vo_opengl: improve robustness against PBO failure

If PBO upload fails, disable PBOs and revert to the normal codepath. In
theory we should retry PBO upload on failure (because OpenGL specifies
that it can sporadically fail), but since it normally doesn't happen,
and the fallback will work, I'm not bothering.

Some restructuring is needed, since glUnmapBuffer needs to be called
earlier. In fact, the old code structure didn't make too much sense, and
is a leftover from MPlayer's direct rendering support, which let the
decoder decode to a PBO-mapped region. This means the buffer_ptr field
can be dropped. Drop buffer_size as well, since it only had 2 possible
values (0 or the size required for the current config).
This commit is contained in:
wm4 2015-09-02 22:45:07 +02:00
parent 418af6f0cb
commit 3f5715a053
1 changed files with 40 additions and 29 deletions

View File

@ -102,8 +102,6 @@ struct texplane {
GLenum gl_type;
GLuint gl_texture;
int gl_buffer;
int buffer_size;
void *buffer_ptr;
};
struct video_image {
@ -762,8 +760,6 @@ static void uninit_video(struct gl_video *p)
plane->gl_texture = 0;
gl->DeleteBuffers(1, &plane->gl_buffer);
plane->gl_buffer = 0;
plane->buffer_ptr = NULL;
plane->buffer_size = 0;
}
mp_image_unrefp(&vimg->mpi);
@ -2254,6 +2250,21 @@ void gl_video_resize(struct gl_video *p, int vp_w, int vp_h,
gl_video_reset_surfaces(p);
}
static bool unmap_image(struct gl_video *p, struct mp_image *mpi)
{
GL *gl = p->gl;
bool ok = true;
struct video_image *vimg = &p->image;
for (int n = 0; n < p->plane_count; n++) {
struct texplane *plane = &vimg->planes[n];
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, plane->gl_buffer);
ok = gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER) && ok;
mpi->planes[n] = NULL; // PBO offset 0
}
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
return ok;
}
static bool map_image(struct gl_video *p, struct mp_image *mpi)
{
GL *gl = p->gl;
@ -2266,20 +2277,20 @@ static bool map_image(struct gl_video *p, struct mp_image *mpi)
for (int n = 0; n < p->plane_count; n++) {
struct texplane *plane = &vimg->planes[n];
mpi->stride[n] = mp_image_plane_w(mpi, n) * p->image_desc.bytes[n];
int needed_size = mp_image_plane_h(mpi, n) * mpi->stride[n];
if (!plane->gl_buffer)
if (!plane->gl_buffer) {
gl->GenBuffers(1, &plane->gl_buffer);
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, plane->gl_buffer);
if (needed_size > plane->buffer_size) {
plane->buffer_size = needed_size;
gl->BufferData(GL_PIXEL_UNPACK_BUFFER, plane->buffer_size,
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, plane->gl_buffer);
size_t buffer_size = mp_image_plane_h(mpi, n) * mpi->stride[n];
gl->BufferData(GL_PIXEL_UNPACK_BUFFER, buffer_size,
NULL, GL_DYNAMIC_DRAW);
}
if (!plane->buffer_ptr)
plane->buffer_ptr = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER,
GL_WRITE_ONLY);
mpi->planes[n] = plane->buffer_ptr;
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, plane->gl_buffer);
mpi->planes[n] = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
if (!mpi->planes[n]) {
unmap_image(p, mpi);
return false;
}
}
memset(mpi->bufs, 0, sizeof(mpi->bufs));
return true;
@ -2309,28 +2320,28 @@ static void gl_video_upload_image(struct gl_video *p, struct mp_image *mpi)
assert(mpi->num_planes == p->plane_count);
mp_image_t mpi2 = *mpi;
bool pbo = false;
if (!vimg->planes[0].buffer_ptr && map_image(p, &mpi2)) {
mp_image_copy(&mpi2, mpi);
pbo = true;
mp_image_t pbo_mpi = *mpi;
bool pbo = map_image(p, &pbo_mpi);
if (pbo) {
mp_image_copy(&pbo_mpi, mpi);
if (unmap_image(p, &pbo_mpi)) {
mpi = &pbo_mpi;
} else {
MP_FATAL(p, "Video PBO upload failed. Disabling PBOs.\n");
pbo = false;
p->opts.pbo = 0;
}
}
vimg->image_flipped = mpi2.stride[0] < 0;
vimg->image_flipped = mpi->stride[0] < 0;
for (int n = 0; n < p->plane_count; n++) {
struct texplane *plane = &vimg->planes[n];
void *plane_ptr = mpi2.planes[n];
if (pbo) {
if (pbo)
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, plane->gl_buffer);
if (!gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER))
MP_FATAL(p, "Video PBO upload failed. "
"Remove the 'pbo' suboption.\n");
plane->buffer_ptr = NULL;
plane_ptr = NULL; // PBO offset 0
}
gl->ActiveTexture(GL_TEXTURE0 + n);
gl->BindTexture(p->gl_target, plane->gl_texture);
glUploadTex(gl, p->gl_target, plane->gl_format, plane->gl_type,
plane_ptr, mpi2.stride[n], 0, 0, plane->w, plane->h, 0);
mpi->planes[n], mpi->stride[n], 0, 0, plane->w, plane->h, 0);
}
gl->ActiveTexture(GL_TEXTURE0);
if (pbo)