mirror of
https://github.com/mpv-player/mpv
synced 2024-12-27 17:42:17 +00:00
Add newlines to generated fragment program to make both fragment program dump
with -v more readable and compiler error message more understandable. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30882 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
parent
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commit
e0c5806d44
@ -855,168 +855,168 @@ static void gen_spline_lookup_tex(GLenum unit) {
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}
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static const char *bilin_filt_template =
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"TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;";
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"TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;\n";
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#define BICUB_FILT_MAIN(textype) \
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/* first y-interpolation */ \
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"ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;" \
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"ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \
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"TEX a.r, coord.xyxy, texture[%c], "textype";" \
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"TEX a.g, coord.zwzw, texture[%c], "textype";" \
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"ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;\n" \
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"ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;\n" \
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"TEX a.r, coord.xyxy, texture[%c], "textype";\n" \
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"TEX a.g, coord.zwzw, texture[%c], "textype";\n" \
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/* second y-interpolation */ \
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"TEX b.r, coord2.xyxy, texture[%c], "textype";" \
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"TEX b.g, coord2.zwzw, texture[%c], "textype";" \
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"LRP a.b, parmy.b, a.rrrr, a.gggg;" \
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"LRP a.a, parmy.b, b.rrrr, b.gggg;" \
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"TEX b.r, coord2.xyxy, texture[%c], "textype";\n" \
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"TEX b.g, coord2.zwzw, texture[%c], "textype";\n" \
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"LRP a.b, parmy.b, a.rrrr, a.gggg;\n" \
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"LRP a.a, parmy.b, b.rrrr, b.gggg;\n" \
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/* x-interpolation */ \
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"LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;"
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"LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;\n"
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static const char *bicub_filt_template_2D =
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"MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};"
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"TEX parmx, coord.x, texture[%c], 1D;"
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"MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};"
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"TEX parmy, coord.y, texture[%c], 1D;"
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"MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};"
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"MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n"
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"TEX parmx, coord.x, texture[%c], 1D;\n"
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"MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n"
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"TEX parmy, coord.y, texture[%c], 1D;\n"
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"MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n"
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BICUB_FILT_MAIN("2D");
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static const char *bicub_filt_template_RECT =
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"ADD coord, fragment.texcoord[%c], {0.5, 0.5};"
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"TEX parmx, coord.x, texture[%c], 1D;"
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"MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};"
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"TEX parmy, coord.y, texture[%c], 1D;"
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"MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};"
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"ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n"
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"TEX parmx, coord.x, texture[%c], 1D;\n"
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"MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n"
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"TEX parmy, coord.y, texture[%c], 1D;\n"
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"MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n"
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BICUB_FILT_MAIN("RECT");
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#define CALCWEIGHTS(t, s) \
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"MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};" \
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"MAD "t", "t", "s", {0, 0, -0.5, 0.5};" \
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"MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};" \
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"RCP a.x, "t".z;" \
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"RCP a.y, "t".w;" \
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"MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};" \
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"ADD "t".x, "t".xxxx, "s";" \
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"SUB "t".y, "t".yyyy, "s";"
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"MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};\n" \
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"MAD "t", "t", "s", {0, 0, -0.5, 0.5};\n" \
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"MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};\n" \
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"RCP a.x, "t".z;\n" \
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"RCP a.y, "t".w;\n" \
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"MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};\n" \
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"ADD "t".x, "t".xxxx, "s";\n" \
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"SUB "t".y, "t".yyyy, "s";\n"
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static const char *bicub_notex_filt_template_2D =
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"MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};"
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"FRC coord.xy, coord.xyxy;"
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"MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n"
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"FRC coord.xy, coord.xyxy;\n"
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CALCWEIGHTS("parmx", "coord.xxxx")
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"MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};"
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"MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n"
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CALCWEIGHTS("parmy", "coord.yyyy")
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"MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};"
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"MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n"
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BICUB_FILT_MAIN("2D");
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static const char *bicub_notex_filt_template_RECT =
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"ADD coord, fragment.texcoord[%c], {0.5, 0.5};"
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"FRC coord.xy, coord.xyxy;"
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"ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n"
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"FRC coord.xy, coord.xyxy;\n"
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CALCWEIGHTS("parmx", "coord.xxxx")
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"MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};"
