Merge branch 'master' into lazy-working-beatmap

This commit is contained in:
smoogipoo 2017-11-17 21:46:19 +09:00
commit dacabd4a90
3 changed files with 87 additions and 107 deletions

View File

@ -7,7 +7,7 @@
namespace osu.Game.Graphics.Containers
{
internal class OsuScrollContainer : ScrollContainer
public class OsuScrollContainer : ScrollContainer
{
/// <summary>
/// Allows controlling the scroll bar from any position in the container using the right mouse button.

View File

@ -17,19 +17,21 @@
using osu.Game.Rulesets.Scoring;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using System.Linq;
namespace osu.Game.Screens.Select.Leaderboards
{
public class Leaderboard : Container
{
private readonly ScrollContainer scrollContainer;
private readonly FillFlowContainer<LeaderboardScore> scrollFlow;
private FillFlowContainer<LeaderboardScore> scrollFlow;
public Action<Score> ScoreSelected;
private readonly LoadingAnimation loading;
private IEnumerable<Score> scores;
public IEnumerable<Score> Scores
{
get { return scores; }
@ -41,33 +43,43 @@ public IEnumerable<Score> Scores
int i = 150;
if (scores == null)
{
foreach (var c in scrollFlow.Children)
c.FadeOut(i += 10);
if (scrollFlow != null)
{
foreach (var c in scrollFlow.Children)
c.FadeOut(i += 10);
foreach (var c in scrollFlow.Children)
c.LifetimeEnd = Time.Current + i;
foreach (var c in scrollFlow.Children)
c.LifetimeEnd = Time.Current + i;
}
return;
}
scrollFlow.Clear();
i = 0;
foreach (var s in scores)
// schedule because we may not be loaded yet (LoadComponentAsync complains).
Schedule(() =>
{
var ls = new LeaderboardScore(s, 1 + i)
LoadComponentAsync(new FillFlowContainer<LeaderboardScore>
{
AlwaysPresent = true,
Action = () => ScoreSelected?.Invoke(s),
State = Visibility.Hidden,
};
scrollFlow.Add(ls);
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 5f),
Padding = new MarginPadding { Top = 10, Bottom = 5 },
ChildrenEnumerable = scores.Select(s => new LeaderboardScore(s, 1 + i) { Action = () => ScoreSelected?.Invoke(s) })
}, f =>
{
scrollFlow?.Expire();
scrollContainer.Add(scrollFlow = f);
using (BeginDelayedSequence(i++ * 50, true))
ls.Show();
}
i = 0;
foreach (var s in f.Children)
{
using (s.BeginDelayedSequence(i++ * 50, true))
s.Show();
}
scrollContainer.ScrollTo(0f, false);
scrollContainer.ScrollTo(0f, false);
});
});
}
}
@ -79,16 +91,6 @@ public Leaderboard()
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Children = new Drawable[]
{
scrollFlow = new FillFlowContainer<LeaderboardScore>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 5f),
Padding = new MarginPadding { Top = 10, Bottom = 5 },
},
},
},
loading = new LoadingAnimation()
};
@ -152,6 +154,8 @@ protected override void Update()
if (!scrollContainer.IsScrolledToEnd())
fadeStart -= LeaderboardScore.HEIGHT;
if (scrollFlow == null) return;
foreach (var c in scrollFlow.Children)
{
var topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, scrollFlow).Y;

