mirror of
https://github.com/mpv-player/mpv
synced 2025-01-13 02:16:40 +00:00
f6aedac7e9
To simplify things, we just assume that all OpenGL calls as well as all calls into gl_video must be locked. Currently, also assume that anything GUI related must be locked as well (stuff like VOCTRL_BORDER). In its current state, this commit does nothing, but it will allow us to move the Cocoa GUI out of the playloop, as well as possibly implementing better framedropping.
557 lines
16 KiB
C
557 lines
16 KiB
C
/*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* You can alternatively redistribute this file and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <stdbool.h>
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#include <assert.h>
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#include <libavutil/common.h>
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#include "config.h"
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#include "talloc.h"
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#include "core/mp_common.h"
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#include "core/bstr.h"
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#include "core/mp_msg.h"
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#include "core/m_config.h"
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#include "vo.h"
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#include "video/vfcap.h"
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#include "video/mp_image.h"
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#include "sub/sub.h"
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#include "gl_common.h"
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#include "gl_osd.h"
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#include "filter_kernels.h"
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#include "video/memcpy_pic.h"
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#include "gl_video.h"
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#include "gl_lcms.h"
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struct gl_priv {
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struct vo *vo;
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MPGLContext *glctx;
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GL *gl;
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struct gl_video *renderer;
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// Options
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struct gl_video_opts *renderer_opts;
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struct mp_icc_opts *icc_opts;
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int use_glFinish;
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int use_gl_debug;
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int allow_sw;
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int swap_interval;
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char *backend;
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int vo_flipped;
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int frames_rendered;
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};
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// Always called under mpgl_lock
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static void resize(struct gl_priv *p)
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{
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struct vo *vo = p->vo;
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mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n", vo->dwidth, vo->dheight);
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struct mp_rect wnd = {0, 0, vo->dwidth, vo->dheight};
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struct mp_rect src, dst;
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struct mp_osd_res osd;
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vo_get_src_dst_rects(vo, &src, &dst, &osd);
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gl_video_resize(p->renderer, &wnd, &src, &dst, &osd);
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vo->want_redraw = true;
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}
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static void flip_page(struct vo *vo)
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{
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struct gl_priv *p = vo->priv;
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GL *gl = p->gl;
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mpgl_lock(p->glctx);
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if (p->use_glFinish)
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gl->Finish();
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p->glctx->swapGlBuffers(p->glctx);
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p->frames_rendered++;
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if (p->frames_rendered > 5)
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gl_video_set_debug(p->renderer, false);
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mpgl_unlock(p->glctx);
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}
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static void draw_osd(struct vo *vo, struct osd_state *osd)
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{
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struct gl_priv *p = vo->priv;
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mpgl_lock(p->glctx);
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gl_video_draw_osd(p->renderer, osd);
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mpgl_unlock(p->glctx);
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}
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static void draw_image(struct vo *vo, mp_image_t *mpi)
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{
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struct gl_priv *p = vo->priv;
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if (p->vo_flipped)
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mp_image_vflip(mpi);
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mpgl_lock(p->glctx);
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gl_video_upload_image(p->renderer, mpi);
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gl_video_render_frame(p->renderer);
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mpgl_unlock(p->glctx);
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}
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static int query_format(struct vo *vo, uint32_t format)
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{
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int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_FLIP;
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if (!gl_video_check_format(format))
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return 0;
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return caps;
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}
