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Fix incorrect step type
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@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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HitObjectLifetimeEntry nextObjectEntry = null;
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AddUntilStep("no alive objects", () => getNextAliveObject() == null);
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AddAssert("no alive objects", () => getNextAliveObject() == null);
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AddAssert("check initially correct object", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[0]);
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