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Commit Graph

2449 Commits

Author SHA1 Message Date
wm4
a2a2cdb5bc vo_opengl: cosmetics: coding style 2015-09-30 23:05:42 +02:00
wm4
41bf41e416 vo_opengl: do not reset video queue when changing video equalizer
If interpolation is enabled, then this causes heavy artifacts if done
while unpaused. It's preferable to allow a latency of a few frames for
the change to take full effect instead. If this is done paused, the
frame is fully redrawn anyway.
2015-09-30 22:59:34 +02:00
wm4
ebb43f5176 Revert "vo_x11: remove this video output"
This reverts commit d11184a256.

Unfortunately, there was a lot of unexpected resistance.

Do note that this is still extremely slow, crappy, etc.

Note that vo_x11.c was further edited. Compared to the removed vo_x11.c,
an additional ~200 lines of code was removed in order to simplify it. I
tried to strip it down as much as possible. In particular, support for
odd non-32 bit formats (24, 16, 15, 8 bit) is dropped.

Closes #2300.
2015-09-30 22:52:22 +02:00
wm4
ee63c9c210 video: replace vf_format outputlevels option with global option
The vf_format suboption is replaced with --video-output-levels (a global
option and property). In particular, the parameter is removed from
mp_image_params. The mechanism is moved to the "video equalizer", which
also handles common video output customization like brightness and
contrast controls.

The new code is slightly cleaner, and the top-level option is slightly
more user-friendly than as vf_format sub-option.
2015-09-29 21:12:26 +02:00
wm4
12cd48a8a9 Revert "vd_lavc: do not abort hardware decoding on errors"
This essentially reverts commit 009dfbe3. FFmpeg VideoToolbox support
is being wacky, and can cause major issues, such as not being able
to decode a single frame. (E.g. by playing a .ts file. This should be
fixed in FFmpeg eventually.)

This is not a straight revert of the commit; just a functional one. We
keep the slightly simpler code structure.
2015-09-28 22:31:47 +02:00
wm4
31316e9ca0 vo_opengl: videotoolbox: cleanups
Get rid of the VDA specifics like naming or ancient pixel formats.
2015-09-28 22:11:04 +02:00
wm4
853fe788f8 vo_opengl: rename hwdec_vda.c to hwdec_osx.c
It doesn't deal with VDA at all anymore. Rename it to hwdec_osx.c. Not
using hwdec_videotoolbox.c, because that would give it the longest
source path in this project yet. (Also, this code isn't even
VideoToolox-specific, other than the name of the pixel format used.)
2015-09-28 22:03:14 +02:00
wm4
1dd7b7bddc video: remove VDA support
VideoToolbox is preferred. Now that FFmpeg released 2.8, there's no
reason to support VDA anymore. In fact, we had a bug that made VDA not
useable with older FFmpeg versions in some newer mpv releases.

VideoToolbox is supported even on slightly older OSX versions, and if
not, you still can run mpv without hw decoding.
2015-09-28 22:03:14 +02:00
wm4
15ef9f9ee6 vd_lavc: remove some ancient cargo-culting
Definitely not needed anymore, and fixes a crash in some weird corner-
cases.

The extradata freeing is apparently still needed, though. (Because a
codec context can be opened again, which makes no sense, but ok.)
2015-09-28 22:03:14 +02:00
wm4
8aa8417aa3 vo_opengl: vaapi: add Wayland support
Pretty trivial with the new EGL interop.

Fixes #478.
2015-09-27 21:38:45 +02:00
wm4
1fa674c109 vo_opengl: refactor EGL context information callback
Move the ugliness from x11egl.c to common.c, so that the ugliness
doesn't have to be duplicated in wayland.c.
2015-09-27 21:34:11 +02:00
wm4
710872bc22 vaapi: remove dependency on X11
There are at least 2 ways of using VAAPI without X11 (Wayland, DRM).
Remove the X11 requirement from the decoder part and the EGL interop.
This will be used by a following commit, which adds Wayland support.

The worst about this is the decoder part, which includes a bad hack for
using the decoder without any VO interop (also known as "vaapi-copy"
mode). Separate the X11 parts so that they're self-contained. For the
EGL interop code we do something similar (it's kept slightly simpler,
because it essentially only has to translate between our silly
MPGetNativeDisplay abstraction and the vaGetDisplay...() call).
2015-09-27 21:33:15 +02:00
wm4
2a7811176c vo_opengl: vaapi: provide symbols for missing extensions
We also could just check at build time, but since it's not much, just
redefine them inline if not present.
2015-09-27 16:25:03 +02:00
wm4
2e5df94f0f vo_opengl: vaapi: redo how EGL extensions are loaded
It looks like my hope that we can unconditionally include EGL headers in
the OpenGL code is not coming true, because OSX does not support EGL at
all. So I prefer loading the VAAPI EGL/GL specific extensions manually,
because it's less of a mess. Partially reverts commit d47dff3f.
2015-09-27 16:18:06 +02:00
wm4
0c494c238a vo_opengl: rpi: fix EGL comment
While EGL 1.4 seemed a bit ambiguous about this to me, it actually says
quite clearly that core functions are not supported with
eglGetProcAddress() in the following paragraph.
2015-09-27 16:07:18 +02:00
wm4
375886c777 vo_opengl: probe for EGL by default
Normally, we prefer GLX on X11. But for the VAAPI EGL interop, we
obviously want EGL. Since nvidia does not provide EGL with desktop GL
yet, we can leave it to the autoprobing. Just make sure some failure
messages don't unnecessarily show up in the nvidia case.

This breaks VAAPI GLX interop by default, but I don't care much. If
you use --hwdec=auto (which you should if you want hw decoding), this
should fallback to vaapi-copy instead.
2015-09-26 20:52:10 +02:00
wm4
0aa548457f vo_opengl: x11egl: cleanup uninit path
Get rid of the config_window_x11_egl() indirection.
2015-09-26 20:52:10 +02:00
wm4
e0cb65e8ac vo_opengl: vaapi: probe the surface format
Probe the surface format, and check whether it's really something we
support. This also does a complete check whether the EGL interop works
at all (the only way to find this out is actually running this code).
Also, support YV12. Under some circumstances, vaapi (with Intel
drivers) can be made to use this format.

