noil
d4330ec1e7
Adds NoFriendHurt, adds new option to NoPacket "RemoveEntity"
2020-12-15 22:41:26 -05:00
noil
005692bf47
AutoEat bug fixes
2020-12-15 22:27:36 -05:00
noil
521c1dbb37
Adds AutoEat, AutoGapple, Adds new util class: InventoryUtil
2020-12-15 22:19:33 -05:00
noil
781081bf7a
Updates to SearchModule, RenderUtil updated
2020-12-15 20:33:16 -05:00
noil
1588f0011a
Updates to SearchModule
2020-12-15 20:14:43 -05:00
noil
bd44dcf7dd
Updates search, optimizes rendering in 3d mods
2020-12-15 20:06:53 -05:00
noil
4610347483
Updated RenderUtil, NewChunks has options for colors and sizing now as well with new modes
2020-12-15 19:32:22 -05:00
noil
a9865f6580
BlockHighlight option for sizing visual when breaking
2020-12-15 18:53:25 -05:00
noil
0ac2961e0c
BlockHighlight now has color options, width, and new modes
2020-12-15 18:51:36 -05:00
noil
8655c5b2db
Fix bug in StorageAlertModule message
2020-12-14 15:06:25 -05:00
noil
0af54c274e
Adds tools option to NoEntityTraceModule, updated PingComponent, Fixed bugs in ModuleListComponent, Added txt file saving for StorageAlertModule
2020-12-13 20:52:48 -05:00
noil
95587b3c77
Strafe elyra check
2020-12-13 17:25:49 -05:00
noil
f6d15d7565
New Lagger mode: MAP
2020-12-12 14:32:47 -05:00
noil
8c28704a47
Added SearchModule, SearchCommand, heavily optimized configs and client overall
2020-12-09 23:39:14 -05:00
noil
54cb5445e7
Updated NoAfk
2020-12-09 13:21:11 -05:00
noil
1c24d1cc1a
Adds infinite ender chest exploit
2020-12-08 22:40:39 -05:00
noil
0c01a3b0d9
Update seppuku main menu donate text
2020-12-08 19:04:39 -05:00
noil
75c69c3405
Update watermark width properly
2020-12-08 14:36:54 -05:00
noil
451f7dc01d
Update version text
2020-12-08 14:31:24 -05:00
noil
27a101cf75
Added version text to main menu
2020-12-08 14:29:37 -05:00
noil
f6734435f1
Add death waypoints as an option
2020-12-08 14:13:50 -05:00
noil
c27d1e7790
Update sizing bugs from new main menu, give hud editor it's own instance
2020-12-08 14:08:39 -05:00
noil
dc1617a4cd
Adds the new main menu, updates every hud component, new NoLag option Particles, various code optimizations
2020-12-08 13:51:53 -05:00
noil
9644d1b0c9
Remove Q closing from module settings
2020-12-07 13:18:25 -05:00
noil
227956e97b
Fixes config issues and errors, also adds a default xray block
2020-12-06 23:27:33 -05:00
noil
d3119e9819
Added MultitaskModule, Update CrystalAura, new patches, new events
2020-12-06 23:04:36 -05:00
noil
27a6787b0f
Fixes bugs with NoCrystal & ObsidianReplace
2020-12-06 00:57:40 -05:00
noil
4fe53af98e
Turns NoCrystal's new extended mode off by default
2020-12-06 00:16:45 -05:00
noil
ac72a7e943
Added NoEntityTrace, Updated NoCrystal & CrystalAura, New Lagger mode, bug fixes
2020-12-05 23:59:32 -05:00
noil
eea0e940da
Fixes minor tooltip bug for the ColorComponent
2020-12-03 16:35:11 -05:00
noil
42ec2cd0d1
Stray semi-colon
2020-12-03 15:53:38 -05:00
noil
5af60b6811
Code format & optimized imports on entire project
2020-12-03 15:52:18 -05:00
noil
58111e62d5
Added AutoFarm, Bridge, NoEffects, NoPacket, new ColorComponent and new options in many modules! will be in the next changelog :)
2020-12-03 15:48:46 -05:00
noil
3057d6cfb8
Added missing if statement to NoDesync
2020-12-01 20:47:49 -05:00
noil
ad61fbc157
Adds new arraylist options: Lowercase & ShowMeta, Adds piglatin to ChatMutator, Adds new ElytraFly option: StartDelay, Adds new option to NoDesync: "Blocks".
