Always pass around mp_log contexts in the option parser code. This of
course affects all users of this API as well.
In stream.c, pass a mp_null_log, because we can't do it properly yet.
This will be fixed later.
Since m_option.h and options.h are extremely often included, a lot of
files have to be changed.
Moving path.c/h to options/ is a bit questionable, but since this is
mainly about access to config files (which are also handled in
options/), it's probably ok.
The --flip option flipped the image upside-down, by trying to use VO
support, or if not available, by inserting a video filter. I'm not sure
why it existed. Maybe it was important in ancient times when VfW based
decoders output an image this way (but even then, flipping an image is a
free operation by negating the stride).
One nice thing about this is that it provided a possible path for
implementing video orientation, which is a feature we should probably
support eventually. The important part is that it would be for free for
VOs that support it, and would work even with hardware decoding.
But for now get rid of it. It's useless, trivial, stands in the way, and
supporting video orientation would require solving other problems first.
This allows vo_opengl to use GL_TEXTURE_RECTANGLE textures, either by
enabling it with the 'rectangle-textures' sub-option, or by having a
hwdec backend force it. By default it's off.
The _only_ reason we're adding this is because VDA can export rectangle
textures only.
This means most code accessing this struct must now include hwdec.h
instead of dec_video.h. I just put it into dec_video.h at first because
I thought a separate file would be a waste, but it's more proper to do
it this way, as there are too many files which include dec_video.h only
to get the mp_hwdec_info definition.
This initialized only the load_api and load_api_ctx fields, and left the
other fields as they were. This failed with vf_vavpp, which assumed all
fields are initialized.
Most hardware decoding APIs provide some OpenGL interop. This allows
using vo_opengl, without having to read the video data back from GPU.
This requires adding a backend for each hardware decoding API. (Each
backend is an entry in gl_hwdec_vaglx[].) The backends expose video data
as a set of OpenGL textures.
Add infrastructure to support this. The next commit will add support for
VA-API.
Keep track of the default values directly, instead of creating a new
instance of the option struct just to get the defaults.
Also get rid of the special handling of m_obj_desc.init_options.
Instead, handle it purely by the option parser. Originally, I wanted to
handle --vo=opengl-hq and --vo=direct3d_shaders with this (by making
them aliases to the real VOs with a different preset), but since --vo
=opengl-hq=help prints the wrong values (as consequence of the
simplification), I'm not doing that, and instead use something
different.
Improves display of images and video with alpha channel, especially if
the transparent regions contain (supposed to be invisible) garbage
color values.
Until now, video output levels (obscure feature, like using TV screens
that require RGB output in limited range, similar to YUY) still required
handling of VOCTRL_SET_YUV_COLORSPACE. Simplify this, and use the new
mp_image_params code. This gets rid of some code. VOCTRL_SET_YUV_COLORSPACE
is not needed at all anymore in VOs that use the reconfig callback. The
result of VOCTRL_GET_YUV_COLORSPACE is now used only used for the
colormatrix related properties (basically, for display on OSD). For
other VOs, VOCTRL_SET_YUV_COLORSPACE will be sent only once after config
instead of twice.
Change how m_config is initialized. Make it more uniform; now all
m_config structs are intialized in exactly the same way. Make sure
there's only a single m_option[] array defining the options, and keep
around the pointer to the optstruct default value, and the optstruct
size as well. This will allow reconstructing the option default values
in the following commit.
In particular, stop pretending that the handling of some special options
(like --profile, --v, and some others) is in any way elegant, and make
them explicit hacks. This is really more readable and easier to
understand than what was before, and simplifies the code.
Nothing should change from user perspective.
mpv --vo=opengl:help now works.
Remove the vo_opengl inline help text. The new code can list option
names for you, but that's it. Refer to the manpage if you have trouble.
The filter chain and the video ouputs have config() functions. They are
strictly limited to transfering the video size and format. Other
parameters (like color levels) have to be transferred separately.
Improve upon this by introducing a separate set of reconfig() functions,
which use mp_image_params to carry format parameters. This struct
contains all image format related parameters from config(), plus
additional parameters such as colorspace.
Change vf_rotate to use it, as well as vo_opengl. vf_rotate is just
an example/test case, but vo_opengl will need it later.
The intention is also to get rid of VOCTRL_SET_YUV_COLORSPACE. This
information is now handed to the VOs via reconfig(). The getter,
VOCTRL_GET_YUV_COLORSPACE, will still be needed though.