Unfortunately, the Intel drivers show some very weird behavior, which
is hopefully a bug. insane_hack() provides a very evil workaround (see
comments). A proper solution might be passing the hw format as part of
mp_image_params, but as long as hw surfaces appear to be able to change
the format on the fly, attempting this is probably not worth the extra
complexity and likely fragility. The hack allows us to pretend that
there is sane behavior for now.
2015-09-26 20:52:10 +02:00
wm4
ac5538c7df vaapi: use GPU memcpy for reading back from HW surface
This makes it much faster if the surface is really mapped from GPU
memory. It's slightly slower than system memcpy if used on system
memory. We don't really know definitely in which type of memory
it's located, so we use the GPU memcpy in all cases.

Fixes #2317.
2015-09-25 19:18:16 +02:00
wm4
0ae8aebb89 video: refactor GPU memcpy usage
Make the GPU memcpy from the dxva2 code generally useful to other parts
of the player.

We need to check at configure time whether SSE intrinsics work at all.
(At least in this form, they won't work on clang, for example. It also
won't work on non-x86.)

Introduce a mp_image_copy_gpu(), and make the dxva2 code use it. Do some
awkward stuff to share the existing code used by mp_image_copy(). I'm
hoping that FFmpeg will sooner or later provide a function like this, so
we can remove most of this again. (There is a patch, bit it's stuck in
limbo since forever.)

All this is used by the following commit.
2015-09-25 19:18:16 +02:00
Philip Langdale
361040f9d9 vd_lavc: Fix recovery from vdpau preemption
Flushing buffers, and thereby triggering decoder reinitialisation
needs to happen before attempting, and failing, to decode.
2015-09-25 17:29:44 +02:00
wm4
d2281935b3 vo_rpi, wayland: fix build
Broken by commit d47dff3f. If something is going to include EGL.h,
header_fixes.h has to know. This definitely affected vo_rpi, and
probably affects wayland builds (with x11egl didabled) as well.
2015-09-25 16:02:15 +02:00
wm4
0a6c334b59 vo_opengl: vaapi: undo vaAcquireBufferHandle() correctly on error
Checking and resetting the VAImage.buf field is non-sense, even if it
happened to work out in the normal case. buf is actually freed when
vaDestroyImage() is called (not quite intuitive), and we need an extra
field to know whether vaReleaseBufferHandle() has to be called.
2015-09-25 12:14:19 +02:00
wm4
38b747bb67 vaapi: cosmetics, minor fixes
Printing "Using vaDeriveImage()" every frame is too verbose, so raise
the log level.

mp_image strides are in int and not unsigned int; fix this. It's not
like it actually matters, though.

Finish a comment.
2015-09-25 12:10:43 +02:00
wm4
993bee38ca vo_opengl: vaapi: handle YV12 correctly
This specific FourCC has its planes swapped compared to FFmpeg yuv420p.
2015-09-25 12:07:20 +02:00
wm4
0b87bf9b72 vo_opengl: vaapi: document DRM fourcc upstream defines
Add the upstream symbolic names as comments. Normally, these should be
defined in libdrm's drm_fourcc.h header. But DRM_FORMAT_R8 and
DRM_FORMAT_GR88 are not defined anywhere, except in the kernel userland
headers of Linux 4.3 (!). We don't want mpv to depend on bleeding-edge
Linux kernel headers, so this will have to do.

Also, just for completeness, add fourccs for the 3 and 4 channel
formats. I didn't manage to test them, though.
2015-09-25 12:03:36 +02:00
wm4
456366b63b vo_opengl: vaapi: use dummy image to determine plane layout
Reduces the amount of hardcoded assumptions about the layout
drastically. (Now adding yuv420 support would be just adjusting an if,
if you ignore the other problems, such as determining the hw format at
all early enough.)
2015-09-25 10:22:10 +02:00
wm4
ec356d3efe vo_opengl: vaapi: remove unnecessary loop
Not sure what I was thinking.
2015-09-25 10:03:17 +02:00
wm4
5786d07450 vo_opengl: vaapi: fix cleanup
Don't call eglDestroyImageKHR() on the same ID possibly more than once.

Clear the image reference on termination, or we would leak up to 1 image
per VO recreation.
2015-09-25 10:02:54 +02:00
wm4
8d8a2045bd vo_opengl: support new VAAPI EGL interop
Should work much better than the old GLX interop code. Requires Mesa 11,
and explicitly selecting the X11 EGL backend with:

    --vo=opengl:backend=x11egl

Should it turn out that the new interop works well, we will try to
autodetect EGL by default.

This code still uses some bad assumptions, like expecting surfaces to be
in NV12. (This is probably ok, because virtually all HW will use this
format. But we should at least check this on init or so, instead of
failing to render an image if our assumption doesn't hold up.)

This repo was a lot of help: https://github.com/gbeauchesne/ffvademo
The kodi code was also helpful (the magic FourCC it uses for
EGL_LINUX_DRM_FOURCC_EXT are nowhere documented, and
EGL_IMAGE_INTERNAL_FORMAT_EXT as used in ffvademo does
not actually exist).

(This is the 3rd VAAPI GL interop that was implemented in this player.)
2015-09-25 00:26:19 +02:00
wm4
0e9cfa6b64 vo_opengl: add mechanism to retrieve Display from EGL context
The VAAPI EGL interop code will need access to the X11 Display. While
GLX could return it from the current GLX context, EGL has no such
mechanism. (At least no standard one supported by all implementations.)
So mpv makes up such a mechanism.

For internal purposes, this is very rather awkward solution, but it's
needed for libmpv anyway.
2015-09-25 00:20:11 +02:00
wm4
d47dff3faa vo_opengl: load certain EGL extensions needed for VAAPI EGL interop
These extensions use a bunch of EGL types, so we need to include the EGL
headers in common.h to use our GL function loader with this.

In the future, we should probably require presence of the EGL headers to
reduce the hacks. This might be not so simple at least with OSX, so for
now this has to do.
2015-09-25 00:19:58 +02:00
wm4
57831d52dc vo_opengl: actually set hardware decoder mapped texture format
Surfaces used by hardware decoding formats can be mapped exactly like a
specific software pixel format, e.g. RGBA or NV12. p->image_params is
supposed to be set to this format, but it wasn't.

(How did this ever work?)

