osu/osu.Game.Tournament/TournamentSceneManager.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
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using osu.Framework.Threading;
using osu.Game.Graphics;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens;
using osu.Game.Tournament.Screens.Drawings;
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using osu.Game.Tournament.Screens.Editors;
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using osu.Game.Tournament.Screens.Gameplay;
using osu.Game.Tournament.Screens.Ladder;
using osu.Game.Tournament.Screens.MapPool;
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using osu.Game.Tournament.Screens.Schedule;
using osu.Game.Tournament.Screens.Setup;
using osu.Game.Tournament.Screens.Showcase;
using osu.Game.Tournament.Screens.TeamIntro;
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using osu.Game.Tournament.Screens.TeamWin;
using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Tournament
{
[Cached]
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public class TournamentSceneManager : CompositeDrawable
{
private Container screens;
private TourneyVideo video;
public const float CONTROL_AREA_WIDTH = 160;
public const float STREAM_AREA_WIDTH = 1366;
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public const double REQUIRED_WIDTH = CONTROL_AREA_WIDTH * 2 + STREAM_AREA_WIDTH;
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[Cached]
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private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay();
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private Container chatContainer;
private FillFlowContainer buttons;
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public TournamentSceneManager()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(LadderInfo ladder, Storage storage)
{
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Y,
X = CONTROL_AREA_WIDTH,
FillMode = FillMode.Fit,
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FillAspectRatio = 16 / 9f,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Width = STREAM_AREA_WIDTH,
//Masking = true,
Children = new Drawable[]
{
video = new TourneyVideo("main", true)
{
Loop = true,
RelativeSizeAxes = Axes.Both,
},
screens = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
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new SetupScreen(),
new ScheduleScreen(),
new LadderScreen(),
new LadderEditorScreen(),
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new TeamEditorScreen(),
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new RoundEditorScreen(),
new ShowcaseScreen(),
new MapPoolScreen(),
new TeamIntroScreen(),
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new SeedingScreen(),
new DrawingsScreen(),
new GameplayScreen(),
new TeamWinScreen()
}
},
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chatContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Child = chat
},
}
},
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new Container
{
RelativeSizeAxes = Axes.Y,
Width = CONTROL_AREA_WIDTH,
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Children = new Drawable[]
{
new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},
buttons = new FillFlowContainer
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{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(5),
Padding = new MarginPadding(5),
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Children = new Drawable[]
{
new ScreenButton(typeof(SetupScreen)) { Text = "Setup", RequestSelection = SetScreen },
new Separator(),
new ScreenButton(typeof(TeamEditorScreen)) { Text = "Team Editor", RequestSelection = SetScreen },
new ScreenButton(typeof(RoundEditorScreen)) { Text = "Rounds Editor", RequestSelection = SetScreen },
new ScreenButton(typeof(LadderEditorScreen)) { Text = "Bracket Editor", RequestSelection = SetScreen },
new Separator(),
new ScreenButton(typeof(ScheduleScreen)) { Text = "Schedule", RequestSelection = SetScreen },
new ScreenButton(typeof(LadderScreen)) { Text = "Bracket", RequestSelection = SetScreen },
new Separator(),
new ScreenButton(typeof(TeamIntroScreen)) { Text = "Team Intro", RequestSelection = SetScreen },
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new ScreenButton(typeof(SeedingScreen)) { Text = "Seeding", RequestSelection = SetScreen },
new Separator(),
new ScreenButton(typeof(MapPoolScreen)) { Text = "Map Pool", RequestSelection = SetScreen },
new ScreenButton(typeof(GameplayScreen)) { Text = "Gameplay", RequestSelection = SetScreen },
new Separator(),
new ScreenButton(typeof(TeamWinScreen)) { Text = "Win", RequestSelection = SetScreen },
new Separator(),
new ScreenButton(typeof(DrawingsScreen)) { Text = "Drawings", RequestSelection = SetScreen },
new ScreenButton(typeof(ShowcaseScreen)) { Text = "Showcase", RequestSelection = SetScreen },
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}
},
},
},
};
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foreach (var drawable in screens)
drawable.Hide();
SetScreen(typeof(SetupScreen));
}
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private float depth;
private Drawable currentScreen;
private ScheduledDelegate scheduledHide;
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private Drawable temporaryScreen;
public void SetScreen(Drawable screen)
{
currentScreen?.Hide();
currentScreen = null;
screens.Add(temporaryScreen = screen);
}
public void SetScreen(Type screenType)
{
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temporaryScreen?.Expire();
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var target = screens.FirstOrDefault(s => s.GetType() == screenType);
if (target == null || currentScreen == target) return;
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if (scheduledHide?.Completed == false)
{
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scheduledHide.RunTask();
scheduledHide.Cancel(); // see https://github.com/ppy/osu-framework/issues/2967
scheduledHide = null;
}
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var lastScreen = currentScreen;
currentScreen = target;
if (currentScreen is IProvideVideo)
{
video.FadeOut(200);
// delay the hide to avoid a double-fade transition.
scheduledHide = Scheduler.AddDelayed(() => lastScreen?.Hide(), TournamentScreen.FADE_DELAY);
}
else
{
lastScreen?.Hide();
video.Show();
}
screens.ChangeChildDepth(currentScreen, depth--);
currentScreen.Show();
switch (currentScreen)
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{
case MapPoolScreen _:
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chatContainer.FadeIn(TournamentScreen.FADE_DELAY);
chatContainer.ResizeWidthTo(1, 500, Easing.OutQuint);
break;
case GameplayScreen _:
chatContainer.FadeIn(TournamentScreen.FADE_DELAY);
chatContainer.ResizeWidthTo(0.5f, 500, Easing.OutQuint);
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break;
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default:
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chatContainer.FadeOut(TournamentScreen.FADE_DELAY);
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break;
}
foreach (var s in buttons.OfType<ScreenButton>())
s.IsSelected = screenType == s.Type;
}
private class Separator : CompositeDrawable
{
public Separator()
{
RelativeSizeAxes = Axes.X;
Height = 20;
}
}
private class ScreenButton : TourneyButton
{
public readonly Type Type;
public ScreenButton(Type type)
{
Type = type;
BackgroundColour = OsuColour.Gray(0.2f);
Action = () => RequestSelection(type);
RelativeSizeAxes = Axes.X;
}
private bool isSelected;
public Action<Type> RequestSelection;
public bool IsSelected
{
get => isSelected;
set
{
if (value == isSelected)
return;
isSelected = value;
BackgroundColour = isSelected ? Color4.SkyBlue : OsuColour.Gray(0.2f);
SpriteText.Colour = isSelected ? Color4.Black : Color4.White;
}
}
}
}
}