reimar
2817539ee6
Try the more specific names first for the SwapInterval function to make it less
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likely we get an incompatible one.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30451 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-01-28 18:06:47 +00:00
reimar
6eb02e5c5e
glXSwapIntervalEXT is defined to take different arguments from glXSwapIntervalSGI,
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so do not try to use it.
Patch by Stephen Warren [swarren nvidia com]
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30450 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-01-28 18:01:19 +00:00
reimar
f06aa83a83
Add pointers to a few more standard OpenGL functions to ease future extensions.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30179 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-01-03 12:55:09 +00:00
reimar
a326622304
Add support for 16-bit per component YUV formats.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30152 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-31 22:53:25 +00:00
reimar
0ecf324ac5
Extract functions to generate yuv->rgb matrices and lookup tables into a
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separate file.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30150 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-31 18:25:35 +00:00
reimar
c4c806a9d7
Put the colourspace-related variables into a separate struct to ease
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extracting the code and sharing with other vos.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30149 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-31 18:07:37 +00:00
reimar
8e35068138
Support all planar YUV formats in OpenGL vos.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30139 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-30 11:32:24 +00:00
reimar
acd1630d1b
Change %f to %e in generated fragment programs to avoid losing precision unnecessarily.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30078 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-20 14:32:34 +00:00
reimar
89a2a84868
Fix a broken indentation.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30070 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-19 20:45:34 +00:00
reimar
213707b9e4
Enable running fragment programs with YUV_CONVERSION_NONE
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30069 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-19 20:44:55 +00:00
reimar
f97fd3eff0
Rename GL_* defines to CONFIG_GL_*
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30065 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-19 13:49:44 +00:00
reimar
140de2a9e2
Make the check for X11 and WIN32 backends for OpenGL separate.
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This fixes compilation on Windows with X11 but no GLX available.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30063 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-19 10:52:32 +00:00
reimar
80981cd2d0
Use a fallback to make sure the basic OpenGL functions are available instead of
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initializing them which does not work well with reinitializations.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29984 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-09 17:50:07 +00:00
reimar
c13aaf85d1
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29983 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-09 17:36:55 +00:00
reimar
e64d47925a
Pass all OpenGL functions through a function pointer indirection.
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This still needs more work, but should allow supporting e.g. GLX-OpenGL
and Win32-OpenGL with a single binary.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29981 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-08 23:32:51 +00:00
reimar
2661039ada
Very preliminary code to allow selecting the OpenGL backend at runtime.
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Works in the currently supported cases for only Win32 and only X11,
the mixed case is not working yet though.
But applied anyway since the code is slightly less messy than the current one.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29980 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-08 06:42:46 +00:00
reimar
c045f6525f
Move OpenGL-related messages that have large output from MSGL_V to MSGL_DGB2.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29947 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-11-21 22:30:33 +00:00
reimar
4805ea9864
Add support for Windows OpenGL rendering onto a device instead of into a window.
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Has little use except for experimenting - on Windows 9x it could be used to
render on monitors that were not managed by Windows, but that feature was
removed in newer Windows versions.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29946 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-11-21 22:27:40 +00:00
reimar
597c92ff7f
Support RGB48NE format in OpenGL vos (only really useful once they are modified
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to actually use GLX/WGL visuals with more than 8 bits per component if available).
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29944 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-11-21 18:59:52 +00:00
reimar
bd5ec5065e
Use calloc to allocate a rather large (currently 32k) array instead of
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putting it on the stack, performance should not matter much here.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29938 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-11-20 23:36:16 +00:00
reimar
fe3b9a88ce
Also check GLX client and server strings for extensions
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29721 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-09-27 14:24:15 +00:00
diego
6e9cbdc104
whitespace cosmetics: Remove all trailing whitespace.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29305 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-05-13 02:58:57 +00:00
reimar
d6cf125d94
Change getdladdr to always use dlopen, dlsym and then dlclose.
