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https://github.com/ppy/osu
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Make tournaments strings more consistent
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parent
1482b26a94
commit
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@ -83,8 +83,8 @@ namespace osu.Game.Tournament.Screens
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},
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new ActionableInfo
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{
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Label = "Current User",
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ButtonText = "Change Login",
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Label = "Current user",
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ButtonText = "Change sign-in",
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Action = () =>
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{
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api.Logout();
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@ -102,12 +102,12 @@ namespace osu.Game.Tournament.Screens
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},
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Value = api?.LocalUser.Value.Username,
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Failing = api?.IsLoggedIn != true,
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Description = "In order to access the API and display metadata, a login is required."
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Description = "In order to access the API and display metadata, signing in is required."
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},
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new LabelledDropdown<RulesetInfo>
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{
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Label = "Ruleset",
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Description = "Decides what stats are displayed and which ranks are retrieved for players",
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Description = "Decides what stats are displayed and which ranks are retrieved for players.",
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Items = rulesets.AvailableRulesets,
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Current = LadderInfo.Ruleset,
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},
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@ -127,10 +127,10 @@ namespace osu.Game.Tournament
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new ScreenButton(typeof(ScheduleScreen)) { Text = "Schedule", RequestSelection = SetScreen },
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new ScreenButton(typeof(LadderScreen)) { Text = "Bracket", RequestSelection = SetScreen },
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new Separator(),
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new ScreenButton(typeof(TeamIntroScreen)) { Text = "TeamIntro", RequestSelection = SetScreen },
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new ScreenButton(typeof(TeamIntroScreen)) { Text = "Team Intro", RequestSelection = SetScreen },
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new ScreenButton(typeof(SeedingScreen)) { Text = "Seeding", RequestSelection = SetScreen },
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new Separator(),
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new ScreenButton(typeof(MapPoolScreen)) { Text = "MapPool", RequestSelection = SetScreen },
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new ScreenButton(typeof(MapPoolScreen)) { Text = "Map Pool", RequestSelection = SetScreen },
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new ScreenButton(typeof(GameplayScreen)) { Text = "Gameplay", RequestSelection = SetScreen },
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new Separator(),
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new ScreenButton(typeof(TeamWinScreen)) { Text = "Win", RequestSelection = SetScreen },
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