Also, setting params->imgfmt in the hwdec interop drivers is pointless
and redundant. (Change them to asserts, because why not.)
2015-09-24 23:48:57 +02:00
wm4
b14c9eb748 client API: rename GL_MP_D3D_interfaces
This is a pseudo-OpenGL extension for letting libmpv query native
windowing system handles from the API user. (It uses the OpenGL
extension mechanism because I'm lazy. In theory it would be nicer to let
the user pass them with mpv_opengl_cb_init_gl(), but this would require
a more intrusive API change to extend its argument list.)

The naming of the extension and associated function was unnecessarily
Windows specific (using "D3D"), even though it would work just fine for
other platforms. So deprecate the old names and introduce new ones. The
old ones still work.
2015-09-24 21:07:37 +02:00
wm4
cb1c072534 vo_opengl: remove sharpen scalers, add sharpen sub-option
This turns the old scalers (inherited from MPlayer) into a pre-
processing step (after color conversion and before scaling). The code
for the "sharpen5" scaler is reused for this.

The main reason MPlayer implemented this as scalers was perhaps because
FBOs were too expensive, and making it a scaler allowed to implement
this in 1 pass. But unsharp masking is not really a scaler, and I would
guess the result is more like combining bilinear scaling and unsharp
masking.
2015-09-23 22:43:27 +02:00
wm4
c17ff1703a vo_opengl: move deband_opts declaration to where it's used
At least one thing the current option code can do right.
2015-09-23 22:21:59 +02:00
wm4
65ad85790a vo_opengl: remove unsued chroma_location field
This was redundant to forcing the value with vf_format, so the vo_opengl
sub-option was removed. This field is just a leftover.
2015-09-23 22:16:36 +02:00
wm4
17cd6798a6 vo_opengl: move shader file caching to video.c
It's just about loading and cachign small files, not does not
necessarily have anything to do with shaders. Move it to video.c where
it's used.
2015-09-23 22:13:03 +02:00
wm4
009dfbe3b6 vd_lavc: do not abort hardware decoding on errors
Usually, libavcodec ignores errors reported by the hardware decoding
API, so it's not like we can actually escape if the hardware is somehow
acting up.

For normal fallback purposes, or if parts of the hw decoding API which
we actually check fails, we do this by setting and checking the
hwdec_failed flag anyway.
2015-09-23 20:37:47 +02:00
wm4
2ed9370bd6 vf_vavpp: allocate output surfaces with the same size as input
This can happen if the hw decoder allocates padded surfaces (e.g.
mod16), but the VPP output surface was allocated with the exact size.
Apparently VPP requires matching input and output sizes, or it will add
artifacts. In this case, it added mirrored pixels to the bottom few
pixels.

Note that the previous commit should have fixed this. But it didn't
work, while this commit does.

Fixes #2320.
2015-09-23 14:20:50 +02:00
wm4
e0c005cb75 va_vavpp: set input/output processing region
If not set, VPP will use the whole surface. This is a problem if the
surfaces are padded, and especially if the surfaces are padded by
different amounts.

This is an attempt to fix #2320, but it appears to do nothing at all.
2015-09-23 14:20:50 +02:00
wm4
4d6c1be7b6 vd_lavc: minor cleanup to hwdec fallback code
The comment was largely outdated, and described the old situation when
we used a "violent" fallback by making get_buffer2 fail completely.

Also, for the case when the hw decoder initialization succeeded (in
get_format), but get_buffer2 for some reason requests something
unexpected, we also can fallback more gracefully and in the same way.
2015-09-23 14:20:50 +02:00
wm4
4d747400bb win32: allow multiple windows at the same time
Window classes are process-wide (or at least DLL-wide), so you can't
have 2 classes with the same name. Our code attempted to do this when
for example 2 libmpv instances were created within the same process.
This failed, because RegisterWindowEx() fails if the class already
exists.

Fix this by ignoring RegisterWindowEx() errors. If the class can really
not be registered, we will fail on CreateWindowEx() instead. Of course
we also can't unregister the class, as another thread might be using it.
Windows will free the class automatically if the DLL is unloaded or the
process terminates.

Fixes #2319 (hopefully).
2015-09-22 21:54:43 +02:00
wm4
3586e6ceeb vf_yadif: add hack for Libav compatibility
Libav accepts slightly different options compared to FFmpeg. Sigh...

This was "broken" in 25755f5f. Fixes #2335.
2015-09-20 15:36:52 +02:00
Philip Langdale
126367bb09 vf_vdpaurb: query_format is still required
I took this out because I thought the filter chain would auto-negotiate
using nv12 without the explicit hint, and it does in the basic case
with no intermediate filter, but once you start adding filters, it
can end up negotiating a different format and then failing.
2015-09-18 07:33:15 -07:00
Philip Langdale
1e53308d65 vf_vdpaurb: Pass through non-hardware-decoded content
Today, vdpaurb will fail if it's used with non-hardware-decoded
content. This created work for the user as they have to explicitly
add or not add it, depending on the content.

As an improvement, we can make vdpaurb pass through any frames
that aren't hardware decoded, so that it can always be present in the
filter chain, if desired.
2015-09-15 21:53:53 -07:00
wm4
7020908691 video/filter: remove some vf_lavfi wrappers
I see no point in keeping these around. Keeping wrappers for some select
libavfilter filters just because MPlayer had these filters is not a good
reason.

