Fix paths for storyboard animation sprites

This commit is contained in:
cadon0 2020-11-10 01:52:26 +13:00
parent ef1036cef1
commit 6446074976
1 changed files with 17 additions and 1 deletions

View File

@ -118,8 +118,24 @@ private void load(TextureStore textureStore, Storyboard storyboard)
for (int frame = 0; frame < Animation.FrameCount; frame++)
{
string framePath = Animation.Path.Replace(".", frame + ".");
Drawable sprite = storyboard.CreateSpriteFromResourcePath(framePath, textureStore);
AddFrame(storyboard.CreateSpriteFromResourcePath(framePath, textureStore), Animation.FrameDelay);
if (sprite != null)
{
AddFrame(sprite, Animation.FrameDelay);
continue;
}
framePath = Animation.Path.Replace("0.", frame + ".");
sprite = storyboard.CreateSpriteFromResourcePath(framePath, textureStore);
if (sprite != null)
{
AddFrame(sprite, Animation.FrameDelay);
}
// todo: handle animation intentionally declared with more frames than sprites to cause a blinking effect
// e.g. beatmap 5381's "spr\play-skip.png"
}
Animation.ApplyTransforms(this);