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static bool config_window(struct gl_priv *p, uint32_t d_width,
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uint32_t d_height, uint32_t flags)
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{
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if (p->renderer_opts->stereo_mode == GL_3D_QUADBUFFER)
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flags |= VOFLAG_STEREO;
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if (p->renderer_opts->enable_alpha)
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flags |= VOFLAG_ALPHA;
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if (p->use_gl_debug)
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flags |= VOFLAG_GL_DEBUG;
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int mpgl_caps = MPGL_CAP_GL21 | MPGL_CAP_TEX_RG;
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if (!p->allow_sw)
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mpgl_caps |= MPGL_CAP_NO_SW;
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return mpgl_config_window(p->glctx, mpgl_caps, d_width, d_height, flags);
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}
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static int config(struct vo *vo, uint32_t width, uint32_t height,
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uint32_t d_width, uint32_t d_height, uint32_t flags,
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uint32_t format)
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{
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struct gl_priv *p = vo->priv;
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mpgl_lock(p->glctx);
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if (!config_window(p, d_width, d_height, flags)) {
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mpgl_unlock(p->glctx);
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return -1;
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}
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gl_video_config(p->renderer, format, width, height,
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p->vo->aspdat.prew, p->vo->aspdat.preh);
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p->vo_flipped = !!(flags & VOFLAG_FLIPPING);
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resize(p);
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mpgl_unlock(p->glctx);
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return 0;
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}
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static void check_events(struct vo *vo)
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{
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struct gl_priv *p = vo->priv;
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mpgl_lock(p->glctx);
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int e = p->glctx->check_events(vo);
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if (e & VO_EVENT_RESIZE)
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resize(p);
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if (e & VO_EVENT_EXPOSE)
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vo->want_redraw = true;
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mpgl_unlock(p->glctx);
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}
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static bool reparse_cmdline(struct gl_priv *p, char *args)
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{
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struct m_config *cfg = NULL;
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struct gl_video_opts opts;
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int r = 0;
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if (strcmp(args, "-") == 0) {
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opts = *p->renderer_opts;
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} else {
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memcpy(&opts, gl_video_conf.defaults, sizeof(opts));
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cfg = m_config_simple(&opts);
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m_config_register_options(cfg, gl_video_conf.opts);
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const char *init = p->vo->driver->init_option_string;
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if (init)
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m_config_parse_suboptions(cfg, "opengl", (char *)init);
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r = m_config_parse_suboptions(cfg, "opengl", args);
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}
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if (r >= 0) {
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mpgl_lock(p->glctx);
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gl_video_set_options(p->renderer, &opts);
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resize(p);
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mpgl_unlock(p->glctx);
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}
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talloc_free(cfg);
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return r >= 0;
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}
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static int control(struct vo *vo, uint32_t request, void *data)
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{
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struct gl_priv *p = vo->priv;
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switch (request) {
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case VOCTRL_ONTOP:
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if (!p->glctx->ontop)
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break;
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mpgl_lock(p->glctx);
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p->glctx->ontop(vo);
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mpgl_unlock(p->glctx);
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return VO_TRUE;
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case VOCTRL_PAUSE:
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if (!p->glctx->pause)
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break;
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mpgl_lock(p->glctx);
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p->glctx->pause(vo);
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mpgl_unlock(p->glctx);
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return VO_TRUE;
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case VOCTRL_RESUME:
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if (!p->glctx->resume)
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break;
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mpgl_lock(p->glctx);
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p->glctx->resume(vo);
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mpgl_unlock(p->glctx);
