mirror of https://github.com/ppy/osu
Fix ScorePanelList nullref when scores are added too soon
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@ -182,6 +182,22 @@ public void TestSelectMultipleScores()
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assertExpandedPanelCentred();
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}
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[Test]
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public void TestAddScoreImmediately()
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{
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var score = new TestScoreInfo(new OsuRuleset().RulesetInfo);
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createListStep(() =>
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{
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var newList = new ScorePanelList { SelectedScore = { Value = score } };
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newList.AddScore(score);
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return newList;
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});
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assertScoreState(score, true);
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assertExpandedPanelCentred();
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}
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private void createListStep(Func<ScorePanelList> creationFunc)
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{
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AddStep("create list", () => Child = list = creationFunc().With(d =>
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@ -6,6 +6,7 @@
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -100,6 +101,9 @@ protected override void LoadComplete()
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{
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base.LoadComplete();
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foreach (var d in flow)
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displayScore(d);
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SelectedScore.BindValueChanged(selectedScoreChanged, true);
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}
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@ -124,37 +128,56 @@ public ScorePanel AddScore(ScoreInfo score, bool isNewLocalScore = false)
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};
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});
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difficultyCache.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods)
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.ContinueWith(_ => Schedule(() =>
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{
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flow.Add(panel.CreateTrackingContainer().With(d =>
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{
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d.Anchor = Anchor.Centre;
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d.Origin = Anchor.Centre;
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}));
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var trackingContainer = panel.CreateTrackingContainer().With(d =>
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{
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d.Anchor = Anchor.Centre;
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d.Origin = Anchor.Centre;
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d.Hide();
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});
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if (SelectedScore.Value == score)
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{
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SelectedScore.TriggerChange();
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}
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else
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{
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// We want the scroll position to remain relative to the expanded panel. When a new panel is added after the expanded panel, nothing needs to be done.
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// But when a panel is added before the expanded panel, we need to offset the scroll position by the width of the new panel.
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if (expandedPanel != null && flow.GetPanelIndex(score) < flow.GetPanelIndex(expandedPanel.Score))
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{
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// A somewhat hacky property is used here because we need to:
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// 1) Scroll after the scroll container's visible range is updated.
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// 2) Scroll before the scroll container's scroll position is updated.
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// Without this, we would have a 1-frame positioning error which looks very jarring.
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scroll.InstantScrollTarget = (scroll.InstantScrollTarget ?? scroll.Target) + ScorePanel.CONTRACTED_WIDTH + panel_spacing;
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}
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}
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}));
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flow.Add(trackingContainer);
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if (IsLoaded)
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displayScore(trackingContainer);
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return panel;
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}
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private void displayScore(ScorePanelTrackingContainer trackingContainer)
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{
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if (!IsLoaded)
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return;
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var score = trackingContainer.Panel.Score;
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// Calculating score can take a while in extreme scenarios, so only display scores after the process completes.
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scoreManager.GetTotalScoreAsync(score)
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.ContinueWith(totalScore => Schedule(() =>
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{
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flow.SetLayoutPosition(trackingContainer, totalScore.Result);
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trackingContainer.Show();
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if (SelectedScore.Value == score)
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{
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SelectedScore.TriggerChange();
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}
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else
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{
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// We want the scroll position to remain relative to the expanded panel. When a new panel is added after the expanded panel, nothing needs to be done.
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// But when a panel is added before the expanded panel, we need to offset the scroll position by the width of the new panel.
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if (expandedPanel != null && flow.GetPanelIndex(score) < flow.GetPanelIndex(expandedPanel.Score))
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{
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// A somewhat hacky property is used here because we need to:
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// 1) Scroll after the scroll container's visible range is updated.
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// 2) Scroll before the scroll container's scroll position is updated.
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// Without this, we would have a 1-frame positioning error which looks very jarring.
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scroll.InstantScrollTarget = (scroll.InstantScrollTarget ?? scroll.Target) + ScorePanel.CONTRACTED_WIDTH + panel_spacing;
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}
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}
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}), TaskContinuationOptions.OnlyOnRanToCompletion);
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}
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/// <summary>
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/// Brings a <see cref="ScoreInfo"/> to the centre of the screen and expands it.
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/// </summary>
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@ -306,28 +329,8 @@ private class Flow : FillFlowContainer<ScorePanelTrackingContainer>
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{
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public override IEnumerable<Drawable> FlowingChildren => applySorting(AliveInternalChildren);
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[Resolved]
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private ScoreManager scoreManager { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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foreach (var c in Children)
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SetLayoutPosition(c, scoreManager.GetTotalScore(c.Panel.Score));
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}
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public int GetPanelIndex(ScoreInfo score) => applySorting(Children).TakeWhile(s => s.Panel.Score != score).Count();
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public override void Add(ScorePanelTrackingContainer drawable)
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{
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Debug.Assert(drawable != null);
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base.Add(drawable);
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SetLayoutPosition(drawable, scoreManager?.GetTotalScore(drawable.Panel.Score) ?? 0);
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}
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private IEnumerable<ScorePanelTrackingContainer> applySorting(IEnumerable<Drawable> drawables) => drawables.OfType<ScorePanelTrackingContainer>()
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.OrderByDescending(GetLayoutPosition)
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.ThenBy(s => s.Panel.Score.OnlineScoreID);
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