2020-12-01 20:45:35 -05:00
noil
251f6c0198
AutoWalk now includes baritone support, updated TextComponent and more nuker fixes as well as some small grammar changes.
2020-12-01 12:57:29 -05:00
noil
dac9179703
Fixes Nuker bugs, Fixes Freecam bugs, Changes some default values in HotbarRefill and renames some variables as well.
2020-11-30 12:52:56 -05:00
noil
9dbaacd108
New aliases, added more options to EntityDesync, AutoMount fixed
2020-11-28 21:19:46 -05:00
noil
5aea1d355f
Fixed typo in discord bypass, also updated it's method. Added missing descriptions as well
2020-11-28 18:16:03 -05:00
noil
aa98a6bb69
Fixes ignore case on NameAlert
2020-11-27 00:10:24 -05:00
noil
6d0cd35b68
Fixed height for hub component
2020-11-26 23:18:46 -05:00
noil
8b57b5559d
Module lists now spawn separate and pre-locked, velocity values renamed, finishing up for 3.1
2020-11-26 23:15:58 -05:00
noil
465a1b1933
Add EntityDesync, update build.gradle to 3.1
2020-11-26 14:55:15 -05:00
noil
541393facb
Fix ignore module & update seppuku credits
2020-11-25 19:38:16 -05:00
noil
52e37a7f33
Adds PortalFinder tracer/line option as well as alpha. Also changes all colors to integers for the upcoming color picker
2020-11-25 18:20:05 -05:00
noil
d4a147e6e5
Clamps tooltips to stay inside screen boundary
2020-11-25 17:59:57 -05:00
noil
8e425bf3e2
Adds config saving where need be inside of the ModuleListComponent
2020-11-25 17:52:57 -05:00
noil
485d39214a
FirstLaunchComponent updated
2020-11-25 17:42:48 -05:00
noil
a9e2c5080b
Added tooltip to tray, added default macro for new users (HudEditor toggle on RSHIFT)
2020-11-25 17:23:56 -05:00
noil
f0d1019a18
A very large update, see 3.1 changelog when posted
2020-11-25 15:00:59 -05:00
noil
9e66053119
Added a centered bottom anchor point, tray is now enabled by default and placed there for new users.
2020-11-12 19:34:16 -05:00
noil
d458cc00fa
Enable mods visible by default, hole overlay updated to resize when empty
2020-11-12 19:06:38 -05:00
noil
f54967d8ca
Anchor points no longer overlap on the release of dragging, compass component optimizations
2020-11-12 19:00:59 -05:00
noil
40339e5f27
Hub added to tray, top side glue logic heavily updated, module icon colors updated
2020-11-12 18:07:27 -05:00
noil
e98ad60e23
new tray hud component
2020-11-11 16:57:41 -05:00
noil
cc72ea0952
Small updates to texture class, module list component class
2020-11-10 19:44:52 -05:00
noil
4c40e70ed9
Fixes capes, adds HudEditor labels to potion effects for the player & enemy if there are no effects currently on them
2020-11-01 20:34:51 -05:00
noil
d6eaac9cf4
Renames ArraylistComponent to EnabledModsComponent, adds placeholders for many hud components, renamed "THREE_DIMENSIONAL/TWO_DIMENSIONAL" to "THREE_D/TWO_D" in multiple modules
2020-10-12 15:37:10 -04:00
noil
cdc8142b03
Adds more scrollbar features, ui highlights as well; fixes major naming bug
2020-10-12 14:20:54 -04:00
noil
ad40ac83c2
Update CapeManager.java
...
