osu/osu.Game.Mode.Osu/Objects/OsuHitObject.cs

32 lines
800 B
C#
Raw Normal View History

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2016-10-07 20:35:14 +00:00
using System;
using osu.Game.Beatmaps.Samples;
2016-11-14 09:54:24 +00:00
using osu.Game.Modes.Objects;
2016-11-14 09:03:20 +00:00
using OpenTK;
2016-11-14 09:54:24 +00:00
namespace osu.Game.Modes.Osu.Objects
{
public abstract class OsuHitObject : HitObject
{
2016-10-07 20:35:14 +00:00
public Vector2 Position { get; set; }
public virtual Vector2 EndPosition => Position;
2016-10-07 20:35:14 +00:00
[Flags]
internal enum HitObjectType
2016-10-07 20:35:14 +00:00
{
Circle = 1,
Slider = 2,
NewCombo = 4,
CircleNewCombo = 5,
SliderNewCombo = 6,
2016-10-07 20:35:14 +00:00
Spinner = 8,
ColourHax = 122,
Hold = 128,
ManiaLong = 128,
2016-10-07 20:35:14 +00:00
}
}
}