There's no point duplicating all the text that is already in the man
pages, and synchronizing them is a pain. Place a link to the github
generated pages instead.
Unfortunately, the anchor '#vo-opengl' does not work. Maybe github's
rst converter just sucks, as the actually generated HTML contains
links using that anchor too, but does not generate the anchor itself.
Too bad.
Instead of having separate callbacks for each backend-handled feature
(like MPGLContext.fullscreen, MPGLContext.border, etc.), pass the
VOCTRL responsible for this directly to the backend. This allows
removing a bunch of callbacks, that currently must be set even for
optional/lesser features (like VOCTRL_BORDER).
This requires changes to all VOs using gl_common, as well as all
backends that support gl_common.
Also introduce VOCTRL_CHECK_EVENTS. vo.check_events is now optional.
VO backends can use VOCTRL_CHECK_EVENTS instead to implementing
check_events. This has the advantage that the event handling code in
VOs doesn't have to be duplicated if vo_control() is used.
This commit is a followup on the previous one and uses a solution I like more
since it totally decouples the Cocoa code from mpv's core and tries to emulate
a generic Cocoa application's lifecycle as much as possible without fighting
the framework.
mpv's main is executed in a pthread while the main thread runs the native cocoa
event loop.
All of the thread safety is mainly accomplished with additional logic in
cocoa_common as to not increase complexity on the crossplatform parts of the
code.
To simplify things, we just assume that all OpenGL calls as well as
all calls into gl_video must be locked. Currently, also assume that
anything GUI related must be locked as well (stuff like VOCTRL_BORDER).
In its current state, this commit does nothing, but it will allow us to
move the Cocoa GUI out of the playloop, as well as possibly implementing
better framedropping.
Allows playing video with alpha information on X11, as long as the video
contains alpha and the window manager does compositing. See vo.rst.
Whether a window can be transparent is decided by the choice of the X
Visual used for window creation. Unfortunately, there's no direct way to
request such a Visual through the GLX or the X API, and use of the
XRender extension is required to find out whether a Visual implies a
framebuffer with alpha used by XRender (see for example [1]). Instead of
depending on the XRender wrapper library (which would require annoying
configure checks, even though XRender is virtually always supported),
use a simple heuristics to find out whether a Visual has alpha. Since
getting it wrong just means an optional feature will not work as
expected, we consider this ok.
[1] http://stackoverflow.com/questions/4052940/how-to-make-an-opengl-rendering-context-with-transparent-background/9215724#9215724
gl_video.c contains all rendering code, gl_lcms.c the .icc loader and
creation of 3D LUT (and all LittleCMS specific code). vo_opengl.c is
reduced to interfacing between the various parts.
Do this instead of stuffing all x11/cocoa/win32/wayland specific code
into gl_common.c. The cocoa specific parts could probably go directly
into cocoa_common.m, possibly same with wayland.
Also redo how the list of backends is managed. Get rid of the GLTYPE_
constants. Instead of having a big switch() on GLTYPE_, each backend
entry has a function pointer to setup the MPGLContext callback (e.g.
mpgl_set_backend_x11()).
Latest nvidia drivers ignore the application setting, so this switch
makes even less sense than before. It's still possible to control this
with VO specific suboptions.
Separate the video output options from the big MPOpts structure and also only
pass the new mp_vo_opts structure to the vo backend.
Move video_driver_list into mp_vo_opts
Removes almost every global variabel in vo.h and puts them in a special struct
in MPOpts for video output related options.
Also we completly remove the options/globals pts and refresh rate because
they were unused.
This was done so because the X11 code had a hard to track down issue
with some window managers, and caused the VO window to be placed
incorrectly. This was fixed in the previous commit. Consequently, we can
remove this bad hack.
It was once used for vo_sdl (the old one based on SDL 1.2), since SDL
apparently lost the GL state when switching to fullscreen. The new
vo_sdl (using SDL 1.3) doesn't use or need this. It's dead code, so
get rid of it.
VFCAP_OSD was used to determine at runtime whether the VO supports OSD
rendering. This was mostly unused. vo_direct3d had an option to disable
OSD (was supposed to allow to force auto-insertion of vf_ass, but we
removed that anyway). vo_opengl_old could disable OSD rendering when a
very old OpenGL version was detected, and had an option to explicitly
disable it as well.