Change from http to https
2020-09-11 11:58:34 -04:00
jvyden
599a05bed9
Add MiddleClickPearlModule
2020-08-08 10:59:40 -04:00
jvyden
92c63dfbc3
readme.md formatting, fix VelocityModule and optimize, fix TotemNotifierModule null check
2020-07-09 18:53:05 -04:00
noil
89d5fdcb91
Merge pull request #17 from jvyden420/master
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[NoCrystal] Add block placing delay, fix for Spigot servers
2020-06-30 18:24:00 -04:00
noil
13dfb07ea6
Merge pull request #36 from casKd-dev/nuker-feature-distfixed
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[Nuker] Add fixed distance feature
2020-06-30 18:23:06 -04:00
jvyden
6208a8e291
Rename entitiesWithTotems, add listener
2020-06-25 23:15:53 -04:00
jvyden
80117b2622
clean imports
2020-06-24 11:10:28 -04:00
jvyden
fde70150c8
Add TotemNotifierModule
2020-06-24 11:03:58 -04:00
jvyden
23bf124775
Merge upstream master
2020-06-24 07:43:12 -04:00
jvyden
dd76a78df4
Change mode to visible bool, mansplain more
2020-06-24 07:34:50 -04:00
noil
9966895b0b
ArrayList module moved to appropriate category with updated description
2020-05-25 18:10:01 -04:00
noil
7fb7c9b299
Merge branch 'master' into master
2020-05-25 17:46:44 -04:00
noil
a4e34ef95d
First Launch component, keyTyped method added to hud components, tutorial & popup components also updated
2020-05-07 22:04:04 -04:00
noil
935460b426
remove invalid variables
2020-05-07 20:30:20 -04:00
cewiko1x
8ca6f61406
Fixed All The Things 2
2020-05-07 00:25:35 +02:00
cewiko1x
19286f4f18
Fixed all the things
2020-05-06 23:18:38 +02:00
cewiko1x
9f767452a5
Final
2020-05-06 19:30:32 +02:00
cewiko1x
e0b74e69a4
Update ArrayListComponent.java
2020-05-06 19:19:38 +02:00
cewiko1x
658aa70a5a
Update ElytraFlyModule.java
2020-05-06 19:16:17 +02:00
cewiko1x
af39caa068
Added sorting modes and changing names
2020-05-06 19:14:29 +02:00
Alex
6ac901e917
Use selection boolean also in non-fixed nuker
2020-05-03 19:10:09 +02:00
noil
1901a87255
Merge pull request #35 from casKd-dev/builtins-elytrafly
...
ElytraFly now disables NoHunger due to potential fall damage
2020-05-03 12:36:04 -04:00
noil
c3a3bf88bf
Merge pull request #34 from casKd-dev/shorten-scaffold
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Optimize scaffold code
2020-05-03 12:32:43 -04:00
Alex
ebdbe7e44f
Improve scaffold logic
2020-05-02 22:05:36 +02:00
Alex
2421816fba
Add fixed distance feature
2020-05-02 18:43:05 +02:00
Alex
36b547a8ee
Use built-in functions and add disabling of the nohunger module, it conflicts with elytrafly
2020-04-29 22:07:05 +02:00
Alex
ad94dc409c
God gave me eyes to see, i don't want them anymore
2020-04-29 21:51:17 +02:00
Alex
b7a1cc34f6
Fix accidental deletion
2020-04-27 12:26:01 +02:00
Alex
43f3098a82
Replace module in the manager
2020-04-27 12:21:44 +02:00
Alex
21a179676d
Replace ChestAlert
2020-04-27 12:20:26 +02:00
Alex
db64548d91
Add module
2020-04-27 12:19:55 +02:00
noil
c13113e1aa
Merge pull request #27 from Old-Chum/QuickCraft
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Added QuickCraft
2020-04-26 15:04:22 -04:00
Alex
02e61a4f81
Improved logic, average multiple directions and use variables for repeating calculations
2020-04-22 00:05:10 +02:00
Alex
91db3a8491
Add control mode
2020-04-21 23:16:44 +02:00
Old Chum
2fa46f3ca4
Added QuickCraft
2020-01-17 23:23:00 -08:00
Rigamortis
815665536a
Fixed a bug where you couldn't use ESC in the HudEditor GUI
2019-12-29 16:19:31 -09:00
Daniel E
6aa1a23c98
Default to non-development environment, if no key
...