Ultimately, all real filtering work should go to libavfilter, and users
should get used to using vf_lavfi directly. We might even not require
the awful double-nested syntax for using libavfilter one day.

vf_rotate, vf_yadif, vf_stereo3d are kept because mpv uses them
internally. (They all extend the lavfi filters or change their
defaults.) vf_mirror is kept for symmetry with vf_flip. vf_gradfun and
vf_pullup are probably semi-popular, so I'll remove them not yet - only
after some more discussion.
2015-09-11 23:47:00 +02:00
wm4
876e93d8b7 vf_lavfi: cosmetics: fix coding style 2015-09-11 23:05:14 +02:00
wm4
d96f6edf49 vf: vf_stereo3d depends on libavfilter 2015-09-11 18:03:16 +02:00
Kevin Mitchell
269f271b73 video: make --field-dominance set interlaced flag
fixes #2289
2015-09-10 23:46:06 -07:00
wm4
fdf6e5f5aa vo_rpi: fix compilation
The recent OpenGL refactor commits forgot to update this file.
2015-09-11 08:16:17 +02:00
wm4
9e04e31906 video: do not use deprecated libavutil pixdesc fields
These were normalized and are saner now. We want to use the new fields,
and also get rid of the deprecation warnings, so use them. There's no
release yet which uses these, so some ifdeffery is unfortunately needed.
2015-09-10 22:13:52 +02:00
wm4
a8eae12af5 vo_opengl: fix shader compilation with debanding and OSX hwdec
2 things are being stupid here: Apple for requiring rectangle textures
with their IOSurface interop for no reason, and OpenGL having a
different sampler type for rectangle textures.
2015-09-10 20:53:47 +02:00
wm4
e2139488ff vo_opengl: move sampler type mapping to a function 2015-09-10 20:52:50 +02:00
wm4
b4abcbd19d vo_opengl: fix deband sub-option handling
This all has to be done manually.
2015-09-09 20:40:04 +02:00
Niklas Haas
97363e176d vo_opengl: implement debanding (and remove source-shader)
The removal of source-shader is a side effect, since this effectively
replaces it - and the video-reading code has been significantly
restructured to make more sense and be more readable.

This means users no longer have to constantly download and maintain a
separate deband.glsl installation alongside mpv, which was the only real
use case for source-shader that we found either way.
2015-09-09 19:19:23 +02:00
Niklas Haas
eb56807b41 vo_opengl: move self-contained shader routines to a separate file
This is mostly to cut down somewhat on the amount of code bloat in
video.c by moving out helper functions (including scaler kernels and
color management routines) to a separate file.

It would certainly be possible to move out more functions (eg. dithering
or CMS code) with some extra effort/refactoring, but this is a start.

Signed-off-by: wm4 <wm4@nowhere>
2015-09-09 18:17:44 +02:00
Niklas Haas
7929e36e93 vo_opengl: reduce code duplication for scaler options
This simple refactor cuts down on the immense amount of overhead and
duplication across all of the related scale-* options.
2015-09-09 18:09:40 +02:00
Niklas Haas
44eda2177d vo_opengl: remove gl_ prefixes from files in video/out/opengl
This is a bit redundant with the name of the directory itself, and not
in line with existing naming conventions.
2015-09-09 18:09:31 +02:00
Niklas Haas
deebc55014 vo_opengl: move gl_* files to their own subdir
This is mainly just to keep things a bit more organized and separated
inside the codebase.
2015-09-09 18:09:25 +02:00
Niklas Haas
944fa1214a vo_opengl: minor refactor
Just making the argument order for pass_load_fbotex more consistent with
finish_pass_fbo.
2015-09-09 18:09:13 +02:00
wm4
f622f9d3a3 vo_opengl: filter allowed options in dumb-mode
Instead of the other way around of disabling disallowed options. This is
more robust and also slightly simpler, at least conceptually. If new
vo_opengl features are added, they don't need to be explicitly disabled
for dumb-mode just to avoid that it accidentally breaks.
2015-09-08 22:55:01 +02:00
wm4
ab6f6aa61e vo_opengl: move gl_video_opts copying code to separate function
Sigh...

Hopefully this code will be completely unnecessary one day, as it's
only needed due to the sub-option parser craziness.

Move dumb_mode to the top of the struct, so the C universal initializer
doesn't cause warnings with all those broken compilers.
2015-09-08 22:46:47 +02:00
wm4
0eb72d786c vo_opengl: restore single pass optimization as separate code path
The single path optimization, rendering the video in one shader pass and
without FBO indirections, was removed soem commits ago. It didn't have a
place in this code, and caused considerable complexity and maintenance
issues.

On the other hand, it still has some worth, such as for use with
extremely crappy hardware (GLES only or OpenGL 2.1 without FBO
extension). Ideally, these use cases would be handled by a separate VO
(say, vo_gles). While cleaner, this would still cause code duplication
and other complexity.

The third option is making the single-pass optimization a completely
separate code path, with most vo_opengl features disabled. While this
does duplicate some functionality (such as "unpacking" the video data
from textures), it's also relatively unintrusive, and the high quality
code path doesn't need to take it into account at all. On another
positive node, this "dumb-mode" could be forced in other cases where
OpenGL 2.1 is not enough, and where we don't want to care about versions
this old.
2015-09-07 21:18:30 +02:00
wm4
8a9c9e0ede vo_opengl: move video source rectangle computation to a function
Needed for the following commit.
2015-09-07 21:18:30 +02:00
wm4
cd32179627 vo_opengl: comsetics: remove unnecessary line break 2015-09-07 21:18:30 +02:00
Niklas Haas
f3b00ec142 vo_opengl: require FBOs and get rid of the single-pass optimization
This change makes vo_opengl slightly less compatible (ancient devices
without FBOs will no longer work) and decreases performance in the
simplest case (vo=opengl), in exchange for significantly reducing code
complexity and making everything easier to reason about.
2015-09-07 21:17:38 +02:00
wm4
215afe7a41 vo_opengl: use the correct attribute name for vertex position
This didn't seem entirely sane. It probably worked by accident, because
"position" is always the first attribute, and thus the default value 0
for the location was always correct.
2015-09-04 13:03:35 +02:00
wm4
61b902f5a7 vd_lavc: better hwdec log output
Often, we don't know whether hardware decoding will work until we've
tried. (This used to be different, but API changes and improvements in
libavcodec led to this situation.) We will often output that we're going
to use hardware decoding, and then print a fallback warning.

Instead, print the status once we have decoded a frame.

Some of the old messages are turned into verbose messages, which should
be helpful for debugging. Also add some new ones.
2015-09-02 23:33:13 +02:00
wm4
11f44a10f9 vd_lavc: factor all hwdec fallbacks into the same function
The fallback at initialization time was basically duplicated, maybe for
the sake of showing a different error message. This doesn't matter
anymore; not much can fail at initialization anymore. Most meaningful
and common errors happen either at probing or in get_format (when the
actual hw decoder is initialized).
2015-09-02 23:10:39 +02:00
wm4
3f5715a053 vo_opengl: improve robustness against PBO failure
If PBO upload fails, disable PBOs and revert to the normal codepath. In
theory we should retry PBO upload on failure (because OpenGL specifies
that it can sporadically fail), but since it normally doesn't happen,
and the fallback will work, I'm not bothering.

