Reshuffle hit explosions to be on their own layer.

Style misses better.
This commit is contained in:
Dean Herbert 2016-12-06 21:14:38 +09:00
parent 4042a9e71e
commit ae72f91975
8 changed files with 72 additions and 24 deletions

View File

@ -22,7 +22,6 @@ public class DrawableHitCircle : DrawableOsuHitObject
private ExplodePiece explode;
private NumberPiece number;
private GlowPiece glow;
private HitExplosion explosion;
public DrawableHitCircle(OsuHitObject h) : base(h)
{
@ -130,9 +129,6 @@ protected override void UpdateState(ArmedState state)
case ArmedState.Idle:
Delay(osuObject.Duration + TIME_PREEMPT);
FadeOut(TIME_FADEOUT);
explosion?.Expire();
explosion = null;
break;
case ArmedState.Miss:
ring.FadeOut();
@ -140,11 +136,6 @@ protected override void UpdateState(ArmedState state)
number.FadeOut();
glow.FadeOut();
explosion?.Expire();
explosion = null;
Schedule(() => Add(explosion = new HitExplosion((OsuJudgementInfo)Judgement)));
FadeOut(800);
break;
case ArmedState.Hit:
@ -156,8 +147,6 @@ protected override void UpdateState(ArmedState state)
explode.FadeIn(flash_in);
Schedule(() => Add(explosion = new HitExplosion((OsuJudgementInfo)Judgement)));
Delay(flash_in, true);
//after the flash, we can hide some elements that were behind it

View File

@ -83,7 +83,7 @@ protected override void UpdateState(ArmedState state)
base.UpdateState(state);
Delay(HitObject.Duration);
FadeOut(300);
FadeOut(100);
}
}

View File

@ -5,22 +5,25 @@
using osu.Framework.Graphics.Transformations;
using osu.Game.Modes.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class HitExplosion : FlowContainer
{
private readonly OsuJudgementInfo judgement;
private SpriteText line1;
private SpriteText line2;
public HitExplosion(OsuJudgementInfo judgement)
public HitExplosion(OsuJudgementInfo judgement, OsuHitObject h = null)
{
this.judgement = judgement;
AutoSizeAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Direction = FlowDirection.VerticalOnly;
Spacing = new Vector2(0, 2);
Position = (h?.EndPosition ?? Vector2.Zero) + judgement.PositionOffset;
Children = new Drawable[]
{
@ -30,13 +33,13 @@ public HitExplosion(OsuJudgementInfo judgement)
Origin = Anchor.TopCentre,
Text = judgement.Score.GetDescription(),
Font = @"Venera",
TextSize = 20,
TextSize = 16,
},
line2 = new SpriteText
{
Text = judgement.Combo.GetDescription(),
Font = @"Venera",
TextSize = 14,
TextSize = 11,
}
};
}
@ -44,8 +47,35 @@ public HitExplosion(OsuJudgementInfo judgement)
protected override void LoadComplete()
{
base.LoadComplete();
line1.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
line2.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
if (judgement.Result == HitResult.Miss)
{
FadeInFromZero(60);
ScaleTo(1.6f);
ScaleTo(1, 100, EasingTypes.In);
MoveToRelative(new Vector2(0, 100), 800, EasingTypes.InQuint);
RotateTo(40, 800, EasingTypes.InQuint);
Delay(600);
FadeOut(200);
}
else
{
line1.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
line2.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
FadeOut(500);
}
switch (judgement.Result)
{
case HitResult.Miss:
Colour = Color4.Red;
break;
}
Expire();
}
}
}

View File

@ -12,6 +12,8 @@ public abstract class OsuHitObject : HitObject
{
public Vector2 Position { get; set; }
public virtual Vector2 EndPosition => Position;
[Flags]
internal enum HitObjectType
{

View File

@ -4,6 +4,7 @@
using osu.Game.Database;
using osu.Game.Beatmaps;
using System;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects
{
@ -11,6 +12,8 @@ public class Slider : OsuHitObject
{
public override double EndTime => StartTime + RepeatCount * Curve.Length / Velocity;
public override Vector2 EndPosition => RepeatCount % 2 == 0 ? Position : Curve.PositionAt(1);
public double Velocity;
public override void SetDefaultsFromBeatmap(Beatmap beatmap)

View File

@ -6,7 +6,6 @@
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.Objects.Drawables;
using osu.Game.Modes.UI;
using OsuConverter = osu.Game.Modes.Osu.Objects.OsuHitObjectConverter;
namespace osu.Game.Modes.Osu.UI
{

View File

@ -3,19 +3,18 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.Objects.Drawables;
using osu.Game.Modes.UI;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Osu.UI
{
public class OsuPlayfield : Playfield
{
private Container approachCircles;
private Container judgementLayer;
public override Vector2 Size
{
@ -35,11 +34,17 @@ public OsuPlayfield()
RelativeSizeAxes = Axes.Both;
Size = new Vector2(0.75f);
AddInternal(new Drawable[]
Add(new Drawable[]
{
judgementLayer = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = 1,
},
approachCircles = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = -1,
}
});
}
@ -52,7 +57,16 @@ public override void Add(DrawableHitObject h)
approachCircles.Add(c.ApproachCircle.CreateProxy());
}
h.OnJudgement += judgement;
base.Add(h);
}
private void judgement(DrawableHitObject h, JudgementInfo j)
{
HitExplosion explosion = new HitExplosion((OsuJudgementInfo)j, (OsuHitObject)h.HitObject);
judgementLayer.Add(explosion);
}
}
}

View File

@ -11,23 +11,34 @@ namespace osu.Game.Modes.UI
public abstract class Playfield : Container
{
public HitObjectContainer HitObjects;
private Container<Drawable> content;
public virtual void Add(DrawableHitObject h) => HitObjects.Add(h);
public override bool Contains(Vector2 screenSpacePos) => true;
protected override Container<Drawable> Content => content;
public Playfield()
{
AddInternal(HitObjects = new HitObjectContainer
AddInternal(content = new ScaledContainer()
{
RelativeSizeAxes = Axes.Both,
});
Add(HitObjects = new HitObjectContainer
{
RelativeSizeAxes = Axes.Both,
});
}
public class HitObjectContainer : Container<DrawableHitObject>
public class ScaledContainer : Container
{
protected override Vector2 DrawScale => new Vector2(DrawSize.X / 512);
}
public class HitObjectContainer : Container<DrawableHitObject>
{
public override bool Contains(Vector2 screenSpacePos) => true;
}
}