Remove VFCAP_OSD from everything (and some associated logic). Now the
vo_driver.draw_osd callback can be set to NULL to indicate missing OSD
support (important so that vo_null etc. don't single-step on OSD
redraw), and if OSD support depends on runtime support, the VO's
draw_osd should just do nothing if OSD is not available.
Also, do not access vo->want_redraw directly. Change the want_redraw
reset logic for this purpose, too. (Probably unneeded, vo_flip_page
resets it already.)
All wayland only specific routines are placed in wayland_common.
This makes it easier to write other video outputs.
The EGL specific parts, as well as opengl context creation, are in gl_common.
This backend works for:
* opengl-old
* opengl
* opengl-hq
To use it just specify the opengl backend
--vo=opengl:backend=wayland
or disable the x11 build.
Don't forget to set EGL_PLATFORM to wayland.
Co-Author: Scott Moreau
(Sorry I lost the old commit history due to the file structure changes)
create_window is really bad naming, because this function can be called
multiple times, while the name implies that it always creates a new
window. At least the name config_window is not actively misleading.
Dithering was disabled if the input bit depth was not larger than the
output bit depth of the screen framebuffer. But since scaling, RGB
conversion, and other filters change the number of significant bits
anyway, dithering could still benefit image quality even in these
cases. Always do dithering, unless dithering is completely disabled.
The original intention of this mechanism was not to change the image
needlessly when playing video that matches the native bit depth of the
screen.
This also means the option is verified on program start, not when the VO
is created. The actual code becomes a bit more complex, because the
screen width/height is not available at program start.
The actual parsing code is still the same, with its unusual sscanf()
usage.
Remove the strange things the old mp_image_setfmt() code did to the
image format parameters. This includes setting chroma shift to 31 for
gray (Y8) formats and more.
Y8 + vo_opengl_old didn't actually work for unknown reasons (regression
in this branch). Fix this. The difference is that Y8 is now interpreted
as gray RGB (LUMINANCE texture) instead of involving YUV (and levels)
conversion.
Get rid of distinguishing RGB and BGR. There wasn't really any good
reason for this.
Remove mp_get_chroma_shift() and IMGFMT_IS_YUVP16*(). mp_imgfmt_desc
gives the same information and more.
mplayer's video chain traditionally used FourCCs for pixel formats. For
example, it used IMGFMT_YV12 for 4:2:0 YUV, which was defined to the
string 'YV12' interpreted as unsigned int. Additionally, it used to
encode information into the numeric values of some formats. The RGB
formats had their bit depth and endian encoded into the least
significant byte. Extended planar formats (420P10 etc.) had chroma
shift, endian, and component bit depth encoded. (This has been removed
in recent commits.)
Replace the FourCC mess with a simple enum. Remove all the redundant
formats like YV12/I420/IYUV. Replace some image format names by
something more intuitive, most importantly IMGFMT_YV12 -> IMGFMT_420P.
Add img_fourcc.h, which contains the old IDs for code that actually uses
FourCCs. Change the way demuxers, that output raw video, identify the
video format: they set either MP_FOURCC_RAWVIDEO or MP_FOURCC_IMGFMT to
request the rawvideo decoder, and sh_video->imgfmt specifies the pixel
format. Like the previous hack, this is supposed to avoid the need for
a complete codecs.cfg entry per format, or other lookup tables. (Note
that the RGB raw video FourCCs mostly rely on ffmpeg's mappings for NUT
raw video, but this is still considered better than adding a raw video
decoder - even if trivial, it would be full of annoying lookup tables.)
The TV code has not been tested.
Some corrective changes regarding endian and other image format flags
creep in.
Remove mp_image.width/height. The w/h members are the ones to use.
width/height were used internally by vf_get_image(), and sometimes for
other purposes.
Remove some image flags, most of which are now useless or completely
unused. This includes VFCAP_ACCEPT_STRIDE: the vf_expand insertion in
vf.c does nothing.
Remove some other unused mp_image fields.
Some rather messy changes in vo_opengl[_old] to get rid of legacy
mp_image flags and fields. This is left from when vo_gl supported DR.
Setting the size of a mp_image must be done with mp_image_set_size()
now. Do this to guarantee that the redundant fields (like chroma_width)
are updated consistently. Replacing the redundant fields by function
calls would probably be better, but there are too many uses of them,
and is a bit less convenient.
Most code actually called mp_image_setfmt(), which did this as well.
This commit just makes things a bit more explicit.
Warning: the video filter chain still sets up mp_images manually,
and vf_get_image() is not updated.