Some restructuring is needed, since glUnmapBuffer needs to be called
earlier. In fact, the old code structure didn't make too much sense, and
is a leftover from MPlayer's direct rendering support, which let the
decoder decode to a PBO-mapped region. This means the buffer_ptr field
can be dropped. Drop buffer_size as well, since it only had 2 possible
values (0 or the size required for the current config).
2015-09-02 22:45:07 +02:00
wm4
418af6f0cb vo_opengl: enable pbo by default with opengl-hq
Can significantly help with very large video resolutions on nvidia
drivers. It doesn't seem to have negative effects on Intel drivers
either. (Although it could have on Intel drivers for older hardware.)

For now, this is only for --vo=opengl-hq. Maybe --vo=opengl should use
it too, but it's still meant to be the crappy, fail-safe default.
2015-09-02 13:17:23 +02:00
wm4
79beb60c54 vo_opengl: slightly simplify plane size determination
Setup a dummy image for the given image params, and get the plane sizes
from that. Admittedly not much of a simplification, but conceptually
it's simpler and less error-prone, as the image layout is guaranteed to
be the same, rather than essentially duplicating the way it is
determined.
2015-09-02 13:17:23 +02:00
wm4
ebf80c07e3 vo_opengl: don't distinguish "real" and texture size
This is from times when we supported padded/non-NPOT textures. The
difference is not useful anymore, and theoretical support for different
sizes is most likely buggy and unmaintained. So remove it.

Also remove the tex_ prefix wherever it appears.
2015-09-02 13:17:23 +02:00
wm4
8ffbb22c27 vo_opengl: simplify PBO copy
Use mp_image_copy() instead of copying manually. (This function checks
whether the destination is regarded writeable, which it is not, because
the destination is the source image with changed pointers, so
refcounting has to be removed from the destination image by resetting
mpi->bufs.)
2015-09-02 13:17:23 +02:00
wm4
4241120363 vo_opengl: rename get_image to map_image 2015-09-02 13:17:23 +02:00
wm4
3a5d769d4a vo_opengl: remove redundant statement in PBO code
This shouldn't be needed anymore. Textures are now always allocated with
the exact size. Any padding (including non-NPOT support) is gone. The
texture sizes will always match the memory plane sizes.

Drop the unused and forgotten "npot" field from the option struct too.
2015-09-02 13:17:22 +02:00
wm4
62378b394a vo_opengl: remove some leftovers
Forgotten in the previous commit.
2015-09-01 23:21:28 +02:00
wm4
9be10f3bf1 vo_opengl, vda: return to old state
Undo 292266f2. Reapply 3e12e79b.

An additional copy is not really justified, as it could reduce
performance. On the other hand, we can force API users to create
a GL 3.x context.
2015-09-01 15:40:04 +02:00
wm4
e6fd6d6e49 vo_rpi, vo_opengl: do not globally terminate EGL on VO uninit
eglTerminate() affects the EGLDisplay in all threads. Since the RPI
firmware apparently only ever uses EGL_DEFAULT_DISPLAY, this means it
will trash all other contexts on other threads in the same process.

Thus we don't call eglTerminate() at all, at least on RPI. Call
eglReleaseThread() instead (which may or may not be a NOP).
2015-08-31 19:46:02 +02:00
wm4
fb94744595 vo_opengl: fix alpha video in one case
yuva444p worked, yuva420p didn't. This happened because the chroma pass
discards the alpha plane, which is referenced by the alpha blend code
later.

Add a terrible hack to work this around, actually using the same hack as
was used for the Y plane. (A terrible hack for terrible code.)
2015-08-30 23:05:49 +02:00
wm4
82f0d373fb video: make container vs. bitstream aspect ratio configurable
Utterly idiotic bullshit.

Fixes #2259.
2015-08-30 23:04:17 +02:00
Kevin Mitchell
061b947c84 w32: shift drag and drop appends
use the append to playlist functionality if shift is pressed while dropping
2015-08-30 05:55:16 -07:00
Kevin Mitchell
638322f77e x11: drag and drop append with modifier
If the drag and drop action is anything other than
XdndActionCopy, append the dropped files rather than
replacing the existing playlist. With most file managers,
this will mean at least pressing shift while dropping.
2015-08-30 05:28:30 -07:00
Kevin Mitchell
c80b7eed53 input: add append argument to file drop event
This puts in place the machinery to merely append dropped file to the playlist
instead of replacing the existing playlist. In this commit, all front-ends
set this to false preserving the existing behaviour.
2015-08-30 05:28:24 -07:00
wm4
6238491688 vo_opengl: force redraw when framestepping with interpolation
This might fix some problems when framestepping with interpolation
enabled. The problem here is that we want to show the non-interpolated
frame while paused. Framestepping is like unpausing the video for a
frame, and then pausing again. This draws an interpolated frame, and
redrawing on pausing is supposed to take care of this.

This possibly didn't always work, because vo->want_redraw is not checked
by the vo_control() code path. So wake up the VO thread (which takes
care of servicing redraw requests, kind of) explicitly.

The correct solution is getting rid of the public-writable want_redraw
field and replacing it with a new vo_request_redraw() function, but this
can come later.
2015-08-25 21:31:37 +02:00
wm4
1ec1b4186c vd_lavc: bump number of allocated surfaces for hwdec with HEVC 2015-08-24 23:02:40 +02:00
wm4
2172c22ee3 vaapi: add HEVC profile entries
libavcodec does not support HEVC via VAAPI yet, so this won't work.
However, there is ongoing work to add HEVC support to VAAPI, and this
change might help with testing. (Or maybe not - but there is no harm in
this change.)
2015-08-24 23:00:45 +02:00
wm4
3bbcbc15a5 vda, videotoolbox: guard against unexpected pixel format
Should not happen, but since we don't control decoder video surface
allocation, anything could happen, and the code should be able to deal
with it. Untested.
2015-08-23 21:41:54 +02:00
wm4
fb5368b159 vda, videotoolbox: fix broken condition in screenshot code
Fixes #2237.
2015-08-23 11:32:49 +02:00
wm4
1e4113040c vo_opengl: remove dead code
Leftover from 3245bfef.
2015-08-22 21:05:32 +02:00
Jari Vetoniemi
d29e699491 gl_wayland: Wait for frame callbacks
Keep glSwapInterval(0) on to avoid blocking on gl calls, but wait for
frame callbacks so we play nice with compositor.
2015-08-21 00:01:01 +02:00
Jari Vetoniemi
e05dc7bfb7 vo_wayland: Wait for frame callbacks
Privdes small api for vo_wayland where one can request frame callback
and then wait for it.

