osu/osu.Game.Tests/Visual/Gameplay
2021-09-15 13:40:05 +09:00
..
OsuPlayerTestScene.cs
SkinnableHUDComponentTestScene.cs Add local logic for creating default/legacy implementation based on cell skin 2021-06-01 10:17:01 +03:00
TestSceneAllRulesetPlayers.cs Replace many more calls to CreateAllMods with more specific calls 2021-09-10 12:04:55 +09:00
TestSceneAutoplay.cs Remove previous seek testing logic from common test scene 2021-07-09 16:52:03 +09:00
TestSceneBeatmapSkinFallbacks.cs Retrieve separated skin instance from working beatmap for editing 2021-08-15 21:18:09 +02:00
TestSceneBreakTracker.cs
TestSceneCompletionCancellation.cs Remove redundant arguments 2021-07-05 23:52:39 +08:00
TestSceneDrawableScrollingRuleset.cs Add failing test showing lifetime not recomputed with pooled objects 2021-05-31 14:48:52 +09:00
TestSceneDrawableStoryboardSprite.cs Update existing function type rather than adding an override 2021-06-02 16:04:53 +09:00
TestSceneFailAnimation.cs
TestSceneFailingLayer.cs Change HealthDisplay to be a CompositeDrawable 2021-05-11 23:10:30 +09:00
TestSceneFailJudgement.cs
TestSceneFrameStabilityContainer.cs
TestSceneGameplayLeaderboard.cs Rename AddPlayer method now that there's no conflict 2021-08-12 16:20:37 +09:00
TestSceneGameplayMenuOverlay.cs Update usages of Drawable.Click() 2021-08-04 17:30:33 +09:00
TestSceneGameplayRewinding.cs
TestSceneGameplaySamplePlayback.cs
TestSceneGameplaySampleTriggerSource.cs Fix incorrect step type 2021-08-26 17:17:39 +09:00
TestSceneHitErrorMeter.cs Ignore non-scorable and bonus judgements 2021-06-08 23:09:23 +09:00
TestSceneHoldForMenuButton.cs
TestSceneHUDOverlay.cs Fix test not working intermittently 2021-08-24 15:18:05 +09:00
TestSceneKeyBindings.cs
TestSceneKeyCounter.cs
TestSceneLeadIn.cs
TestSceneMedalOverlay.cs
TestSceneNightcoreBeatContainer.cs
TestSceneOverlayActivation.cs Expose LocalUserPlaying from Player 2021-08-17 16:16:49 +09:00
TestSceneParticleExplosion.cs
TestScenePause.cs
TestScenePauseWhenInactive.cs
TestScenePlayerLoader.cs Instantiate immediately, rather than waiting for instantiation 2021-05-26 22:24:51 +09:00
TestScenePlayerReferenceLeaking.cs
TestScenePlayerScoreSubmission.cs Add test coverage for excluded cases in score submission 2021-07-11 03:35:35 +03:00
TestScenePoolingRuleset.cs
TestSceneReplay.cs
TestSceneReplayDownloadButton.cs
TestSceneReplayPlayer.cs Add test coverage of seeking and pausing 2021-07-09 14:47:11 +09:00
TestSceneReplayRecorder.cs Use local (or barebones BeatmapInfo) where feasible 2021-09-15 13:40:05 +09:00
TestSceneReplayRecording.cs Use local (or barebones BeatmapInfo) where feasible 2021-09-15 13:40:05 +09:00
TestSceneReplaySettingsOverlay.cs
TestSceneScrollingHitObjects.cs
TestSceneSkinEditor.cs Enable autoplay in skin editor tests 2021-05-13 14:55:11 +09:00
TestSceneSkinEditorComponentsList.cs Update existing function type rather than adding an override 2021-06-02 16:04:53 +09:00
TestSceneSkinEditorMultipleSkins.cs Update existing function type rather than adding an override 2021-06-02 16:04:53 +09:00
TestSceneSkinnableAccuracyCounter.cs Add local logic for creating default/legacy implementation based on cell skin 2021-06-01 10:17:01 +03:00
TestSceneSkinnableComboCounter.cs Add local logic for creating default/legacy implementation based on cell skin 2021-06-01 10:17:01 +03:00
TestSceneSkinnableDrawable.cs Fix regressed tests 2021-07-06 17:37:34 +09:00
TestSceneSkinnableHealthDisplay.cs Add local logic for creating default/legacy implementation based on cell skin 2021-06-01 10:17:01 +03:00
TestSceneSkinnableHUDOverlay.cs Update existing function type rather than adding an override 2021-06-02 16:04:53 +09:00
TestSceneSkinnableScoreCounter.cs Add local logic for creating default/legacy implementation based on cell skin 2021-06-01 10:17:01 +03:00
TestSceneSkinnableSound.cs Fix potential null reference in LINQ method 2021-06-22 12:25:29 +03:00
TestSceneSkipOverlay.cs
TestSceneSliderPath.cs Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
TestSceneSongProgress.cs
TestSceneSpectator.cs Fix TestSceneSpectator reusing cached spectator client 2021-08-03 18:28:08 +09:00
TestSceneSpectatorPlayback.cs Use local (or barebones BeatmapInfo) where feasible 2021-09-15 13:40:05 +09:00
TestSceneStarCounter.cs
TestSceneStoryboard.cs
TestSceneStoryboardSamplePlayback.cs
TestSceneStoryboardWithOutro.cs Remove special casing for user exit during storyboard outro 2021-06-17 18:11:15 +09:00