osu/osu.Game/Screens/Edit
Dean Herbert ab308d28d2 Debounce calls to UpdateTernaryStates
Just something I noticed in passing recently which may help with
reducing performance overhead of some batch operations.
2020-11-03 01:08:36 +09:00
..
Components Account for the width of points so they don't suddenly appear at timeline edges 2020-10-09 16:49:51 +09:00
Compose Debounce calls to UpdateTernaryStates 2020-11-03 01:08:36 +09:00
Design
Setup Make EditorBeatmap implement TransactionalCommitComponent 2020-10-08 18:04:07 +09:00
Timing Change editor timing screen seek behaviour to only occur on clicking table rows 2020-10-27 12:28:12 +09:00
BindableBeatDivisor.cs
ClipboardContent.cs
Editor.cs Merge branch 'master' into fix-editor-bindable-crash 2020-10-28 13:34:54 +09:00
EditorBeatmap.cs Further simplify non-transactional change logic 2020-10-08 18:42:53 +09:00
EditorChangeHandler.cs Hook ChangeHandler to transactional events rather than individual ones 2020-10-08 18:04:07 +09:00
EditorClock.cs Fix editor seek transform seeking too much 2020-11-02 21:08:58 +09:00
EditorScreen.cs
EditorScreenMode.cs
EditorScreenWithTimeline.cs
IEditorChangeHandler.cs Merge branch 'master' into editor-timing-screen-change-handling 2020-10-05 15:40:43 +09:00
LegacyEditorBeatmapPatcher.cs Split transaction handling code out into base class 2020-10-08 18:04:07 +09:00
PromptForSaveDialog.cs
TransactionalCommitComponent.cs Make component and add hooking events 2020-10-08 18:04:07 +09:00