterRow<SearchPlayed>(@"Played")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,20 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using Humanizer;
|
||||
using osu.Game.Utils;
|
||||
|
||||
@ -32,6 +28,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
|
||||
public BeatmapSearchFilterRow(string headerName)
|
||||
{
|
||||
Drawable filter;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AddInternal(new GridContainer
|
||||
@ -49,7 +46,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
@ -58,17 +55,17 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
Font = OsuFont.GetFont(size: 13),
|
||||
Text = headerName.Titleize()
|
||||
},
|
||||
CreateFilter().With(f =>
|
||||
{
|
||||
f.Current = current;
|
||||
})
|
||||
filter = CreateFilter()
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (filter is IHasCurrentValue<T> filterWithValue)
|
||||
Current = filterWithValue.Current;
|
||||
}
|
||||
|
||||
[NotNull]
|
||||
protected virtual BeatmapSearchFilter CreateFilter() => new BeatmapSearchFilter();
|
||||
protected virtual Drawable CreateFilter() => new BeatmapSearchFilter();
|
||||
|
||||
protected class BeatmapSearchFilter : TabControl<T>
|
||||
{
|
||||
@ -97,63 +94,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
|
||||
protected override Dropdown<T> CreateDropdown() => new FilterDropdown();
|
||||
|
||||
protected override TabItem<T> CreateTabItem(T value) => new FilterTabItem(value);
|
||||
|
||||
protected class FilterTabItem : TabItem<T>
|
||||
{
|
||||
protected virtual float TextSize => 13;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; }
|
||||
|
||||
private readonly OsuSpriteText text;
|
||||
|
||||
public FilterTabItem(T value)
|
||||
: base(value)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.BottomLeft;
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: TextSize, weight: FontWeight.Regular),
|
||||
Text = (value as Enum)?.GetDescription() ?? value.ToString()
|
||||
},
|
||||
new HoverClickSounds()
|
||||
});
|
||||
|
||||
Enabled.Value = true;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
updateState();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
base.OnHover(e);
|
||||
updateState();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(e);
|
||||
updateState();
|
||||
}
|
||||
|
||||
protected override void OnActivated() => updateState();
|
||||
|
||||
protected override void OnDeactivated() => updateState();
|
||||
|
||||
private void updateState() => text.FadeColour(Active.Value ? Color4.White : getStateColour(), 200, Easing.OutQuint);
|
||||
|
||||
private Color4 getStateColour() => IsHovered ? colourProvider.Light1 : colourProvider.Light3;
|
||||
}
|
||||
protected override TabItem<T> CreateTabItem(T value) => new FilterTabItem<T>(value);
|
||||
|
||||
private class FilterDropdown : OsuTabDropdown<T>
|
||||
{
|
||||
|
@ -0,0 +1,93 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public class BeatmapSearchMultipleSelectionFilterRow<T> : BeatmapSearchFilterRow<List<T>>
|
||||
{
|
||||
public new readonly BindableList<T> Current = new BindableList<T>();
|
||||
|
||||
private MultipleSelectionFilter filter;
|
||||
|
||||
public BeatmapSearchMultipleSelectionFilterRow(string headerName)
|
||||
: base(headerName)
|
||||
{
|
||||
Current.BindTo(filter.Current);
|
||||
}
|
||||
|
||||
protected sealed override Drawable CreateFilter() => filter = CreateMultipleSelectionFilter();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a filter control that can be used to simultaneously select multiple values of type <typeparamref name="T"/>.
|
||||
/// </summary>
|
||||
protected virtual MultipleSelectionFilter CreateMultipleSelectionFilter() => new MultipleSelectionFilter();
|
||||
|
||||
protected class MultipleSelectionFilter : FillFlowContainer<MultipleSelectionFilterTabItem>
|
||||
{
|
||||
public readonly BindableList<T> Current = new BindableList<T>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.BottomLeft;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 15;
|
||||
Spacing = new Vector2(10, 0);
|
||||
|
||||
AddRange(GetValues().Select(CreateTabItem));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
foreach (var item in Children)
|
||||
item.Active.BindValueChanged(active => toggleItem(item.Value, active.NewValue));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns all values to be displayed in this filter row.
|
||||
/// </summary>
|
||||
protected virtual IEnumerable<T> GetValues() => Enum.GetValues(typeof(T)).Cast<T>();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="MultipleSelectionFilterTabItem"/> representing the supplied <paramref name="value"/>.
