reimar
be6a58d455
vo_gl, csputils: dual-license under LGPL v2.1
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Dual-license gl_common and vo_gl under the LGPL v2.1 or later as
an alternative to the GPL license.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31375 b3059339-0415-0410-9bf9-f77b7e298cf2
Allow LGPL for csputils as well, they were previously part of gl_common
and are still an important part of it.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31376 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-11-02 04:07:42 +02:00
Uoti Urpala
18657beb19
Merge svn changes up to r31145
2010-05-30 15:21:18 +03:00
reimar
6f28f44c8c
Handle chroma texture size becoming 0, e.g. due to bad rounding.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31143 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-05-09 00:16:46 +00:00
Uoti Urpala
f38efd166e
Merge svn changes up to r31097
2010-04-26 19:23:32 +03:00
Uoti Urpala
837c48ddee
Merge svn changes up to r31020
2010-04-26 18:06:00 +03:00
Uoti Urpala
e913d6c5da
Merge svn changes up to r31004
2010-04-26 17:55:05 +03:00
Uoti Urpala
ff559b8e90
Merge svn changes up to r30907
2010-04-26 16:57:25 +03:00
reimar
a9ff7793e3
Support for auto-selecting the OpenGL backend.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31086 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-25 10:53:01 +00:00
reimar
3a34dbc927
Add reinitialization support. Necessary for fullscreen on OSX.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31085 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-25 10:44:53 +00:00
reimar
63c3c67294
Missing space in error message.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31083 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-25 10:12:39 +00:00
reimar
9661a675e5
Share SDL initialization code.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31079 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-25 09:52:01 +00:00
reimar
25b9185f17
Fullscreen support for -vo gl using SDL.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31077 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-25 09:24:30 +00:00
reimar
a83117e972
Window resizing support for -vo gl with SDL backend.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31075 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-25 08:35:35 +00:00
reimar
7c2bef4bb5
Add sdl_common file and use it to share the input handling between -vo gl
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with SDL backend and -vo sdl.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31074 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-25 08:17:23 +00:00
reimar
5cdca55005
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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and -framework OpenGL.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31073 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-25 07:32:42 +00:00
reimar
7fc3b782ea
Update copyright and email address.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31072 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-25 06:52:13 +00:00
reimar
56af15374b
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
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and which versions are known good/known bad.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31071 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-25 06:14:25 +00:00
reimar
f81cd34fe0
Add workaroound for yuv=7 mode - does hurt speed but not much
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and this code should only be used when it is the only option.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31068 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-24 22:13:57 +00:00
reimar
ccc269a00a
Try harder to find linked OpenGL functions.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31066 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-24 17:02:50 +00:00
reimar
29e713ba4b
Some crash-resilience fixes.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31063 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-24 16:49:46 +00:00
reimar
6e4458ffa3
First steps to support -vo gl with SDL-based Window handling.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31062 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-24 16:46:47 +00:00
reimar
b8a7ed8a79
Factor out the YUV->RGB conversion auto-selection and also
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enable auto-selection of ATI fragment shaders since they
should do accurate conversions now.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31006 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-04 16:56:30 +00:00
reimar
22f6170009
Share more code between the two ATI fragment shader YUV to RGB
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conversion methods and extend them to support more accurate
conversion (though at the cost of some speed).
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30995 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-04 11:45:05 +00:00
reimar
4a8486f844
Try to detect and work around broken glXGetProcAddress on at
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least PPC OS X 10.4.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30994 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-03 20:31:03 +00:00
reimar
269b96d75e
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
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cards on OS X.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30993 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-03 19:58:06 +00:00
reimar
0c6b8880ce
Indentation fix.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30988 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-03 07:12:32 +00:00
reimar
2cebf8eeb7
Add mpgl prefix to all OpenGL-related function pointers.