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"MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n"
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CALCWEIGHTS("parmy", "coord.yyyy")
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"MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};"
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"MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n"
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BICUB_FILT_MAIN("RECT");
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#define BICUB_X_FILT_MAIN(textype) \
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"ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;" \
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"ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;" \
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"TEX a.r, coord, texture[%c], "textype";" \
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"TEX b.r, coord2, texture[%c], "textype";" \
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"ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;\n" \
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"ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;\n" \
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"TEX a.r, coord, texture[%c], "textype";\n" \
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"TEX b.r, coord2, texture[%c], "textype";\n" \
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/* x-interpolation */ \
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"LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;"
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"LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;\n"
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static const char *bicub_x_filt_template_2D =
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"MAD coord.x, fragment.texcoord[%c], {%e}, {0.5};"
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"TEX parmx, coord, texture[%c], 1D;"
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"MUL cdelta.xyz, parmx.rrgg, {-%e, 0, %e};"
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"MAD coord.x, fragment.texcoord[%c], {%e}, {0.5};\n"
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"TEX parmx, coord, texture[%c], 1D;\n"
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"MUL cdelta.xyz, parmx.rrgg, {-%e, 0, %e};\n"
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BICUB_X_FILT_MAIN("2D");
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static const char *bicub_x_filt_template_RECT =
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"ADD coord.x, fragment.texcoord[%c], {0.5};"
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"TEX parmx, coord, texture[%c], 1D;"
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"MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};"
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"ADD coord.x, fragment.texcoord[%c], {0.5};\n"
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"TEX parmx, coord, texture[%c], 1D;\n"
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"MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};\n"
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BICUB_X_FILT_MAIN("RECT");
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static const char *unsharp_filt_template =
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"PARAM dcoord%c = {%e, %e, %e, %e};"
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"ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;"
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"SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;"
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"TEX a.r, fragment.texcoord[%c], texture[%c], %s;"
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"TEX b.r, coord.xyxy, texture[%c], %s;"
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"TEX b.g, coord.zwzw, texture[%c], %s;"
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"ADD b.r, b.r, b.g;"
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"TEX b.b, coord2.xyxy, texture[%c], %s;"
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"TEX b.g, coord2.zwzw, texture[%c], %s;"
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"DP3 b, b, {0.25, 0.25, 0.25};"
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"SUB b.r, a.r, b.r;"
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"MAD yuv.%c, b.r, {%e}, a.r;";
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"PARAM dcoord%c = {%e, %e, %e, %e};\n"
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"ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n"
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"SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n"
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"TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n"
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"TEX b.r, coord.xyxy, texture[%c], %s;\n"
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"TEX b.g, coord.zwzw, texture[%c], %s;\n"
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"ADD b.r, b.r, b.g;\n"
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"TEX b.b, coord2.xyxy, texture[%c], %s;\n"
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"TEX b.g, coord2.zwzw, texture[%c], %s;\n"
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"DP3 b, b, {0.25, 0.25, 0.25};\n"
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"SUB b.r, a.r, b.r;\n"
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"MAD yuv.%c, b.r, {%e}, a.r;\n";
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static const char *unsharp_filt_template2 =
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"PARAM dcoord%c = {%e, %e, %e, %e};"
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"PARAM dcoord2%c = {%e, 0, 0, %e};"
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"ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;"
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"SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;"
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"TEX a.r, fragment.texcoord[%c], texture[%c], %s;"
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"TEX b.r, coord.xyxy, texture[%c], %s;"
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"TEX b.g, coord.zwzw, texture[%c], %s;"
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"ADD b.r, b.r, b.g;"
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"TEX b.b, coord2.xyxy, texture[%c], %s;"
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"TEX b.g, coord2.zwzw, texture[%c], %s;"
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"ADD b.r, b.r, b.b;"
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"ADD b.a, b.r, b.g;"
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"ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;"
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"SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;"
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"TEX b.r, coord.xyxy, texture[%c], %s;"
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"TEX b.g, coord.zwzw, texture[%c], %s;"
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"ADD b.r, b.r, b.g;"
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"TEX b.b, coord2.xyxy, texture[%c], %s;"
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"TEX b.g, coord2.zwzw, texture[%c], %s;"
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"DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};"
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"MAD b.r, a.r, {0.859375}, b.r;"
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"MAD yuv.%c, b.r, {%e}, a.r;";
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"PARAM dcoord%c = {%e, %e, %e, %e};\n"
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"PARAM dcoord2%c = {%e, 0, 0, %e};\n"
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"ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n"
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"SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n"
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"TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n"
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"TEX b.r, coord.xyxy, texture[%c], %s;\n"
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"TEX b.g, coord.zwzw, texture[%c], %s;\n"
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"ADD b.r, b.r, b.g;\n"
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"TEX b.b, coord2.xyxy, texture[%c], %s;\n"
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"TEX b.g, coord2.zwzw, texture[%c], %s;\n"
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"ADD b.r, b.r, b.b;\n"
