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https://github.com/ppy/osu
synced 2024-12-27 09:23:15 +00:00
Rename BaseDifficulty -> Difficulty / BeatmapDifficulty.
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@ -48,7 +48,7 @@ namespace osu.Desktop.VisualTests.Tests
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HitObjects = objects,
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BaseDifficulty(),
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Difficulty = new BeatmapDifficulty(),
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Metadata = new BeatmapMetadata
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{
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Artist = @"Unknown",
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@ -80,7 +80,7 @@ namespace osu.Desktop.VisualTests.Tests
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Mode = PlayMode.Osu,
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Path = "normal.osu",
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Version = "Normal",
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BaseDifficulty = new BaseDifficulty
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Difficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 3.5f,
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}
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@ -91,7 +91,7 @@ namespace osu.Desktop.VisualTests.Tests
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Mode = PlayMode.Osu,
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Path = "hard.osu",
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Version = "Hard",
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BaseDifficulty = new BaseDifficulty
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Difficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 5,
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}
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@ -102,7 +102,7 @@ namespace osu.Desktop.VisualTests.Tests
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Mode = PlayMode.Osu,
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Path = "insane.osu",
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Version = "Insane",
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BaseDifficulty = new BaseDifficulty
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Difficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 7,
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}
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@ -65,7 +65,7 @@ namespace osu.Desktop.VisualTests.Tests
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HitObjects = objects,
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BaseDifficulty(),
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Difficulty = new BeatmapDifficulty(),
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Metadata = new BeatmapMetadata
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{
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Artist = @"Unknown",
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@ -69,7 +69,7 @@ namespace osu.Game.Modes.Osu.Objects
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public virtual void SetDefaultsFromBeatmap(Beatmap<OsuHitObject> beatmap)
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{
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Scale = (1.0f - 0.7f * (beatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5) / 5) / 2;
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Scale = (1.0f - 0.7f * (beatmap.BeatmapInfo.Difficulty.CircleSize - 5) / 5) / 2;
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}
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}
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}
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@ -51,7 +51,7 @@ namespace osu.Game.Modes.Osu.Objects
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{
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base.SetDefaultsFromBeatmap(beatmap);
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var baseDifficulty = beatmap.BeatmapInfo.BaseDifficulty;
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var baseDifficulty = beatmap.BeatmapInfo.Difficulty;
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ControlPoint overridePoint;
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ControlPoint timingPoint = beatmap.TimingInfo.TimingPointAt(StartTime, out overridePoint);
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@ -94,7 +94,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
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{
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var beatmap = decoder.Decode(new StreamReader(stream));
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var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
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var difficulty = beatmap.BeatmapInfo.Difficulty;
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Assert.AreEqual(6.5f, difficulty.DrainRate);
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Assert.AreEqual(4, difficulty.CircleSize);
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Assert.AreEqual(8, difficulty.OverallDifficulty);
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@ -51,30 +51,13 @@ namespace osu.Game.Beatmaps
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/// <returns>The slider velocity in positional length units.</returns>
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public double SliderVelocityAt(double time)
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{
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double scoringDistance = 100 * BeatmapInfo.BaseDifficulty.SliderMultiplier;
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double scoringDistance = 100 * BeatmapInfo.Difficulty.SliderMultiplier;
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double beatDistance = TimingInfo.BeatDistanceAt(time);
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if (beatDistance > 0)
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return scoringDistance / beatDistance * 1000;
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return scoringDistance;
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}
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/// <summary>
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/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
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/// </summary>
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/// <param name="difficulty">The difficulty value to be mapped.</param>
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/// <param name="min">Minimum of the resulting range which will be achieved by a difficulty value of 0.</param>
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/// <param name="mid">Midpoint of the resulting range which will be achieved by a difficulty value of 5.</param>
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/// <param name="max">Maximum of the resulting range which will be achieved by a difficulty value of 10.</param>
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/// <returns>Value to which the difficulty value maps in the specified range.</returns>
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public static double MapDifficultyRange(double difficulty, double min, double mid, double max)
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{
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if (difficulty > 5)
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return mid + (max - mid) * (difficulty - 5) / 5;
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if (difficulty < 5)
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return mid - (mid - min) * (5 - difficulty) / 5;
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return mid;
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}
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}
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/// <summary>
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@ -45,7 +45,7 @@ namespace osu.Game.Beatmaps.Formats
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BeatmapInfo = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata(),
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BaseDifficulty = new BaseDifficulty(),
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Difficulty = new BeatmapDifficulty(),
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},
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};
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ParseFile(stream, beatmap);
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@ -144,7 +144,7 @@ namespace osu.Game.Beatmaps.Formats
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private void handleDifficulty(Beatmap beatmap, string key, string val)
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{
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var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
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var difficulty = beatmap.BeatmapInfo.Difficulty;
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switch (key)
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{
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case @"HPDrainRate":
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@ -5,7 +5,7 @@ using SQLite.Net.Attributes;
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namespace osu.Game.Database
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{
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public class BaseDifficulty
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public class BeatmapDifficulty
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{
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[PrimaryKey, AutoIncrement]
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public int ID { get; set; }
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@ -64,7 +64,7 @@ namespace osu.Game.Database
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foreach (var i in b.Beatmaps)
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{
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if (i.Metadata != null) connection.Delete(i.Metadata);
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if (i.BaseDifficulty != null) connection.Delete(i.BaseDifficulty);
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if (i.Difficulty != null) connection.Delete(i.Difficulty);
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connection.Delete(i);
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}
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@ -90,7 +90,7 @@ namespace osu.Game.Database
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try
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{
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conn.CreateTable<BeatmapMetadata>();
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conn.CreateTable<BaseDifficulty>();
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conn.CreateTable<BeatmapDifficulty>();
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conn.CreateTable<BeatmapSetInfo>();
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conn.CreateTable<BeatmapInfo>();
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}
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@ -112,7 +112,7 @@ namespace osu.Game.Database
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}
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connection.DeleteAll<BeatmapMetadata>();
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connection.DeleteAll<BaseDifficulty>();
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connection.DeleteAll<BeatmapDifficulty>();
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connection.DeleteAll<BeatmapSetInfo>();
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connection.DeleteAll<BeatmapInfo>();
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}
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@ -329,7 +329,7 @@ namespace osu.Game.Database
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typeof(BeatmapSetInfo),
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typeof(BeatmapInfo),
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typeof(BeatmapMetadata),
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typeof(BaseDifficulty),
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typeof(BeatmapDifficulty),
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};
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public void Update<T>(T record, bool cascade = true) where T : class
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@ -31,11 +31,11 @@ namespace osu.Game.Database
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[OneToOne(CascadeOperations = CascadeOperation.All)]
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public BeatmapMetadata Metadata { get; set; }
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[ForeignKey(typeof(BaseDifficulty)), NotNull]
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[ForeignKey(typeof(BeatmapDifficulty)), NotNull]
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public int BaseDifficultyID { get; set; }
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[OneToOne(CascadeOperations = CascadeOperation.All)]
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public BaseDifficulty BaseDifficulty { get; set; }
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public BeatmapDifficulty Difficulty { get; set; }
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public string Path { get; set; }
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@ -80,7 +80,7 @@ namespace osu.Game.Database
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{
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get
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{
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return starDifficulty < 0 ? (BaseDifficulty?.OverallDifficulty ?? 5) : starDifficulty;
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return starDifficulty < 0 ? (Difficulty?.OverallDifficulty ?? 5) : starDifficulty;
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}
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set { starDifficulty = value; }
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