osu/osu.Game.Rulesets.Taiko
2021-06-08 19:43:59 +10:00
..
Audio Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
Beatmaps Remove all local type update logic from TaikoBeatmapConverter 2021-05-26 13:23:01 +09:00
Difficulty Refactor DifficultyAttributes to use auto properties over public fields 2021-06-08 19:43:59 +10:00
Edit Ensure EditorBeatmap.Update is called inside PerformOnSelection calls 2021-05-23 21:22:35 +09:00
Judgements
Mods Move seed to base class 2021-06-03 18:16:11 +02:00
Objects Move taiko Type to Hit and localise all bind handling 2021-05-26 13:40:36 +09:00
Properties
Replays Rename FramedAutoGenerator<T> -> AutoGenerator<T> 2021-05-07 00:31:12 +09:00
Resources Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Scoring
Skinning Update other transformers with similar refactored logic 2021-05-30 19:15:59 +09:00
UI Replace EntryCrossedBoundary with more useful RemoveRewoundEntry property 2021-06-03 15:00:16 +09:00
osu.Game.Rulesets.Taiko.csproj Adjust package titles 2021-01-18 11:08:03 +09:00
TaikoInputManager.cs
TaikoRuleset.cs Renamed TaikoModFlip to TaikoModSwap 2021-05-17 11:04:01 +08:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-12 18:29:22 +09:00