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"ADD b.a, b.r, b.g;\n"
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"ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;\n"
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"SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;\n"
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"TEX b.r, coord.xyxy, texture[%c], %s;\n"
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"TEX b.g, coord.zwzw, texture[%c], %s;\n"
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"ADD b.r, b.r, b.g;\n"
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"TEX b.b, coord2.xyxy, texture[%c], %s;\n"
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"TEX b.g, coord2.zwzw, texture[%c], %s;\n"
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"DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};\n"
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"MAD b.r, a.r, {0.859375}, b.r;\n"
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"MAD yuv.%c, b.r, {%e}, a.r;\n";
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static const char *yuv_prog_template =
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"PARAM ycoef = {%e, %e, %e};"
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"PARAM ucoef = {%e, %e, %e};"
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"PARAM vcoef = {%e, %e, %e};"
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"PARAM offsets = {%e, %e, %e};"
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"TEMP res;"
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"MAD res.rgb, yuv.rrrr, ycoef, offsets;"
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"MAD res.rgb, yuv.gggg, ucoef, res;"
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"MAD result.color.rgb, yuv.bbbb, vcoef, res;"
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"PARAM ycoef = {%e, %e, %e};\n"
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"PARAM ucoef = {%e, %e, %e};\n"
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"PARAM vcoef = {%e, %e, %e};\n"
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"PARAM offsets = {%e, %e, %e};\n"
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"TEMP res;\n"
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"MAD res.rgb, yuv.rrrr, ycoef, offsets;\n"
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"MAD res.rgb, yuv.gggg, ucoef, res;\n"
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"MAD result.color.rgb, yuv.bbbb, vcoef, res;\n"
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"END";
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static const char *yuv_pow_prog_template =
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"PARAM ycoef = {%e, %e, %e};"
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"PARAM ucoef = {%e, %e, %e};"
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"PARAM vcoef = {%e, %e, %e};"
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"PARAM offsets = {%e, %e, %e};"
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"PARAM gamma = {%e, %e, %e};"
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"TEMP res;"
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"MAD res.rgb, yuv.rrrr, ycoef, offsets;"
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"MAD res.rgb, yuv.gggg, ucoef, res;"
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"MAD_SAT res.rgb, yuv.bbbb, vcoef, res;"
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"POW result.color.r, res.r, gamma.r;"
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"POW result.color.g, res.g, gamma.g;"
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"POW result.color.b, res.b, gamma.b;"
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"PARAM ycoef = {%e, %e, %e};\n"
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"PARAM ucoef = {%e, %e, %e};\n"
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"PARAM vcoef = {%e, %e, %e};\n"
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"PARAM offsets = {%e, %e, %e};\n"
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"PARAM gamma = {%e, %e, %e};\n"
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"TEMP res;\n"
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"MAD res.rgb, yuv.rrrr, ycoef, offsets;\n"
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"MAD res.rgb, yuv.gggg, ucoef, res;\n"
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"MAD_SAT res.rgb, yuv.bbbb, vcoef, res;\n"
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"POW result.color.r, res.r, gamma.r;\n"
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"POW result.color.g, res.g, gamma.g;\n"
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"POW result.color.b, res.b, gamma.b;\n"
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"END";
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static const char *yuv_lookup_prog_template =
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"PARAM ycoef = {%e, %e, %e, 0};"
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"PARAM ucoef = {%e, %e, %e, 0};"
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"PARAM vcoef = {%e, %e, %e, 0};"
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"PARAM offsets = {%e, %e, %e, 0.125};"
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"TEMP res;"
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"MAD res, yuv.rrrr, ycoef, offsets;"
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"MAD res.rgb, yuv.gggg, ucoef, res;"
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"MAD res.rgb, yuv.bbbb, vcoef, res;"
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"TEX result.color.r, res.raaa, texture[%c], 2D;"
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"ADD res.a, res.a, 0.25;"
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"TEX result.color.g, res.gaaa, texture[%c], 2D;"
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"ADD res.a, res.a, 0.25;"
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"TEX result.color.b, res.baaa, texture[%c], 2D;"
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"PARAM ycoef = {%e, %e, %e, 0};\n"
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"PARAM ucoef = {%e, %e, %e, 0};\n"
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"PARAM vcoef = {%e, %e, %e, 0};\n"
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"PARAM offsets = {%e, %e, %e, 0.125};\n"
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"TEMP res;\n"
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"MAD res, yuv.rrrr, ycoef, offsets;\n"
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"MAD res.rgb, yuv.gggg, ucoef, res;\n"
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"MAD res.rgb, yuv.bbbb, vcoef, res;\n"
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"TEX result.color.r, res.raaa, texture[%c], 2D;\n"
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"ADD res.a, res.a, 0.25;\n"
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"TEX result.color.g, res.gaaa, texture[%c], 2D;\n"
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"ADD res.a, res.a, 0.25;\n"
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"TEX result.color.b, res.baaa, texture[%c], 2D;\n"
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"END";
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static const char *yuv_lookup3d_prog_template =
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"TEX result.color, yuv, texture[%c], 3D;"
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"TEX result.color, yuv, texture[%c], 3D;\n"
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"END";
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/**
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@ -1254,10 +1254,10 @@ static void glSetupYUVFragprog(gl_conversion_params_t *params) {
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int rect = params->target == GL_TEXTURE_RECTANGLE;
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static const char prog_hdr[] =
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"!!ARBfp1.0\n"
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"OPTION ARB_precision_hint_fastest;"
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"OPTION ARB_precision_hint_fastest;\n"
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// all scaler variables must go here so they aren't defined
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// multiple times when the same scaler is used more than once
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"TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;";
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"TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;\n";
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int prog_remain;
|
||||
char *yuv_prog, *prog_pos;
|
||||
int cur_texu = 3;
|
||||
|
Loading…
Reference in New Issue
Block a user