This collects statistics and other things. The option dumps raw data
into a file. A script to visualize this data is included too.
Litter some of the player code with calls that generate these
statistics.
In general, this will be helpful to debug timing dependent issues, such
as A/V sync problems. Normally, one could argue that this is the task of
a real profiler, but then we'd have a hard time to include extra
information like audio/video PTS differences. We could also just
hardcode all statistics collection and processing in the player code,
but then we'd end up with something like mplayer's status line, which
was cluttered and required a centralized approach (i.e. getting the data
to the status line; so it was all in mplayer.c). Some players can
visualize such statistics on OSD, but that sounds even more complicated.
So the approach added with this commit sounds sensible.
The stats-conv.py script is rather primitive at the moment and its
output is semi-ugly. It uses matplotlib, so it could probably be
extended to do a lot, so it's not a dead-end.
And slightly adjust the semantics of MPV_EVENT_PAUSE/MPV_EVENT_UNPAUSE.
The real pause state can now be queried with the "core-idle" property,
the user pause state with the "pause" property, whether the player is
paused due to cache with "paused-for-cache", and the keep open event can
be guessed with the "eof-reached" property.
This property is set to "yes" if playback was paused due to --keep-open.
The change notification might not always be perfect; maybe that should
be improved.
Currently this is (probably) equivalent to "paused-for-cache", but the
latter is a bit special, while this new property is a bit more general.
One case where they might actually be different is dvdnav menus, but I
haven't checked.
Also add property change notifications for these two properties.
This re-allows the previous behaviour of being able to reencode with
metadata removed, which is useful when encoding "inconsistently" tagged
data for a device/player that shows file names when tags are not
present.
Before this commit, the filter attempted to keep the vsscript state
(p->se) even when the script was reloaded. Change it to destroy the
script state too on reloading. Now no workaround for LoadPlugin is
necessary, and this also fixes a weird theoretical race condition when
destroying and recreating the mpv source filter.
This is a read-only property that uses VFCTRL_GET_METADATA
to retrieve mp_tags metadata from a filter specified by label
Signed-off-by: wm4 <wm4@nowhere>
This is needed if you want to reimplement the status line in lua
I could only test drop-frame-count because I didn't find an easy way to
trigger paused-for-cache and total-avsync-change
Signed-off-by: wm4 <wm4@nowhere>
Mainly meant to apply simple VapourSynth filters to video at runtime.
This has various restrictions, which are listed in the manpage.
Additionally, this actually copies video frames when converting frame
references from mpv to VapourSynth, and a second time when going from
VapourSynth to mpv. This is inefficient and could probably be easily
improved. But for now, this is simpler, and in fact I'm not sure if
we even can references VapourSynth frames after the core has been
destroyed.
The only tricky part is keeping the cache contents, which is made simple
by allocating the new cache while still keeping the old cache around,
and then copying the old data.
To explain the "Don't use this when playing DVD or Bluray." comment: the
cache also associates timestamps to blocks of bytes, but throws away the
timestamps on seek. Thus you will experience strange behavior after
resizing the cache until the old cached region is exhausted.
Now they can be paused and resumed.
Since pausing and disabling the timer is essentially the same underlying
operation, we also just provide one method for it.
mp.cancel_timer probably still works, but I'm considering this
deprecated, and it's removed from the manpage. (We didn't have a release
with this function yet, so no formal deprecation.)
This commit adds support for automatic selection of color profiles based on
the display where mpv is initialized, and automatically changes the color
profile when display is changed or the profile itself is changed from
System Preferences.
@UliZappe was responsible with the testing and implementation of a lot of this
commit, including the original implementation of `cocoa_get_icc_profile_path`
(See #594).
Fixes#594
Change the type of the property from a string list (alternating
key/value entries) to a map. Using the client API, this will return
MPV_FORMAT_NODE_MAP, while Lua mp.get_property_native returns a
dictionary-like table.
Change script_message to broadcast the message to all clients. Add a new
script_message_to command, which does what the old script_message
command did.
This is intended as simplification, although it might lead to chaos too.
