Renamed TaikoModFlip to TaikoModSwap

This commit is contained in:
Henry Lin 2021-05-17 11:04:01 +08:00
parent c4ae70a827
commit f34637ea9c
3 changed files with 5 additions and 5 deletions

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
public class TaikoModRandom : ModRandom, IApplicableToBeatmap
{
public override string Description => @"Shuffle around the colours!";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModFlip)).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModSwap)).ToArray();
public void ApplyToBeatmap(IBeatmap beatmap)
{

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@ -10,10 +10,10 @@
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModFlip : Mod, IApplicableToBeatmap
public class TaikoModSwap : Mod, IApplicableToBeatmap
{
public override string Name => "Flip";
public override string Acronym => "FP";
public override string Name => "Swap";
public override string Acronym => "SW";
public override string Description => @"Dons become kats, kats become dons";
public override ModType Type => ModType.Conversion;
public override double ScoreMultiplier => 1;

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@ -136,7 +136,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
new TaikoModRandom(),
new TaikoModDifficultyAdjust(),
new TaikoModClassic(),
new TaikoModFlip(),
new TaikoModSwap(),
};
case ModType.Automation: