osu/osu.Game
2020-11-10 23:52:37 +13:00
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Audio Don't force Gameplay prefix on all skin sample lookups 2020-10-30 11:59:40 +09:00
Beatmaps Add explicit lock object and some xmldoc for clarity 2020-11-10 14:31:52 +09:00
Collections
Configuration Merge branch 'master' into spectator-listing 2020-11-04 09:30:15 +09:00
Database Fix API request error handling 2020-11-09 19:42:00 +09:00
Extensions
Graphics Resolve CA1805 inspections 2020-11-01 18:47:40 +01:00
Input Add key binding to show HUD while held 2020-10-30 14:19:40 +09:00
IO Resolve CA1835 inspection 2020-11-01 18:51:39 +01:00
IPC
Migrations Add flag value to database 2020-10-20 00:46:08 +02:00
Online Refactor request string logic to avoid linq usage 2020-11-09 12:23:29 +09:00
Overlays Stop mod select overlay hotkeys handling input when control is pressed 2020-11-10 17:57:59 +09:00
Properties
Replays Add field to Replay denoting whether the full replay have been received or not 2020-10-27 18:58:37 +09:00
Rulesets Always store standardised score when populating ScoreInfo 2020-11-10 08:41:00 +01:00
Scoring Merge branch 'master' into move-cache-logic-to-base-impl 2020-11-06 16:56:35 +09:00
Screens Fix BlueprintContainer triggering assert when left and right mouse button are pressed together 2020-11-10 17:16:28 +09:00
Skinning apply different offset based on whether the marker is newStyle or not 2020-11-09 08:20:19 +01:00
Storyboards Fix paths for storyboard animation sprites 2020-11-10 23:52:37 +13:00
Tests Avoid errors due to second set 2020-11-05 17:26:41 +09:00
Updater Update EndsWith usages 2020-10-16 12:58:34 +09:00
Users Merge pull request #10740 from Game4all/add-multi-statuses 2020-11-10 14:23:26 +09:00
Utils Add missing string function ordinal specifications 2020-10-16 12:49:31 +09:00
osu!.res
osu.Game.csproj Update framework 2020-11-09 20:44:12 +09:00
OsuGame.cs Extract UserActivity logic to OsuGame. 2020-11-08 12:29:52 +01:00
OsuGameBase.cs Add and consume user cache class 2020-11-06 17:00:29 +09:00