Add resolution selector in tournament setup screen

This commit is contained in:
Dean Herbert 2020-03-13 15:44:13 +09:00
parent 8fb41e4c67
commit b902e50396
4 changed files with 44 additions and 11 deletions

View File

@ -22,9 +22,9 @@ public class ControlPanel : Container
public ControlPanel()
{
RelativeSizeAxes = Axes.Both;
RelativeSizeAxes = Axes.Y;
AlwaysPresent = true;
Width = 0.15f;
Width = TournamentSceneManager.CONTROL_AREA_WIDTH;
Anchor = Anchor.TopRight;
InternalChildren = new Drawable[]
@ -47,8 +47,8 @@ public ControlPanel()
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Width = 0.75f,
Position = new Vector2(0, 35f),
Padding = new MarginPadding(5),
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5f),
},

View File

@ -3,7 +3,10 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
@ -22,6 +25,7 @@ public class SetupScreen : TournamentScreen, IProvideVideo
private FillFlowContainer fillFlow;
private LoginOverlay loginOverlay;
private ActionableInfo resolution;
[Resolved]
private MatchIPCInfo ipc { get; set; }
@ -32,9 +36,13 @@ public class SetupScreen : TournamentScreen, IProvideVideo
[Resolved]
private RulesetStore rulesets { get; set; }
private Bindable<Size> windowSize;
[BackgroundDependencyLoader]
private void load()
private void load(FrameworkConfigManager frameworkConfig)
{
windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
InternalChild = fillFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
@ -48,6 +56,9 @@ private void load()
reload();
}
[Resolved]
private Framework.Game game { get; set; }
private void reload()
{
var fileBasedIpc = ipc as FileBasedIPC;
@ -97,9 +108,25 @@ private void reload()
Items = rulesets.AvailableRulesets,
Current = LadderInfo.Ruleset,
},
resolution = new ActionableInfo
{
Label = "Stream area resolution",
ButtonText = "Set to 1080p",
Action = () =>
{
windowSize.Value = new Size((int)(1920 / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), 1080);
}
}
};
}
protected override void Update()
{
base.Update();
resolution.Value = $"{ScreenSpaceDrawQuad.Width:N0}x{ScreenSpaceDrawQuad.Height:N0}";
}
public class LabelledDropdown<T> : LabelledComponent<OsuDropdown<T>, T>
{
public LabelledDropdown()

View File

@ -65,7 +65,7 @@ private void load(Storage storage, FrameworkConfigManager frameworkConfig)
windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
windowSize.BindValueChanged(size => ScheduleAfterChildren(() =>
{
var minWidth = (int)(size.NewValue.Height / 9f * 16 + 400);
var minWidth = (int)(size.NewValue.Height / 768f * TournamentSceneManager.REQUIRED_WIDTH) - 1;
heightWarning.Alpha = size.NewValue.Width < minWidth ? 1 : 0;
}), true);

View File

@ -33,6 +33,12 @@ public class TournamentSceneManager : CompositeDrawable
private Container screens;
private TourneyVideo video;
public const float CONTROL_AREA_WIDTH = 160;
public const float STREAM_AREA_WIDTH = 1366;
public const double REQUIRED_WIDTH = TournamentSceneManager.CONTROL_AREA_WIDTH * 2 + TournamentSceneManager.STREAM_AREA_WIDTH;
[Cached]
private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay();
@ -51,13 +57,13 @@ private void load(LadderInfo ladder, Storage storage)
{
new Container
{
RelativeSizeAxes = Axes.Both,
X = 200,
RelativeSizeAxes = Axes.Y,
X = CONTROL_AREA_WIDTH,
FillMode = FillMode.Fit,
FillAspectRatio = 16 / 9f,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Size = new Vector2(0.8f, 1),
Width = STREAM_AREA_WIDTH,
//Masking = true,
Children = new Drawable[]
{
@ -96,7 +102,7 @@ private void load(LadderInfo ladder, Storage storage)
new Container
{
RelativeSizeAxes = Axes.Y,
Width = 200,
Width = CONTROL_AREA_WIDTH,
Children = new Drawable[]
{
new Box
@ -108,8 +114,8 @@ private void load(LadderInfo ladder, Storage storage)
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(2),
Padding = new MarginPadding(2),
Spacing = new Vector2(5),
Padding = new MarginPadding(5),
Children = new Drawable[]
{
new ScreenButton(typeof(SetupScreen)) { Text = "Setup", RequestSelection = SetScreen },