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This is necessary because at least the GetString symbol
causes clashes on PPC OSX 10.4, causing -vo gl to always
crash.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30987 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-03 07:08:07 +00:00
reimar
e0c5806d44
Add newlines to generated fragment program to make both fragment program dump
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with -v more readable and compiler error message more understandable.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30882 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-03-12 17:21:05 +00:00
Uoti Urpala
b0986b3760
Merge svn changes up to r30463
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Note that r30455 is wrong, that commit does not in fact change the
default behavior as claimed in the commit message. It only breaks
"-af-adv force=0", which was already pretty much useless though.
2010-03-09 18:59:15 +02:00
reimar
2817539ee6
Try the more specific names first for the SwapInterval function to make it less
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likely we get an incompatible one.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30451 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-01-28 18:06:47 +00:00
reimar
6eb02e5c5e
glXSwapIntervalEXT is defined to take different arguments from glXSwapIntervalSGI,
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so do not try to use it.
Patch by Stephen Warren [swarren nvidia com]
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30450 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-01-28 18:01:19 +00:00
Uoti Urpala
b390b9b28f
Merge svn changes up to r30185
2010-01-08 01:36:05 +02:00
Uoti Urpala
231b33a02f
Merge svn changes up to r30165
2010-01-08 01:05:30 +02:00
reimar
f06aa83a83
Add pointers to a few more standard OpenGL functions to ease future extensions.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30179 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-01-03 12:55:09 +00:00
reimar
a326622304
Add support for 16-bit per component YUV formats.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30152 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-31 22:53:25 +00:00
reimar
0ecf324ac5
Extract functions to generate yuv->rgb matrices and lookup tables into a
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separate file.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30150 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-31 18:25:35 +00:00
reimar
c4c806a9d7
Put the colourspace-related variables into a separate struct to ease
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extracting the code and sharing with other vos.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30149 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-31 18:07:37 +00:00
reimar
8e35068138
Support all planar YUV formats in OpenGL vos.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30139 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-30 11:32:24 +00:00
Uoti Urpala
dc7f183022
Merge svn changes up to r30104
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Ignore the broken correct-pts change in r30100.
2009-12-30 00:14:20 +02:00
Uoti Urpala
67b40bd219
Merge svn changes up to r30065
2009-12-29 23:57:14 +02:00
reimar
acd1630d1b
Change %f to %e in generated fragment programs to avoid losing precision unnecessarily.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30078 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-20 14:32:34 +00:00
reimar
89a2a84868
Fix a broken indentation.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30070 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-19 20:45:34 +00:00
reimar
213707b9e4
Enable running fragment programs with YUV_CONVERSION_NONE
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30069 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-19 20:44:55 +00:00
reimar
f97fd3eff0
Rename GL_* defines to CONFIG_GL_*
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30065 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-19 13:49:44 +00:00
reimar
140de2a9e2
Make the check for X11 and WIN32 backends for OpenGL separate.
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This fixes compilation on Windows with X11 but no GLX available.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30063 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-19 10:52:32 +00:00
Uoti Urpala
efcc9ad712
Merge svn changes up to r30055
2009-12-18 18:54:42 +02:00
reimar
80981cd2d0
Use a fallback to make sure the basic OpenGL functions are available instead of
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initializing them which does not work well with reinitializations.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29984 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-09 17:50:07 +00:00
reimar
c13aaf85d1
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29983 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-09 17:36:55 +00:00
reimar
e64d47925a
Pass all OpenGL functions through a function pointer indirection.
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This still needs more work, but should allow supporting e.g. GLX-OpenGL
and Win32-OpenGL with a single binary.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29981 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-08 23:32:51 +00:00
reimar
2661039ada
Very preliminary code to allow selecting the OpenGL backend at runtime.
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Works in the currently supported cases for only Win32 and only X11,
the mixed case is not working yet though.
But applied anyway since the code is slightly less messy than the current one.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29980 b3059339-0415-0410-9bf9-f77b7e298cf2
2009-12-08 06:42:46 +00:00