mirror of https://github.com/mpv-player/mpv
Extract functions to generate yuv->rgb matrices and lookup tables into a
separate file. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30150 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
parent
c4c806a9d7
commit
0ecf324ac5
2
Makefile
2
Makefile
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@ -543,7 +543,7 @@ SRCS_MPLAYER-$(ESD) += libao2/ao_esd.c
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SRCS_MPLAYER-$(FBDEV) += libvo/vo_fbdev.c libvo/vo_fbdev2.c
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SRCS_MPLAYER-$(GGI) += libvo/vo_ggi.c
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SRCS_MPLAYER-$(GIF) += libvo/vo_gif89a.c
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SRCS_MPLAYER-$(GL) += libvo/gl_common.c libvo/vo_gl.c libvo/vo_gl2.c
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SRCS_MPLAYER-$(GL) += libvo/gl_common.c libvo/vo_gl.c libvo/vo_gl2.c libvo/csputils.c
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SRCS_MPLAYER-$(GL_WIN32) += libvo/w32_common.c
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SRCS_MPLAYER-$(GL_X11) += libvo/x11_common.c
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SRCS_MPLAYER-$(GUI) += gui/bitmap.c
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@ -0,0 +1,116 @@
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/*
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* Common code related to colorspaces and conversion
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*
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* Copyleft (C) 2009 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
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*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <stdint.h>
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#include <math.h>
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#include "libavutil/common.h"
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#include "csputils.h"
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/**
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* \brief little helper function to create a lookup table for gamma
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* \param map buffer to create map into
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* \param size size of buffer
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* \param gamma gamma value
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*/
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void mp_gen_gamma_map(uint8_t *map, int size, float gamma) {
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int i;
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if (gamma == 1.0) {
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for (i = 0; i < size; i++)
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map[i] = 255 * i / (size - 1);
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return;
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}
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gamma = 1.0 / gamma;
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for (i = 0; i < size; i++) {
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float tmp = (float)i / (size - 1.0);
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tmp = pow(tmp, gamma);
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if (tmp > 1.0) tmp = 1.0;
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if (tmp < 0.0) tmp = 0.0;
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map[i] = 255 * tmp;
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}
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}
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/**
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* \brief get the coefficients of the yuv -> rgb conversion matrix
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* \param params struct specifying the properties of the conversion like brightness, ...
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* \param yuv2rgb array to store coefficients into
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*/
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void mp_get_yuv2rgb_coeffs(struct mp_csp_params *params, float yuv2rgb[3][4]) {
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float uvcos = params->saturation * cos(params->hue);
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float uvsin = params->saturation * sin(params->hue);
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int i;
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float uv_coeffs[3][2] = {
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{ 0.000, 1.596},
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{-0.391, -0.813},
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{ 2.018, 0.000}
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};
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for (i = 0; i < 3; i++) {
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yuv2rgb[i][COL_C] = params->brightness;
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yuv2rgb[i][COL_Y] = 1.164 * params->contrast;
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yuv2rgb[i][COL_C] += (-16 / 255.0) * yuv2rgb[i][COL_Y];
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yuv2rgb[i][COL_U] = uv_coeffs[i][0] * uvcos + uv_coeffs[i][1] * uvsin;
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yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_U];
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yuv2rgb[i][COL_V] = uv_coeffs[i][0] * uvsin + uv_coeffs[i][1] * uvcos;
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yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_V];
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// this "centers" contrast control so that e.g. a contrast of 0
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// leads to a grey image, not a black one
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yuv2rgb[i][COL_C] += 0.5 - params->contrast / 2.0;
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}
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}
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//! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map
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#define GMAP_SIZE (1024)
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/**
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* \brief generate a 3D YUV -> RGB map
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* \param params struct containing parameters like brightness, gamma, ...
