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https://github.com/ppy/osu
synced 2024-12-23 15:22:37 +00:00
Rename AddPlayer
method now that there's no conflict
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@ -105,7 +105,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void createLeaderboardScore(BindableDouble score, User user, bool isTracked = false)
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{
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var leaderboardScore = leaderboard.AddPlayer(user, isTracked);
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var leaderboardScore = leaderboard.Add(user, isTracked);
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leaderboardScore.TotalScore.BindTo(score);
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}
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@ -75,7 +75,7 @@ namespace osu.Game.Screens.Play.HUD
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/// Whether the player should be tracked on the leaderboard.
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/// Set to <c>true</c> for the local player or a player whose replay is currently being played.
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/// </param>
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public ILeaderboardScore AddPlayer([CanBeNull] User user, bool isTracked)
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public ILeaderboardScore Add([CanBeNull] User user, bool isTracked)
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{
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var drawable = CreateLeaderboardScoreDrawable(user, isTracked);
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@ -85,7 +85,7 @@ namespace osu.Game.Screens.Play.HUD
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var trackedUser = UserScores[user.Id];
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var leaderboardScore = AddPlayer(user, user.Id == api.LocalUser.Value.Id);
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var leaderboardScore = Add(user, user.Id == api.LocalUser.Value.Id);
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leaderboardScore.Accuracy.BindTo(trackedUser.Accuracy);
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leaderboardScore.TotalScore.BindTo(trackedUser.Score);
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leaderboardScore.Combo.BindTo(trackedUser.CurrentCombo);
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