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manpage: lua: move less important events to the end of the list
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@ -205,6 +205,41 @@ Example:
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List of events
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--------------
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``start-file``
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Happens right before a new file is loaded. When you receive this, the
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player is loading the file (or possibly already done with it).
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``end-file``
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Happens after a file was unloaded. Typically, the player will load the
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next file right away, or quit if this was the last file.
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``playback-start``
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Happens atfer a file was loaded and begins playback.
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``tracks-changed``
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List of video/audio/sub tracks was updated. (This happens on playback start,
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and very rarely during playback.)
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``track-switched``
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A video/audio/sub track was switched. This usually happens on user
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interaction, or if a script changes track.
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``idle``
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Idle mode is entered. This happens when playback ended, and the player was
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started with ``--idle`` or ``--force-window``. This mode is implicitly ended
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when the ``start-file`` or ``shutdown`` events happen.
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``pause``
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Playback was paused.
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``unpause``
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Playback was unpaused.
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``tick``
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Called after a video frame was displayed. This is a hack, and you should
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avoid using it. Use timers instead and maybe watch pausing/unpausing events
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to avoid wasting CPU when the player is paused.
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``shutdown``
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Sent when the player quits, and the script should terminate. Normally
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handled automatically. See `Mode of operation`_.
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@ -246,39 +281,3 @@ List of events
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``command-reply``
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Undocumented (not useful for Lua scripts).
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``start-file``
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Happens right before a new file is loaded. When you receive this, the
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player is loading the file (or possibly already done with it).
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``end-file``
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Happens after a file was unloaded. Typically, the player will load the
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next file right away, or quit if this was the last file.
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``playback-start``
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Happens atfer a file was loaded and begins playback.
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``tracks-changed``
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List of video/audio/sub tracks was updated. (This happens on playback start,
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and very rarely during playback.)
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``track-switched``
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A video/audio/sub track was switched. This usually happens on user
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interaction, or if a script changes track.
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``idle``
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Idle mode is entered. This happens when playback ended, and the player was
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started with ``--idle`` or ``--force-window``. This mode is implicitly ended
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when the ``start-file`` or ``shutdown`` events happen.
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``pause``
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Playback was paused.
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``unpause``
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Playback was unpaused.
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``tick``
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Called after a video frame was displayed. This is a hack, and you should
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avoid using it. Use timers instead and maybe watch pausing/unpausing events
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to avoid wasting CPU when the player is paused.
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