mirror of https://github.com/ppy/osu
Revert test coverage
This commit is contained in:
parent
257934a144
commit
6931721864
|
@ -1,16 +1,12 @@
|
|||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Overlays;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Users;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
|
@ -39,44 +35,6 @@ public void TestShow()
|
|||
AddStep("Show", rankingsOverlay.Show);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRulesetResetsOnNoFilters()
|
||||
{
|
||||
AddStep("Set different ruleset", () => rankingsOverlay.ChildrenOfType<RulesetSelector>().Single().SwitchTab(1));
|
||||
AddAssert("Ruleset not default", () => !rankingsOverlay.Header.Ruleset.IsDefault);
|
||||
AddStep("Hide overlay", () => rankingsOverlay.Hide());
|
||||
AddUntilStep("Wait for hide", () => !rankingsOverlay.IsPresent);
|
||||
|
||||
AddStep("Show overlay again", () => rankingsOverlay.Show());
|
||||
AddAssert("Ruleset reverted", () => rankingsOverlay.Header.Ruleset.IsDefault);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRulesetDoesntResetOnCountryFilter()
|
||||
{
|
||||
AddStep("Set different ruleset", () => rankingsOverlay.ChildrenOfType<RulesetSelector>().Single().SwitchTab(1));
|
||||
AddAssert("Ruleset not default", () => !rankingsOverlay.Header.Ruleset.IsDefault);
|
||||
AddStep("Set country filter", () => countryBindable.Value = us_country);
|
||||
AddStep("Hide overlay", () => rankingsOverlay.Hide());
|
||||
AddUntilStep("Wait for hide", () => !rankingsOverlay.IsPresent);
|
||||
|
||||
AddStep("Show overlay again", () => rankingsOverlay.Show());
|
||||
AddAssert("Ruleset not reverted", () => !rankingsOverlay.Header.Ruleset.IsDefault);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRulesetDoesntResetOnScopeChange()
|
||||
{
|
||||
AddStep("Set ruleset to osu!taiko", () => rankingsOverlay.Header.Ruleset.Value = new TaikoRuleset().RulesetInfo);
|
||||
AddAssert("Ruleset not default", () => !rankingsOverlay.Header.Ruleset.IsDefault);
|
||||
AddStep("Set different scope", () => scope.Value = RankingsScope.Score);
|
||||
AddStep("Hide overlay", () => rankingsOverlay.Hide());
|
||||
AddUntilStep("Wait for hide", () => !rankingsOverlay.IsPresent);
|
||||
|
||||
AddStep("Show overlay again", () => rankingsOverlay.Show());
|
||||
AddAssert("Ruleset not reverted", () => !rankingsOverlay.Header.Ruleset.IsDefault);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFlagScopeDependency()
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue