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vo_rpi: skip OSD rendering when repeating frames

It's unnecessary and slow. Doesn't help too much, though.
This commit is contained in:
wm4 2015-08-13 12:23:18 +02:00
parent ed09e78fb9
commit 0ba44d5fef

View File

@ -71,7 +71,7 @@ struct priv {
MMAL_COMPONENT_T *renderer;
bool renderer_enabled;
bool display_synced;
bool display_synced, skip_osd;
struct mp_image *next_image;
// for RAM input
@ -345,8 +345,11 @@ static void flip_page(struct vo *vo)
p->next_image = NULL;
// For OSD
vc_dispmanx_update_submit_sync(p->update);
p->update = vc_dispmanx_update_start(10);
if (!p->skip_osd) {
vc_dispmanx_update_submit_sync(p->update);
p->update = vc_dispmanx_update_start(10);
}
p->skip_osd = false;
if (mpi) {
MMAL_PORT_T *input = p->renderer->input[0];
@ -387,7 +390,8 @@ static void draw_frame(struct vo *vo, struct vo_frame *frame)
// Redraw only if the OSD has meaningfully changed, which we assume it
// hasn't when a frame is merely repeated for display sync.
if (frame->redraw || !frame->repeat)
p->skip_osd = !frame->redraw && frame->repeat;
if (!p->skip_osd)
update_osd(vo);
p->display_synced = frame->display_synced;