Use explicit cast to OsuGame rather than in-between derived classes.

# Conflicts:
#	osu.Game/GameModes/Menu/MainMenu.cs
This commit is contained in:
Dean Herbert 2016-10-01 15:02:38 +09:00
parent 40e5a449bf
commit 5afb038025
8 changed files with 12 additions and 47 deletions

View File

@ -10,13 +10,12 @@
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Containers;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.GameModes
{
public class GameModeWhiteBox : OsuGameMode
public class GameModeWhiteBox : GameMode
{
private Button popButton;

View File

@ -19,7 +19,7 @@
namespace osu.Game.GameModes.Menu
{
public class ButtonSystem : OsuLargeContainer
public class ButtonSystem : LargeContainer
{
public Action OnEdit;
public Action OnExit;
@ -272,7 +272,7 @@ protected override void Update()
/// <summary>
/// osu! logo and its attachments (pulsing, visualiser etc.)
/// </summary>
class OsuLogo : OsuContainer
class OsuLogo : AutoSizeContainer
{
private Sprite logo;
private Container logoBounceContainer;
@ -392,7 +392,7 @@ public FlowContainerWithOrigin()
/// Button designed specifically for the osu!next main menu.
/// In order to correctly flow, we have to use a negative margin on the parent container (due to the parallelogram shape).
/// </summary>
private class Button : OsuContainer
private class Button : AutoSizeContainer
{
private Container iconText;
private WedgedBox box;

View File

@ -17,7 +17,7 @@
namespace osu.Game.GameModes.Menu
{
internal class MainMenu : OsuGameMode
internal class MainMenu : GameMode
{
private ButtonSystem buttons;
public override string Name => @"Main Menu";
@ -28,9 +28,13 @@ public override void Load()
{
base.Load();
OsuGame osu = (OsuGame)Game;
AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
welcome.Play();
//bgm = Game.Audio.Track.Get(@"circles");
//bgm.Start();
Children = new Drawable[]
{
new ParallaxContainer
@ -52,7 +56,7 @@ public override void Load()
}, ButtonSystem.EXIT_DELAY);
},
OnSettings = delegate {
Game.Options.PoppedOut = !Game.Options.PoppedOut;
osu.Options.PoppedOut = !osu.Options.PoppedOut;
},
}
}

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@ -7,10 +7,11 @@
using osu.Game.Graphics.Containers;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Background
{
class Background : OsuLargeContainer
class Background : LargeContainer
{
protected Sprite BackgroundSprite;

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@ -1,12 +0,0 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
class OsuContainer : AutoSizeContainer
{
public new OsuGameBase Game => base.Game as OsuGameBase;
}
}

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@ -1,12 +0,0 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.GameModes;
namespace osu.Game.Graphics.Containers
{
public class OsuGameMode : GameMode
{
public new OsuGame Game => base.Game as OsuGame;
}
}

View File

@ -1,12 +0,0 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
public class OsuLargeContainer : LargeContainer
{
public new OsuGameBase Game => base.Game as OsuGameBase;
}
}

View File

@ -64,9 +64,6 @@
<Compile Include="GameModes\Edit\SongSelectEdit.cs" />
<Compile Include="Graphics\Background\Background.cs" />
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
<Compile Include="Graphics\Containers\OsuContainer.cs" />
<Compile Include="Graphics\Containers\OsuGameMode.cs" />
<Compile Include="Graphics\Containers\OsuLargeContainer.cs" />
<Compile Include="Graphics\Cursor\OsuCursorContainer.cs" />
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
<Compile Include="Graphics\TextAwesome.cs" />