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https://github.com/ppy/osu
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Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected
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@ -91,12 +91,7 @@ namespace osu.Game.Tests.Visual.Menus
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public class TestToolbar : Toolbar
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{
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public TestToolbar()
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{
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base.OverlayActivationMode.BindTo(OverlayActivationMode);
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}
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public new Bindable<OverlayActivation> OverlayActivationMode { get; } = new Bindable<OverlayActivation>(OverlayActivation.All);
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public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode as Bindable<OverlayActivation>;
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}
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}
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}
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@ -46,7 +46,7 @@ namespace osu.Game.Screens
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/// <summary>
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/// The initial initial overlay activation mode to use when this screen is entered for the first time.
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/// </summary>
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public virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
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protected virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
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public Bindable<OverlayActivation> OverlayActivationMode { get; }
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@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play
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public override bool HideOverlaysOnEnter => true;
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public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
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protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
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/// <summary>
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/// Whether gameplay should pause when the game window focus is lost.
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@ -18,6 +18,6 @@ namespace osu.Game.Screens
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public override bool AllowRateAdjustments => false;
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public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
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protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
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}
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}
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