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Performance is not really important and dlsym(0, ...) is
not defined while the more correct dlsym(RTLD_DEFAULT, ...)
is a GNUism (although POSIX does reserve RTLD_DEFAULT).
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29224 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-04-23 10:18:32 +00:00
diego
824abb5a65
Add missing 'void' keyword to parameterless function declarations.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28267 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-01-05 14:48:03 +00:00
reimar
b6e113841c
Add experimental support for glXAllocateMemoryMESA
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28101 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-12-05 22:16:45 +00:00
reimar
0ca415447d
Add support for YCBCR MESA texture format to vo_gl.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28093 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-12-05 15:36:54 +00:00
reimar
a3e78418b9
Cosmetics, whitespace and "... == NULL" to "!..."
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28070 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-12-03 09:58:11 +00:00
reimar
87bee02b19
Replace some of the different inconsistent XGetGeometry uses by a
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vo_x11_update_geometry function.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@27919 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-11-15 17:45:55 +00:00
reimar
14eb21fce0
For fragment programs, check GL_MAX_TEXTURE_IMAGE_UNITS instead of GL_MAX_TEXTURE_UNITS.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@27899 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-11-06 18:39:37 +00:00
reimar
10dc2e1429
Fix glAdjustAlignment parameter in glCreateClearTex
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@27654 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-09-20 19:41:13 +00:00
reimar
0e99017da9
Change glCreateClearTex to use the same host data format as later uploads.
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This fixes at least some of the massive performance problems the ATI drivers have.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@27653 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-09-20 17:48:01 +00:00
diego
3311a2ae9c
Replace casual GPL notices by proper license headers.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@27541 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-09-07 14:09:51 +00:00
reimar
6701227e16
Simplify yuv to rgb conversion matrix stuff.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26871 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-05-24 12:10:08 +00:00
reimar
5ba240c875
Cosmetics: align
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26870 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-05-24 11:31:49 +00:00
reimar
54f9e2b03d
update doxygen comments
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26869 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-05-24 11:25:57 +00:00
reimar
6689fe364e
Add a filter strength parameter for blurring/sharpening scalers.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26868 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-05-24 11:19:38 +00:00
reimar
056b5b9457
Use a struct instead of a huge and further growing argument list.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26866 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-05-24 11:03:00 +00:00
reimar
5979388565
Fix and simplify lscale=2 (bicub_x) scaler, produced funny
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noise on ATI cards due to cdelta.y never being set.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26227 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-03-12 15:17:06 +00:00
reimar
7a6d302f42
Try harder to find OpenGL functions on Windows.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@25985 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-02-11 19:37:47 +00:00
reimar
174aeba480
Allow for larger fragment programs.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@25913 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-01-29 18:00:20 +00:00
reimar
ae813d2b37
Fix a coefficient for lscale=5 OpenGL mode
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@25797 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-01-19 14:20:56 +00:00
reimar
b5186a059e
Simplify and silence lots of warnings
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@25790 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-01-19 11:09:33 +00:00
reimar
34565b09a6
Fix using both lscale and cscale 4
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@25788 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-01-19 10:10:05 +00:00
reimar
6a6c3d8cbc
Add a fragment program for 5x5 unsharp masking
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@25786 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-01-18 19:05:29 +00:00
reimar
932f9595bb
Remove leftover backslash
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@25785 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-01-18 18:38:02 +00:00
reimar
3521950ba9
Simplify
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@25784 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-01-18 18:37:18 +00:00
reimar
09e3d23298
Use the same unsharp filter template for 2D and RECT textures
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@25783 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-01-18 18:34:10 +00:00
reimar
da44633714
Fix OpenGL unsharp filter
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@25773 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-01-16 20:36:01 +00:00
reimar
45c0df9bcb
Create/allocate conversion textures before scaler textures.
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Allows overriding gamma ramp texture also when using a non-trivial scaler.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@25758 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-01-15 18:14:00 +00:00
reimar
1fbd767ef6
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@25757 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-01-15 17:59:20 +00:00