They're strictly DVD-only, so it's better to mark them as such. This
also documentes the "title" (now renamed to "dvd-title") property.
This also avoids collision with the --title option. (Technically, there
was no problem. But it might be confusing for users, since we have a
policy of naming properties and options the same if they refer to the
same underlying functionality.)
Maybe this should be default. On the other hand, this filter does
something even if the volume is neutral: it clips samples against the
allowed range, should the decoder or a previous filter output garbage.
This adds the options replaygain-track and replaygain-album. If either is set,
the replaygain track or album gain will be automatically read from the track
metadata and the volume adjusted accordingly.
This only supports reading REPLAYGAIN_(TRACK|ALBUM)_GAIN tags. Other formats
like LAME's info header would probably require support from libav.
This commit:
- Changes some of the #define and variable names for clarification and
adds comments where appropriate.
- Unifies :srgb and :icc-profile, making them fit into the same step of
the decoding process and removing the weird interactions between both
of them.
- Makes :icc-profile take precedence over :srgb (to significantly reduce
the number of confusing and useless special cases)
- Moves BT709 decompanding (approximate or actual) to the shader in all
cases, making it happen before upscaling (instead of the old 0.45
gamma function). This is the simpler and more proper way to do it.
- Enables the approx gamma function to work with :srgb as well due to
this (since they now share the gamma expansion code).
- Renames :icc-approx-gamma to :approx-gamma since it is no longer tied
to the ICC options or LittleCMS.
- Uses gamma 2.4 as input space for the actual 3DLUT, this is now a
pretty arbitrary factor but I picked 2.4 mainly because a higher pure
power value here seems to produce visually better results with wide
gamut profiles, rather then the previous 1.95 or BT.709.
- Adds the input gamma space to the 3dlut cache header in case we change
it more in the future, or even make it user customizable (though I
don't see why the latter would really be necessary).
- Fixes the OSD's gamma when using :srgb, which was previously still
using the old (0.45) approximation in all cases.
- Updates documentation on :srgb, it was still mentioning the old
behavior from circa a year ago.
This commit should serve to both open up and make the CMS/shader code much
more accessible and less confusing/error-prone and simultaneously also
improve the performance of 3DLUTs with wide gamut color spaces.
I would liked to have made it more modular but almost all of these
changes are interdependent, save for the documentation updates.
Note: Right now, the "3DLUT takes precedence over SRGB" logic is just
coded into gl_lcms.c's compile_shaders function. Ideally, this should be
done earlier, when parsing the options (by overriding the actual
opts.srgb flag) and output a warning to the user.
Note: I'm not sure how well this works together with real-world
subtitles that may need to be color corrected as well. I'm not sure
whether :approx-gamma needs to apply to subtitles as well. I'll need to
test this on proper files later.
Note: As of now, linear light scaling is still intrinsically tied to
either :srgb or :icc-profile. It would be thinkable to have this as an
extra option, :linear-scaling or similar, that could be used with or
without the two color management options.
This removes the ringbuffer management from the code, and uses the
generic code added with the previous commit. The result should be
pretty much the same.
The "estimate" sub-option goes away. This estimation is now always
active. The new code for delay estimation is slightly different, and
follows the claim of the jack framework that callbacks are timed
exactly.
--ass-style-override=force now attempts to override the 'Default' style.
May or may not work. In some situations it will work, but also mess up
seemingly unrelated things like signs typeset with ASS.
The previous version of the gamma suboption was pretty useless. It could
be used to disable delayed gamma enabling, which is a mechanism to avoid
having to adjust gamma in the shader by default.
Repurpose the suboption and allow setting an exact gamma value with it.
You can already override gamma with the --gamma option as well as the
gamma input property, but these use a weird curve to create the
impression of a linear perceived brightness change when changing the
value. This suboption now allows setting an exact gamma value.
This used to be absolute colorimetric, but relative colorimetric is a
saner default due to the arguments presented in issue #595.
A short summary: In general it doesn't affect much because our eyes
adapt to the white point either way, but if running in windowed mode it
would make the whites seem inconsistent/tinted. For fullscreen
projection it's also undesirable since it reduces the dynamic range
without much benefit (again, since our eyes adapt either way) and it
also breaks calibration against ambient lighting.