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return VO_TRUE;
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case VOCTRL_FULLSCREEN:
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mpgl_lock(p->glctx);
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p->glctx->fullscreen(vo);
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resize(p);
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mpgl_unlock(p->glctx);
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return VO_TRUE;
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case VOCTRL_BORDER:
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if (!p->glctx->border)
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break;
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mpgl_lock(p->glctx);
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p->glctx->border(vo);
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resize(p);
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mpgl_unlock(p->glctx);
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return VO_TRUE;
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case VOCTRL_GET_PANSCAN:
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return VO_TRUE;
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case VOCTRL_SET_PANSCAN:
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mpgl_lock(p->glctx);
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resize(p);
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mpgl_unlock(p->glctx);
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return VO_TRUE;
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case VOCTRL_GET_EQUALIZER: {
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struct voctrl_get_equalizer_args *args = data;
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mpgl_lock(p->glctx);
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bool r = gl_video_get_equalizer(p->renderer, args->name,
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args->valueptr);
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mpgl_unlock(p->glctx);
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return r ? VO_TRUE : VO_NOTIMPL;
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}
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case VOCTRL_SET_EQUALIZER: {
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struct voctrl_set_equalizer_args *args = data;
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mpgl_lock(p->glctx);
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bool r = gl_video_set_equalizer(p->renderer, args->name, args->value);
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mpgl_unlock(p->glctx);
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if (r)
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vo->want_redraw = true;
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return r ? VO_TRUE : VO_NOTIMPL;
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}
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case VOCTRL_SET_YUV_COLORSPACE: {
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mpgl_lock(p->glctx);
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gl_video_set_csp_override(p->renderer, data);
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mpgl_unlock(p->glctx);
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vo->want_redraw = true;
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return VO_TRUE;
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}
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case VOCTRL_GET_YUV_COLORSPACE:
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mpgl_lock(p->glctx);
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gl_video_get_csp_override(p->renderer, data);
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mpgl_unlock(p->glctx);
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return VO_TRUE;
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case VOCTRL_UPDATE_SCREENINFO:
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if (!p->glctx->update_xinerama_info)
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break;
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mpgl_lock(p->glctx);
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p->glctx->update_xinerama_info(vo);
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mpgl_unlock(p->glctx);
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return VO_TRUE;
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case VOCTRL_SCREENSHOT: {
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struct voctrl_screenshot_args *args = data;
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mpgl_lock(p->glctx);
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if (args->full_window)
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args->out_image = glGetWindowScreenshot(p->gl);
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else
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args->out_image = gl_video_download_image(p->renderer);
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mpgl_unlock(p->glctx);
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return true;
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}
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case VOCTRL_REDRAW_FRAME:
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mpgl_lock(p->glctx);
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gl_video_render_frame(p->renderer);
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mpgl_unlock(p->glctx);
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return true;
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case VOCTRL_SET_COMMAND_LINE: {
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char *arg = data;
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return reparse_cmdline(p, arg);
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}
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}
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return VO_NOTIMPL;
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}
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static void uninit(struct vo *vo)
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{
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struct gl_priv *p = vo->priv;
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if (p->glctx) {
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if (p->renderer)
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gl_video_uninit(p->renderer);
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mpgl_uninit(p->glctx);
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}
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}
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static int preinit(struct vo *vo, const char *arg)
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{
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struct gl_priv *p = vo->priv;
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p->vo = vo;
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p->glctx = mpgl_init(vo, p->backend);
