mirror of https://github.com/mpv-player/mpv
lua: add API for observing property changes
A low level API was added already earlier, but that was merely a binding for the raw C API. Add a "proper" one, and document it.
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@ -240,6 +240,28 @@ The ``mp`` module is preloaded, although it can be loaded manually with
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are equal to the ``fn`` parameter. This uses normal Lua ``==`` comparison,
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so be careful when dealing with closures.
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``mp.observe_property(name, type, fn)``
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Watch a property for changes. If the property ``name`` is changed, then
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the function ``fn(name)`` will be called. ``type`` can be ``nil``, or be
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set to one of ``none``, ``native``, ``bool``, ``string``, or ``number``.
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``none`` is the same as ``nil``. For all other values, the new value of
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the property will be passed as second argument to ``fn``, using
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``mp.get_property_<type>`` to retrieve it. This means if ``type`` is for
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example ``string``, ``fn`` is roughly called as in
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``fn(name, mp.get_property_string(name))``.
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Sporadic property change events are possible. This means the change function
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``fn`` can be called even if the property doesn't actually change. Likewise,
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in some cases the function is not called even if the property changes. If
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possible, change events are coalesced. If a property is changed a bunch of
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times in a row, only the last change triggers the change function. (The
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exact behavior depends on timing and other things.)
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``mp.unobserve_property(fn)``
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Undo ``mp.observe_property(..., fn)``. This removes all property handlers
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that are equal to the ``fn`` parameter. This uses normal Lua ``==``
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comparison, so be careful when dealing with closures.
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``mp.add_timeout(seconds, fn)``
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Call the given function fn when the given number of seconds has elapsed.
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Note that the number of seconds can be fractional. As of now, the timer
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16
player/lua.c
16
player/lua.c
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@ -432,6 +432,11 @@ static int script_wait_event(lua_State *L)
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lua_pushstring(L, mpv_event_name(event->event_id)); // event name
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lua_setfield(L, -2, "event"); // event
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if (event->reply_userdata) {
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lua_pushnumber(L, event->reply_userdata);
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lua_setfield(L, -2, "id");
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}
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if (event->error < 0) {
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lua_pushstring(L, mpv_error_string(event->error)); // event err
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lua_setfield(L, -2, "error"); // event
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@ -880,6 +885,8 @@ static int script_get_property_native(lua_State *L)
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static mpv_format check_property_format(lua_State *L, int arg)
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{
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if (lua_isnil(L, arg))
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return MPV_FORMAT_NONE;
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const char *fmts[] = {"none", "native", "bool", "string", "number", NULL};
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switch (luaL_checkoption(L, arg, "none", fmts)) {
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case 0: return MPV_FORMAT_NONE;
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@ -891,7 +898,8 @@ static mpv_format check_property_format(lua_State *L, int arg)
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abort();
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}
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static int script_observe_property(lua_State *L)
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// It has a raw_ prefix, because there is a more high level API in defaults.lua.
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static int script_raw_observe_property(lua_State *L)
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{
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struct script_ctx *ctx = get_ctx(L);
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uint64_t id = luaL_checknumber(L, 1);
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@ -900,7 +908,7 @@ static int script_observe_property(lua_State *L)
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return check_error(L, mpv_observe_property(ctx->client, id, name, format));
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}
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static int script_unobserve_property(lua_State *L)
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static int script_raw_unobserve_property(lua_State *L)
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{
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struct script_ctx *ctx = get_ctx(L);
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uint64_t id = luaL_checknumber(L, 1);
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@ -1063,8 +1071,8 @@ static struct fn_entry fn_list[] = {
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FN_ENTRY(set_property_bool),
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FN_ENTRY(set_property_number),
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FN_ENTRY(set_property_native),
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FN_ENTRY(observe_property),
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FN_ENTRY(unobserve_property),
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FN_ENTRY(raw_observe_property),
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FN_ENTRY(raw_unobserve_property),
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FN_ENTRY(property_list),
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FN_ENTRY(set_osd_ass),
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FN_ENTRY(get_osd_resolution),
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@ -241,6 +241,31 @@ local function message_dispatch(ev)
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end
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end
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local property_id = 0
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local properties = {}
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function mp.observe_property(name, t, cb)
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local id = property_id + 1
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property_id = id
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properties[id] = cb
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mp.raw_observe_property(id, name, t)
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end
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function mp.unobserve_property(cb)
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for prop_id, prop_cb in pairs(properties) do
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if cb == prop_cb then
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properties[prop_id] = nil
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end
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end
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end
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local function property_change(ev)
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local prop = properties[ev.id]
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if prop then
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prop(ev.name, ev.data)
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end
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end
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-- used by default event loop (mp_event_loop()) to decide when to quit
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mp.keep_running = true
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@ -286,6 +311,7 @@ end
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mp.register_event("shutdown", function() mp.keep_running = false end)
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mp.register_event("script-input-dispatch", script_dispatch)
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mp.register_event("client-message", message_dispatch)
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mp.register_event("property-change", property_change)
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mp.msg = {
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log = mp.log,
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