Commit Graph

222 Commits

Author SHA1 Message Date
noil755
c51b36f1b4 lots more fixes for values, fixed enum loading and saving, arraylist metadata now looks different, added new metadata to velocity 2019-11-30 00:24:25 -05:00
noil755
bd1e1d5ca5 all finished, now we fix bugs 2019-11-29 23:47:25 -05:00
noil755
7f560b58c2 Misc Finished, fixed togglecommand, commandmanager, updated value 2019-11-29 23:06:11 -05:00
noil755
8be3cd4dad Player 2019-11-29 20:44:31 -05:00
noil755
b6871bd02b Render 2019-11-29 20:31:22 -05:00
Rigamortis
03d27f12ea Part of misc and hidden 2019-11-29 16:12:59 -09:00
Rigamortis
2bd6709e8e Combat 2019-11-29 15:58:39 -09:00
Rigamortis
ccb7cad96b Combat 2019-11-29 15:54:21 -09:00
noil755
88c53cd921 world modules 2019-11-29 19:31:05 -05:00
noil755
2f25168640 fix config, module manager, module 2019-11-29 19:09:58 -05:00
noil755
005e2da01e remove old values, whole project optimize imports, lots of errors 2019-11-29 18:45:01 -05:00
Daniel E
b4bd314350 Fixed HUGE MASSIVE bug...
nah jk lol !
2019-11-28 14:13:32 -07:00
Old Chum
6562d031c4
Fixed various problems with NoCrystal 2019-11-26 18:54:16 -08:00
noil755
e0633b1896 un-did last commit bc it breaks toggling on startup now, looking into it 2019-11-25 21:43:24 -05:00
noil755
42d5933299 hud module is now enabled by default 2019-11-25 21:34:17 -05:00
noil755
fd9d470bdd Remove old code causing client not to compile 2019-11-25 21:29:13 -05:00
noil
6ef80261b9
Update readme.md 2019-11-24 21:20:41 -05:00
Daniel E
04522e1fe1 Updated some unneeded variables
Cleaned up some of the function code inside of ObsidianReplace.
2019-11-24 18:54:58 -07:00
noil
0688680866 remove hud config notification (now automatically bound to GRAVE); fix ignored manager causing concurrent modification errors 2019-11-21 20:44:48 -05:00
noil
cdc51afaf2 rename crystals option in wallhack, format classes code 2019-11-21 18:12:57 -05:00
noil
cc93e8c1b5
Merge pull request #11 from Cuhnt/CrystalPR
Add Endcrystals to Wallhack
2019-11-21 18:06:04 -05:00
Daniel E
3b653bba22 Removed placement request assertion
It literally won't be null but I think IntelliJ is having a difficult time processing the function logic?  Who knows...
2019-11-21 14:53:24 -07:00
Daniel E
39c4d8d26e
Merge pull request #12 from ethug/master
Rewrote ObsidianReplaceModule
2019-11-21 14:32:04 -07:00
Daniel E
b8024431ee Removed useless comments
Do not need those in the pull request.
2019-11-21 14:27:10 -07:00
noil
e7bdbeeb0f
Update readme.md 2019-11-20 22:32:43 -05:00
noil
85164b7a73 fix for wallhack spamming null pointer error 2019-11-20 22:27:31 -05:00
Daniel E
a0f2abe3d1 Fixed opening block containers
There was an issue with the incorrect block being used due to some silly logic error by myself.
2019-11-19 21:38:59 -07:00
noil
4acfdcb46c new apimanager, updated joinleavemanager to use it 2019-11-19 23:24:45 -05:00
noil
cd3f0dd3ae Change networkutil username function to use mojang api 2019-11-19 21:04:24 -05:00
Rigamortis
fee42cc291 Fixed accuracy issue with logout spots, Added blur shader toggle for the HudEditor Gui 2019-11-19 16:42:31 -09:00
Daniel E
30718da330 Clearing placements on disable
Optimization when we don't want to cache block placements that we don't need.
2019-11-19 18:34:34 -07:00
Daniel E
06252a45af Updated clamp exception message 2019-11-19 18:18:35 -07:00
Cuhnt
390f3bf418 Add Endcrystals to wallhack 2019-11-19 16:36:29 -08:00
Daniel E
c8fdd8f472 Reinforced the face boundary checks
Now throws an exception when the function encounters an impossible situation.
2019-11-19 16:17:28 -07:00
Daniel E
59b16c2877 Reversed face placement calculation
The EnumFacing.getOpposite() call was really dumb to have and I feel like it may be correct to do it this way?  If not, let me know and I'll correct it.
2019-11-19 16:11:00 -07:00
Daniel E
58f46be359 Forgot to update local usage
Created a local player variable and forgot to update the older references.
2019-11-19 15:41:12 -07:00
Daniel E
a478d6a6b5 Renamed calculateReachDistance in ObsidianReplaceModule
That wasn't calculating reach distance at all, it's just calculating the distance between a Vec3d and 3 integers.
2019-11-19 15:39:41 -07:00
Daniel E
8070ce9470 No longer extended reach
I removed the 0.5 extension to block reach a while ago, so I'm not sure why I left it named that.
2019-11-19 15:37:37 -07:00
Daniel E
0bb08e035d One less Vec3d
Didn't really want to make a new Vec3d every time to convert the BlockPos, so we just made a simple function that compares both for distance.
2019-11-19 15:30:55 -07:00
Daniel E
82296cd221 Updated HandSwapContext
Members better reflect what they're for.
2019-11-19 15:24:53 -07:00
Daniel E
ef066e8753 Fixed block distance calculations
Block reach distance is calculated from eye position to the block.
2019-11-19 15:23:47 -07:00
Daniel E
d15a93a7f6 Renamed worldBlockDistance in ObsidianReplaceModule
Name describes what the variable is more, the distance from the player to the block.
2019-11-19 14:47:38 -07:00
Daniel E
186d4ed7f8 Usage of different Vec3d instance
Found an already zero'd out constant Vec3d instance.
2019-11-19 14:44:04 -07:00
Daniel E
4e9d6bdae3 Rewrote ObsidianReplace partially
It's nowhere near complete but it's in a state where anything is very easy to accomplish with it.  I'm tempted to completely redesign the automatic mode because it is just really lacking in functionality, currently.
2019-11-19 14:36:36 -07:00
Rigamortis
16d36e916a Removed player icons from logout spots 2019-11-18 19:59:21 -09:00
riga
557b3f967a New Events, Changed name API, NotificationsComponent text centers on anchors properly, Lagger NBT mode fixed, Added VisualRange, Updated LogoutSpots, Added fade option to Holes, Added WorldPatch(untested mappings) 2019-11-18 19:43:30 -09:00
noil
1c07097367 add elytra fly state check to elytrafly 2019-11-17 20:18:06 -05:00
noil
b91cfa4fcf fix comment 2019-11-17 18:44:30 -05:00
noil
1d22f8bf2b updates to new eltrafly 2019-11-17 18:43:41 -05:00
noil
cfe8d0d026 set default elytrafly speed to 1 2019-11-17 18:00:11 -05:00