osu/osu.Game/Screens/Menu/MainMenu.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.GameModes;
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using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transformations;
using osu.Game.Graphics.Containers;
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using osu.Game.Modes;
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using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Charts;
using osu.Game.Screens.Direct;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Multiplayer;
using osu.Game.Screens.Play;
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using OpenTK;
using osu.Game.Screens.Select;
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namespace osu.Game.Screens.Menu
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{
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public class MainMenu : OsuGameMode
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{
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private ButtonSystem buttons;
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public override string Name => @"Main Menu";
internal override bool ShowOverlays => true;
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private BackgroundMode background;
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protected override BackgroundMode CreateBackground() => background;
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public MainMenu()
{
background = new BackgroundModeDefault();
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Children = new Drawable[]
{
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new ParallaxContainer
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{
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ParallaxAmount = 0.01f,
Children = new Drawable[]
{
buttons = new ButtonSystem()
{
OnChart = delegate { Push(new ChartListing()); },
OnDirect = delegate { Push(new OnlineListing()); },
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OnEdit = delegate { Push(new EditSongSelect()); },
OnSolo = delegate { Push(new PlaySongSelect()); },
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OnMulti = delegate { Push(new Lobby()); },
OnTest = delegate { Push(new TestBrowser()); },
OnExit = delegate { Exit(); },
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}
}
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}
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};
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}
[BackgroundDependencyLoader]
private void load(OsuGame game)
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{
background.Preload(game);
buttons.OnSettings = game.ToggleOptions;
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}
protected override void LoadComplete()
{
base.LoadComplete();
buttons.FadeInFromZero(500);
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}
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protected override void OnSuspending(GameMode next)
{
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base.OnSuspending(next);
const float length = 400;
buttons.State = MenuState.EnteringMode;
Content.FadeOut(length, EasingTypes.InSine);
Content.MoveTo(new Vector2(-800, 0), length, EasingTypes.InSine);
}
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protected override void OnResuming(GameMode last)
{
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base.OnResuming(last);
const float length = 300;
buttons.State = MenuState.TopLevel;
Content.FadeIn(length, EasingTypes.OutQuint);
Content.MoveTo(new Vector2(0, 0), length, EasingTypes.OutQuint);
}
protected override bool OnExiting(GameMode next)
{
buttons.State = MenuState.Exit;
Content.FadeOut(ButtonSystem.EXIT_DELAY);
return base.OnExiting(next);
}
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}
}