This will make vo_wayland play video smoothly.
2015-08-21 00:01:01 +02:00
Jari Vetoniemi
3245bfefc3 gl_wayland: eglSwapInterval(0) to avoid blocking
This makes mesa not wait for frame callback internally.
2015-08-21 00:01:01 +02:00
Niklas Haas
e1fd80097c vo_opengl: add tscale-clamp option
This significantly reduces the amount of noticeable flashing when using
tscale kernels with negative lobes, by cutting them off completely.

I'm not sure if this has any negative effects. It needs a bit of
subjective testing over a period of time, so I just made it an option.

Fixes #2155.
2015-08-20 21:55:19 +02:00
wm4
96648169e3 vo_rpi: disable background by default
And add an option to enable it.
2015-08-20 19:07:18 +02:00
wm4
895c8801a2 gl_rpi: destroy the EGLSurface too
Most likely doesn't matter much.
2015-08-20 15:21:01 +02:00
wm4
0d5541af47 vo_rpi: use correct variable for osd layer
This is a cosmetic change, because the value is exactly the same. (The
old code just duplicates the logic, sort of.)
2015-08-20 15:20:20 +02:00
wm4
b8fe17f2e6 vo_rpi: fix blackscreen before the first subtitle/OSD is rendered
The OSD overlay wasn't initialized, so it remained solid black until the
first time a subtitle line or an OSD element became visible.
2015-08-20 10:36:32 +02:00
wm4
bffd78748f vd_lavc: remove unneeded hwdec parameters
All hwdec backends now use a single pixel format, and the format is
always checked.

Also, the init_decoder callback is now mandatory.
2015-08-19 21:33:18 +02:00
wm4
5eb6466e54 vo_rpi: redraw subtitles only on change
Since vo_rpi uses MMAL for video output, which is completely
independent from the GLES overlay, we can just not redraw the
GLES screen if subtitles do not change.

(As a furhter optimization, the dispmanx overlay could be removed
if nothing is visible. But I'm not sure if adding and removing the
overlay frequently is a good idea for performance, so this could
just as well go the other way.)
2015-08-18 23:09:37 +02:00
wm4
58ba2a9087 vo_rpi: use EGL to render subtitles
Slightly faster than using the dispmanx mess (perhaps to a large amount
due to the rather stupid C-only unoptimized ASS->RGBA blending code).

Do this by reusing vo_opengl's subtitle renderer, and vo_opengl's RPI
backend.
2015-08-18 23:01:09 +02:00
wm4
c36c596b7b rpi: factor out context creation
To be used by vo_rpi.c. No functional changes.
2015-08-18 23:00:51 +02:00
wm4
6894858bf2 video: fix VideoToolbox/VDA autodetection
This affects vo_opengl_cb in particular: it'll most likely auto-load
VDA, and then the VideoToolbox decoder won't work. And everything fails.

This is mainly caused by FFmpeg using separate pixfmts for the _same_
thing (CVPixelBuffers), simply because libavcodec's architecture demands
that hwaccel backends are selected by pixfmts. (Which makes no sense,
but now we have the mess.)

So instead of duplicating FFmpeg's misdesign, just change the format to
our own canonical one on the image output by the decoder. Now the GL
interop code is exactly the same for VDA and VT, and we use the VT name
only.
2015-08-17 23:51:31 +02:00
wm4
a6e33b4290 vo_rpi: fix NULL pointer deref
Can happen in obscure situations and with hw decoding disabled.
2015-08-14 13:20:00 +02:00
wm4
baeead7181 vo_rpi: simplify background handling
Apparently this is sufficient.
2015-08-13 17:25:15 +02:00
wm4
a6a585d470 vo_rpi: unregister vsync callback
Small bug, much pain.
2015-08-13 17:23:31 +02:00
wm4
0ba44d5fef vo_rpi: skip OSD rendering when repeating frames
It's unnecessary and slow. Doesn't help too much, though.
2015-08-13 12:23:18 +02:00
wm4
c7329e5118 vo: fix video EOF with display-sync
We must not use the frame PTS in any case. In this case, it fails
because nothing sets it up to wake up. This typically caused the player
to apparently "pause", until something else waked it up, like moving the
mouse and other events.
2015-08-12 10:46:29 +02:00
Rodger Combs
533e151feb cocoa: hide cursor using a blank image instead of a system-wide API
Fixes #503
2015-08-11 08:02:58 +02:00
wm4
e77bc570d7 vo_rpi: support display sync
This VO is special because it normally doesn't block on vsync, but can
be made to do so. Supposedly the MMAL video output API merely sets a
"current frame" field when sending an output frame, and the firmware
will pick up whatever frame that field is set to at the time of a
vsync.
2015-08-10 18:48:45 +02:00
wm4
031555fbe6 player: add display sync mode
If this mode is enabled, the player tries to strictly synchronize video
to display refresh. It will adjust playback speed to match the display,
so if you play 23.976 fps video on a 24 Hz screen, playback speed is
increased by approximately 1/1000. Audio wll be resampled to keep up
with playback.

This is different from the default sync mode, which will sync video to
audio, with the consequence that video might skip or repeat a frame once
in a while to make video keep up with audio.

This is still unpolished. There are some major problems as well; in
particular, mkv VFR files won't work well. The reason is that Matroska
is terrible and rounds timestamps to milliseconds. This makes it rather
hard to guess the framerate of a section of video that is playing. We
could probably fix this by just accepting jittery timestamps (instead
of explicitly disabling the sync code in this case), but I'm not ready
to accept such a solution yet.