This shouldn't change much, since most profile types that aren't 3DLUTs
aren't capable of either of those transforms, and most displays are
calibrated against D65 (same as BT.709 source) either way.
Not sure about this... might redo.
At least this provides a case of a broadcasted event, which requires
per-event data allocation.
See github issue #576.
There are some complications because the client API distinguishes
between integers and floats, while Lua has only "numbers" (which are
usually floats). But I think this should work now.
This uses the value of 1.95 as an approximation for the exact gamma
curve, which replicates the behavior of popular video software including
anything in the Apple ecosystem, as per issue #534.
MP_CMD_COMMAND_LIST commands (used to implement key bindings with
multiple commands) were not checked for abort commands. Implement it.
Remove the remarks about multi-commands being special from the manpage.
Seek coalescing is handled differently now, and the issue with abort
commands is fixed with this commit.
The old way still works, and is fine to use. Still discourage it,
because it might conflict with other ways to access this property, such
as the one added in the next commit.
This is simply not important enough to warrant so much space, and it's
perhaps also very confusing.
Although I'm not fully sure, since this is about the only way that
allows a user to interact with a script, besides key bindings and static
options.
There was already an undocumented mechanism provided by
mp.set_key_bindings and other functions, but this was relatively
verbose, and also weird. It was mainly to make the OSC happy (including
being efficient and supporting weird corner cases), while the new
functions try to be a bit simpler.
This also provides a way to let users rebind script-provided commands.
(This mechanism is less efficient, because it's O(n^2) for n added key
bindings, but it shouldn't matter.)
Until now, the --no-config was explicitly checked in multiple places to
suppress loading of config files.
Add such a check to the config path code itself, and refuse to resolve
_any_ configuration file locations if the option is set.
osc.lua needs a small fixup, because it didn't handle the situation when
no path was returned. There may some of such cases in the C code too,
but I didn't find any on a quick look.
Instead, chain them.
Note that there's no logic to prevent the other event handlers to be run
from an event handler (like it's popular in GUI toolkits), because I
think that's not very useful for this purpose.
Use a list instead of a table. This makes it easier to provide extended
information about a property, and doesn't require you to fiddle with rhe
RST ASCII-art tables.
Also, extend some property descriptions.
Use of these is "discouraged", but they're there to select these special
cases with the "aspect" property. They really should use some sort of
choice option type, but since it would be some work to make these work
with float values, the simple and dumb alternative was picked.
Try to make it more intuitive by not requiring hex values. The new way
uses float values in the range 0.0-1.0, separated by '/' (':' was
suggested, but that wouldn't allow color options in sub-options).
Example: --osd-color=1.0/0.0/0.0/0.75
Using the range 0.0-1.0 has the advantage that it could be easily
extended to colors beyond 8 bit.
Details see manpage.
Suggestions for alternative syntax or value ranges are welcome, but be
quick with it.
The values set by this new option can be queried by Lua scripts using
the mp.getopt() function. The function takes a string parameter, and
returns the value of the first key that matches. If no key matches, nil
is returned.
The terminal OSD code includes the handling of the terminal status line,
showing player OSD messages on the terminal, and showing subtitles on
terminal (the latter two only if there is no video window, or if
terminal OSD is forced).
This didn't handle some corner cases correctly. For example, showing an
OSD message on the terminal always cleared the previous line, even if
the line was an important message (or even just the command prompt, if
most other messages were silenced).
Attempt to handle this correctly by keeping track of how many lines the
terminal OSD currently consists of. Since there could be race conditions
with other messages being printed, implement this in msg.c. Now msg.c
expects that MSGL_STATUS messages rewrite the status line, so the caller
is forced to use a single mp_msg() call to set the status line.
Instead of littering print_status() all over the place, update the
status only once per playloop iteration in update_osd_msg(). In audio-
only mode, the status line might now be a little bit off, but it's
perhaps ok.
Print the status line only if it has changed, or if another message was
printed. This might help with extremely slow terminals, although in
audio+video mode, it'll still be updated very often (A-V sync display
changes on every frame).
