Rename FramedAutoGenerator<T> -> AutoGenerator<T>

This commit is contained in:
ekrctb 2021-05-07 00:31:12 +09:00
parent 95c74c906a
commit 207f7f1e56
9 changed files with 43 additions and 51 deletions

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@ -7,7 +7,7 @@ using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.EmptyFreeform.Replays
{
public class EmptyFreeformAutoGenerator : FramedAutoGenerator<EmptyFreeformReplayFrame>
public class EmptyFreeformAutoGenerator : AutoGenerator<EmptyFreeformReplayFrame>
{
public new Beatmap<EmptyFreeformHitObject> Beatmap => (Beatmap<EmptyFreeformHitObject>)base.Beatmap;

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@ -7,7 +7,7 @@ using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Pippidon.Replays
{
public class PippidonAutoGenerator : FramedAutoGenerator<PippidonReplayFrame>
public class PippidonAutoGenerator : AutoGenerator<PippidonReplayFrame>
{
public new Beatmap<PippidonHitObject> Beatmap => (Beatmap<PippidonHitObject>)base.Beatmap;

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@ -7,7 +7,7 @@ using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.EmptyScrolling.Replays
{
public class EmptyScrollingAutoGenerator : FramedAutoGenerator<EmptyScrollingReplayFrame>
public class EmptyScrollingAutoGenerator : AutoGenerator<EmptyScrollingReplayFrame>
{
public new Beatmap<EmptyScrollingHitObject> Beatmap => (Beatmap<EmptyScrollingHitObject>)base.Beatmap;

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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Pippidon.Replays
{
public class PippidonAutoGenerator : FramedAutoGenerator<PippidonReplayFrame>
public class PippidonAutoGenerator : AutoGenerator<PippidonReplayFrame>
{
public new Beatmap<PippidonHitObject> Beatmap => (Beatmap<PippidonHitObject>)base.Beatmap;

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@ -12,7 +12,7 @@ using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Catch.Replays
{
internal class CatchAutoGenerator : FramedAutoGenerator<CatchReplayFrame>
internal class CatchAutoGenerator : AutoGenerator<CatchReplayFrame>
{
public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap;

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@ -10,7 +10,7 @@ using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Mania.Replays
{
internal class ManiaAutoGenerator : FramedAutoGenerator<ManiaReplayFrame>
internal class ManiaAutoGenerator : AutoGenerator<ManiaReplayFrame>
{
public const double RELEASE_DELAY = 20;

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@ -11,7 +11,7 @@ using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Taiko.Replays
{
public class TaikoAutoGenerator : FramedAutoGenerator<TaikoReplayFrame>
public class TaikoAutoGenerator : AutoGenerator<TaikoReplayFrame>
{
public new TaikoBeatmap Beatmap => (TaikoBeatmap)base.Beatmap;

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@ -1,6 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Objects;
@ -37,4 +40,37 @@ namespace osu.Game.Rulesets.Replays
return Beatmap.HitObjects[currentIndex + 1];
}
}
public abstract class AutoGenerator<TFrame> : AutoGenerator
where TFrame : ReplayFrame
{
/// <summary>
/// The replay frames of the autoplay.
/// </summary>
protected readonly List<TFrame> Frames = new List<TFrame>();
[CanBeNull]
protected TFrame LastFrame => Frames.Count == 0 ? null : Frames[^1];
protected AutoGenerator(IBeatmap beatmap)
: base(beatmap)
{
}
public sealed override Replay Generate()
{
Frames.Clear();
GenerateFrames();
return new Replay
{
Frames = Frames.OrderBy(frame => frame.Time).Cast<ReplayFrame>().ToList()
};
}
/// <summary>
/// Generate the replay frames of the autoplay and populate <see cref="Frames"/>.
/// </summary>
protected abstract void GenerateFrames();
}
}

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@ -1,44 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Replays;
namespace osu.Game.Rulesets.Replays
{
public abstract class FramedAutoGenerator<TFrame> : AutoGenerator
where TFrame : ReplayFrame
{
/// <summary>
/// The replay frames of the autoplay.
/// </summary>
protected readonly List<TFrame> Frames = new List<TFrame>();
protected TFrame? LastFrame => Frames.Count == 0 ? null : Frames[^1];
protected FramedAutoGenerator(IBeatmap beatmap)
: base(beatmap)
{
}
public sealed override Replay Generate()
{
Frames.Clear();
GenerateFrames();
return new Replay
{
Frames = Frames.OrderBy(frame => frame.Time).Cast<ReplayFrame>().ToList()
};
}
/// <summary>
/// Generate the replay frames of the autoplay and populate <see cref="Frames"/>.
/// </summary>
protected abstract void GenerateFrames();
}
}