Another issue is that we are extremely reliant on OS video and audio
APIs working in an expected manner, which of course is not too often
the case. Consequently, the new sync mode is a bit fragile.
2015-08-10 18:48:45 +02:00
wm4
8d66bd76e2 video: remove old vdpau hwaccel API usage
While the "old" libavcodec vdpau API is not deprecated (only the very-
old API is), it's still relatively complicated code that badly
duplicates the much simpler newer vdpau code. It exists only for the
sake of older FFmpeg releases; get rid of it.
2015-08-10 00:07:35 +02:00
Philip Langdale
0c23325b3a vf_vdpaurb: Don't segfault if input mpi is null
This will happen when input EOF is reached but output frames remain
to be shown.
2015-08-05 18:56:41 +02:00
Sebastien Zwickert
31b5a211f4 hwdec: add VideoToolbox support
VDA is being deprecated in OS X 10.11 so this is needed to keep hwdec working.
The code needs libavcodec support which was added recently (to FFmpeg git,
libav doesn't support it).

Signed-off-by: Stefano Pigozzi <stefano.pigozzi@gmail.com>
2015-08-05 17:47:30 +02:00
wm4
417e256c21 vo_vdpau: fix frame scheduling if display FPS is unknown
Pretty stupid: vo_get_vsync_interval() returns a negative value if the
display FPS is unknown (e.g. xrandr not compiled), and the comparison
whether the value is below 0 fails later because it's assigned to an
unsigned int.

Regression since commit e3d85ad4.

Also, fix some comments in vo.c.
2015-08-04 19:23:07 +02:00
wm4
c3803e3254 vo: fix inverted condition
When full_redraw is set, we always need to take the draw_image path. If
it's not set, we can try VOCTRL_REDRAW_FRAME (and fallback to draw_image
if that fails).

Fixes #2184.
2015-08-03 20:21:10 +02:00
wm4
aa0157d9b8 image_writer: don't use jpeg baseline, and remove useless jpeg options
The jpeg-optimize and jpeg-baseline options were undocumented, and
they're also pretty useless. There's no reason to ever change them.

Also, don't write jpeg baseline images. This just makes compression
worse for the sake of rather questionable compatibility with ancient
decoders.
2015-08-02 01:10:18 +02:00
wm4
ee58e7cfe5 vo: correctly account for dropped frames
If the framedrop count happens to be incremented with
vo_increment_drop_count() during rendering, these increments were
counted twice, because these events also set in->dropped_frame.
2015-08-01 22:16:52 +02:00
wm4
5b14ceb315 vo_opengl: minor simplifications
No functional changes.
2015-08-01 21:11:38 +02:00
wm4
41101c2996 win32: revert wchar_t changes
Revert "win32: more wchar_t -> WCHAR replacements"
Revert "win32: replace wchar_t with WCHAR"

Doing a "partial" port of this makes no sense anymore from my
perspective. Revert the changes, as they're confusing without
context, maintenance, and progress. These changes were a bit
premature anyway, and might actually cause other issues
(locale neutrality etc. as it was pointed out).
2015-08-01 21:09:11 +02:00
wm4
fefac2c941 win32: more wchar_t -> WCHAR replacements
This was essentially missing from commit 0b52ac8a.

Since L"..." string literals have the type wchar_t[], we can't use them
for UTF-16 strings. Use C11 u"..." string literals instead. These have
the type char16_t[], but we simply assume char16_t is the same
underlying type as WCHAR. In practice, they're both unsigned short.

For this reason use -std=c11 on Windows. Since Windows is a "special"
environment (we require either MinGW or Cygwin), we don't need to worry
too much about compiler compatibility.
2015-07-30 21:50:11 +02:00
wm4
c8fab7cc7b vo_direct3d: create multithreaded IDirect3DDevice9
A user complains that it leads to the dxva driver failing, leading to
messages like this:

[ffmpeg/video] h264: Failed to execute: 0x8007000e
[ffmpeg/video] h264: hardware accelerator failed to decode picture

Reportedly, this happens only with vo_direct3d, not with vo_opengl. The
only difference is that vo_direct3d attempts to share the D3D device
with the decoder. Possibly the error is that the device in the VO is not
created with D3DCREATE_MULTITHREADED. Change this.

Probably fixes #2178.
2015-07-30 21:26:42 +02:00
wm4
0b52ac8a78 win32: replace wchar_t with WCHAR
WCHAR is more portable. While at least MinGW, Cygwin, and MSVC actually
use 16 bit wchar_t, Midipix will have 32 bit wchar_t. In that context,
using WCHAR instead is more portable.

This affects only non-MinGW parts, so not all uses of wchar_t need to
be changed. For example, terminal-win.c won't be used on Midipix at
all. (Most of io.c won't either, so the search & replace here is more
than necessary, but also not harmful.)

(Midipix is not useable yet, so this is just preparation.)
2015-07-29 00:01:32 +02:00
wm4
f15e652dd4 vo_opengl: framebuffers work under GLES 2
They are not entirely full-featured in GLES 2, but they appear to
provide all we need. Thus we can enable them.
2015-07-27 23:27:49 +02:00
wm4
2cfd87ab15 vo_opengl: slightly more informative message when disabling scalers 2015-07-27 23:18:19 +02:00
wm4
51ca8a4b3e vo_rpi: determine and return display refresh rate
Reverse engineered from tvservice.c.
2015-07-27 21:09:24 +02:00
wm4
68d5e7a986 vo_opengl: minor cleanup to hwdec texture setting code
Instead of special-casing hwdec in the place where the video textures
are used, just set the textures in the image upload function. The
renderer code doesn't need to know whether hwdec interop is used at all.
2015-07-26 21:44:57 +02:00
wm4
bdc60daffa vo_opengl: remove legacy GL detection
This detected whether an OpenGL context still provided legacy OpenGL if
the OpenGL version is modern (>= 3.0). This was actually only needed for
vo_opengl_old, because it relied on legacy functions. Since it's gone,
this code isn't needed either.

(Also, the removed comment about OpenGL 3.0 was wrong: you could just
query GL_CONTEXT_FLAGS and see if the forward compatible bit was set.)
2015-07-24 23:34:43 +02:00
Niklas Haas
86a60a4dd2 vo_opengl: fix scale=oversample's threshold calculations
This resulted in wrong behavior for values of scale-param1 between 0.0
and 0.5 (not inclusive).
2015-07-23 21:53:03 +02:00
wm4
281c21b7f1 video: don't restrict --vd-lavc-threads to a maximum of 16
Only do it when the number of threads is autodetected, as more than 16
threads are still considered not recommended. (libavcodec prints a
warning.)
2015-07-23 17:17:26 +02:00
wm4
b492720c7c Revert "vo_opengl: make the size of interpolation textures exact"
This reverts commit fb8d158366.