Instead of hardcoding the terminal sequences, use
terminfo/termcap to get the sequences. Remove the --term-osd-esc option,
which allowed to override the hardcoded escapes - it's useless now.
The fallback for terminals with no escape sequences for moving the
cursor and clearing a line is removed. This somewhat breaks status line
display on these terminals, including the MS Windows console: instead of
querying the terminal size and clearing the line manually by padding the
output with spaces, the line is simply not cleared. I don't expect this
to be a problem on UNIX, and on MS Windows we could emulate escape
sequences. Note that terminal OSD (other than the status line) was
broken anyway on these terminals.
In osd.c, the function get_term_width() is not used anymore, so remove
it. To remind us that the MS Windows console apparently adds a line
break when writint the last column, adjust screen_width in terminal-
win.c accordingly.
Doesn't make any sense anymore. X11 (which was mentioned in the manpage)
autodetects it, and everything else ignored the option values.
Since for incomprehensible reasons the backends and vo.c still need to
exchange information about the screensize using the option fields,
they're not removed yet.
This basically reverts the default as set by commit 812798c5. This seems
to be a matter of taste, but personally I think keeping the pause
setting is better.
This finally gets rid of the LaTeX dependency.
We should actually be using docultils directly here, but I didn't
do this because of all the potential Python 2/3 breakage.
1000ms is a bit insane. It makes behavior on playback speed changes
worse (because the player has to catch up the dropped audio due to
audio-chain reset), and perhaps makes seeking slower.
Note that the problem of playback speed changes misbehaving will be
fixed in the future, but even then we don't want to have a buffer that
large.
Set the flag CODEC_FLAG_OUTPUT_CORRUPT by default. Note that there is
also CODEC_FLAG2_SHOW_ALL, which is older, but this seems to be ffmpeg
only.
Note that whether you want this enabled depends on the user. Some might
prefer that only good frames are output, while others want the decoder
to try as hard as possible to output _anything_. Since mplayer/mpv is
rather the kind of player that tries hard instead of being "clever", set
the new default to override libavcodec's default.
A nice way to test this is switching video tracks. Since mpv doesn't
wait for the next key frame, it'll start feeding the decoder with a
packet from the middle of the stream.
This is relatively hacky, but it's Christmas, so it's ok. This does two
things: 1. allow selecting two subtitle tracks, and 2. include a hack
that renders the second subtitle always as toptitle. See manpage
additions how to use this.
Basically, reimplement --msglevel. Instead of making the new msg code
use the legacy code, make the legacy code use the reimplemented
functionality.
The handling of the deprecated --identify switch changes. It temporarily
stops working; this will be fixed in later commits.
The actual sub-options syntax (like --msglevel-vo=...) goes away, but I
bet nobody knew about this or used this anyway.
Remove these because I'm too lazy to convert them to proper
STREAM_CTRLs. Considering that probably nobody uses radio://, caring
about this is a complete waste of time. I will add these commands back
if someone asks for them, but I don't expect this to happen.
"-" could skip optional arguments. I think this was a pretty bad idea,
because it introduced a weird special case.
I'll remove the special syntax, but keep compatibility for the "seek"
and "screenshot" commands.
Add the mp_get_user_path() function, and make it expand special path
prefixes. Use it for some things in mpv which take filenames
(--input-config, --screenshot-template, opengl icc-profile suboption).
This allows accessing files in the mpv config dir without hardcoding the
config path by prefixing the path with ~~/. Details see manpage
additions.
Use the scaled video size (i.e. as shown on the window) as reference for
zoom. This is the easiest way to fix different width/height scale
factors as they happen when zooming video with a pixel aspect ratio
other than 1:1.
Also fix the unscaled mode, so that it 1. doesn't scale even with
--video-zoom, and 2. doesn't scale by small amounts when the video is
cropped by making the window smaller than the video.
The --flip option flipped the image upside-down, by trying to use VO
support, or if not available, by inserting a video filter. I'm not sure
why it existed. Maybe it was important in ancient times when VfW based
decoders output an image this way (but even then, flipping an image is a
free operation by negating the stride).