Never going to happen!
2019-12-18 13:56:16 -07:00
Daniel E
d9f9d27d22
Changed the PatchManager to update automatically
...
This was really needed, I think the code could be improved but it'd need a different approach from the PatchManager as well, so that's for another time.
2019-12-18 12:48:34 -07:00
Rigamortis
9568251ef6
Values no longer clamp, Fixed gl bug with cameras
2019-12-17 17:32:57 -09:00
Rigamortis
7b3af30c6b
New patches, New events, Camera bug fixes
2019-12-17 01:58:31 -09:00
Rigamortis
d13b2e92f4
Fixed lots of bugs with cameras, RenderGlobalPatch, New events
2019-12-16 05:18:32 -09:00
Rigamortis
768ba3a83a
Fixed cameras rendering overlays
2019-12-15 16:41:25 -09:00
Rigamortis
133a14e367
Fixed cameras updating
2019-12-15 16:15:13 -09:00
Rigamortis
6cd3a2280a
Fixed a few bugs, Added CalcStrongholdCommand
2019-12-15 15:58:07 -09:00
Old Chum
16b79dbb54
Added HotBarRefillModule ( #19 )
...
* Added HotBarRefillModule
* Prevent mc from being initialized too many times
* Made HBR more efficient, added percentage option
2019-12-12 18:27:00 -07:00
Daniel E
6546e11531
Optimized PullDown
...
No longer uses an ArrayList for storing the ray trace results.
2019-12-11 17:45:13 -07:00
Rigamortis
4a166efefa
Added width and height to hud component configs, Fixed a bug with scrollbars when resized, Display zoom level on OverView
2019-12-11 14:56:50 -09:00
jvyden420
6b6d60fd07
Quality of Life: Sort Modules/Commands alphabetically
2019-12-10 18:19:54 -05:00
jvyden420
1db48cc015
NoCrystal: Fix file tags, shorten things, add comment to speed check,
...
place() checks if block is valid
2019-12-10 16:41:39 -05:00
jvyden420
23c52ebc59
NoCrystal: Packet mode fix, rm hasStack(), shorten findStackHotbar()
2019-12-10 13:09:29 -05:00
Rigamortis
e4b7525a28
Reworked the cape patch, Added cape module, Added hud components, Added Camera manager, Fixed bugs, Added quality additions to a few mods
2019-12-10 03:09:38 -09:00
jvyden420
07b3e97a61
General code cleanup
2019-12-05 17:48:49 -05:00
jvyden420
4b21c6a646
Fix bug where placeIndex would increment on every run
2019-12-05 17:21:35 -05:00
jvyden420
c256e1c1ba
rip spaghetti
2019-12-05 16:42:14 -05:00
jvyden420
7a8e426a88
Refactor AutoGapple because im one blind fuck
2019-12-04 22:32:10 -05:00
jvyden420
dd2e9602c1
Move timer check to top of module to optimise things
2019-12-04 22:10:22 -05:00
jvyden420
e1786bf150
Add AutoGapple
2019-12-04 18:07:02 -05:00
jvyden420
4e842e3a7d
fix NCP NoSwing
2019-12-04 12:17:43 -05:00
jvyden420
6b007199ce
fix delay0 check, fix spigot block placing, auto side calculation
2019-12-04 12:10:26 -05:00
jvyden420
4be7585a3f
Added checks for delay 0
2019-12-04 09:39:06 -05:00
jvyden420
c39a696307
Modes to show arm swing/dont
2019-12-04 08:57:55 -05:00
jvyden420
24d98a7bd5
optimise, switch to processRightClickBlock
2019-12-03 22:56:41 -05:00
noil755
024fe64ae1
freecam disable any motion when disabling the module
2019-12-03 19:09:34 -05:00
jvyden420
0ba5126681
Fix disable only placing 1 block in NoCrystal
2019-12-03 17:27:03 -05:00
jvyden420
76239b731c
Break only if placed to optimize things
