2017-02-07 04:59:30 +00:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2016-10-19 09:00:35 +00:00
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2016-10-26 08:26:26 +00:00
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using OpenTK;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Database;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Screens.Play;
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using OpenTK.Graphics;
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using osu.Desktop.VisualTests.Beatmaps;
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using osu.Game.Modes.Osu;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCasePlayer : TestCase
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{
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protected Player Player;
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private BeatmapDatabase db;
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private RulesetDatabase rulesets;
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public override string Description => @"Showing everything to play the game.";
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[BackgroundDependencyLoader]
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private void load(BeatmapDatabase db, RulesetDatabase rulesets)
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{
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this.rulesets = rulesets;
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this.db = db;
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}
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public override void Reset()
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{
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base.Reset();
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WorkingBeatmap beatmap = null;
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var beatmapInfo = db.Query<BeatmapInfo>().FirstOrDefault(b => b.Ruleset.CreateInstance() is OsuRuleset);
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if (beatmapInfo != null)
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beatmap = db.GetWorkingBeatmap(beatmapInfo);
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if (beatmap?.Track == null)
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{
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var objects = new List<HitObject>();
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int time = 1500;
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for (int i = 0; i < 50; i++)
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{
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objects.Add(new HitCircle
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{
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StartTime = time,
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Position = new Vector2(i % 4 == 0 || i % 4 == 2 ? 0 : 512,
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i % 4 < 2 ? 0 : 384),
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NewCombo = i % 4 == 0
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});
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time += 500;
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}
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Beatmap b = new Beatmap
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{
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HitObjects = objects,
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BeatmapInfo = new BeatmapInfo
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{
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Difficulty = new BeatmapDifficulty(),
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Ruleset = rulesets.Query<RulesetInfo>().First(),
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Metadata = new BeatmapMetadata
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{
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Artist = @"Unknown",
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Title = @"Sample Beatmap",
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Author = @"peppy",
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}
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}
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};
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2017-02-24 04:43:21 +00:00
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beatmap = new TestWorkingBeatmap(b);
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}
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Add(new Box
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{
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RelativeSizeAxes = Framework.Graphics.Axes.Both,
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Colour = Color4.Black,
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});
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Add(Player = CreatePlayer(beatmap));
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}
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protected virtual Player CreatePlayer(WorkingBeatmap beatmap)
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{
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return new Player
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{
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Beatmap = beatmap
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};
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}
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}
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}
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