Commit Graph

104 Commits

Author SHA1 Message Date
Dean Herbert
ef8347fe53 Reset the beatmap database when it can't be read, rather than hard failing. 2017-01-23 13:02:03 +09:00
柯十六夜
acfbf2e32e Add prefix Online to BeatmapID and BeatmapSetID 2017-01-09 21:05:01 +08:00
柯十六夜
ef11c3f389 Add default Beatmap ID 2016-12-21 14:47:56 +08:00
柯十六夜
02f6e46105 Add support for v9 beatmaps 2016-12-20 23:56:49 +08:00
Dean Herbert
f356640cb7 Add missing licence headers. 2016-12-06 19:07:15 +09:00
Dean Herbert
0c841cffdd Change GetChildren recursive default to false (should be more common). 2016-11-23 15:34:32 +09:00
Dean Herbert
d71550d22a Don't do a recursive fill by default, we don't need it. 2016-11-22 22:07:28 +09:00
Dean Herbert
2ba365657e Tidy up some linq. 2016-11-22 17:21:42 +09:00
Dean Herbert
06f4f93918 Move play modes to Modes namespace. 2016-11-14 18:03:20 +09:00
Dean Herbert
0f4538f69f Rename GameModes namespace to Screens. 2016-11-14 17:23:33 +09:00
Huo Yaoyuan
ef5968e243 More robust metadata handling. 2016-11-07 23:12:49 +08:00
Huo Yaoyuan
c59cad2478 AudioEquals method for BeatmapInfo. 2016-11-07 21:52:23 +08:00
Dean Herbert
a11d534067 Add beatmap backgrounds. 2016-11-05 20:00:14 +09:00
Dean Herbert
8fe63689a4 Fix thread safety issue when accessing files in beatmap (zip) files. 2016-11-05 18:19:01 +09:00
Dean Herbert
b86f308af6 Add async workflow. 2016-11-01 23:24:14 +09:00
Dean Herbert
10ef34b805 Lazy parse beatmap; Don't reload audio track if it hasn't changed. 2016-10-28 20:24:14 +09:00
Dean Herbert
74f1a9622f Add initial game-wide beatmap flow. 2016-10-28 19:55:48 +09:00
Dean Herbert
feccb7286c Add the concept of a "WorkingBeatmap" and make player load beatmaps and audio from SongSelect. 2016-10-28 14:14:45 +09:00
Dean Herbert
33ef55df88 Allow BeatmapDatabase to be constructed without a host. 2016-10-27 17:34:50 +09:00
Dean Herbert
f16cc430f8 Stop using memory database. Load sample data local to TestCase.
Also makes the connection private.
2016-10-27 17:08:53 +09:00
Drew DeVault
063fdd9a2d Add test data to db for VisualTests
Also fixes the broken IPC condition
2016-10-24 14:57:00 -04:00
Dean Herbert
d3a857edb9 Make importing work properly.
Moves import code to BeatmapDatabase.
2016-10-24 11:39:53 -04:00
Dean Herbert
0c9e26e546 Return the populated item when calling GetChildren to write more elegant code. 2016-10-24 11:39:18 -04:00
Dean Herbert
6f80efdb29 Add a database reset method. 2016-10-24 11:39:18 -04:00
Dean Herbert
7650bb1707 Don't insert to database until we're completely finished importing a beatmap. 2016-10-24 11:39:18 -04:00
Dean Herbert
ee6c810df5 Fix cascading inserts. 2016-10-24 11:39:18 -04:00
Drew DeVault
42f8d19c73 Sort by difficulty and fix relationship 2016-10-24 11:39:18 -04:00
Drew DeVault
8d6431b35e Add star counter to difficulty select 2016-10-24 11:39:18 -04:00
Drew DeVault
6da092ab30 Fix additional bugs, tweak L+F 2016-10-24 11:39:18 -04:00
Drew DeVault
8d4a211419 Fix initialization of BeatmapInfo 2016-10-24 11:39:18 -04:00
Drew DeVault
3ee0bf2b80 Fix cascade insert 2016-10-24 11:39:18 -04:00
Drew DeVault
641855c790 Fix issues with beatmap import file contention 2016-10-24 11:39:18 -04:00
Drew DeVault
c41b3d92c6 Fix up wrt upstream development 2016-10-24 11:39:18 -04:00
Drew DeVault
674f624bfc Improve song selection layout, database loading
Also adds event that notifes the song select when a beatmap is added.
2016-10-24 11:39:11 -04:00
Drew DeVault
a14edc06c8 Pull beatmap list from db and render simple list 2016-10-24 11:39:11 -04:00
Dean Herbert
c81c4cbbcd Fix missing Metadata initialisation. 2016-10-19 12:28:48 +09:00
Drew DeVault
7bdf1fe1bf Drop BeatmapSet, only BeatmapSetInfo is necessary 2016-10-18 15:48:24 -04:00
Drew DeVault
768dd38fa0 s/AddBeatmap/ImportBeatmap/g 2016-10-18 15:42:07 -04:00
Drew DeVault
105bba6178 Rework duplicate detection in AddBeatmap 2016-10-18 15:41:46 -04:00
Drew DeVault
ad14462369 Add lifecycle management to BeatmapDatabase 2016-10-18 15:38:59 -04:00
Drew DeVault
449f04c07b Refactor the database code 2016-10-18 13:38:27 -04:00
John Leuenhagen
fedfb8a22a
Converted all .cs files to use CRLF line endings. 2016-10-13 23:33:58 -04:00
Drew DeVault
25d08c8e2c Improve beatmap loading and hydration 2016-10-13 10:29:30 -04:00
Drew DeVault
fd10e6e582 Copy imported beatmaps into beatmap storage 2016-10-13 10:15:08 -04:00
Drew DeVault
880399f5a5 Fix casing on private properties 2016-10-13 12:17:52 +09:00
Drew DeVault
0267eb7649 Fixup 2016-10-13 12:17:13 +09:00
Drew DeVault
c9a057b510 Update AddBeatmap accordingly 2016-10-12 11:32:40 -04:00
Drew DeVault
e9a45de51f Refactor database to reuse existing types 2016-10-12 11:32:40 -04:00
Drew DeVault
bc69aa1455 Initial support code for beatmap loading 2016-10-12 11:32:40 -04:00
Drew DeVault
768c3bc31e Use PlayMode instead of GameMode 2016-10-12 11:32:40 -04:00
Drew DeVault
e8de245032 Use @strings 2016-10-12 11:32:40 -04:00
Drew DeVault
f6b6446a9c MetadataID -> BeatmapMetadataID 2016-10-12 11:32:27 -04:00
Drew DeVault
72c4a26aea Move control of databases into osu-framework 2016-10-12 11:32:27 -04:00
Drew DeVault
2d810f72fa Add initial DB schema and support code 2016-10-12 11:32:07 -04:00