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if (!p->glctx)
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goto err_out;
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p->gl = p->glctx->gl;
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if (!config_window(p, 320, 200, VOFLAG_HIDDEN))
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goto err_out;
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if (p->gl->SwapInterval)
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p->gl->SwapInterval(p->swap_interval);
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p->renderer = gl_video_init(p->gl);
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gl_video_set_output_depth(p->renderer, p->glctx->depth_r, p->glctx->depth_g,
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p->glctx->depth_b);
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gl_video_set_options(p->renderer, p->renderer_opts);
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if (p->icc_opts->profile) {
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struct lut3d *lut3d = mp_load_icc(p->icc_opts);
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if (!lut3d)
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goto err_out;
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gl_video_set_lut3d(p->renderer, lut3d);
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talloc_free(lut3d);
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}
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mpgl_unset_context(p->glctx);
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return 0;
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err_out:
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uninit(vo);
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return -1;
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}
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static int validate_backend_opt(const m_option_t *opt, struct bstr name,
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struct bstr param)
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{
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char s[20];
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snprintf(s, sizeof(s), "%.*s", BSTR_P(param));
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return mpgl_find_backend(s) >= -1 ? 1 : M_OPT_INVALID;
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}
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#define OPT_BASE_STRUCT struct gl_priv
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const struct m_option options[] = {
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OPT_FLAG("glfinish", use_glFinish, 0),
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OPT_INT("swapinterval", swap_interval, 0, OPTDEF_INT(1)),
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OPT_FLAG("debug", use_gl_debug, 0),
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OPT_STRING_VALIDATE("backend", backend, 0, validate_backend_opt),
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OPT_FLAG("sw", allow_sw, 0),
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OPT_SUBSTRUCT("", renderer_opts, gl_video_conf, 0),
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OPT_SUBSTRUCT("", icc_opts, mp_icc_conf, 0),
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{0},
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};
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static const char help_text[];
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const struct vo_driver video_out_opengl = {
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.info = &(const vo_info_t) {
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"Extended OpenGL Renderer",
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"opengl",
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"Based on vo_gl.c by Reimar Doeffinger",
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""
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},
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.preinit = preinit,
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.query_format = query_format,
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.config = config,
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.control = control,
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.draw_image = draw_image,
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.draw_osd = draw_osd,
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.flip_page = flip_page,
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.check_events = check_events,
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.uninit = uninit,
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.priv_size = sizeof(struct gl_priv),
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.options = options,
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.help_text = help_text,
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};
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const struct vo_driver video_out_opengl_hq = {
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.info = &(const vo_info_t) {
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"Extended OpenGL Renderer (high quality rendering preset)",
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"opengl-hq",
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"Based on vo_gl.c by Reimar Doeffinger",
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""
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},
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.preinit = preinit,
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.query_format = query_format,
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.config = config,
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.control = control,
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.draw_image = draw_image,
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.draw_osd = draw_osd,
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.flip_page = flip_page,
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.check_events = check_events,
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.uninit = uninit,
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.priv_size = sizeof(struct gl_priv),
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.options = options,
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.help_text = help_text,
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.init_option_string = "lscale=lanczos2:dither-depth=auto:pbo:fbo-format=rgb16",
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};
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static const char help_text[] =
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"\n--vo=opengl command line help:\n"
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"Example: mpv --vo=opengl:scale-sep:lscale=lanczos2\n"
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"\nOptions:\n"
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" lscale=<filter>\n"