2019-12-03 17:11:59 -05:00
jvyden420
4db643ea1e
Remove unnecessary import
2019-12-03 17:01:23 -05:00
jvyden420
2247695b2f
Add delay & block-by-block placing to NoCrystal
2019-12-03 16:59:48 -05:00
Rigamortis
e9a30dae88
Added HoleOverlay hud component, Added new field to the AT file(re-decomp)
2019-12-03 06:22:38 -09:00
noil755
3ddb1ff16d
added translation method for tooltip, moved up a bit
2019-12-02 19:42:16 -05:00
Rigamortis
4ed3db4a3c
Missing descriptions, New quality additions, New HudEditor stuff(Tooltips, Background Blur)
2019-12-02 05:16:06 -09:00
noil755
5147d79ba5
Added colors and width to projectiles module, Added new drawBoundingBox color alternative func
2019-12-01 23:44:06 -05:00
noil755
dcc24b86e6
lower draggablehudcomponent anchor clamping threshhold
2019-12-01 22:38:43 -05:00
Rigamortis
d004aeaf46
Fixed a nullptr in PingComponent, Fixed a bug with LogoutSpots where the model would appear red because their hurttime was > 0, Added end portals to portal finder
2019-12-01 17:10:12 -09:00
noil755
f3ce7736b2
new json config system
2019-12-01 20:58:25 -05:00
noil755
26bbd55305
update to current master, updated nocrystal values
2019-12-01 11:45:36 -05:00
noil755
0bb2c3a1c1
Merge branches 'master' and 'new-values' of github.com:seppukudevelopment/seppuku into new-values
...
Conflicts:
src/main/java/me/rigamortis/seppuku/impl/module/combat/NoCrystalModule.java
2019-12-01 11:43:11 -05:00
noil755
6a46467d83
color code was wrong
2019-12-01 00:08:56 -05:00
Rigamortis
06e481a80b
Fixed a bug with visual range and a GL bug with logoutspots
2019-11-30 16:08:52 -09:00
noil755
a42ef6232a
gix godmode value
2019-11-30 19:18:04 -05:00
Daniel E
5ecfa1183d
Merge pull request #15 from Old-Chum/Update-NoCrystal
...
Fixed various problems with NoCrystal
2019-11-30 16:58:18 -07:00
noil755
70f09d2384
fix spelling mistakes and updates the entire print out of value usage
2019-11-30 13:45:47 -05:00
noil755
bc6076a039
update formatting of command manager
2019-11-30 11:59:09 -05:00
noil755
6a21b87ebc
module value commands now have text component usage for hover display of descriptions
2019-11-30 02:37:20 -05:00
noil755
34ba087107
new aliases for velocity values
2019-11-30 01:41:27 -05:00
noil755
c51b36f1b4
lots more fixes for values, fixed enum loading and saving, arraylist metadata now looks different, added new metadata to velocity
2019-11-30 00:24:25 -05:00
noil755
bd1e1d5ca5
all finished, now we fix bugs
2019-11-29 23:47:25 -05:00
noil755
7f560b58c2
Misc Finished, fixed togglecommand, commandmanager, updated value
2019-11-29 23:06:11 -05:00
noil755
8be3cd4dad
Player
2019-11-29 20:44:31 -05:00
noil755
b6871bd02b
Render
2019-11-29 20:31:22 -05:00
Rigamortis
03d27f12ea
Part of misc and hidden
2019-11-29 16:12:59 -09:00
Rigamortis
2bd6709e8e
Combat
2019-11-29 15:58:39 -09:00
noil755
88c53cd921
world modules
2019-11-29 19:31:05 -05:00
noil755
2f25168640
fix config, module manager, module
2019-11-29 19:09:58 -05:00
noil755
005e2da01e
remove old values, whole project optimize imports, lots of errors
2019-11-29 18:45:01 -05:00
Daniel E
b4bd314350
Fixed HUGE MASSIVE bug...
