osu/osu.Game/Graphics
Dean Herbert 4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
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Backgrounds Update all dependencies in line with framework 2017-09-13 20:25:40 +09:00
Containers Merge branch 'master' into lazy-working-beatmap 2017-11-17 21:46:19 +09:00
Cursor Fix formatting ;_; 2017-09-21 22:11:35 +02:00
Sprites Add text transforms to OsuSpriteText 2017-11-04 00:42:36 +09:00
UserInterface Make many internal classes and methods public 2017-11-21 12:06:16 +09:00
IHasAccentColour.cs Adjust xmldocs to conform to TransformableExtensions. 2017-08-07 14:20:56 +09:00
OsuColour.cs Allow OsuColour.FromHex to support prefix #. 2017-07-27 18:03:35 +09:00
SpriteIcon.cs Fix SpriteIcon loading textures on the update thread 2017-11-13 13:13:43 +09:00