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https://github.com/ppy/osu
synced 2024-12-28 09:52:56 +00:00
Copy imported beatmaps into beatmap storage
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b7976dce46
commit
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@ -20,8 +20,8 @@ namespace osu.Desktop.Beatmaps.IO
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private string basePath { get; set; }
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private string[] beatmaps { get; set; }
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private Beatmap firstMap { get; set; }
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private Beatmap firstMap { get; set; }
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public LegacyFilesystemReader(string path)
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{
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basePath = path;
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@ -22,5 +22,7 @@ namespace osu.Game.Beatmaps
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public BeatmapMetadata Metadata { get; set; }
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[Ignore]
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public User Creator { get; set; }
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public string Hash { get; set; }
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public string Path { get; set; }
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}
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}
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@ -1,6 +1,7 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Security.Cryptography;
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using Ionic.Zip;
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using osu.Game.Beatmaps.Formats;
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@ -20,7 +21,7 @@ namespace osu.Game.Beatmaps.IO
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private ZipFile archive { get; set; }
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private string[] beatmaps { get; set; }
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private Beatmap firstMap { get; set; }
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private Beatmap firstMap { get; set; }
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public OszArchiveReader(Stream archiveStream)
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{
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Security.Cryptography;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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@ -12,9 +13,11 @@ namespace osu.Game.Database
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public class BeatmapDatabase
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{
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private static SQLiteConnection connection { get; set; }
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private BasicStorage storage;
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public BeatmapDatabase(BasicStorage storage)
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{
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this.storage = storage;
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if (connection == null)
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{
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connection = storage.GetDatabase(@"beatmaps");
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@ -24,17 +27,39 @@ namespace osu.Game.Database
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connection.CreateTable<Beatmap>();
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}
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}
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public void AddBeatmap(ArchiveReader input)
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public void AddBeatmap(string path)
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{
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var metadata = input.ReadMetadata();
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string hash = null;
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ArchiveReader reader;
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if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
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{
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using (var md5 = MD5.Create())
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using (var input = storage.GetStream(path))
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{
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hash = BitConverter.ToString(md5.ComputeHash(input)).Replace("-", "").ToLowerInvariant();
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input.Seek(0, SeekOrigin.Begin);
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var outputPath = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
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using (var output = storage.GetStream(outputPath, FileAccess.Write))
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input.CopyTo(output);
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reader = ArchiveReader.GetReader(storage, path = outputPath);
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}
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}
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else
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reader = ArchiveReader.GetReader(storage, path);
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var metadata = reader.ReadMetadata();
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if (connection.Table<BeatmapSet>().Count(b => b.BeatmapSetID == metadata.BeatmapSetID) != 0)
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return;
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string[] mapNames = input.ReadBeatmaps();
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var beatmapSet = new BeatmapSet { BeatmapSetID = metadata.BeatmapSetID };
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string[] mapNames = reader.ReadBeatmaps();
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var beatmapSet = new BeatmapSet
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{
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BeatmapSetID = metadata.BeatmapSetID,
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Path = path,
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Hash = hash,
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};
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var maps = new List<Beatmap>();
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foreach (var name in mapNames)
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{
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using (var stream = new StreamReader(input.ReadFile(name)))
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using (var stream = new StreamReader(reader.ReadFile(name)))
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{
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var decoder = BeatmapDecoder.GetDecoder(stream);
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var beatmap = decoder.Decode(stream);
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@ -45,6 +70,13 @@ namespace osu.Game.Database
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beatmapSet.BeatmapMetadataID = connection.Insert(metadata);
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connection.Insert(beatmapSet);
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connection.InsertAll(maps);
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}
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/// <summary>
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/// Given a BeatmapSet pulled from the database, loads the rest of its data from disk.
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/// </summary>
public void PopulateBeatmap(BeatmapSet beatmap)
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{
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// TODO
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}
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}
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}
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@ -73,8 +73,7 @@ namespace osu.Game
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{
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try
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{
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var reader = ArchiveReader.GetReader(Host.Storage, message.Path);
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Beatmaps.AddBeatmap(reader);
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Beatmaps.AddBeatmap(message.Path);
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// TODO: Switch to beatmap list and select the new song
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}
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catch (Exception ex)
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