...
nah jk lol !
2019-11-28 14:13:32 -07:00
Old Chum
6562d031c4
Fixed various problems with NoCrystal
2019-11-26 18:54:16 -08:00
noil755
e0633b1896
un-did last commit bc it breaks toggling on startup now, looking into it
2019-11-25 21:43:24 -05:00
noil755
42d5933299
hud module is now enabled by default
2019-11-25 21:34:17 -05:00
noil755
fd9d470bdd
Remove old code causing client not to compile
2019-11-25 21:29:13 -05:00
Daniel E
04522e1fe1
Updated some unneeded variables
...
Cleaned up some of the function code inside of ObsidianReplace.
2019-11-24 18:54:58 -07:00
noil
0688680866
remove hud config notification (now automatically bound to GRAVE); fix ignored manager causing concurrent modification errors
2019-11-21 20:44:48 -05:00
noil
cdc51afaf2
rename crystals option in wallhack, format classes code
2019-11-21 18:12:57 -05:00
noil
cc93e8c1b5
Merge pull request #11 from Cuhnt/CrystalPR
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Add Endcrystals to Wallhack
2019-11-21 18:06:04 -05:00
Daniel E
3b653bba22
Removed placement request assertion
...
It literally won't be null but I think IntelliJ is having a difficult time processing the function logic? Who knows...
2019-11-21 14:53:24 -07:00
Daniel E
39c4d8d26e
Merge pull request #12 from ethug/master
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Rewrote ObsidianReplaceModule
2019-11-21 14:32:04 -07:00
Daniel E
b8024431ee
Removed useless comments
...
Do not need those in the pull request.
2019-11-21 14:27:10 -07:00
noil
85164b7a73
fix for wallhack spamming null pointer error
2019-11-20 22:27:31 -05:00
Daniel E
a0f2abe3d1
Fixed opening block containers
...
There was an issue with the incorrect block being used due to some silly logic error by myself.
2019-11-19 21:38:59 -07:00
noil
4acfdcb46c
new apimanager, updated joinleavemanager to use it
2019-11-19 23:24:45 -05:00
noil
cd3f0dd3ae
Change networkutil username function to use mojang api
2019-11-19 21:04:24 -05:00
Rigamortis
fee42cc291
Fixed accuracy issue with logout spots, Added blur shader toggle for the HudEditor Gui
2019-11-19 16:42:31 -09:00
Daniel E
30718da330
Clearing placements on disable
...
Optimization when we don't want to cache block placements that we don't need.
2019-11-19 18:34:34 -07:00
Daniel E
06252a45af
Updated clamp exception message
2019-11-19 18:18:35 -07:00
Cuhnt
390f3bf418
Add Endcrystals to wallhack
2019-11-19 16:36:29 -08:00
Daniel E
c8fdd8f472
Reinforced the face boundary checks
...
Now throws an exception when the function encounters an impossible situation.
2019-11-19 16:17:28 -07:00
Daniel E
59b16c2877
Reversed face placement calculation
...
The EnumFacing.getOpposite() call was really dumb to have and I feel like it may be correct to do it this way? If not, let me know and I'll correct it.
2019-11-19 16:11:00 -07:00
Daniel E
58f46be359
Forgot to update local usage
...
Created a local player variable and forgot to update the older references.
2019-11-19 15:41:12 -07:00
Daniel E
a478d6a6b5
Renamed calculateReachDistance in ObsidianReplaceModule
...
That wasn't calculating reach distance at all, it's just calculating the distance between a Vec3d and 3 integers.
2019-11-19 15:39:41 -07:00
Daniel E
8070ce9470
No longer extended reach
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I removed the 0.5 extension to block reach a while ago, so I'm not sure why I left it named that.
2019-11-19 15:37:37 -07:00
Daniel E
0bb08e035d
One less Vec3d
...
Didn't really want to make a new Vec3d every time to convert the BlockPos, so we just made a simple function that compares both for distance.
2019-11-19 15:30:55 -07:00
Daniel E
82296cd221
Updated HandSwapContext
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Members better reflect what they're for.