|
||||
/// </summary>
|
||||
protected virtual MultipleSelectionFilterTabItem CreateTabItem(T value) => new MultipleSelectionFilterTabItem(value);
|
||||
|
||||
private void toggleItem(T value, bool active)
|
||||
{
|
||||
if (active)
|
||||
Current.Add(value);
|
||||
else
|
||||
Current.Remove(value);
|
||||
}
|
||||
}
|
||||
|
||||
protected class MultipleSelectionFilterTabItem : FilterTabItem<T>
|
||||
{
|
||||
public MultipleSelectionFilterTabItem(T value)
|
||||
: base(value)
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
base.OnClick(e);
|
||||
Active.Toggle();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
@ -13,7 +14,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
}
|
||||
|
||||
protected override BeatmapSearchFilter CreateFilter() => new RulesetFilter();
|
||||
protected override Drawable CreateFilter() => new RulesetFilter();
|
||||
|
||||
private class RulesetFilter : BeatmapSearchFilter
|
||||
{
|
||||
|
@ -0,0 +1,50 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public class BeatmapSearchScoreFilterRow : BeatmapSearchMultipleSelectionFilterRow<ScoreRank>
|
||||
{
|
||||
public BeatmapSearchScoreFilterRow()
|
||||
: base(@"Rank Achieved")
|
||||
{
|
||||
}
|
||||
|
||||
protected override MultipleSelectionFilter CreateMultipleSelectionFilter() => new RankFilter();
|
||||
|
||||
private class RankFilter : MultipleSelectionFilter
|
||||
{
|
||||
protected override MultipleSelectionFilterTabItem CreateTabItem(ScoreRank value) => new RankItem(value);
|
||||
|
||||
protected override IEnumerable<ScoreRank> GetValues() => base.GetValues().Reverse();
|
||||
}
|
||||
|
||||
private class RankItem : MultipleSelectionFilterTabItem
|
||||
{
|
||||
public RankItem(ScoreRank value)
|
||||
: base(value)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string LabelFor(ScoreRank value)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case ScoreRank.XH:
|
||||
return @"Silver SS";
|
||||
|
||||
case ScoreRank.SH:
|
||||
return @"Silver S";
|
||||
|
||||
default:
|
||||
return value.GetDescription();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
79
osu.Game/Overlays/BeatmapListing/FilterTabItem.cs
Normal file
79
osu.Game/Overlays/BeatmapListing/FilterTabItem.cs
Normal file
@ -0,0 +1,79 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public class FilterTabItem<T> : TabItem<T>
|
||||
{
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; }
|
||||
|
||||
private OsuSpriteText text;
|
||||
|
||||
public FilterTabItem(T value)
|
||||
: base(value)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.BottomLeft;
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 13, weight: FontWeight.Regular),
|
||||
Text = LabelFor(Value)
|
||||
},
|
||||
new HoverClickSounds()
|
||||
});
|
||||
|
||||
Enabled.Value = true;
|
||||
updateState();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
base.OnHover(e);
|
||||
updateState();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(e);
|
||||
updateState();
|
||||
}
|
||||
|
||||
protected override void OnActivated() => updateState();
|
||||
|
||||
protected override void OnDeactivated() => updateState();
|
||||
|
||||
/// <summary>
|
||||
/// Returns the label text to be used for the supplied <paramref name="value"/>.
|
||||
/// </summary>
|
||||
protected virtual string LabelFor(T value) => (value as Enum)?.GetDescription() ?? value.ToString();
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
text.FadeColour(IsHovered ? colourProvider.Light1 : getStateColour(), 200, Easing.OutQuint);
|
||||
text.Font = text.Font.With(weight: Active.Value ? FontWeight.SemiBold : FontWeight.Regular);
|
||||
}
|
||||
|
||||
private Color4 getStateColour() => Active.Value ? colourProvider.Content1 : colourProvider.Light2;
|
||||
}
|
||||
}
|
16
osu.Game/Overlays/BeatmapListing/SearchExtra.cs
Normal file
16
osu.Game/Overlays/BeatmapListing/SearchExtra.cs
Normal file
@ -0,0 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public enum SearchExtra
|
||||
{
|
||||
[Description("Has Video")]
|
||||
Video,
|
||||
|
||||
[Description("Has Storyboard")]
|
||||
Storyboard
|
||||
}
|
||||
}
|
@ -1,10 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public interface IOnlineComponent
|
||||
public enum SearchPlayed
|
||||
{
|
||||
void APIStateChanged(IAPIProvider api, APIState state);
|
||||
Any,
|
||||
Played,
|
||||
Unplayed
|
||||
}
|
||||
}
|
@ -33,9 +33,14 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
}
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(onlineStateChanged, true);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
@ -130,13 +135,13 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
}
|
||||
|
||||
public override void APIStateChanged(IAPIProvider api, APIState state)
|
||||
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||
{
|
||||
if (State.Value == Visibility.Hidden)
|
||||
return;
|
||||
|
||||
Header.Current.TriggerChange();
|
||||
}
|
||||
});
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
|
@ -12,7 +12,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public abstract class FullscreenOverlay<T> : WaveOverlayContainer, IOnlineComponent, INamedOverlayComponent
|
||||
public abstract class FullscreenOverlay<T> : WaveOverlayContainer, INamedOverlayComponent
|
||||
where T : OverlayHeader
|
||||
{
|
||||
public virtual string IconTexture => Header?.Title.IconTexture ?? string.Empty;
|
||||
@ -86,21 +86,5 @@ namespace osu.Game.Overlays
|
||||
protected virtual void PopOutComplete()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
API.Register(this);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
API?.Unregister(this);
|
||||
}
|
||||
|
||||
public virtual void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Online.API;
|
||||
@ -15,7 +16,7 @@ namespace osu.Game.Overlays
|
||||
/// Automatically performs a data fetch on load.