One nice thing about this is that it provided a possible path for
implementing video orientation, which is a feature we should probably
support eventually. The important part is that it would be for free for
VOs that support it, and would work even with hardware decoding.
But for now get rid of it. It's useless, trivial, stands in the way, and
supporting video orientation would require solving other problems first.
In particular, this disables mpeg4. There are some files out there that
use GMC, a usually rarely used and ineffective feature, which is not
supported by most hardware decoders. In these cases the hw decoder
outputs garbage, while software decoding works perfectly fine. We can't
really fallback to software decoding in these cases, because we don't
know that something is wrong in the first place. I can't see any
advantages of hw decoding of mpeg4, so it's better to disable it.
Apparently this stopped working after some planar changes (broken format
negotiation). Radically change option parsing in an incompatible way.
Suggest alternatives to this filter, since it barely has any importance
anymore.
Don't bother explaining the sample format naming schema. The "ne" bit is
outdated anyway, and anyone who has to use this option will be able to
understand the naming schema just by looking at the names too.
vf_stereo3d now uses vf_lavfi, if mpv was compiled with libavfilter.
vf_swapuv is hereby undeprecated. It's too trivial to wrap it with
libavfilter, and it's also too useless that even typing this commit
message is not really worth the time to spend on it.
Just in case someone expects these are unchanged just because they're
not mentioned in changes.rst anywhere. Documenting all of these changes
would be too much work and not helpful either.
Mostly backwards compatible, we don't change much because we just want
to get rid of the legacy option string handling.
You can't pass an aspect as first argument anymore.
Apparently you can get this with: stereo3d=ab[2]{l,r}:sbs[2]{l,r}
So it seems the filter is redundant and can be removed.
Also see FFmpeg commit 2f11aa141a01.
Unfortunately, this forces filtering both luma and chroma, because
otherwise we'd have to deal with libavfilter's vf_noise weird handling
of YUV vs. RGB formats. Would we e.g. filter luma only, it would filter
red in RGB mode only, because it goes by component and there's no way to
distinguish YUV and RGB by just using the filter's options.
Also remove the ability to disable deinterlacing at runtime. You can
still disable deinterlacing at runtime by using the ``D`` key and its
automatical filter insertion/removal.
This will allow old filter to run libavfilter instead by calling
vf_lw_set_graph(), which turns the filter into a wrapper, using a given
libavfilter graph.
Later commits use that to automatically "reroute" a bunch of filters to
libavfilter. We want to get rid of the old MPlayer filter code, because
it's bad an unmaintained, but we still don't want to force everyone to
use vf_lavfi, so this solution will do for a while.
mpv was hardcoded to always consider the right Alt key as Alt Gr, but there
are parituclar combinations of platforms and keyboard layouts where it's more
convenient to treat the right Alt as a keyboard modifier just like the left
one.
Fixes#388
This allows vo_opengl to use GL_TEXTURE_RECTANGLE textures, either by
enabling it with the 'rectangle-textures' sub-option, or by having a
hwdec backend force it. By default it's off.
The _only_ reason we're adding this is because VDA can export rectangle
textures only.
There are some use cases for this. For example, you can use it to set
defaults of automatically inserted filters (like af_lavrresample). It's
also useful if you have a non-trivial VO configuration, and want to use
--vo to quickly change between the drivers without repeating the whole
configuration in the --vo argument.
See the changes in input.rst for explanations.
Technically speaking, this also gets rid of some undefined behavior:
passing NULL as a vararg (execl()) is always a bug.
This partially reverts commit 7d152965. It turns out that at least some
ALSA drivers (at least snd-hda-intel) report incorrect audio delay with
non-native sample rates, even if the sample rate is only very slightly
different from the native one.
For example, 48000Hz is fine on my hda-intel system, while both 8000Hz
and 47999Hz lead to a delay off by 40ms (according to mpv's A/V
difference display), which suggests that something in ALSA is
calculating the delay using the wrong sample rate.
