smoogipoo
df7480e68c
Fix bindable implementation being synchronous
2021-09-01 20:56:23 +09:00
smoogipoo
f7c1177cc9
Fix ScorePanelList nullref when scores are added too soon
2021-09-01 20:35:06 +09:00
Bartłomiej Dach
b969398e2d
Merge branch 'master' into adjust-triangle-speed
2021-08-31 20:44:09 +02:00
Dean Herbert
529a9a6ff8
Adjust minimum triangle movement speed to avoid "static" triangles in logo
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Closes #14584 .
2021-08-31 14:08:23 +09:00
Bartłomiej Dach
89429021c9
Add test scene for labelled dropdowns
2021-08-30 21:37:15 +02:00
Salman Ahmed
6154642075
Merge branch 'master' into local-popover-containers
2021-08-30 15:44:29 +03:00
Dean Herbert
4dd60e3299
Merge branch 'master' into taiko-drum-refacor
2021-08-30 14:12:52 +09:00
Dan Balasescu
7be825f470
Merge pull request #14488 from frenzibyte/multi-spectator-player-leaving
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Gray out and stop player instances who quit during multi-spectator sessions
2021-08-30 12:04:19 +09:00
Bartłomiej Dach
2efe82a18d
Remove popover container from manual input manager test scene
2021-08-28 20:20:42 +02:00
Salman Ahmed
eb90cedc9b
Fix editor screen test scenes not updated to show their screens
2021-08-28 20:09:35 +03:00
Salman Ahmed
1650fbb8be
Add failing test steps
2021-08-27 13:24:37 +03:00
Salman Ahmed
b7a0316194
Shorten test player count to 4 for less steps
2021-08-27 13:14:56 +03:00
Dean Herbert
97f27897b1
Add test coverage of mass multiplayer event firing
2021-08-27 18:57:35 +09:00
Dean Herbert
33aa48bcf6
Merge branch 'master' into lobby-sounds
2021-08-27 18:46:12 +09:00
Dean Herbert
23414b0c63
Combine test scene to avoid huge copy paste
2021-08-27 18:44:44 +09:00
Dean Herbert
34d185d846
Convert final step to until step to avoid unnecessary delays
2021-08-27 18:39:36 +09:00
Dean Herbert
f078a9d2bf
Fix incorrect step type
2021-08-26 17:17:39 +09:00
Dean Herbert
982c4eff14
Merge branch 'master' into taiko-drum-refacor
2021-08-26 17:13:14 +09:00
Jamie Taylor
e341f471b0
Add lobby sfx for join/leave/kick/ready/unready events
2021-08-26 15:29:22 +09:00
Dean Herbert
6dcd9427ac
Remove bindable usage in PathControlPoint
...
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
Salman Ahmed
5acaafa708
Make end
accept one user ID rather than unnecessarily an array
2021-08-25 18:28:25 +03:00
Salman Ahmed
998abcbf31
Replace occurences of Enumerable.Range(PLAYER_1_ID, ...)
with a method
2021-08-25 18:25:31 +03:00
Salman Ahmed
c32168c61f
Add failing test case
2021-08-25 17:03:34 +03:00
Dean Herbert
7e6e2a7e29
Remove unused assignment
2021-08-25 17:39:06 +09:00
Salman Ahmed
13acdb5f19
Add test coverage
2021-08-25 11:31:02 +03:00
Dean Herbert
fc85ae0e34
Add test coverage
2021-08-25 16:56:44 +09:00
Bartłomiej Dach
e503182a8d
Merge branch 'master' into activity-on-multiplayer-screens
2021-08-24 18:50:55 +02:00
Dean Herbert
568a8ee97e
Merge branch 'master' into fix-hud-test-failure-2
2021-08-24 16:54:48 +09:00
Dean Herbert
08f757a584
Merge pull request #14474 from smoogipoo/fix-multi-crash
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Fix crash when entering multiplayer gameplay
2021-08-24 16:20:18 +09:00
smoogipoo
342f2d756d
Fix test not working intermittently
2021-08-24 15:18:05 +09:00
Dean Herbert
4bbc98737f
Fix english in test steps
2021-08-24 14:39:03 +09:00
Dean Herbert
8cd972a9fe
Merge branch 'master' into pinned-comment
2021-08-24 14:37:31 +09:00
smoogipoo
b719887810
Fix test compile errors
2021-08-24 13:34:23 +09:00
smoogipoo
df170afbc4
Fix multiplayer crashing when entering gameplay
2021-08-24 13:22:06 +09:00
smoogipoo
c2974cfc65
Add full multiplayer gameplay flow test
2021-08-24 13:20:01 +09:00
smoogipoo
956c1cc216
Merge branch 'master' into activity-on-multiplayer-screens
2021-08-24 12:33:34 +09:00
Dean Herbert
3c9718339c
Merge pull request #14444 from frenzibyte/decouple-ruleset-bindables
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Decouple rankings overlay's ruleset selector from the game-wide ruleset bindable
2021-08-24 11:58:13 +09:00
Salman Ahmed
9d807656f2
Add more complete test coverage of decoupling
2021-08-23 21:08:59 +03:00
Salman Ahmed
e33c3fcdbf
Add test coverage for new changes
2021-08-23 13:53:03 +03:00
Salman Ahmed
6931721864
Revert test coverage
2021-08-23 12:39:27 +03:00
Salman Ahmed
79aea1fb78
Fix test overlay ruleset selectors not surrounded with overlay colour providers
2021-08-23 11:44:52 +03:00
Dean Herbert
eaa4d479ac
Merge pull request #14408 from smoogipoo/remove-current-room
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Remove the global "selected room" from online screens
2021-08-23 17:29:31 +09:00
Salman Ahmed
391c4e529c
Add test coverage for all added features
2021-08-23 11:12:48 +03:00
smoogipoo
4f3a5fbad5
Fix test failure
2021-08-23 14:29:15 +09:00
Bartłomiej Dach
e4a8f72167
Add failing test case
2021-08-22 19:16:43 +02:00
Salman Ahmed
318f830cd2
Expand test coverage for different scaling modes
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Intentionally not using `[Values]` as the scale modes can be applied to
the running game instance directly, rather than recreating it all over
again.
The same could be said for the notification overlay but not sure, seems
like something that should be considered at an `OsuGameTestScene` level
instead (whether the same game instance can be reused for further
testing).
2021-08-21 04:19:55 +03:00
Dean Herbert
e13b516f31
Fix excess blank lines
2021-08-20 22:26:38 +09:00
smoogipoo
ceb07826d7
Merge branch 'master' into remove-current-room
2021-08-20 21:10:41 +09:00
Dan Balasescu
0aea39f5f1
Merge branch 'master' into temporary-directory-test-storage
2021-08-20 20:41:54 +09:00
Dean Herbert
b9ff94485d
Revert usage of OsuGameTestScene
for TestSceneOsuGame
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Turns out we likely don't want this, as it means the testing user (using
a visual test browser) will not have access to their beatmaps. Can
revisit at a future date if the temporary files are still an issue.
2021-08-20 19:45:54 +09:00