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* \param map where to store map. Must provide space for (size + 2)^3 elements
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* \param size size of the map, excluding border
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*/
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void mp_gen_yuv2rgb_map(struct mp_csp_params *params, unsigned char *map, int size) {
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int i, j, k, l;
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float step = 1.0 / size;
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float y, u, v;
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float yuv2rgb[3][4];
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unsigned char gmaps[3][GMAP_SIZE];
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mp_gen_gamma_map(gmaps[0], GMAP_SIZE, params->rgamma);
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mp_gen_gamma_map(gmaps[1], GMAP_SIZE, params->ggamma);
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mp_gen_gamma_map(gmaps[2], GMAP_SIZE, params->bgamma);
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mp_get_yuv2rgb_coeffs(params, yuv2rgb);
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for (i = 0; i < 3; i++)
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for (j = 0; j < 4; j++)
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yuv2rgb[i][j] *= GMAP_SIZE - 1;
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v = 0;
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for (i = -1; i <= size; i++) {
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u = 0;
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for (j = -1; j <= size; j++) {
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y = 0;
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for (k = -1; k <= size; k++) {
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for (l = 0; l < 3; l++) {
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float rgb = yuv2rgb[l][COL_Y] * y + yuv2rgb[l][COL_U] * u + yuv2rgb[l][COL_V] * v + yuv2rgb[l][COL_C];
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*map++ = gmaps[l][av_clip(rgb, 0, GMAP_SIZE - 1)];
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}
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y += (k == -1 || k == size - 1) ? step / 2 : step;
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}
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u += (j == -1 || j == size - 1) ? step / 2 : step;
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}
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v += (i == -1 || i == size - 1) ? step / 2 : step;
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}
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}
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@ -0,0 +1,45 @@
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/*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPLAYER_CSPUTILS_H
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#define MPLAYER_CSPUTILS_H
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#include <stdint.h>
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struct mp_csp_params {
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float brightness;
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float contrast;
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float hue;
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float saturation;
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float rgamma;
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float ggamma;
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float bgamma;
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};
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void mp_gen_gamma_map(unsigned char *map, int size, float gamma);
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#define ROW_R 0
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#define ROW_G 1
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#define ROW_B 2
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#define COL_Y 0
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#define COL_U 1
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#define COL_V 2
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#define COL_C 3
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void mp_get_yuv2rgb_coeffs(struct mp_csp_params *params, float yuv2rgb[3][4]);
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void mp_gen_yuv2rgb_map(struct mp_csp_params *params, uint8_t *map, int size);
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#endif /* MPLAYER_CSPUTILS_H */
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@ -33,7 +33,7 @@
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#include <ctype.h>
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#include <math.h>
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#include "gl_common.h"
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#include "libavutil/common.h"
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#include "csputils.h"
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void (GLAPIENTRY *Begin)(GLenum);
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void (GLAPIENTRY *End)(void);
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@ -1008,78 +1008,6 @@ static void create_scaler_textures(int scaler, int *texu, char *texs) {
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}
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}
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static void gen_gamma_map(unsigned char *map, int size, float gamma);
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#define ROW_R 0
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#define ROW_G 1
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#define ROW_B 2
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#define COL_Y 0
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#define COL_U 1
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#define COL_V 2
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#define COL_C 3
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static void get_yuv2rgb_coeffs(struct mp_csp_params *params, float yuv2rgb[3][4]) {
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float uvcos = params->saturation * cos(params->hue);
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float uvsin = params->saturation * sin(params->hue);
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int i;
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float uv_coeffs[3][2] = {
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{ 0.000, 1.596},
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{-0.391, -0.813},
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{ 2.018, 0.000}
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};
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for (i = 0; i < 3; i++) {
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yuv2rgb[i][COL_C] = params->brightness;
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yuv2rgb[i][COL_Y] = 1.164 * params->contrast;
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yuv2rgb[i][COL_C] += (-16 / 255.0) * yuv2rgb[i][COL_Y];
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yuv2rgb[i][COL_U] = uv_coeffs[i][0] * uvcos + uv_coeffs[i][1] * uvsin;
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yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_U];
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yuv2rgb[i][COL_V] = uv_coeffs[i][0] * uvsin + uv_coeffs[i][1] * uvcos;
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yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_V];
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// this "centers" contrast control so that e.g. a contrast of 0
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// leads to a grey image, not a black one
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yuv2rgb[i][COL_C] += 0.5 - params->contrast / 2.0;
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}
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}
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//! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map
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#define GMAP_SIZE (1024)
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/**
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* \brief generate a 3D YUV -> RGB map
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* \param params struct containing parameters like brightness, gamma, ...
