Add text transforms to OsuSpriteText

This commit is contained in:
smoogipoo 2017-11-04 00:42:36 +09:00
parent 7fa3ac8cf2
commit edd0d166b1

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@ -6,6 +6,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Transforms;
namespace osu.Game.Graphics.Sprites
{
@ -40,4 +41,23 @@ namespace osu.Game.Graphics.Sprites
return base.CreateFallbackCharacterDrawable();
}
}
public static class OsuSpriteTextTransformExtensions
{
/// <summary>
/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
/// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public static TransformSequence<T> TransformTextTo<T>(this T spriteText, string newText, double duration = 0, Easing easing = Easing.None)
where T : OsuSpriteText
=> spriteText.TransformTo(nameof(OsuSpriteText.Text), newText, duration, easing);
/// <summary>
/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
/// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public static TransformSequence<T> TransformTextTo<T>(this TransformSequence<T> t, string newText, double duration = 0, Easing easing = Easing.None)
where T : OsuSpriteText
=> t.Append(o => o.TransformTextTo(newText, duration, easing));
}
}