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" Set the scaling filter. Possible choices:\n"
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" bilinear: bilinear texture filtering (fastest).\n"
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" bicubic_fast: bicubic filter (without lookup texture).\n"
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" sharpen3: unsharp masking (sharpening) with radius=3.\n"
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" sharpen5: unsharp masking (sharpening) with radius=5.\n"
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" lanczos2: Lanczos with radius=2 (recommended).\n"
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" lanczos3: Lanczos with radius=3 (not recommended).\n"
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" mitchell: Mitchell-Netravali.\n"
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" Default: bilinear\n"
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" lparam1=<value> / lparam2=<value>\n"
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" Set parameters for configurable filters. Affects chroma scaler\n"
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" as well.\n"
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" Filters which use this:\n"
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" mitchell: b and c params (defaults: b=1/3 c=1/3)\n"
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" kaiser: (defaults: 6.33 6.33)\n"
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" sharpen3: lparam1 sets sharpening strength (default: 0.5)\n"
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" sharpen5: as with sharpen3\n"
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" stereo=<n>\n"
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" 0: normal display\n"
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" 1: side-by-side to red-cyan stereo\n"
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" 2: side-by-side to green-magenta stereo\n"
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" 3: side-by-side to quadbuffer stereo\n"
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" srgb\n"
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" Enable gamma-correct scaling by working in linear light. This\n"
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" makes use of sRGB textures and framebuffers.\n"
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" This option forces the options 'indirect' and 'gamma'.\n"
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" NOTE: For YUV colorspaces, gamma 1/0.45 is assumed. RGB input is always\n"
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" assumed to be in sRGB.\n"
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" pbo\n"
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" Enable use of PBOs. This is faster, but can sometimes lead to\n"
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" sporadic and temporary image corruption.\n"
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" dither-depth=<n>\n"
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" Positive non-zero values select the target bit depth.\n"
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" no: Disable any dithering done by mpv.\n"
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" auto: Automatic selection. If output bit depth can't be detected,\n"
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" 8 bits per component are assumed.\n"
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" 8: Dither to 8 bit output.\n"
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" Default: no.\n"
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" debug\n"
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" Check for OpenGL errors, i.e. call glGetError(). Also request a\n"
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" debug OpenGL context.\n"
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"Less useful options:\n"
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" swapinterval=<n>\n"
|
|
" Interval in displayed frames between to buffer swaps.\n"
|
|
" 1 is equivalent to enable VSYNC, 0 to disable VSYNC.\n"
|
|
" no-scale-sep\n"
|
|
" When using a separable scale filter for luma, usually two filter\n"
|
|
" passes are done. This is often faster. However, it forces\n"
|
|
" conversion to RGB in an extra pass, so it can actually be slower\n"
|
|
" if used with fast filters on small screen resolutions. Using\n"
|
|
" this options will make rendering a single operation.\n"
|
|
" Note that chroma scalers are always done as 1-pass filters.\n"
|
|
" cscale=<n>\n"
|
|
" As lscale but for chroma (2x slower with little visible effect).\n"
|
|
" Note that with some scaling filters, upscaling is always done in\n"
|
|
" RGB. If chroma is not subsampled, this option is ignored, and the\n"
|
|
" luma scaler is used instead. Setting this option is often useless.\n"
|
|
" fancy-downscaling\n"
|
|
" When using convolution based filters, extend the filter size\n"
|
|
" when downscaling. Trades quality for reduced downscaling performance.\n"
|
|
" no-npot\n"
|
|
" Force use of power-of-2 texture sizes. For debugging only.\n"
|
|
" Borders will look discolored due to filtering.\n"
|
|
" glfinish\n"
|
|
" Call glFinish() before swapping buffers\n"
|
|
" backend=<sys>\n"
|
|
" auto: auto-select (default)\n"
|
|
" cocoa: Cocoa/OSX\n"
|
|
" win: Win32/WGL\n"
|
|
" x11: X11/GLX\n"
|
|
" wayland: Wayland/EGL\n"
|
|
" indirect\n"
|
|
" Do YUV conversion and scaling as separate passes. This will\n"
|
|
" first render the video into a video-sized RGB texture, and\n"
|
|
" draw the result on screen. The luma scaler is used to scale\n"
|
|
" the RGB image when rendering to screen. The chroma scaler\n"
|
|
" is used only on YUV conversion, and only if the video uses\n"
|
|
" chroma-subsampling.\n"
|
|
" This mechanism is disabled on RGB input.\n"
|
|
" fbo-format=<fmt>\n"
|
|
" Selects the internal format of any FBO textures used.\n"
|
|
" fmt can be one of: rgb, rgba, rgb8, rgb10, rgb16, rgb16f, rgb32f\n"
|
|
" Default: rgb.\n"
|
|
" gamma\n"
|
|
" Always enable gamma control. (Disables delayed enabling.)\n"
|
|
"Color management:\n"
|
|
" icc-profile=<file>\n"
|
|
" Load an ICC profile and use it to transform linear RGB to\n"
|
|
" screen output. Needs LittleCMS2 support compiled in.\n"
|
|
" icc-cache=<file>\n"
|
|
" Store and load the 3D LUT created from the ICC profile in\n"
|
|
" this file. This can be used to speed up loading, since\n"
|
|
" LittleCMS2 can take a while to create the 3D LUT.\n"
|
|
" Note that this file will be up to ~100 MB big.\n"
|
|
" icc-intent=<value>\n"
|
|
" 0: perceptual\n"
|
|
" 1: relative colorimetric\n"
|
|
" 2: saturation\n"
|
|
" 3: absolute colorimetric (default)\n"
|
|
" 3dlut-size=<r>x<g>x<b>\n"
|
|
" Size of the 3D LUT generated from the ICC profile in each\n"
|
|
" dimension. Default is 128x256x64.\n"
|
|
" Sizes must be a power of two, and 256 at most.\n"
|
|
"Note: all defaults mentioned are for 'opengl', not 'opengl-hq'.\n"
|
|
"\n";
|