As an additional problem, with ALSA resampling enabled, using
48001Hz/float/2ch fails, while 49000Hz/float/2ch or 48001Hz/s16/2ch
work. With resampling disabled, all these cases work obviously, because
our own resampler doesn't just refuse any of these formats.
Since some people want to use the ALSA resampler (because it's highly
configurable, supports multiple backends, etc.), we still allow enabling
ALSA resampling with an ao_alsa suboption.
It appears PTS sorting was useful only for avi files (and VfW-muxed
mkv). Maybe it was historically also important for decoders with broken
or non-existent PTS reordering (win32 codecs?). But now that we handle
demuxers which outputs DTS only correctly, it just seems dead weight.
Disable it by default. The --pts-association-mode option is now forced
to always use the decoder's PTS value. You can still enable the old
default (auto) or force sorting. But we will probably remove this option
entirely at some point.
Make demux_mkv export timestamps at DTS when it's in VfW mode. This is
needed to get correct timestamps with the new default mode. demux_lavf
already does that.
This was needed to determine PTS from DTS, but the previous commits
make it unnecessary.
The builtin genpts hack was used for DVD, because libavformat's genpts
essentially went amok on DVD timestamp resets. See commit 65d87091 for
details.
This drops the --pp option, which was probably broken for a while. The
option automatically inserted the "pp" filter. The value passed to it
was ignored (which is probably broken, it always selected maximal
quality).
Inserting this filter can be done simply with --vf=pp, so this is not
needed anymore.
This commit adds a new build system based on waf. configure and Makefile
are deprecated effective immediately and someday in the future they will be
removed (they are still available by running ./old-configure).
You can find how the choice for waf came to be in `DOCS/waf-buildsystem.rst`.
TL;DR: we couldn't get the same level of abstraction and customization with
other build systems we tried (CMake and autotools).
For guidance on how to build the software now, take a look at README.md
and the cross compilation guide.
CREDITS:
This is a squash of ~250 commits. Some of them are not by me, so here is the
deserved attribution:
- @wm4 contributed some Windows fixes, renamed configure to old-configure
and contributed to the bootstrap script. Also, GNU/Linux testing.
- @lachs0r contributed some Windows fixes and the bootstrap script.
- @Nikoli contributed a lot of testing and discovered many bugs.
- @CrimsonVoid contributed changes to the bootstrap script.
Simulate proper handling of AOPLAY_FINAL_CHUNK. Print when underruns
occur (i.e. running out of data). Add some options that control
simulated buffer and outburst sizes.
All this is useful for debugging and self-documentation. (Note that
ao_null always was supposed to simulate an ideal AO, which is the reason
why it fools people who try to use it for benchmarking video.)
This changes option parsing as well as filter defaults slightly. The
default is now to encode to spdif (this is way more useful than writing
raw AC3 - what was this even useful for, other than writing broken ac3
-in-wav files?). The bitrate parameter is now always in kbps.
We found that the stretching - although it usually improves the looks of
the fonts - is incorrect.
On DVD, subtitles can cover the full area of the picture, and they have
the same pixel aspect as the movie itself.
Too bad many commercially released DVDs use bitmap fonts made with the
wrong pixel aspect (i.e. assuming 1:1) - --stretch-dvd-subs will make
these more pretty then.
This removes "--hwdec=crystalhd".
I doubt anyone even tried to use this. But even if someone wants to
use it, the decoders can still be explicitly invoked with e.g.:
--vd=lavc:h264_crystalhd
The only advantage our special code provided was fallback to
software decoding. (But I'm not sure how the ffmpeg crystalhd
pseudo-decoder actually behaves.)
Removing this will allow some simplifications as soon as we don't need
vdpau_old.c anymore.
This uses vdpau OpenGL interop to convert a vdpau surface to a texture.
Note that this is a bit weak and primitive. Deinterlacing (or any other
form of vdpau postprocessing) is not supported. vo_opengl chroma scaling
and chroma sample position are not supported. Internally, the vdpau
video surfaces are converted to a RGBA surface first, because using the
video surfaces directly is too complicated. (These surfaces are always
split into separate fields, and the vo_opengl core expects progressive
frames or frames with weaved fields.)