Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected

This commit is contained in:
Lucas A 2020-08-31 11:16:13 +02:00
parent 03b7c8b889
commit dd093f44d8
4 changed files with 4 additions and 9 deletions

View File

@ -91,12 +91,7 @@ namespace osu.Game.Tests.Visual.Menus
public class TestToolbar : Toolbar
{
public TestToolbar()
{
base.OverlayActivationMode.BindTo(OverlayActivationMode);
}
public new Bindable<OverlayActivation> OverlayActivationMode { get; } = new Bindable<OverlayActivation>(OverlayActivation.All);
public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode as Bindable<OverlayActivation>;
}
}
}

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@ -46,7 +46,7 @@ namespace osu.Game.Screens
/// <summary>
/// The initial initial overlay activation mode to use when this screen is entered for the first time.
/// </summary>
public virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
protected virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
public Bindable<OverlayActivation> OverlayActivationMode { get; }

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@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play
public override bool HideOverlaysOnEnter => true;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
/// <summary>
/// Whether gameplay should pause when the game window focus is lost.

View File

@ -18,6 +18,6 @@ namespace osu.Game.Screens
public override bool AllowRateAdjustments => false;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
}
}