Reallocating the FBOs on every resize is very slow. It affects resizing
the window, as well as changing the video size itself with e.g.
panscan. Since the original change was done based on a single user
complaint, but the change itself caused a lot of complaints, we decided
to just revert it.
2015-07-22 23:57:09 +02:00
wm4
e5fac76b3b vf_scale: cleanup log messages
In particular, get rid of the EUSERBROKEN message.
2015-07-20 21:16:37 +02:00
wm4
4a1657da01 vo: minor simplification for queue size handling
Instead of calling it "future frames" and adding or subtracting 1 from
it, always call it "requested frames". This simplifies it a bit.

MPContext.next_frames had 2 added to it; this was mainly to ensure a
minimum size of 2. Drop it and assume VO_MAX_REQ_FRAMES is at least 2;
together with the other changes, this can be the exact size of the
array.
2015-07-20 21:12:46 +02:00
Niklas Haas
6f7d04be21 vo_opengl: add temporal-dither-period option
This was requested multiple times by users, and it's not hard to
implement and/or maintain.
2015-07-20 19:32:58 +02:00
Niklas Haas
b0d1ac93cf vo_opengl: make oversample the default for opengl-hq as well
This was supposed to have changed back when oversample was reintroduced
in 3007250. Fixes #2155.
2015-07-20 09:11:54 +02:00
wm4
47a62059a9 vf_vapoursynth: relicense to LGPL 2.1+
This was requested by someone.

All code was written by myself; some minor changes by 2 contributors who
agreed to general LGPL relicensing. 1 line of code is by someone unknown
who possibly wasn't asked (setting the "display_fps" variable), and
which can be reasonably ignored as it makes up only 0.1% of the file.
2015-07-19 00:03:20 +02:00
Niklas Haas
fb8d158366 vo_opengl: make the size of interpolation textures exact
I still have no idea why this is needed, maybe some weird off-by-one
in some shitty driver? Either way, the difference for a working setup
shouldn't be too major, the most noticeable effect would be somewhat worse
performance when resizing the video during playback with interpolation
enabled using the mouse.

That's a specific enough side effect for me to not care as much about it.

Fixes #1814.
2015-07-18 18:41:12 +02:00
wm4
050c529e9a screenshot: don't write PNG colorspace tags by default
Generates too much discussion and confusion.

Fixes #2051.
2015-07-18 18:33:54 +02:00
wm4
bad3996d85 vo_opengl: cleanup frame reupload logic
There are some situations when redrawing is requested, but the current
frame was deleted. This could happen when switching e.g. hw decoding
mid-stream.

Separate uploading/drawing and fix the condition.
2015-07-17 23:26:06 +02:00
wm4
968bd3df3b vo_opengl: refactor queue configuration
Just avoid some code duplication. Also, gl_video_set_options() having a
queue size output parameter is weird at best. While I don't appreciate
that this commit suddenly requires gl_video.c to deal with vo.c directly
in a special case, it's simply the best place to put this function.
2015-07-16 22:43:40 +02:00
wm4
bb9717a630 vo: fix number of future frames
That was 2 too many.

Also fix a documentation comment.
2015-07-16 22:10:08 +02:00
wm4
15954c36ca vo_opengl: reject future images in different formats
The VO will be provided with future frames even if the format changes
mid-stream. This caused a crash if these frames were actually used (i.e.
interpolation mode was enabled).

Fixes a crash when deinterlacing is toggled during playback, and the
deinterlacer changes the stream format (as it can happen e.g. if the
decoder outputs nv12, which in turn happens with hw decoding).

(On a side note, future frames are always non-NULL. Also, the current
frame is of course always in the correct format.)
2015-07-15 14:59:26 +02:00
wm4
7ef8f457a8 vaapi: destroy derived VAImage after each use
Appears to be required by some hardware. Whatever.
2015-07-15 13:30:32 +02:00
wm4
bc68794acc vo_vaapi: drop unused field 2015-07-15 13:27:38 +02:00
wm4
50bd2807ad vaapi: don't assume vaQueryImageFormats() returns sorted list
vaQueryImageFormats() returns a randomly ordered list - so we shouldn't
assume the first format on the list which works is the best. This
effectively switches to nv12 instead of yuv420p on some drivers.

We handle this by reusing va_to_imgfmt[], and ordering it by preference.
We hardcode that GPUs prefer nv12 pver yuv420p. In theory we could do
complicated probing (allocate dummy surface + use vaDeriveImage on it,
then retrieve the FourCC) - but all things which could break assumption
in the future are not supported yet (like 10 bit or 4:4:4), so this is
fine.
2015-07-15 13:27:25 +02:00
wm4
e3e20f1431 Revert "vaapi: remove vaDeriveImage() code path"
This reverts commit d660e67be9.

Fixes #2123.
2015-07-15 13:15:58 +02:00
wm4
d1c37c0e29 vaapi: allow allocating additional surfaces during decoding
Fixes problems with --vo=opengl:interpolation. The issue here is that
vo_opengl retains more surfaces than what was preallocated for the
decoder. Until now, we just explicitly failed to decode frames for which
no additional surfaces are available. Since modern drivers usually are
fine with not "registering" surfaces before the decoder is created, just
allow allocating additional surfaces if needed.

(We also could probably recreate the HW decoder, since the HW decoder
should be stateless. But let's try to avoid raising the overall
complexity of the code.)
2015-07-15 12:37:28 +02:00
wm4
423a1a0f6c vo_opengl: simplify
After recent changes, there is no reason why gl_video_set_image() should
exist anymore. So merge it back into gl_video_upload_image().
2015-07-15 12:22:49 +02:00
Philip Langdale
e1ab9b905f vf_vdpaupp: Don't crash when evaluating interlacing of NULL mpi
The interlaced frame test needs to be aware that the input mpi might be
NULL - this happens at the end of a stream when the input frames have
all been submitted but frames still need to be drained from the
decoder.
2015-07-14 11:10:04 +02:00