View File

@ -2,9 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -13,14 +14,13 @@
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Users;
namespace osu.Game.Screens.Select.Leaderboards
{
public class LeaderboardScore : OsuClickableContainer, IStateful<Visibility>
public class LeaderboardScore : OsuClickableContainer
{
public static readonly float HEIGHT = 60;
@ -34,72 +34,16 @@ public class LeaderboardScore : OsuClickableContainer, IStateful<Visibility>
private const float background_alpha = 0.25f;
private const float rank_width = 30;
private readonly Box background;
private readonly Container content;
private readonly Container avatar;
private readonly DrawableRank scoreRank;
private readonly OsuSpriteText nameLabel;
private readonly GlowingSpriteText scoreLabel;
private readonly ScoreComponentLabel maxCombo;
private readonly ScoreComponentLabel accuracy;
private readonly Container flagBadgeContainer;
private readonly FillFlowContainer<ModIcon> modsContainer;
private Visibility state;
public Visibility State
{
get { return state; }
set
{
if (state == value)
return;
state = value;
switch (state)
{
case Visibility.Hidden:
foreach (var d in new Drawable[] { avatar, nameLabel, scoreLabel, scoreRank, flagBadgeContainer, maxCombo, accuracy, modsContainer })
d.FadeOut();
Alpha = 0;
content.MoveToY(75);
avatar.MoveToX(75);
nameLabel.MoveToX(150);
break;
case Visibility.Visible:
this.FadeIn(200);
content.MoveToY(0, 800, Easing.OutQuint);
using (BeginDelayedSequence(100, true))
{
avatar.FadeIn(300, Easing.OutQuint);
nameLabel.FadeIn(350, Easing.OutQuint);
avatar.MoveToX(0, 300, Easing.OutQuint);
nameLabel.MoveToX(0, 350, Easing.OutQuint);
using (BeginDelayedSequence(250, true))
{
scoreLabel.FadeIn(200);
scoreRank.FadeIn(200);
using (BeginDelayedSequence(50, true))
{
var drawables = new Drawable[] { flagBadgeContainer, maxCombo, accuracy, modsContainer, };
for (int i = 0; i < drawables.Length; i++)
drawables[i].FadeIn(100 + i * 50);
}
}
}
break;
}
StateChanged?.Invoke(State);
}
}
private Box background;
private Container content;
private Container avatar;
private DrawableRank scoreRank;
private OsuSpriteText nameLabel;
private GlowingSpriteText scoreLabel;
private ScoreComponentLabel maxCombo;
private ScoreComponentLabel accuracy;
private Container flagBadgeContainer;
private FillFlowContainer<ModIcon> modsContainer;
public LeaderboardScore(Score score, int rank)
{
@ -108,7 +52,11 @@ public LeaderboardScore(Score score, int rank)
RelativeSizeAxes = Axes.X;
Height = HEIGHT;
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new Container
@ -255,23 +203,51 @@ public LeaderboardScore(Score score, int rank)
Origin = Anchor.BottomRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
ChildrenEnumerable = Score.Mods.Select(mod => new ModIcon(mod) { Scale = new Vector2(0.375f) })
},
},
},
},
},
};
foreach (Mod mod in Score.Mods)
{
modsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.375f) });
}
}
public void ToggleVisibility() => State = State == Visibility.Visible ? Visibility.Hidden : Visibility.Visible;
public override void Show()
{
foreach (var d in new Drawable[] { avatar, nameLabel, scoreLabel, scoreRank, flagBadgeContainer, maxCombo, accuracy, modsContainer })
d.FadeOut();
public override void Hide() => State = Visibility.Hidden;
public override void Show() => State = Visibility.Visible;
Alpha = 0;
content.MoveToY(75);
avatar.MoveToX(75);
nameLabel.MoveToX(150);
this.FadeIn(200);
content.MoveToY(0, 800, Easing.OutQuint);
using (BeginDelayedSequence(100, true))
{
avatar.FadeIn(300, Easing.OutQuint);
nameLabel.FadeIn(350, Easing.OutQuint);
avatar.MoveToX(0, 300, Easing.OutQuint);
nameLabel.MoveToX(0, 350, Easing.OutQuint);
using (BeginDelayedSequence(250, true))
{
scoreLabel.FadeIn(200);
scoreRank.FadeIn(200);
using (BeginDelayedSequence(50, true))
{
var drawables = new Drawable[] { flagBadgeContainer, maxCombo, accuracy, modsContainer, };
for (int i = 0; i < drawables.Length; i++)
drawables[i].FadeIn(100 + i * 50);
}
}
}
}
protected override bool OnHover(InputState state)
{