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* \param map where to store map. Must provide space for (size + 2)^3 elements
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* \param size size of the map, excluding border
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*/
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static void gen_yuv2rgb_map(struct mp_csp_params *params, unsigned char *map, int size) {
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int i, j, k, l;
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float step = 1.0 / size;
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float y, u, v;
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float yuv2rgb[3][4];
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unsigned char gmaps[3][GMAP_SIZE];
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gen_gamma_map(gmaps[0], GMAP_SIZE, params->rgamma);
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gen_gamma_map(gmaps[1], GMAP_SIZE, params->ggamma);
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gen_gamma_map(gmaps[2], GMAP_SIZE, params->bgamma);
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get_yuv2rgb_coeffs(params, yuv2rgb);
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for (i = 0; i < 3; i++)
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for (j = 0; j < 4; j++)
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yuv2rgb[i][j] *= GMAP_SIZE - 1;
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v = 0;
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for (i = -1; i <= size; i++) {
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u = 0;
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for (j = -1; j <= size; j++) {
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y = 0;
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for (k = -1; k <= size; k++) {
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for (l = 0; l < 3; l++) {
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float rgb = yuv2rgb[l][COL_Y] * y + yuv2rgb[l][COL_U] * u + yuv2rgb[l][COL_V] * v + yuv2rgb[l][COL_C];
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*map++ = gmaps[l][av_clip(rgb, 0, GMAP_SIZE - 1)];
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}
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y += (k == -1 || k == size - 1) ? step / 2 : step;
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}
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u += (j == -1 || j == size - 1) ? step / 2 : step;
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}
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v += (i == -1 || i == size - 1) ? step / 2 : step;
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}
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}
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//! resolution of texture for gamma lookup table
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#define LOOKUP_RES 512
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//! resolution for 3D yuv->rgb conversion lookup table
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texs[0] = (*texu)++;
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ActiveTexture(GL_TEXTURE0 + texs[0]);
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lookup_data = malloc(4 * LOOKUP_RES);
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gen_gamma_map(lookup_data, LOOKUP_RES, params->csp_params.rgamma);
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gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->csp_params.ggamma);
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gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->csp_params.bgamma);
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mp_gen_gamma_map(lookup_data, LOOKUP_RES, params->csp_params.rgamma);
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mp_gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->csp_params.ggamma);
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mp_gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->csp_params.bgamma);
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glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LINEAR,
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LOOKUP_RES, 4, 0);
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glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data,
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texs[0] = (*texu)++;
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ActiveTexture(GL_TEXTURE0 + texs[0]);
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lookup_data = malloc(3 * sz * sz * sz);
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gen_yuv2rgb_map(¶ms->csp_params, lookup_data, LOOKUP_3DRES);
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mp_gen_yuv2rgb_map(¶ms->csp_params, lookup_data, LOOKUP_3DRES);
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glAdjustAlignment(sz);
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PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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TexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1,
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@ -1330,7 +1258,7 @@ static void glSetupYUVFragprog(gl_conversion_params_t *params) {
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'1', 'g', rect, params->chrom_texw, params->chrom_texh, params->filter_strength);
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add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs,
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'2', 'b', rect, params->chrom_texw, params->chrom_texh, params->filter_strength);
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get_yuv2rgb_coeffs(¶ms->csp_params, yuv2rgb);
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mp_get_yuv2rgb_coeffs(¶ms->csp_params, yuv2rgb);
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switch (YUV_CONVERSION(type)) {
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case YUV_CONVERSION_FRAGMENT:
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snprintf(prog_pos, prog_remain, yuv_prog_template,
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@ -1367,29 +1295,6 @@ static void glSetupYUVFragprog(gl_conversion_params_t *params) {
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free(yuv_prog);
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}
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/**
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* \brief little helper function to create a lookup table for gamma
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* \param map buffer to create map into
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* \param size size of buffer
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* \param gamma gamma value
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*/
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static void gen_gamma_map(unsigned char *map, int size, float gamma) {
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int i;
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if (gamma == 1.0) {
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for (i = 0; i < size; i++)
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map[i] = 255 * i / (size - 1);
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return;
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}
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gamma = 1.0 / gamma;
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for (i = 0; i < size; i++) {
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float tmp = (float)i / (size - 1.0);
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tmp = pow(tmp, gamma);
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if (tmp > 1.0) tmp = 1.0;
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if (tmp < 0.0) tmp = 0.0;
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map[i] = 255 * tmp;
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}
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}
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/**
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* \brief setup YUV->RGB conversion
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* \param parms struct containing parameters like conversion and scaler type,
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@ -26,6 +26,7 @@
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#include "mp_msg.h"
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#include "video_out.h"
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#include "csputils.h"
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#ifdef CONFIG_GL_WIN32
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#include <windows.h>
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#define YUV_CHROM_SCALER(t) ((t >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
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/** \} */
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struct mp_csp_params {
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float brightness;
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float contrast;
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float hue;
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float saturation;
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float rgamma;
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float ggamma;
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float bgamma;
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};
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typedef struct {
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GLenum target;
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int type;
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