2019-11-19 15:24:53 -07:00
Daniel E
ef066e8753
Fixed block distance calculations
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Block reach distance is calculated from eye position to the block.
2019-11-19 15:23:47 -07:00
Daniel E
d15a93a7f6
Renamed worldBlockDistance in ObsidianReplaceModule
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Name describes what the variable is more, the distance from the player to the block.
2019-11-19 14:47:38 -07:00
Daniel E
186d4ed7f8
Usage of different Vec3d instance
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Found an already zero'd out constant Vec3d instance.
2019-11-19 14:44:04 -07:00
Daniel E
4e9d6bdae3
Rewrote ObsidianReplace partially
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It's nowhere near complete but it's in a state where anything is very easy to accomplish with it. I'm tempted to completely redesign the automatic mode because it is just really lacking in functionality, currently.
2019-11-19 14:36:36 -07:00
Rigamortis
16d36e916a
Removed player icons from logout spots
2019-11-18 19:59:21 -09:00
riga
557b3f967a
New Events, Changed name API, NotificationsComponent text centers on anchors properly, Lagger NBT mode fixed, Added VisualRange, Updated LogoutSpots, Added fade option to Holes, Added WorldPatch(untested mappings)
2019-11-18 19:43:30 -09:00
noil
1c07097367
add elytra fly state check to elytrafly
2019-11-17 20:18:06 -05:00
noil
b91cfa4fcf
fix comment
2019-11-17 18:44:30 -05:00
noil
1d22f8bf2b
updates to new eltrafly
2019-11-17 18:43:41 -05:00
noil
cfe8d0d026
set default elytrafly speed to 1
2019-11-17 18:00:11 -05:00
noil
d638c2219b
rename float for direction speed in elytrafly
2019-11-17 17:58:10 -05:00
noil
e0a245c60e
Merge remote-tracking branch 'origin/master'
2019-11-17 17:52:07 -05:00
noil
f330696728
Revamped ElytraFly
2019-11-17 17:51:58 -05:00
Daniel E
595d455f18
Adjusted how entities are found in ObsidianReplace
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The world allows us to specify a predicate to filter out entities in the function, we should be using it!
2019-11-17 15:27:52 -07:00
Daniel E
0afebafe27
Merge pull request #8 from blockparole/obireplace-patch-entityliving
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ObsidianReplace ignore non LivingBase Entities
2019-11-17 15:17:26 -07:00
blockparole
967b41004c
oops
2019-11-14 14:10:44 +01:00
blockparole
b415bf3684
filter EntityXPOrb too
2019-11-14 13:39:49 +01:00
blockparole
567bd46958
invert check to filter EntityItem only
2019-11-14 13:17:33 +01:00
blockparole
83c1b92ddb
add mode setting for chest alert
2019-11-14 12:44:01 +01:00
blockparole
351afe7532
remove duplicate instanceof checks
2019-11-14 12:26:31 +01:00
blockparole
fe5626ea2f
ignore non EntityLivingBase on valid place check
2019-11-14 12:22:09 +01:00
noil
4965ab1246
Adds chatsuffix module
2019-11-10 14:37:50 -05:00
Daniel E
d35b8f032f
Updated PullDown to no longer create a new ArrayList
2019-11-10 12:19:17 -07:00
noil
de7b2a22a1
Add creative check to wallhack health
2019-11-06 21:29:41 -05:00
noil
35137ce34a
Update wallhack text for *DEAD* living entity
2019-11-06 21:14:06 -05:00
noil
e6bf154064
portalfinder frustrum check only on info
2019-11-06 21:04:31 -05:00
noil
f953ea82d4
Added damage rendering option on crystal aura
2019-11-06 18:54:45 -05:00
noil
24e59509ea
remove contains position check for crystalaura render effect
2019-11-06 18:16:45 -05:00
