mirror of https://github.com/ppy/osu
apply different offset based on whether the marker is newStyle or not
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@ -80,7 +80,7 @@ protected override void Update()
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Math.Clamp(Clock.ElapsedFrameTime, 0, 200),
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fill.Width, (float)Current.Value * maxFillWidth, 0, 200, Easing.OutQuint);
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marker.Position = fill.Position + new Vector2(fill.DrawWidth, 0);
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marker.Position = fill.Position + new Vector2(fill.DrawWidth, isNewStyle ? fill.DrawHeight / 2 : 0);
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}
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public void Flash(JudgementResult result) => marker.Flash(result);
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