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Fix and add XMLDoc
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@ -88,6 +88,9 @@ namespace osu.Game
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private IdleTracker idleTracker;
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/// <summary>
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/// Whether overlays should be able to be opened game-wide. Value is sourced from the current active screen.
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/// </summary>
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public readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
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protected OsuScreenStack ScreenStack;
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@ -44,7 +44,7 @@ namespace osu.Game.Screens
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public virtual bool HideOverlaysOnEnter => false;
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/// <summary>
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/// The initial initial overlay activation mode to use when this screen is entered for the first time.
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/// The initial overlay activation mode to use when this screen is entered for the first time.
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/// </summary>
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protected virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
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