noil
8416e2c490
fixed a lot of issues with LogoutSpots and PortalFinder
2019-11-06 18:11:12 -05:00
noil
576d226ff6
EventLoadWorld, portalfinder portals now clear on world load
2019-11-06 17:43:00 -05:00
noil
22a460cd5f
add frustrum check to PortalFinder
2019-11-06 17:09:06 -05:00
noil
22d927bc96
add frustrum check to LogoutSpots
2019-11-05 23:19:04 -05:00
noil
ff9a9c3d5b
tidy up code in LogoutSpots
2019-11-05 22:57:26 -05:00
noil
14e676ebe5
Remove debug function from logout spots
2019-11-05 22:56:45 -05:00
noil
9c6567f1b4
remove unused function from NetworkUtil
2019-11-05 22:55:43 -05:00
noil
6ef7c8576a
IDEA resource fix, LogoutSpots, texture stuff
2019-11-05 22:53:21 -05:00
noil
2394d544c1
updated patch mappings
2019-11-04 19:06:37 -05:00
noil
586e6ed5c1
update project to stable_39 mappings, release build will be broken for a bit
2019-11-04 16:51:45 -05:00
noil
638428a791
Added missed check for snappable component
2019-11-04 16:23:21 -05:00
noil
2dab44227a
Add a snappable check to fix interference with the hud snap logic
2019-11-04 16:15:01 -05:00
noil
ed0bd8c187
Update proper positioning of module list & hub elements
2019-11-04 15:41:44 -05:00
noil
f264b7fbc3
Outline around the hub, module lists, shulker preview backdrop
2019-11-04 15:31:27 -05:00
noil
c69ed7663d
Added ShulkerPreview, GuiScreenPatch, Fixed world patch
2019-11-04 15:13:59 -05:00
noil
8f12f80515
Remove un-used options from NoWeather
2019-11-04 13:48:45 -05:00
noil
d946614424
Optimize NoWeather with a new event & patch in World
2019-11-04 13:47:55 -05:00
noil
9304f27bf5
ModuleListComponent
2019-11-04 12:46:22 -05:00
noil
291541f465
Portal Finder show distance both 2d & 3d, new render utils
2019-11-04 10:21:07 -05:00
noil
5bfc932228
Portal finder colors
2019-11-04 09:08:09 -05:00
noil
08a20bac80
Portal finder colors
2019-11-04 09:07:23 -05:00
noil
d0facfc910
PopupComponent, updated TutorialComponent to use new component
2019-11-04 08:11:24 -05:00
noil
08bb251c3e
PortalFinder chat text update & log string component added to seppuku main,
2019-11-03 20:06:33 -05:00
noil
d50226e0dd
Small fixes to portalfinder
2019-11-03 19:04:28 -05:00
noil
e4e2e7e2b4
PortalFinder, EventChunk, new patches
2019-11-03 19:02:18 -05:00
noil
3ce4482ddd
Holding shift while dragging hud components now bypasses the snap/glue feature
2019-11-03 14:09:56 -05:00
noil
17547cae0e
Merge remote-tracking branch 'origin/master'
2019-10-28 17:42:17 -04:00
noil
d0095be7e4
Remove unicode heart, WallHack footsteps now disabled by default
2019-10-28 17:42:10 -04:00
Daniel E
cf83fc4ab8
Updated issue with value min/max
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Pull down's speed value was improperly limited by a wrong value
2019-10-28 15:30:43 -06:00
Daniel E
08fd10e9f7
Updated PullDown module to be more consistent
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Tracing the entity's hull now instead of just a straight line
2019-10-28 15:07:27 -06:00
cookiedragon234
33a7e33c7f
Added raytracing
2019-10-27 22:40:40 +00:00
cookiedragon234
cd28a9ea18
Removed promotion and moved member
2019-10-27 22:33:25 +00:00
cookiedragon234
f57c18787e
Add pulldown
2019-10-27 21:35:01 +00:00
noil
7bd97b3d50
update the look of HubComponent
2019-10-27 16:19:43 -04:00
noil
d2f297184c
HubComponent now checks for dragging only inside the title-bar area
2019-10-27 15:54:17 -04:00
noil
558636579c
First commit to new GitHub repo.
2019-10-27 11:45:44 -04:00