|
||||
/// </remarks>
|
||||
/// <typeparam name="T">The type of the API response.</typeparam>
|
||||
public abstract class OverlayView<T> : CompositeDrawable, IOnlineComponent
|
||||
public abstract class OverlayView<T> : CompositeDrawable
|
||||
where T : class
|
||||
{
|
||||
[Resolved]
|
||||
@ -29,10 +30,13 @@ namespace osu.Game.Overlays
|
||||
AutoSizeAxes = Axes.Y;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
base.LoadComplete();
|
||||
API.Register(this);
|
||||
apiState.BindTo(API.State);
|
||||
apiState.BindValueChanged(onlineStateChanged, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -59,20 +63,19 @@ namespace osu.Game.Overlays
|
||||
API.Queue(request);
|
||||
}
|
||||
|
||||
public virtual void APIStateChanged(IAPIProvider api, APIState state)
|
||||
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||
{
|
||||
switch (state)
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case APIState.Online:
|
||||
PerformFetch();
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
request?.Cancel();
|
||||
API?.Unregister(this);
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
|
@ -39,6 +39,12 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
||||
LabelText = "Background source",
|
||||
Current = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource),
|
||||
Items = Enum.GetValues(typeof(BackgroundSource)).Cast<BackgroundSource>()
|
||||
},
|
||||
new SettingsDropdown<SeasonalBackgroundMode>
|
||||
{
|
||||
LabelText = "Seasonal backgrounds",
|
||||
Current = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode),
|
||||
Items = Enum.GetValues(typeof(SeasonalBackgroundMode)).Cast<SeasonalBackgroundMode>()
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -37,10 +37,10 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
LabelText = "Lighten playfield during breaks",
|
||||
Current = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
new SettingsEnumDropdown<HUDVisibilityMode>
|
||||
{
|
||||
LabelText = "Show score overlay",
|
||||
Current = config.GetBindable<bool>(OsuSetting.ShowInterface)
|
||||
LabelText = "HUD overlay visibility mode",
|
||||
Current = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
@ -78,7 +78,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
LabelText = "Score display mode",
|
||||
Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
|
||||
Keywords = new[] { "scoring" }
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Online.API;
|
||||
using osuTK;
|
||||
using osu.Game.Users;
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
@ -25,7 +26,7 @@ using Container = osu.Framework.Graphics.Containers.Container;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.General
|
||||
{
|
||||
public class LoginSettings : FillFlowContainer, IOnlineComponent
|
||||
public class LoginSettings : FillFlowContainer
|
||||
{
|
||||
private bool bounding = true;
|
||||
private LoginForm form;
|
||||
@ -41,6 +42,11 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
/// </summary>
|
||||
public Action RequestHide;
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
public override RectangleF BoundingBox => bounding ? base.BoundingBox : RectangleF.Empty;
|
||||
|
||||
public bool Bounding
|
||||
@ -61,17 +67,18 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
Spacing = new Vector2(0f, 5f);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(IAPIProvider api)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
api?.Register(this);
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(onlineStateChanged, true);
|
||||
}
|
||||
|
||||
public void APIStateChanged(IAPIProvider api, APIState state) => Schedule(() =>
|
||||
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||
{
|
||||
form = null;
|
||||
|
||||
switch (state)
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case APIState.Offline:
|
||||
Children = new Drawable[]
|
||||
@ -107,7 +114,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
Origin = Anchor.TopCentre,
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Text = state == APIState.Failing ? "Connection is failing, will attempt to reconnect... " : "Attempting to connect... ",
|
||||
Text = state.NewValue == APIState.Failing ? "Connection is failing, will attempt to reconnect... " : "Attempting to connect... ",
|
||||
Margin = new MarginPadding { Top = 10, Bottom = 10 },
|
||||
},
|
||||
};
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user