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Revert test coverage
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@ -1,16 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Game.Overlays;
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using NUnit.Framework;
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using osu.Game.Users;
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using osu.Framework.Bindables;
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using osu.Framework.Testing;
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using osu.Game.Overlays.Rankings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Taiko;
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namespace osu.Game.Tests.Visual.Online
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{
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@ -39,44 +35,6 @@ namespace osu.Game.Tests.Visual.Online
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AddStep("Show", rankingsOverlay.Show);
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}
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[Test]
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public void TestRulesetResetsOnNoFilters()
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{
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AddStep("Set different ruleset", () => rankingsOverlay.ChildrenOfType<RulesetSelector>().Single().SwitchTab(1));
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AddAssert("Ruleset not default", () => !rankingsOverlay.Header.Ruleset.IsDefault);
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AddStep("Hide overlay", () => rankingsOverlay.Hide());
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AddUntilStep("Wait for hide", () => !rankingsOverlay.IsPresent);
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AddStep("Show overlay again", () => rankingsOverlay.Show());
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AddAssert("Ruleset reverted", () => rankingsOverlay.Header.Ruleset.IsDefault);
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}
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[Test]
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public void TestRulesetDoesntResetOnCountryFilter()
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{
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AddStep("Set different ruleset", () => rankingsOverlay.ChildrenOfType<RulesetSelector>().Single().SwitchTab(1));
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AddAssert("Ruleset not default", () => !rankingsOverlay.Header.Ruleset.IsDefault);
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AddStep("Set country filter", () => countryBindable.Value = us_country);
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AddStep("Hide overlay", () => rankingsOverlay.Hide());
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AddUntilStep("Wait for hide", () => !rankingsOverlay.IsPresent);
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AddStep("Show overlay again", () => rankingsOverlay.Show());
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AddAssert("Ruleset not reverted", () => !rankingsOverlay.Header.Ruleset.IsDefault);
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}
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[Test]
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public void TestRulesetDoesntResetOnScopeChange()
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{
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AddStep("Set ruleset to osu!taiko", () => rankingsOverlay.Header.Ruleset.Value = new TaikoRuleset().RulesetInfo);
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AddAssert("Ruleset not default", () => !rankingsOverlay.Header.Ruleset.IsDefault);
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AddStep("Set different scope", () => scope.Value = RankingsScope.Score);
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AddStep("Hide overlay", () => rankingsOverlay.Hide());
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AddUntilStep("Wait for hide", () => !rankingsOverlay.IsPresent);
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AddStep("Show overlay again", () => rankingsOverlay.Show());
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AddAssert("Ruleset not reverted", () => !rankingsOverlay.Header.Ruleset.IsDefault);
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}
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[Test]
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public void TestFlagScopeDependency()
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{
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